Another Sick Day Taken
Mar. 8th, 2024 11:52 pmI woke up feeling better, but not 100%, and decided I might as well take a second day to continue recovering from the stuffiness. I imagine I'll be good to go in on Monday, but in the meantime, surprise four-day weekend. XD Just wish it hadn't come about from me getting a slight cold. . .at least it hasn't been anything major! Anyway, I wasn't QUITE as productive today as I was yesterday (got a little too into some morning TV Tropes, and had to help my mom resubmit our complaint about the dealership which scammed me on an oil change because she accidentally said it happened on MARCH 19th instead of FEBRUARY 19th in the original writeup), but I still got plenty done --
Tumblr: Slower day on here, admittedly –
Victor Luvs Alice – Spent the time before lunch catching up on my dash and tracked tags again, then edited the “Smiler’s Otherland: Not-Incorrect Quotes” post in my drafts a little bit, along with adding a link to a “Meet the Ministry” video in my “Domains” post (see the YouTube section for a bit more detail). The Domains post is almost done – I just have to sort out one final link (and possibly a screenshot) and finish off the tags. Maybe that can be my project for the rest of the weekend!
Valice Multiverse – One anon asks about swearing to “God Jr.” that something wasn’t possible – Smiler was amused, and Victor noted Pastor Galswells would pitch a fit about such blasphemy when I stuck it in the queue. XD (Admittedly, there was a second ask, but as that one said the difference between bisexuality and pansexuality was pansexuality is real, I just deleted it. Not getting into that!)
Sims 4: Had a short session in my Arts Factory renovation today, putting into practice my idea from the other day – namely, sticking anything that didn’t actually fit the “vibe” of the building being a factory (like the children’s activity tables) into the storage/finished products area (the room with all the shelves, behind the “garage doors”) to imply they were finished products! This ended up working really well, though it took a bit of fiddling, plus a bit of time with “move objects on.” What I ended up doing was:
A) I removed the row of shelves closest to the side wall and turned that into a row of “furniture and related products” – doing four kid’s activity tables, four easels (moving the one from the top floor down into this room), four guitars, and four decorative taborets (that little cabinet you get as an unlock in the artist career) in two rows (activity tables and easels in one row, then guitars and taborets directly in front of them). So now that’s the spot for the Arts Center stuff!
B) I kept the shelves on the other side (though, as I’d originally started by pulling that row apart and putting the activity tables in THAT space, I had to use “move objects on” to get four of them properly smushed back into place) and started looking for smaller wood objects and sculptures to put on them (eventually arranging them so medium-sized objects would be along one side, and small objects along the other). These shelves proved to have EXTREMELY weird slot spacing on them (I could only fit ONE medium-sized object on top of each, for example, despite there CLEARLY being room for two), but I did my best to fill them up with stuff like the unlockable fish statue you get these for taking the part-time fisher-person job (Smiler has one from their stint); the nutcracker from the free Holiday DLC; the owl statue from Growing Together; the basic base game gnome (it looked like painted wood); the kraken tentacle statue from Island Living; the hand model statue (I forget if this is base game or not – might be City Living); those weird person statues from Discover University (freezer bunny paint job); the base-game knife block; and – with the help of “bb.showhiddenobjects” – the bunny and dragon statues you can actually make on the woodworking table. I also put a few things around the room, like some decorative wooden carts along the side of the platform overlooking the space, and a huge pyramid of nectar barrels from Horse Ranch that hadn’t fit in the bar area upstairs, but worked perfectly here. :)
C) I also found a decorative set of old-timey cleaning supplies from Horse Ranch and happily stuck those in the back of the “main work floor” room, so it would look like they had a way to clean up wood shavings and such – we like these tiny touches of realism!
D) And, finally, I ended up just deleting the robotics station and candle-making station I had hanging around the place, finally accepting that I’d decided this factory was for making various wooden products and thus they had no place here. *nods* Would have been nice to have extra crafting options, but, what can you do.
