Counters In Monday
Oct. 17th, 2022 11:46 pmYes, the final counters are FINALLY in (along with the oven), meaning the kitchen is one step closer to DONE already, sheesh. Still have to get the new floor and the actual countertops and all that, but it's actually coming along instead of being stalled because the counter/cabinet installers are idiots. *sigh* We'll see what happens moving forward. In the meantime, to-do list:
Work – Another fairly quiet Monday, apart from a trio of credit card calls – did the GL, did a QC file, did some duplicates. Also my boss finally got the credit card people to talk to us about the latest bullshit, even though it was only “we have to continue looking into said bullshit.” *sigh* Typical work crap, really!
Beanbags – Nope – mix of sun, clouds, and rain today, with it straight-up pouring around lunchtime and then alternately being super-cloudy and really bright sunshine on the drive home (the sun glare off the wet road was AWFUL. >( ) I dunno about tomorrow either, as I think it’s supposed to continue raining a little. . .we’ll see!
To-Do List –
1. Get in a workout: Check – another night on the bike to finish off Oxventure Orbpocalypse Episode 7, “Party Fowl!” Having gotten the skinny about what was happening from the passerby, Egbert rode off majestically (or as majestically as he ever gets) on Dogbert, working his way to the town square on the search for Vocatus. . .and then, thanks to a bad Wisdom roll, mistaking a fife-player in baggy pants for his quarry. Fortunately he approached politely instead of with righteous glory, and they were able to shrug off the misunderstanding. XD Along the way jokes were cracked about Egbert doing this adventure by himself (because, thanks to Dogbert the steed, he was able to get to Port Fairwind a lot sooner than anyone else) – and Egbert was like “you guys should have learned how to teleport,” which got Johnny saying “WOW.” XD Glass houses and stones, Egbert.
Fortunately, back on the road, Prudence, Corazon, and Merilwen were able to secure transportation – after Prudence suggested hitchhiking, the gang was able to pull over a large wagon with a bunch of smaller, very-speedy-looking chariots in the back. Prudence didn’t do great on her Charisma roll and attempted to stick the guy up, forgetting that she didn’t have Eldritch Blast on hand to back up her threats; fortunately Corazon got a nat 20 and got the guy to agree to let them take one chariot on a test drive down to the port, where they’d leave it for him to pick up. They all piled on after “inflating” the bright red screaming race horse attached to the front (it was magically stored in a big cloth bag at the front of the chariot with a pull cord to release it, so. . .) and sped off toward town, working their way through the street party and eventually trying to do a cool drift into the town square. They rolled well enough not to hurt THEMSELVES, but the chariot itself was most certainly a loss. Whoops. At least Corazon managed to style it out with a cool forward roll?
But enough about that – all these lovely people were offering them wine! The three all took goblets – but Merilwen smartly sniffed hers rather than drinking right away, while Prudence and Corazon just went “down the hatch!” XD Naturally, they both realized right away that the wine was magically delicious. . .and that it had put a compulsion on them to keep drinking. And to think more kindly about Vocatus, whom Prudence was now less inclined to murder. They warned Merilwen off the wine, and she revealed that she had the ability to Dispel Magic – though it only works on one target on a time, so she’d have to choose between them. She tried to get them to choose, but they promptly made it a matter of “pick who you love best,” so she instead rolled a die and got an odd number – Prudence! Prudence took offense to being called “odd,” but once her head was clear, appreciated the save. Merilwen then remembered that, while spell slots were a thing, she had loads and could cast the same on Corazon, but Prudence told her to save her magic, they’d just tie Corazon up if he went for more.
And then Corazon rendered the whole thing moot by scoring a natural 20 on his Constitution saving throw and easily resisting the compulsion to go for another glass. XD Instead the group went to the library to research Vocatus – it was a bit more difficult than normal, given that the library was anything but quiet, but eventually they found a book with an entry on him. Turns out he’s somewhere on the border of lesser demon/massively promoted imp, and his thing is that he wants everyone to party all the time! And by all the time, he means all the time – Port Fairwind is basically just going to keep boozing it up forever unless they’re stopped, and the party is going to spread like a disease across the land until everyone is partying and no one’s doing the work necessary to, you know, keep everyone alive. The group realized this was probably a bad thing (not in the least because it meant Corazon would have to give up his own “lovable drunk” ways) and blamed the creators of his prison orb for not making it look more like a proper prison. XD They headed out to collect Egbert so they could all work on this together (well, as together as they could without Dob, who was “working things out” with Katy – Corazon joked that at least they knew Egbert wouldn’t be running off like that anytime soon, what with his whole deal, but Prudence pointed out the shade wasn’t as effective with Egbert missing) –
And found him poking around the ruins of the exploded warehouse, having just heard a “psst” from a dude in tatters within. Turns out it was Dunnican, the furniture merchant who was doing the whole “carnivorous chairs” thing back when they first visited. He was initially terrified they were there to finish the job of ruining him/killing him, but they assured him that they were just looking into what was happening. Dunnican explained a bit – Vocatus had shown up with his wine, and everyone had told Dunnican he couldn’t have any because he was the town pariah. . .but then they started drinking and encouraging him to have it, and that made him suspicious, so he was avoiding them and their spirits. Corazon explained that the wine was magical. . .but thinking about it made him start craving more. Time for another Constitution check!
