Less Pleasant Sunday
Apr. 11th, 2021 11:05 pmGloomy, gray, colder day, and it started with the unpleasant surprise that, after making my breakfast smoothie yesterday, I put the leftover fruit (apple and tropical) into the storage closet instead of the fridge, meaning it all had to be tossed out for the animals in the backyard. *grumbles* I must have been more distracted/more tired yesterday morning than I first thought. Don't like wasting food like that. . .I was still able to have my smoothie, just with a fresh container of tropical fruit and applesauce to make up for the missing apple, but still. Would have preferred a better start to the day!
Ah well. At least I did very well on my to-do list:
1. Continue editing the "Alternate Ending to Triskaidekaphobia" HypnoSnippets: Check – got a little over a page done on another one of the longer snippets, with Victor trying to explain to Alice what happened in the first (namely, a dream-version of her rehypnotized him to be her good boy and get rid of the programming Bumby forced into his brain). Alice is – naturally pretty baffled by all of this, but she’s at least willing to accept Victor’s brain doing some weird stuff to help save him from Bumby. Victor, however. . .well, now he has to admit to Alice some of his fantasies, and we’re due at least a little more awkwardness!
2. Keep up on YouTube Subs and watch Jon's latest Fallout 4 YOLO episode: Check! All three Subs videos and the YOLO episode, yay~
A) Started with James Turner and another episode of The Tenants! He’s finally unlocked the Suburbs, the next, nicer area on the map, and has hired Matilda to manage the Slums for him. He spent most of his time in the Suburbs renovating – the Mayor’s garden (to get permission to actually buy property in the area), a couple of people’s gardens and workshops, a treehouse, stuff like that. Once he’d fulfilled his renovation quota, he took out a loan and bought himself a house! . . .a house he found really hard to decorate and thus make people like! Yes, people in this game are fussy, and James has learned that just shoving in ten of the same item (like a certain wall plant he likes) is not going to get him the decor rating he needs. He has managed to rent the house out for a decent amount, but he needs to sign a lease for ten grand, and with a $250,000 loan to repay, and clients skipping out on Matilda left and right (admittedly, one was the result of James ignoring a request and then getting mad she didn’t get on it; the other was the game for some reason making a tenant hostile to her presence) – well, looks like James might be struggling with his slumlord lifestyle for a little while. :p
B) Then it was onto Call Me Kevin and more Among Us! Today he openly played as Friend – and managed to get a whole SQUAD of buddies! Pacifist, Alpha, and occasional member Corpse all ended up hanging around him and moving as a big old group, protecting whoever were the impostor members as they killed. XD Completely spontaneous “oh hey, you’re the impostor, but you’re gonna be honest about it with us? Sweet, let’s rock” group, which must have confused the other people playing so much. And this was before Kevin started reporting bodies with “self report,” just to confuse the issue further. XD Ah, I love a good chaotic game of Among Us – it’s so sweet in its own way.
C) Then, this evening, we had GrayStillPlays and Erase Her: Puzzle Story! One of those puzzle games where you have to erase something in the world to solve a problem for the characters on-screen. Sounds fun and simple, right? Well, the stories that Gray played included a girl on a crashing plane getting off, kicking the pilot off her shoe as she fell with her parachute, getting kidnapped by island cannibals and killing them with their own totem, then summoning rescue by stripping; a prisoner trying to escape getting tortured, killing one of her fellow inmates (threatening her with a hammer – the game actually said “Time for a girl-on-girl pounding” at this point), and just barely escaping the electric chair by getting the guard to get electrocuted instead; a kidnapping escape that led to the kidnapper getting a squirrel in his face after having his room set on fire and then flooded; and a bad porno with a woman trying to pay a pizza delivery girl with sex turning out to be some random guy cross-dressing who tried to drown her – and then left a bad review. You KNOW a game is weird when GRAY is saying it’s fucked up. XD
D) Tiny diversion into an “OXShorts” video – this being a channel of short clips from the OXBox/OXtra team’s videos – with a quick clip of Jane and Ellen in happier times, with Jane managing to win a cape from a claw machine and Ellen making it flap for her. XD
E) And then, of course, it was time for the weekly Fallout 4 You Only Live Once episode from Jon! And today’s episode is “We Are Getting Magazines & Nothing Goes According To Plan For Finalley.” To whit:
I. Finalley visited the Fraternal Outpost 115 to get the Guns & Bullets magazine there, and was surprised to find it very quiet – no Super Mutants wandering around except the named guy, Dead Eye. What Jon forgot is that it’s a trap – he accidentally triggered an alarm and sent ALL the Super Mutants rushing toward Finalley, and then RAN INTO THEM trying to get out. He was damn lucky that she only took 6.63 extra damage from one gunshot – especially when three more Mutants, including a Legendary, spawned right outside as she fled. (Spawned in perfect unison, in fact.) Psychojet and the Staggering rifle saved her there – and she didn’t even get anything good off the Legendary, who had a Crippling Missile Launcher (extra limb damage on something that should just explode whoever you fire it at).