And there you have it! I have guaranteed that I have everything I need for the factory to be an Arts Center while still looking like a factory, and that it’s even all technically usable. :) I think I might be more or less done with this renovation now (as I don’t have any plans for the third or fourth levels – easier to keep track of Sims if I keep everything for them to do on the first and second floors!) – I just want to maybe add some seating and some more factory-appropriate decoration to the lobby area and spruce up the second floor hallways a bit. Though I may have to wait until I can get my CC back into the game before doing that – and who knows how long that’ll take, as we had a hotfix patch to fix some serious game bugs pop up just yesterday. It’s all right though – might switch gears and try my hand at making a general market area next! If and when I do my VITD save, I’ll need one of those too. *nods* We’ll see how that goes in the future!
Writing: Finished edits on the final Valicer story for OT3 Week – the Valicer In The Dark short I wrote for the “free day” – well, not-prompt, I suppose. XD Just Victor, Smiler, and Alice talking about how their current lives as The Three Pillars are nowhere NEAR what they pictured for themselves when they were younger (if they pictured anything at all) – and how they’re extremely thankful that they’re not. Because they’re all happier together than they ever imagined. :D Just some fluff in my current favorite Valicer universe to end the week. Tomorrow, I do the first draft of Newt’s birthday fic, and THEN we finally get back to “Londerland Bloodlines: Downtown Queensland” and “Start At The Beginning. . .Sort Of.” XD Looking forward to it!
YouTube: Got through everything I wanted to get through over here and then some –
A) First up, another “Smiler Otherlands Domains” post link video, watched right before lunch – “Meet the Ministry Festival of Thrills: The Smiler Takeover 2023 at Alton Towers” by Amy and Mel! Showing off a full “Meet The Ministry” show with the contortionist playing with her hoops (she is very skilled at spinning and juggling them) and the magician’s full act (turns out, in addition to all the handkerchief stuff, he also has a “knife box over the volunteer’s head” act – you know, where you put knives into a box containing someone’s head, but they’re really okay?). I’d never seen the magician’s full set, so that was fun, and the contortionist really made playing with her hoops look like the simplest thing in the world. Good stuff!
B) Then, before my workout, I spotted this in my Recommendeds and wanted to check it out – “So... About Show of the Weekend” by OXtra! This was Luke and Ellen’s Saturday morning show, in which they did things like take Pokemon magazine quizzes, made LEGO cars to race, played weird board games, and other things of that nature (at least, that’s what they did whenever I tuned in). However, it turns out that the algorithm on YouTube has not been kind to Show of the Weekend over the years, especially as the culture on YouTube changed, and trying to get it out every Saturday was kind of stressful, so Luke and Ellen are TECHNICALLY ending it. I say TECHNICALLY because they still intend to do the same kinds of things that they did on Show of the Weekend – they’re just not putting the “Show of the Weekend” title on them anymore, and they’re doing the videos whenever they feel like them now, which makes it easier for them to do what they want when they want to do it (and make sure they can react to new gaming stuff in a more timely fashion). Which hey, great, works perfectly for someone like me who only occasionally dipped into the Show of the Weekend well. The only thing that Luke thought anyone was going to truly miss was the theme song he so lovingly crafted for the show –
So they ended the video by playing it over and over again twenty times in a row. XD Luke initially was like “OH NO THE CRINGE WHAT HAVE I DONE” but ended up getting back into it again, and by the end he and Ellen were singing along to it in various different musical styles. XD A fitting end for the “official” Show of the Weekend content, I feel – let’s bring on the unofficial stuff!