Crit 1. Fortunately Prudence was there to slap the goblet Corazon was going to use out of his hand, then kick it away from him when he started scrabbling in the dirt for it. XD The others got him to focus and started talking about Vocatus and how to stop him – the bit about how his “appetites” would be his undoing came up again, and Merilwen admitted that she had some ideas about how to do that. . .which Egbert and Corazon interpreted as her challenging him to a drinking contest. XD Dunnican pointed out that it might be a good idea to cut off the supply of wine to the townspeople first, though, and so the episode ended with the gang preparing to figure out a way to destroy or otherwise get rid of Vocatus’s magical wine before Merilwen enacts whatever amazing plan she’s come up with. XD We’ll start seeing the results of that tomorrow in Episode 8, “No Way Rosé!”
Oh, and because it didn’t quite fill my workout, I also watched a Petey Plays It video on the Engineering career that comes with Discover University, and found that it allows Sims to make modules that can affect Sims’ emotions and behaviors – making them clean, making them study, making them energize, and making them party. Perhaps Smiler needs to dip their toes into this career too. . .though admittedly this version of them already has the ability to change emotions thanks to their vampire powers, so. . . *shrug*
2. Continue writing “Londerland Bloodlines: Downtown Queensland”: Check – having successfully gotten a future discount out of Fat Larry, Alice has obtained the location of the parking garage the meeting for the briefcase is taking place in, and the time of the handover – and both are pretty nearby, so it was time to get a move on! A bit of Obfuscate has gotten her past the guard at the very front of the garage, and she’s made it down the initial ramp to Level One. Now she just has to figure out the best way to sneak down the various gang members stationed on each level to make sure everything goes smoothly. . .
3. Keep up with YouTube Subs: Check – today was a single GrayStillPlays upload, and it was a doozy – “Opening 1000 Cursed Mystery Boxes in GTA 5!” Alex had made Gray more cursed boards to complete, complete with forcing him to open up “cursed boxes” to add extra obstacles to them in exchange for being able to open up different cars. First course was a road where you had to stay to the right of pink or either hit invisible walls (and be catapulted to your death) or phase through the road – and in some places, the spot to the right of pink was VERY NARROW. And possibly invisible. And then you had to go upside-down and do an upside-down carousel, still staying to the right of pink. It took Gray three tries to get a car that could actually fully complete the board (first little kid’s race car couldn’t make the first corkscrew jump; second anime car just didn’t have the sticking power for the underside of the carousel; third one was a proper racer with Spider-Man tires), leading to him having to dodge an alien spaceship and its abduction beam (which sent you to the void), his old enemy the wind turbines (stuck upside-down into the carousel), and teleporters which sent him right back to the beginning of the course (also stuck upside-down to the carousel). It took a lot of pain and suffering, but he made it through –
Only to find himself on Part II, which was a double MOVING wall ride where he had to circle around the top part, crossing the occasional wall thong, then transfer down to the second and avoid the obstacles there to actually find the teleport to the win area. Again, took three car unlocks to find one he could use (first one looked cool but had no traction and thus no sticking power; second one was literally a toy he couldn’t use; third one was a good wall-ride car), meaning he had to add to the wall rides giant food to dodge all over the bottom wall, angry Satan pooping on the top wall, and a meteor shower going across both. Again, so much pain and suffering, but he honed his reflexes, took his time, and finally reached the teleporter to the win area. And after forcing his car down the water slide, he was able to slide his way to a nice solid win, yaaay. :D Damn, I am impressed with him for not totally losing his mind. XD
4. Get my tumblr queues sorted: Check – got all the text for my Chill Save update this week (featuring Smiler’s last day at Foxbury, Victor practicing magic, and Alice doing some werewolf stuff) sorted after YouTube! So THAT’S all good at least.