II. After hitting Greentech Genetics for a Massachusetts Surgical Journal, the Railroad to get the courser chip decoded, and Hangman’s Alley for a snooze, Finalley proceeded over to Cambridge Polymer Labs to do the quest there, planning on taking a job from Molly, taking out the ghouls, getting the Massachusetts Surgical Journal there, and picking up some adrenaline for her travels. Not only did Jon forget the magazine was in the director’s office, his fiddling around with an employee’s terminal meant he accidentally overrode the security lockdown that kept Molly and the turrets from attacking him. He managed to get through them without getting another tap, but damn, that was a close one!
III. After another stop at Hangman’s Alley to assign some settlers to Egret Tours Marina, Finalley headed out to Westing Estate, a flooded estate home to a couple of Softshell Mirelurks and an Unstoppables magazine. Jon had a hell of a time properly lining up a shot on one of the Softshells – which acted like it was playing keep-away with him – and ended up fleeing in terror because he couldn’t recall whether or not a Queen spawns here. Fortunately he did remember to pick up the magazine for Finalley, along with a signed baseball card to give to Moe Cronin later.
IV. Finalley went over the bridge, toward Egret Tours Marina – and ran randomly into a Legendary Synth Patroller and a couple of its friends. By SHEER LUCK, none of their shots connected. Finalley burned a few crits – and found a Kneecapper Boxing Glove on the Legendary’s body. Jon was annoyed.
V. Finalley arrived at Egret Tours Marina – and found her settlers haven’t gotten there yet. And still hadn’t after four hours (done in two-hour chunks) of waiting. This also annoyed Jon, because he had artillery plans for the settlement, and while he could build the gun, without anyone to man it. . .nothing for it, though. So he set out for the final destination of the ep --
VI. Finalley was directed toward, of all places, Gunner’s Plaza (essentially their headquarters – Grills took them out right before finishing up stuff with the Institute), because that not only has a Guns & Bullets magazine in there, it also has the Small Guns bobblehead, and that’s even more of a damage increase. Jon acknowledged sending her there was a SUPER bad idea, though, thanks to the fact that there are two Gunners on the exterior with big-ass weapons – a missile launcher and a Fat Man. Once again, though, luck was on Finalley’s side – she spotted the missile guy pretty quickly and took him down with a crit – then spotted the Fat Man guy and took him down with a manual headshot because she was out of crits. w00f! Then she tried to call in an artillery strike from Jamaica Plain, but it really didn’t do much, sadly. . .still, she managed to clear out the turrets and Gunners around the front door, including one Legendary holding the only DECENT gear of the run – an Acrobat’s Metal Left Leg that Jon was willing to take because it could be useful.
And right on the front door, Jon decided that was enough and ended the episode. XD Oh man. . .Finalley did not have a good day today, that’s for damn sure. But she’s still alive, and that’s what’s important. I hope Jon just remembers to switch back to regular grenades before going in to deal with the Gunners – I suspect he’s going to need them!
3. Play Alice: Madness Returns and see about getting through more of Queensland: Check – I’m past pretty much all of the Executioner arenas (he came close to getting me during one, as I was off in my dodging while trying to get him to kill all his friends), all the chess puzzles (first one was easy; second one I made one small mistake, but fortunately the move limit gave me a chance to correct; third one I had to try a couple of times to get the correct sequence), and all of the “weighted platform” puzzles. Have made it through the first “wet and slimy” area too, eugh. *shudder* And the Queensland Door Memory (aka the big plot-important one, where Alice remembers Lizzie’s hatred of locked rooms and how she couldn’t have died the way everyone was saying she did). I’m up to the bit they showed off as gameplay before the game was released – almost to the Footstomp of Doom! :D I should have Queensland finished by next play session!