C) Then, after game night (Trivial Pursuit, which ran a little long because we were all struggling with the questions near the end; Dad ended up winning), I dipped into my Recommendeds again for some Petey Plays It – “I Found Efficient Ways To Level Toddler Skills | Super Sim Series 3!” Featuring Super-Sim Tina’s toddler days, and Petey’s attempts to max out all her skills and get the “Top-Notch Toddler” trait! The week of Tina’s toddlerhood was a bit difficult for Tina and her mom Sally, especially financially – Sally’s attempt at getting work through Odd Jobs led to her having to pay a nanny to watch Tina more than she actually earned from the job, and the bees just weren’t producing enough honey to stay on top of the bills – but fortunately a windfall from the Humor & Hijinks Festival (with Sally joining the Pranksters to earn their lovely, expensive prizes) kept them going long enough to keep the repo man at bay and buy some items that Tina needed for her future development. Like a treehouse. And a child’s violin. :P And despite them often having awful needs, and Sally earning the “Evil” trait from her time with the Pranksters, Tina WAS able to max out all her toddler skills (a bit at the last second, admittedly), and Sally was able to build the treehouse for her and bake her a nice birthday cake for once. The kicker was, though, that Tina did NOT get the “Top-Notch Toddler” trait – because the stupid thing is bugged, and has been since High School Years apparently. *sigh* Petey ended up just cheating it on and considered doing a “bug count” for the LP. I mean, I’d be here for it. . .and I will also be here to watch how Tina’s child days go! Especially since there’s some new Sims in town for her to socialize with, and a new “moonlight cinema” lot for her to visit. . .
D) And finally, it was over to the Subs for today’s GrayStillPlays video – “When you create 999999999 watts of energy by clicking,” aka Gray plays Planet Clicker 2! As you might imagine from the title of both video and game, this is one of this “clicker” games where the idea is to click something to earn money (or in this case, energy, as represented by a lightning bolt) in order buy things that will passively earn money for you, more things to click, and better clicks. Gray of course abused the power of autoclicker (as you always should in these games to avoid carpal tunnel) and – after building up Earth enough with various farms, factories, and wind turbines, along with doubling his click power every so often – found out something fun when he went and bought Mars: Namely, the “doubling your click power” item doubled your click power NO MATTER WHAT PLANET YOU WERE CLICKING. The Mars X2 and the Earth X2 were NOT separate. Gray quickly took advantage of this to start massively improving his click power at an alarming rate, to the point where, near the end, while he COULD put stuff on his planets to passively improve the amount of energy he was earning, it was just not worth it when he could pour it all into X2 click power and just POWER his way through all the high numbers. At a certain point, the game gave up and began registering his clicks as generating like 3.43 ??? per click, and making the X2 click power cost “infinity million.” XD Gray was utterly delighted and didn’t end the video until he’d maxed out every X2 click in the game (which, considering the game lets you buy every planet in the solar system AND the sun, took a little bit. Not VERY long, considering the kind of energy he was earning, but still a little bit). XD Ah, it’s nice when he gets to watch the numbers go absolutely hog-wild in a game – he gets so excited about it! XD
Workout: Check – last day on the bike this week, pedaling through the following –
A) The end of the Oxventure: Deadlands Q&A! Featuring Ellen admitting that she also liked Dr. Harker and Julius Waxman as NPCs because they were evil bastards you love to hate; Andy talking about influences on the campaign (Deadwood (for the campaign as a whole), The Quick And The Dead (for Ben Bellow’s stuff), John Carpenter’s movies (for the stuff with Daisy Ducrow), “Let The Punishment Fit The Crime” from Tales From The Crypt (for M. T. Boudreau’s stuff), and the 1893 Chicago World’s fair (for the stuff with Hildegarde Unger); Johnny admitting that Nate’s voice was based on Benoit Blanc from the Knives Out movies; and Andy admitting that he had an ending planned out just in case the group did decide to become the new Horsemen, with Luke taking the opportunity to say he too had planned an ending for the group leaving the big-ass magic-blocking machine on in Blades In The Dark just in case, and Johnny happily saying that they never do that because they know their players will always pick the most horrible option. XD Fun times!
B) A pair of Petey Plays It videos (watched a lot of Petey today, gotta say) –
I. “Why You Need To Add A Function Centre To Your Game | The Sims 4 Guide” – as indicated by the title, this was Petey discussing why it’s a good idea to have a “function center” in your game while showing off the one he made at the chalet gardens in Windenburg out of the haunted museum-house there. A “function center” is basically a place where you can send your Sims to have parties without having to go through all the trouble of decorating and setting up a separate venue – Petey included space in his for weddings (both indoor and outdoor), black and white parties, spooky parties, kid’s birthdays, and more general parties. So basically you can just send your Sims there and already have everything you need waiting for you. The only changes you may need to make in Build/Buy are to unblock the particular room you want (as Petey roped them all off to stop random Sims wandering inside) and to the lot type – as “Function Center” isn’t a lot type, Petey made his officially a “Museum” with an art gallery on the first floor, but said for certain party types you may have to change it (for example, swapping it to a “Bar” lot type for spooky parties, or a “Park” for a toddler play date). I suspect this was made BEFORE Growing Together, because I bet “Recreation Center” would serve REALLY well as a lot type nowadays. . .but it’s a good idea to have something like that in your game just to make certain types of parties easier! Maybe if I set one up I could convince myself to let Smiler throw more parties. . .
