crossover_chick: picture of Alice (Wonderland) in front of the swirling purple Wonderland tunnel (AMA: Alice down the rabbit hole)
[personal profile] crossover_chick
Yeah, it wasn't a particularly great day, especially in regards to Dad's health -- they're still struggling to figure out what the hell is going on with his neck, and he had real trouble eating tonight. :( I am so fucking hoping they can figure out what the hell is going on with him so we can DO something about it... Anyway, even with that, I did manage to get some stuff done, as per the write-up:

Work – Was a decently-busy day at work – not much in the way of calls (my coworker took the only one we had), but I still had plenty to do, such as:

A) The GL, which didn’t take that long but ate up about an hour and a half given there were some credit card gifts I had to track down

B) Some obituaries from the paper, which led to me doing some other roster maintenance stuff along the way (lot of merging records under slightly different names)

C) Helping stuff envelopes for a mailing (my coworker did half and left half for me)

D) Putting on some more Easter Collection (five more parishes sent in their checks, yay)

E) Helping my coworker and our regular Fiscal contact with some questions (which involved showing my coworker how to add a payment to a pledge, and looking up a bunch of transactions on our credit card system to make sure they’d all been uploaded for Fiscal)

F) And looking up why someone submitted a pledge when they already had a recurring gift (I’m 99% sure it’s a “have to let the parish know” thing – guys, we send reports, THEY KNOW)

*shrug* Nothing particularly fun or exciting (the Fiscal thing was in fact kind of stressful because I did expect to find some bullshit – fortunately I did not), but it made the day go by! I did snag some more newspaper puzzle pages though, just in case. We’ll see how tomorrow goes!

To-Do List

1. Get in a workout: Check – got back on the bike tonight, and stuck with Jon of Many A True Nerd to watch the first episode of one of his older series – “Fallout: New Vegas - Dust - Ashes to Ashes!” If you’re wondering what “Dust” is, it’s a mod for Fallout: New Vegas that’s meant to be a sequel to the original game – except, in this sequel, pretty much everything that could go wrong after the NCR won the Second Battle of Hoover Dam did. The Cloud from the Sierra Madre got unleashed on parts of the Mojave; the Tunnelers from “Lonesome Road” managed to invade; there was apparently a plague; and oh yes, Hoover Dam has gone dry. As a result, some years after the end of the main game, the Mojave Wasteland is a horrific wreck of itself, and your character has exactly two goals: Survive, and get the hell out. While I’m not sure it’s something I’d want to play, I’ve been intrigued by the mod’s whole deal ever since stumbling across its TV Tropes page –

And what better way to experience it without playing it myself than a Jon playthrough! :) Because we all love a Jon playthrough of a Fallout game, they’re fun. This first episode has so far featured:

A) Jon, after explaining the whole deal behind “Dust” (which he was inspired to play after taking on its spiritual successor, “Frost,” for Fallout 4 – that one’s a prequel set a few years after the bombs dropped and is also very survival-horror-y), creating his character – Doc Mitchell. The kindly doctor in Goodsprings who patches you up at the start of F:NV proper, if you need a reminder. Yes, apparently five years before he did this series, Jon promised the masses that one day he would play Doc Mitchell in a Fallout game, and the start of the “Dust” series was that day! Granted, the version of Doc M that he was playing was one who had SEEN SOME SHIT and was a little on the ghoulified side as a result (not full ghoul, but you could see the process starting to take place), but honestly that just makes sense given the situation. If you’re curious, his stats were Strength 8, Perception 4, Endurance 6, Charisma 1, Intelligence 9, Agility 7, and Luck 5; his tagged skills were Melee Weapons, Sneak, and Guns (yeah, he didn’t tag MEDICINE as a DOC MITCHELL skill – but then again, I don’t think Doc’s healing anybody these days); and his traits were Skilled (to get the automatic skill boost) and Heavy-Handed (to increase base damage with all melee weapons at the cost of decreased critical hit damage). Hopefully this is a combination that creates someone capable of surviving in the Dust Mojave!

B) Jon then taking a walk through the three rooms that make up the pseudo-level “The Beginning” (with its tribute to “Dead Money” at the very start, complete with radio playing the song “Let Go” and a “LET GO” scrawled on the wall beside it – Jon is of the opinion that the creator of this mod must be “Dead Money’s” biggest fan) to pick where he wanted to start out! Because there’s a number of places where you can have your character spawn into the Mojave at large, and each of them can be accessed from this bizarre starting area via its creepy shadowed doors. A bit of eenie-meanie-minie-moe in one of the rooms later, Doc Mitchell chose to enter hell via the “Abandoned Warehouse,” which proved to be the warehouse pretty much right next to McCarran. Nice!