4. Get in a workout: Check! Back on the bike, and back to Jon’s original look at the Vault-Tec DLC! Caught up with Bacon as she discovered Clem had somehow escaped the locked Vault 89 (yeah, this is why you can’t travel when you have people locked up – the game will respawn them outside their prison. Jim Pickens knows this!), but chose to ignore it in favor of giving Barstow her chemical research. Barstow explained they were now going to try and make something useful out of the “hydration break” (bitching about how people feel a need to socialize, which – hits different in a COVID world) and sent Bacon to build the Vault-Tec soda fountain and set up the experiment. Bacon and Jon went one step further and expanded Vault 89 with a whole little cafeteria set up, with their own experiment on the side – if they label one set of food as “bad food” and one set as “good food,” will Clem favor the “good food” even if it doesn’t actually seem that good? Even if it’s the chopped-up dead body of that one settler Bacon had to warn about ripping her off? XD I mean, that’s one way to stop him stealing things. . .and I can’t even fault Jon for choosing to promote cannibalism as it’s a genuine perk you can pick up to eat dead bodies and get your health back (not that most companions approve – except for Strong). Oh dear – it’s a good thing that settlers don’t actually eat any food (or corpses) you leave sitting around. . .
Anyway – as regards to the actual soda fountain, after reviewing the notes, Bacon decided “all drugs all the time” and set the soda to contain off-brand LSD (the “Mood Enhancer” experiment) to make everyone happy and high all the time. (This is actually like the only “bad” experiment that will not kill settlers, I think – it just boosts happiness by more than the “standard” soda. So if you must pick a bad one, this is where you go.) As usual, Clem’s pathfinding proved difficult to manage, though he and his remaining settler friend managed to somehow work the machine and drink the soda through the barred window. Bacon DID eventually manage to herd Clem inside via Workshop Magic, and completed the experiment to the satisfaction of Barstow. This, of course, led into the photoropter experiment, where eye exams are given an evil twist. . .
But before setting that up, Jon wanted Bacon to experiment with how the Vault-Tec electrical conduits worked, and that meant heading back to Diamond City briefly to pick up more ceramic. Not only did this trigger her to get attacked by Triggermen (something about a drug deal gone wrong), it also started “In Sheep’s Clothing,” the post-game mini-quest where you finally confront Mayor McDonough about his synth status after he shoots poor Danny Sullivan. Bacon was nice enough to give him a Stimpack to save his life, then headed up to McDonough’s office, where a furious Piper was banging on the door. She picked the lock, told McDonough he would stand trial (after cracking a few jokes), then managed to lure him away from Geneva so she could take his head off with Atom’s Judgement (a big fuck-off irradiated hammer made from fusion cores!). After dragging the corpse to Danny so he could see him nearly getting killed was worth it, Bacon picked up her XP and her ceramic and headed back to Vault 88.
With the ceramic in hand, Bacon messed around with the electricity (seeing if she could unhook the bike room from the “main grid” of generators she’d set up, then relink it via a Vault-Tec conduit on the wall in the cafeteria – yup!), then decided to finish exploring the caves – she already had enough uranium for the photoropter, but no harm in clearing the place out, right? With North and Northeast taken care of, all that remained was the East sector, down one of the supply train tunnels – this contained a giant underground lake with a bunch of Mirelurks (including a Queen! And a Legendary Deep King!) that Bacon slaughtered with her fish hook, and a bunch of uranium caves containing a few radscorpions. I left it with Bacon, having gotten the control board for the workshop and destroyed a few more shortcut walls, taking out the latter. She’s an interesting sort, Bacon – not unlike Grills in that her morality is all over the shop, it seems. XD At least with Finalley I can usually guess she’ll be doing whatever keeps her alive the longest!
5. Bake my muffins (no longer optional, I need breakfast for next week!): Check – decided to just get this done right after lunch so it wasn’t hanging over my head this evening, during YOLO time. So I’m set for breakfast for another twelve work days, good.
Additionally:
-->Took a moment late last night to get the pictures for my next Newcrest Adventures update sorted, then a little time this evening to get them drafted on Victor Luvs Alice – three posts’ worth for the Mt. Komorebi Harvestfest, so that’s all right then. That plus getting my Valice Multiverse queue sorted (one ask, two reblogs) puts me ahead of the game still!