II. “10 Horse Ranch Objects You Need To Start Using | The Sims 4 Guide” – another one of Petey’s “favorite object” lists, featuring, of course, more than ten objects because that’s just how he’s wired. :p “Standouts” included the nectar maker, the new dance floor, and the horse care and training objects, while “underused” included the nectar-aging racks, the new small fireplace, and the big ranch sign that you’re supposed to put at the entrance to your lot. Which – I should probably get one of those for the Valicer farm, shouldn’t I? I mean, it’s not really a ranch, but the metal decorations you can add to it include cows, chickens, and llamas from Cottage Living, so it would actually still fit the farm. . . Have to think about this!
So yeah, not AS productive, but still happy with that. Tomorrow, we start the ACTUAL weekend with a cleaning Saturday -- not sure if I'll play Sims 4 again and do some more edits on my Arts Factory, or if I'll skip in favor of trying to do more with tumblr drafts. I do know I'll be keeping up with GrayStillPlays (and any other videos that strike my fancy); writing the first draft of Newt's birthday fic; and -- possibly learning how to play cribbage (my mom's friend got her a three-player cribbage board, so now we all have to learn how to play XD). These all feel like achievable goals, even with dealing with my nose being a little stuffy still. *nods* Night all!
Tumblr: Slower day on here, admittedly –
Victor Luvs Alice – Spent the time before lunch catching up on my dash and tracked tags again, then edited the “Smiler’s Otherland: Not-Incorrect Quotes” post in my drafts a little bit, along with adding a link to a “Meet the Ministry” video in my “Domains” post (see the YouTube section for a bit more detail). The Domains post is almost done – I just have to sort out one final link (and possibly a screenshot) and finish off the tags. Maybe that can be my project for the rest of the weekend!
Valice Multiverse – One anon asks about swearing to “God Jr.” that something wasn’t possible – Smiler was amused, and Victor noted Pastor Galswells would pitch a fit about such blasphemy when I stuck it in the queue. XD (Admittedly, there was a second ask, but as that one said the difference between bisexuality and pansexuality was pansexuality is real, I just deleted it. Not getting into that!)
Sims 4: Had a short session in my Arts Factory renovation today, putting into practice my idea from the other day – namely, sticking anything that didn’t actually fit the “vibe” of the building being a factory (like the children’s activity tables) into the storage/finished products area (the room with all the shelves, behind the “garage doors”) to imply they were finished products! This ended up working really well, though it took a bit of fiddling, plus a bit of time with “move objects on.” What I ended up doing was:
A) I removed the row of shelves closest to the side wall and turned that into a row of “furniture and related products” – doing four kid’s activity tables, four easels (moving the one from the top floor down into this room), four guitars, and four decorative taborets (that little cabinet you get as an unlock in the artist career) in two rows (activity tables and easels in one row, then guitars and taborets directly in front of them). So now that’s the spot for the Arts Center stuff!