At least I was productive! And kept up on most of my shit. :p And now it is time to go to bed and repeat the whole process tomorrow. Night all!
Work – Another fairly quiet Monday, apart from a trio of credit card calls – did the GL, did a QC file, did some duplicates. Also my boss finally got the credit card people to talk to us about the latest bullshit, even though it was only “we have to continue looking into said bullshit.” *sigh* Typical work crap, really!
Beanbags – Nope – mix of sun, clouds, and rain today, with it straight-up pouring around lunchtime and then alternately being super-cloudy and really bright sunshine on the drive home (the sun glare off the wet road was AWFUL. >( ) I dunno about tomorrow either, as I think it’s supposed to continue raining a little. . .we’ll see!
To-Do List –
1. Get in a workout: Check – another night on the bike to finish off Oxventure Orbpocalypse Episode 7, “Party Fowl!” Having gotten the skinny about what was happening from the passerby, Egbert rode off majestically (or as majestically as he ever gets) on Dogbert, working his way to the town square on the search for Vocatus. . .and then, thanks to a bad Wisdom roll, mistaking a fife-player in baggy pants for his quarry. Fortunately he approached politely instead of with righteous glory, and they were able to shrug off the misunderstanding. XD Along the way jokes were cracked about Egbert doing this adventure by himself (because, thanks to Dogbert the steed, he was able to get to Port Fairwind a lot sooner than anyone else) – and Egbert was like “you guys should have learned how to teleport,” which got Johnny saying “WOW.” XD Glass houses and stones, Egbert.
Fortunately, back on the road, Prudence, Corazon, and Merilwen were able to secure transportation – after Prudence suggested hitchhiking, the gang was able to pull over a large wagon with a bunch of smaller, very-speedy-looking chariots in the back. Prudence didn’t do great on her Charisma roll and attempted to stick the guy up, forgetting that she didn’t have Eldritch Blast on hand to back up her threats; fortunately Corazon got a nat 20 and got the guy to agree to let them take one chariot on a test drive down to the port, where they’d leave it for him to pick up. They all piled on after “inflating” the bright red screaming race horse attached to the front (it was magically stored in a big cloth bag at the front of the chariot with a pull cord to release it, so. . .) and sped off toward town, working their way through the street party and eventually trying to do a cool drift into the town square. They rolled well enough not to hurt THEMSELVES, but the chariot itself was most certainly a loss. Whoops. At least Corazon managed to style it out with a cool forward roll?
But enough about that – all these lovely people were offering them wine! The three all took goblets – but Merilwen smartly sniffed hers rather than drinking right away, while Prudence and Corazon just went “down the hatch!” XD Naturally, they both realized right away that the wine was magically delicious. . .and that it had put a compulsion on them to keep drinking. And to think more kindly about Vocatus, whom Prudence was now less inclined to murder. They warned Merilwen off the wine, and she revealed that she had the ability to Dispel Magic – though it only works on one target on a time, so she’d have to choose between them. She tried to get them to choose, but they promptly made it a matter of “pick who you love best,” so she instead rolled a die and got an odd number – Prudence! Prudence took offense to being called “odd,” but once her head was clear, appreciated the save. Merilwen then remembered that, while spell slots were a thing, she had loads and could cast the same on Corazon, but Prudence told her to save her magic, they’d just tie Corazon up if he went for more.
And then Corazon rendered the whole thing moot by scoring a natural 20 on his Constitution saving throw and easily resisting the compulsion to go for another glass. XD Instead the group went to the library to research Vocatus – it was a bit more difficult than normal, given that the library was anything but quiet, but eventually they found a book with an entry on him. Turns out he’s somewhere on the border of lesser demon/massively promoted imp, and his thing is that he wants everyone to party all the time! And by all the time, he means all the time – Port Fairwind is basically just going to keep boozing it up forever unless they’re stopped, and the party is going to spread like a disease across the land until everyone is partying and no one’s doing the work necessary to, you know, keep everyone alive. The group realized this was probably a bad thing (not in the least because it meant Corazon would have to give up his own “lovable drunk” ways) and blamed the creators of his prison orb for not making it look more like a proper prison. XD They headed out to collect Egbert so they could all work on this together (well, as together as they could without Dob, who was “working things out” with Katy – Corazon joked that at least they knew Egbert wouldn’t be running off like that anytime soon, what with his whole deal, but Prudence pointed out the shade wasn’t as effective with Egbert missing) –
And found him poking around the ruins of the exploded warehouse, having just heard a “psst” from a dude in tatters within. Turns out it was Dunnican, the furniture merchant who was doing the whole “carnivorous chairs” thing back when they first visited. He was initially terrified they were there to finish the job of ruining him/killing him, but they assured him that they were just looking into what was happening. Dunnican explained a bit – Vocatus had shown up with his wine, and everyone had told Dunnican he couldn’t have any because he was the town pariah. . .but then they started drinking and encouraging him to have it, and that made him suspicious, so he was avoiding them and their spirits. Corazon explained that the wine was magical. . .but thinking about it made him start craving more. Time for another Constitution check!