So yeah, if nothing else, a fairly productive day. And now it's time to wrap up with the last comment and then hit the sheets. Full week of work this week, bleh. . .but at least I have a non-cleaning Saturday at the end of it to look forward to. *nods* Night all!
Ah well. At least I did very well on my to-do list:
1. Continue editing the "Alternate Ending to Triskaidekaphobia" HypnoSnippets: Check – got a little over a page done on another one of the longer snippets, with Victor trying to explain to Alice what happened in the first (namely, a dream-version of her rehypnotized him to be her good boy and get rid of the programming Bumby forced into his brain). Alice is – naturally pretty baffled by all of this, but she’s at least willing to accept Victor’s brain doing some weird stuff to help save him from Bumby. Victor, however. . .well, now he has to admit to Alice some of his fantasies, and we’re due at least a little more awkwardness!
2. Keep up on YouTube Subs and watch Jon's latest Fallout 4 YOLO episode: Check! All three Subs videos and the YOLO episode, yay~
A) Started with James Turner and another episode of The Tenants! He’s finally unlocked the Suburbs, the next, nicer area on the map, and has hired Matilda to manage the Slums for him. He spent most of his time in the Suburbs renovating – the Mayor’s garden (to get permission to actually buy property in the area), a couple of people’s gardens and workshops, a treehouse, stuff like that. Once he’d fulfilled his renovation quota, he took out a loan and bought himself a house! . . .a house he found really hard to decorate and thus make people like! Yes, people in this game are fussy, and James has learned that just shoving in ten of the same item (like a certain wall plant he likes) is not going to get him the decor rating he needs. He has managed to rent the house out for a decent amount, but he needs to sign a lease for ten grand, and with a $250,000 loan to repay, and clients skipping out on Matilda left and right (admittedly, one was the result of James ignoring a request and then getting mad she didn’t get on it; the other was the game for some reason making a tenant hostile to her presence) – well, looks like James might be struggling with his slumlord lifestyle for a little while. :p
B) Then it was onto Call Me Kevin and more Among Us! Today he openly played as Friend – and managed to get a whole SQUAD of buddies! Pacifist, Alpha, and occasional member Corpse all ended up hanging around him and moving as a big old group, protecting whoever were the impostor members as they killed. XD Completely spontaneous “oh hey, you’re the impostor, but you’re gonna be honest about it with us? Sweet, let’s rock” group, which must have confused the other people playing so much. And this was before Kevin started reporting bodies with “self report,” just to confuse the issue further. XD Ah, I love a good chaotic game of Among Us – it’s so sweet in its own way.
C) Then, this evening, we had GrayStillPlays and Erase Her: Puzzle Story! One of those puzzle games where you have to erase something in the world to solve a problem for the characters on-screen. Sounds fun and simple, right? Well, the stories that Gray played included a girl on a crashing plane getting off, kicking the pilot off her shoe as she fell with her parachute, getting kidnapped by island cannibals and killing them with their own totem, then summoning rescue by stripping; a prisoner trying to escape getting tortured, killing one of her fellow inmates (threatening her with a hammer – the game actually said “Time for a girl-on-girl pounding” at this point), and just barely escaping the electric chair by getting the guard to get electrocuted instead; a kidnapping escape that led to the kidnapper getting a squirrel in his face after having his room set on fire and then flooded; and a bad porno with a woman trying to pay a pizza delivery girl with sex turning out to be some random guy cross-dressing who tried to drown her – and then left a bad review. You KNOW a game is weird when GRAY is saying it’s fucked up. XD
D) Tiny diversion into an “OXShorts” video – this being a channel of short clips from the OXBox/OXtra team’s videos – with a quick clip of Jane and Ellen in happier times, with Jane managing to win a cape from a claw machine and Ellen making it flap for her. XD
E) And then, of course, it was time for the weekly Fallout 4 You Only Live Once episode from Jon! And today’s episode is “We Are Getting Magazines & Nothing Goes According To Plan For Finalley.” To whit:
I. Finalley visited the Fraternal Outpost 115 to get the Guns & Bullets magazine there, and was surprised to find it very quiet – no Super Mutants wandering around except the named guy, Dead Eye. What Jon forgot is that it’s a trap – he accidentally triggered an alarm and sent ALL the Super Mutants rushing toward Finalley, and then RAN INTO THEM trying to get out. He was damn lucky that she only took 6.63 extra damage from one gunshot – especially when three more Mutants, including a Legendary, spawned right outside as she fled. (Spawned in perfect unison, in fact.) Psychojet and the Staggering rifle saved her there – and she didn’t even get anything good off the Legendary, who had a Crippling Missile Launcher (extra limb damage on something that should just explode whoever you fire it at).