C) Doc Mitchell getting a pretty good haul from all the corpses inside the warehouse (which appeared to be the result of a clash between NCR troopers and tribals wearing old Legion gear), including some really nice armor and a few guns...only to find that the really nice armor was VERY HEAVY and thus really straining his meager carry capacity, and the guns had almost no bullets (for example, he had exactly TWO bullets for a “battle rifle” he picked up off a dead “survivor,” and one of those was a crappy junk round). Good thing he got a machete off one of the corpses as well! Also, while there was a valve for a water tower that should have produced water, it very much did not – Hoover Dam dried up, remember? Which was a problem, because this mod also auto-enables Hardcore Code and makes the food, water, and sleepiness meters tick up faster...and if you hit 1,000 on any of them, you just straight-up die. So yeah – among other things, Doc M would have to find food and water, and FAST.

D) Doc Mitchell venturing outside, and finding a few tribals lingering near the door who made threatening gestures, but were willing to let him be so long as he kept his distance...and then getting the attention of an NCR trooper across the way, which kicked off a fight that saw him get killed via throwing axe to the head. His second attempt at actually venturing into the wasteland ended similarly, with Doc M trying to edge around the tribals and give them their space, only for one to decide they didn’t like the look of him and start wailing on him with their own blade. Fortunately, the third attempt went a little better, with Doc able to get past the tribals (and officially discover the building next door, Allied Technologies Offices), then lure an NCR trooper who spotted him skulking around into a fight with said tribals so they’d kill each other. The trooper managed to mow the tribals down, and after looting their bodies, Doc M was able to kill one of the other troopers hanging around the shop with the battle rifle –

Only to be stuck in permanent [CAUTION] because another trooper kept discovering the corpse and getting shirty about it. And when he attempted to sneak into Allied Technologies to wait out the heat, he discovered the place had been taken over by giant ants and IMMEDIATELY fled back outside (fortunately, the ants had not figured out how to use doors yet). He eventually managed to take out the other trooper with his one remaining battle rifle shot –

Only to get IMMEDIATELY caught by ANOTHER NCR trooper in the area. Though, once again, he managed to lure the guy into following him into some tribals, who murdered the trooper for him. Doc Mitchell kindly let them have the body because he was NOT getting stabbed again over a corpse!

E) Doc Mitchell looting all the bodies he could get near (picking up some Tribal Stalker Armor that was much lighter than the good NCR armor and gave him bonus Sneak and some more guns, including an automatic .45 pistol with five whole bullets – he ended up trading his battle rifle for that to save on weight), then exploring the general area some more, which led to him spotting an NCR trooper and a tribal who were just – hanging out together instead of trying to kill each other as normal (though obviously something had gone down, as when Jon checked the tribal’s health, it was low). Unfortunately for the trooper, Doc M could see he had a sniper rifle on him, and he decided he wanted it – so he attempted to sneak up on him and quietly kill him for it.

Unfortunately, the tribal saw him coming, alerted the trooper to his presence, and they both drew their weapons as he got too close – fortunately, he already had the .45 in hand, and they both went down in a single shot. Scoring Doc M the NCR trooper’s sniper rifle, and a makeshift plasma rifle off the tribal! With eight shots, no less! I would say everything was coming up Mitchell in this moment, but shortly before this he’d started taking rads for no discernible reason, so...not a TOTAL win.

F) Doc Mitchell continuing to explore around McCarran, moving in the general direction of The Strip (and noting with interest a vertibird in the camp that wasn’t there before) before spotting some feral ghouls up ahead. He promptly decided to try out his new gun on them, and managed to gooify one with a sneak attack critical –

And then did like nothing to the two that ran up to savage him, wasting all of his ammo to chip off a tiny bit of health and cripple one’s torso. He quickly realized the problem when he pulled the .45 pistol and targeted the nearest ghoul in VATS – turns out the ferals in THIS mod are incredibly tanky everywhere but their head, meaning headshots are the only way to finish them off. He managed to kill one, but had to lure the other toward one of the wandering tribals in the area, and didn’t get away until he’d picked up some minor rad poisoning from their swipes (on top of minor dehydration from not finding any water) –

...and then for some reason he went back in that direction. And kept going after looting the corpses of the ghouls he’d killed (though at least he thought to use a stimpack along the way). Resulting in him running into ANOTHER bunch of ghouls and trying out his machete skills against them. And while his machete skills proved decent – enough to kill a bunch of them – the minute a GLOWING ONE showed up...yeah, that was the end of Doc Mitchell. Again. Well, Jon knew he’d be dying a lot!