Crit 1. Fortunately Prudence was there to slap the goblet Corazon was going to use out of his hand, then kick it away from him when he started scrabbling in the dirt for it. XD The others got him to focus and started talking about Vocatus and how to stop him – the bit about how his “appetites” would be his undoing came up again, and Merilwen admitted that she had some ideas about how to do that. . .which Egbert and Corazon interpreted as her challenging him to a drinking contest. XD Dunnican pointed out that it might be a good idea to cut off the supply of wine to the townspeople first, though, and so the episode ended with the gang preparing to figure out a way to destroy or otherwise get rid of Vocatus’s magical wine before Merilwen enacts whatever amazing plan she’s come up with. XD We’ll start seeing the results of that tomorrow in Episode 8, “No Way Rosé!”
Oh, and because it didn’t quite fill my workout, I also watched a Petey Plays It video on the Engineering career that comes with Discover University, and found that it allows Sims to make modules that can affect Sims’ emotions and behaviors – making them clean, making them study, making them energize, and making them party. Perhaps Smiler needs to dip their toes into this career too. . .though admittedly this version of them already has the ability to change emotions thanks to their vampire powers, so. . . *shrug*
2. Continue writing “Londerland Bloodlines: Downtown Queensland”: Check – having successfully gotten a future discount out of Fat Larry, Alice has obtained the location of the parking garage the meeting for the briefcase is taking place in, and the time of the handover – and both are pretty nearby, so it was time to get a move on! A bit of Obfuscate has gotten her past the guard at the very front of the garage, and she’s made it down the initial ramp to Level One. Now she just has to figure out the best way to sneak down the various gang members stationed on each level to make sure everything goes smoothly. . .
3. Keep up with YouTube Subs: Check – today was a single GrayStillPlays upload, and it was a doozy – “Opening 1000 Cursed Mystery Boxes in GTA 5!” Alex had made Gray more cursed boards to complete, complete with forcing him to open up “cursed boxes” to add extra obstacles to them in exchange for being able to open up different cars. First course was a road where you had to stay to the right of pink or either hit invisible walls (and be catapulted to your death) or phase through the road – and in some places, the spot to the right of pink was VERY NARROW. And possibly invisible. And then you had to go upside-down and do an upside-down carousel, still staying to the right of pink. It took Gray three tries to get a car that could actually fully complete the board (first little kid’s race car couldn’t make the first corkscrew jump; second anime car just didn’t have the sticking power for the underside of the carousel; third one was a proper racer with Spider-Man tires), leading to him having to dodge an alien spaceship and its abduction beam (which sent you to the void), his old enemy the wind turbines (stuck upside-down into the carousel), and teleporters which sent him right back to the beginning of the course (also stuck upside-down to the carousel). It took a lot of pain and suffering, but he made it through –
Only to find himself on Part II, which was a double MOVING wall ride where he had to circle around the top part, crossing the occasional wall thong, then transfer down to the second and avoid the obstacles there to actually find the teleport to the win area. Again, took three car unlocks to find one he could use (first one looked cool but had no traction and thus no sticking power; second one was literally a toy he couldn’t use; third one was a good wall-ride car), meaning he had to add to the wall rides giant food to dodge all over the bottom wall, angry Satan pooping on the top wall, and a meteor shower going across both. Again, so much pain and suffering, but he honed his reflexes, took his time, and finally reached the teleporter to the win area. And after forcing his car down the water slide, he was able to slide his way to a nice solid win, yaaay. :D Damn, I am impressed with him for not totally losing his mind. XD
4. Get my tumblr queues sorted: Check – got all the text for my Chill Save update this week (featuring Smiler’s last day at Foxbury, Victor practicing magic, and Alice doing some werewolf stuff) sorted after YouTube! So THAT’S all good at least.
At least I was productive! And kept up on most of my shit. :p And now it is time to go to bed and repeat the whole process tomorrow. Night all!