II. After hitting Greentech Genetics for a Massachusetts Surgical Journal, the Railroad to get the courser chip decoded, and Hangman’s Alley for a snooze, Finalley proceeded over to Cambridge Polymer Labs to do the quest there, planning on taking a job from Molly, taking out the ghouls, getting the Massachusetts Surgical Journal there, and picking up some adrenaline for her travels. Not only did Jon forget the magazine was in the director’s office, his fiddling around with an employee’s terminal meant he accidentally overrode the security lockdown that kept Molly and the turrets from attacking him. He managed to get through them without getting another tap, but damn, that was a close one!
III. After another stop at Hangman’s Alley to assign some settlers to Egret Tours Marina, Finalley headed out to Westing Estate, a flooded estate home to a couple of Softshell Mirelurks and an Unstoppables magazine. Jon had a hell of a time properly lining up a shot on one of the Softshells – which acted like it was playing keep-away with him – and ended up fleeing in terror because he couldn’t recall whether or not a Queen spawns here. Fortunately he did remember to pick up the magazine for Finalley, along with a signed baseball card to give to Moe Cronin later.
IV. Finalley went over the bridge, toward Egret Tours Marina – and ran randomly into a Legendary Synth Patroller and a couple of its friends. By SHEER LUCK, none of their shots connected. Finalley burned a few crits – and found a Kneecapper Boxing Glove on the Legendary’s body. Jon was annoyed.
V. Finalley arrived at Egret Tours Marina – and found her settlers haven’t gotten there yet. And still hadn’t after four hours (done in two-hour chunks) of waiting. This also annoyed Jon, because he had artillery plans for the settlement, and while he could build the gun, without anyone to man it. . .nothing for it, though. So he set out for the final destination of the ep --
VI. Finalley was directed toward, of all places, Gunner’s Plaza (essentially their headquarters – Grills took them out right before finishing up stuff with the Institute), because that not only has a Guns & Bullets magazine in there, it also has the Small Guns bobblehead, and that’s even more of a damage increase. Jon acknowledged sending her there was a SUPER bad idea, though, thanks to the fact that there are two Gunners on the exterior with big-ass weapons – a missile launcher and a Fat Man. Once again, though, luck was on Finalley’s side – she spotted the missile guy pretty quickly and took him down with a crit – then spotted the Fat Man guy and took him down with a manual headshot because she was out of crits. w00f! Then she tried to call in an artillery strike from Jamaica Plain, but it really didn’t do much, sadly. . .still, she managed to clear out the turrets and Gunners around the front door, including one Legendary holding the only DECENT gear of the run – an Acrobat’s Metal Left Leg that Jon was willing to take because it could be useful.
And right on the front door, Jon decided that was enough and ended the episode. XD Oh man. . .Finalley did not have a good day today, that’s for damn sure. But she’s still alive, and that’s what’s important. I hope Jon just remembers to switch back to regular grenades before going in to deal with the Gunners – I suspect he’s going to need them!
3. Play Alice: Madness Returns and see about getting through more of Queensland: Check – I’m past pretty much all of the Executioner arenas (he came close to getting me during one, as I was off in my dodging while trying to get him to kill all his friends), all the chess puzzles (first one was easy; second one I made one small mistake, but fortunately the move limit gave me a chance to correct; third one I had to try a couple of times to get the correct sequence), and all of the “weighted platform” puzzles. Have made it through the first “wet and slimy” area too, eugh. *shudder* And the Queensland Door Memory (aka the big plot-important one, where Alice remembers Lizzie’s hatred of locked rooms and how she couldn’t have died the way everyone was saying she did). I’m up to the bit they showed off as gameplay before the game was released – almost to the Footstomp of Doom! :D I should have Queensland finished by next play session!