G) Doc Mitchell, having reloaded to just after the initial ghoul fight, deciding NOT to keep going toward ghoul territory and instead head in the OTHER direction, where – after checking via VATS if the tribals also operated on “shoot them in the head and they’re guaranteed dead” rules (they did not) – he found his way over to the ant-infested barn while looking for food and water; his initial reaction was “oh, I really shouldn’t be here, let’s avoid the ant barn” –

And then he remembered there were tribals in the area and promptly got the attention of the ants to lure them toward the tribals to die. XD Cue the ants (which were fire ants, by the way, by which I mean fire-BREATHING) dying to the tribals (with one in particular walking away while still on fire – Jon promptly decided that guy should be the actual protagonist), and Doc Mitchell looting the corpses for meat and nectar before exploring the barn itself. Leading to him pulling a bottle of Sunset Sarsaparilla out of a pile of “ant refuse,” grabbing a BUNCH of grenades out of a box on the upper level, collecting a “Roughin’ It! Bedroll Kit” to have the ability to sleep anywhere if need be, snagging some microfusion cells and a Stealth Boy from another box (I suspect that latter thing is going to be VERY important), and finally dumping the NCR Ranger Patrol Armor because it was good but just too heavy and switching to a full tribal look (somehow Jon managed to swing the camera around to look at Doc M from the front, and had a good laugh about how Doc M looked ready to get revenge on the wasteland).

Very good stuff so far! I’m enjoying Jon coming to grips with the mod and figuring out what to prioritize and how to deal with enemies and all that. I left off with Doc Mitchell glowering down at the world from his barn perch – tomorrow, we’ll see how long he stays alive, and if Jon decides to wipe this timeline from existence in favor of a different start!


2. Continue writing Chapter 1 of “Londerland Bloodlines: Downtown Queensland”: Check – tonight’s rough-draft-writing session covered:

A) Alice arriving at The Asylum via the usual route of cutting through the alleys, and discovering that, for once, serial public urinator Mark was not peeing by the payphones – which she considered a bit of a shame, since he would have provided an easy snack. She comforted herself by deciding that maybe this mean that her suggestions to start using indoor toilets more had started sinking in, which would be better for everyone involved – the Queen of Hearts objected, commenting that it was typical of Alice to consider the loss of a regular meal a good thing. Alice snapped back that there were plenty of people for her to bite in the club, prompting the Queen to insist she choose one because they shouldn’t meet nobility (aka Baron Isaac) on an empty stomach and the Duchess to chime in and agree it was only right Alice be at her best when meeting her betters. Alice pointed out that she doubted any Anarch Baron would want to be treated as nobility, given their whole deal, but promised the ladies she’d see if anyone wanted to indulge her so she could sip from them once she checked if Knox was there.

B) Alice fortunately finding Knox very easily, locating him at a table tucked in a corner – he greeted her very warmly and asked if she and Victor had found each other all right. Alice assured him they had and thanked him for sending Victor her way – Knox assured her it was no problem and shared how distracted poor Victor had looked when he’d first spotted him. And how he accidentally scared the guy when first approaching him, prompting Alice to agree that Victor was a bit skittish...but also very sweet, aw. :)

C) And Alice starting to tell Knox about Victor’s weird “Alice is in trouble and I need to go help her” sense – only for the conversation to get derailed when she mentioned how that had made Grout’s mansion a “treat” for both of them; Knox revealed that he’d heard all about that mess, and how Nines was apparently mixed up in it, letting slip that Tung was certain the blood hunt was going to cause a lot of trouble, as Nines was just too popular and the Anarchs were going to want to get their own back. Alice confirmed that the ones in the Last Round had been up in arms, with Knox going “I bet” –

And then leaning in and asking her quietly if she really had seen Nines there or not. Cue Alice telling him she saw someone who looked like Nines, but who was acting very weirdly, so she would NOT swear that it was actually him – especially not after what Jack had told her about some vampires being able to look like others. She was quite certain, like Jack, that it was a smear job. Knox promptly started complaining about shit getting tense and how he was glad it wasn’t reaching Santa Monica. Alice will advise him tomorrow not to count on that. :p

*nods* Not bad for a night’s work! Tomorrow, Alice will get the conversation back on track to Victor’s weird ghoul thing, and finally learn a bit more about what it is! Because SOMEBODY’S gotta know, and it may as well be Knox.

3. Watch something on YouTube: N/A, too busy working on the Workout Video Write-Up. Still considering just retiring this entry on the to-do list as I don’t seem to do it very often anymore.

4. Get my tumblr queues sorted: N/A, as is par for the course on a Monday – we’ll get the Victor Luvs Alice (N Smiler) queue for the week sorted tomorrow! Shouldn’t be too hard, given all the stuff I dragged out of my tracked tags on Sunday. :p

And there we have it. And now, as usual, it is time for me to head to bed. Tomorrow we apparently have a heat advisory, so THAT'LL be fun. *grimace* Stupid humidity moving in and making everything worse...oh, New England weather, why are you like this... Anyway. Night all!
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