whitedove01s: (0)
whitedove01s ([personal profile] whitedove01s) wrote in [personal profile] crossover_chick 2021-03-01 05:47 am (UTC)

So I've heard. It'd still be a fun project if I ever wanted to go dig in the code. Which I'm sure I eventually would since, well, you said you kept playing yours by finding more mods to add stuff... I'd probably do the same, but I'd run out of mods I really liked the sound of eventually or I'd find one that I liked almost everything BUT one detail or something. Even with that one, I think I'd rather see if the whole quest could be recoded to give an alternate end like you mentioned where you can take the bitty Red Death back to town with you.

Also... they did the same stupid lighthouse thing with that quest, didn't they. Bit of a pet peeve of mine since it happens SO often where there are plots where "the light seems to be in the wrong place so ships wreck". Except... that's the exact OPPOSITE of how Lighthouses work. Lighthouses aren't placed where it is safe for ships. They are placed where it is dangerous for ships to go and a ship is supposed to AVOID the lighthouse in order to avoid the undersea rocks near it. All a 'false' lighthouse would do would be make ships maybe avoid a place they didn't need to. (Ok, it could theoretically make ships hit rocks on, say, the other side of a narrow passage if they moved away from the light to avoid rocks they thought were there but weren't and hit the rocks that WERE there, but in that case the REAL rocks should have had a lighthouse!) It wouldn't make them wreck on nearby rocks where they could then be looted by pirates (as in a D&D module that did the same thing), because if there were rocks there for a ship to wreck on then that is where you WANT A LIGHTHOUSE. Gah.

That said, if I force myself to ignore it, and if the town in Fallout has a lighthouse (in the place where they don't NEED one >.< )... or needs one in a sensible place to prevent ships running aground, then it would have been far better to catch the little living false light, tame him, and get the lighthouse keeper to take him in for a pet. Light moved to appropriate location=problem solved, and I'm pretty sure feeding the mini crab would be cheaper than lighthouse fuel. Just let him skitter around the glassed-in top floor at night, and be sure to keep the little guy misted when he molts!

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