4. Get in a workout: Check! Back on the bike, and back to Jon’s original look at the Vault-Tec DLC! Caught up with Bacon as she discovered Clem had somehow escaped the locked Vault 89 (yeah, this is why you can’t travel when you have people locked up – the game will respawn them outside their prison. Jim Pickens knows this!), but chose to ignore it in favor of giving Barstow her chemical research. Barstow explained they were now going to try and make something useful out of the “hydration break” (bitching about how people feel a need to socialize, which – hits different in a COVID world) and sent Bacon to build the Vault-Tec soda fountain and set up the experiment. Bacon and Jon went one step further and expanded Vault 89 with a whole little cafeteria set up, with their own experiment on the side – if they label one set of food as “bad food” and one set as “good food,” will Clem favor the “good food” even if it doesn’t actually seem that good? Even if it’s the chopped-up dead body of that one settler Bacon had to warn about ripping her off? XD I mean, that’s one way to stop him stealing things. . .and I can’t even fault Jon for choosing to promote cannibalism as it’s a genuine perk you can pick up to eat dead bodies and get your health back (not that most companions approve – except for Strong). Oh dear – it’s a good thing that settlers don’t actually eat any food (or corpses) you leave sitting around. . .
Anyway – as regards to the actual soda fountain, after reviewing the notes, Bacon decided “all drugs all the time” and set the soda to contain off-brand LSD (the “Mood Enhancer” experiment) to make everyone happy and high all the time. (This is actually like the only “bad” experiment that will not kill settlers, I think – it just boosts happiness by more than the “standard” soda. So if you must pick a bad one, this is where you go.) As usual, Clem’s pathfinding proved difficult to manage, though he and his remaining settler friend managed to somehow work the machine and drink the soda through the barred window. Bacon DID eventually manage to herd Clem inside via Workshop Magic, and completed the experiment to the satisfaction of Barstow. This, of course, led into the photoropter experiment, where eye exams are given an evil twist. . .
But before setting that up, Jon wanted Bacon to experiment with how the Vault-Tec electrical conduits worked, and that meant heading back to Diamond City briefly to pick up more ceramic. Not only did this trigger her to get attacked by Triggermen (something about a drug deal gone wrong), it also started “In Sheep’s Clothing,” the post-game mini-quest where you finally confront Mayor McDonough about his synth status after he shoots poor Danny Sullivan. Bacon was nice enough to give him a Stimpack to save his life, then headed up to McDonough’s office, where a furious Piper was banging on the door. She picked the lock, told McDonough he would stand trial (after cracking a few jokes), then managed to lure him away from Geneva so she could take his head off with Atom’s Judgement (a big fuck-off irradiated hammer made from fusion cores!). After dragging the corpse to Danny so he could see him nearly getting killed was worth it, Bacon picked up her XP and her ceramic and headed back to Vault 88.
With the ceramic in hand, Bacon messed around with the electricity (seeing if she could unhook the bike room from the “main grid” of generators she’d set up, then relink it via a Vault-Tec conduit on the wall in the cafeteria – yup!), then decided to finish exploring the caves – she already had enough uranium for the photoropter, but no harm in clearing the place out, right? With North and Northeast taken care of, all that remained was the East sector, down one of the supply train tunnels – this contained a giant underground lake with a bunch of Mirelurks (including a Queen! And a Legendary Deep King!) that Bacon slaughtered with her fish hook, and a bunch of uranium caves containing a few radscorpions. I left it with Bacon, having gotten the control board for the workshop and destroyed a few more shortcut walls, taking out the latter. She’s an interesting sort, Bacon – not unlike Grills in that her morality is all over the shop, it seems. XD At least with Finalley I can usually guess she’ll be doing whatever keeps her alive the longest!
5. Bake my muffins (no longer optional, I need breakfast for next week!): Check – decided to just get this done right after lunch so it wasn’t hanging over my head this evening, during YOLO time. So I’m set for breakfast for another twelve work days, good.
Additionally:
-->Took a moment late last night to get the pictures for my next Newcrest Adventures update sorted, then a little time this evening to get them drafted on Victor Luvs Alice – three posts’ worth for the Mt. Komorebi Harvestfest, so that’s all right then. That plus getting my Valice Multiverse queue sorted (one ask, two reblogs) puts me ahead of the game still!
So yeah, if nothing else, a fairly productive day. And now it's time to wrap up with the last comment and then hit the sheets. Full week of work this week, bleh. . .but at least I have a non-cleaning Saturday at the end of it to look forward to. *nods* Night all!