B) I kept the shelves on the other side (though, as I’d originally started by pulling that row apart and putting the activity tables in THAT space, I had to use “move objects on” to get four of them properly smushed back into place) and started looking for smaller wood objects and sculptures to put on them (eventually arranging them so medium-sized objects would be along one side, and small objects along the other). These shelves proved to have EXTREMELY weird slot spacing on them (I could only fit ONE medium-sized object on top of each, for example, despite there CLEARLY being room for two), but I did my best to fill them up with stuff like the unlockable fish statue you get these for taking the part-time fisher-person job (Smiler has one from their stint); the nutcracker from the free Holiday DLC; the owl statue from Growing Together; the basic base game gnome (it looked like painted wood); the kraken tentacle statue from Island Living; the hand model statue (I forget if this is base game or not – might be City Living); those weird person statues from Discover University (freezer bunny paint job); the base-game knife block; and – with the help of “bb.showhiddenobjects” – the bunny and dragon statues you can actually make on the woodworking table. I also put a few things around the room, like some decorative wooden carts along the side of the platform overlooking the space, and a huge pyramid of nectar barrels from Horse Ranch that hadn’t fit in the bar area upstairs, but worked perfectly here. :)
C) I also found a decorative set of old-timey cleaning supplies from Horse Ranch and happily stuck those in the back of the “main work floor” room, so it would look like they had a way to clean up wood shavings and such – we like these tiny touches of realism!
D) And, finally, I ended up just deleting the robotics station and candle-making station I had hanging around the place, finally accepting that I’d decided this factory was for making various wooden products and thus they had no place here. *nods* Would have been nice to have extra crafting options, but, what can you do.
And there you have it! I have guaranteed that I have everything I need for the factory to be an Arts Center while still looking like a factory, and that it’s even all technically usable. :) I think I might be more or less done with this renovation now (as I don’t have any plans for the third or fourth levels – easier to keep track of Sims if I keep everything for them to do on the first and second floors!) – I just want to maybe add some seating and some more factory-appropriate decoration to the lobby area and spruce up the second floor hallways a bit. Though I may have to wait until I can get my CC back into the game before doing that – and who knows how long that’ll take, as we had a hotfix patch to fix some serious game bugs pop up just yesterday. It’s all right though – might switch gears and try my hand at making a general market area next! If and when I do my VITD save, I’ll need one of those too. *nods* We’ll see how that goes in the future!
Writing: Finished edits on the final Valicer story for OT3 Week – the Valicer In The Dark short I wrote for the “free day” – well, not-prompt, I suppose. XD Just Victor, Smiler, and Alice talking about how their current lives as The Three Pillars are nowhere NEAR what they pictured for themselves when they were younger (if they pictured anything at all) – and how they’re extremely thankful that they’re not. Because they’re all happier together than they ever imagined. :D Just some fluff in my current favorite Valicer universe to end the week. Tomorrow, I do the first draft of Newt’s birthday fic, and THEN we finally get back to “Londerland Bloodlines: Downtown Queensland” and “Start At The Beginning. . .Sort Of.” XD Looking forward to it!
YouTube: Got through everything I wanted to get through over here and then some –
A) First up, another “Smiler Otherlands Domains” post link video, watched right before lunch – “Meet the Ministry Festival of Thrills: The Smiler Takeover 2023 at Alton Towers” by Amy and Mel! Showing off a full “Meet The Ministry” show with the contortionist playing with her hoops (she is very skilled at spinning and juggling them) and the magician’s full act (turns out, in addition to all the handkerchief stuff, he also has a “knife box over the volunteer’s head” act – you know, where you put knives into a box containing someone’s head, but they’re really okay?). I’d never seen the magician’s full set, so that was fun, and the contortionist really made playing with her hoops look like the simplest thing in the world. Good stuff!
B) Then, before my workout, I spotted this in my Recommendeds and wanted to check it out – “So... About Show of the Weekend” by OXtra! This was Luke and Ellen’s Saturday morning show, in which they did things like take Pokemon magazine quizzes, made LEGO cars to race, played weird board games, and other things of that nature (at least, that’s what they did whenever I tuned in). However, it turns out that the algorithm on YouTube has not been kind to Show of the Weekend over the years, especially as the culture on YouTube changed, and trying to get it out every Saturday was kind of stressful, so Luke and Ellen are TECHNICALLY ending it. I say TECHNICALLY because they still intend to do the same kinds of things that they did on Show of the Weekend – they’re just not putting the “Show of the Weekend” title on them anymore, and they’re doing the videos whenever they feel like them now, which makes it easier for them to do what they want when they want to do it (and make sure they can react to new gaming stuff in a more timely fashion). Which hey, great, works perfectly for someone like me who only occasionally dipped into the Show of the Weekend well. The only thing that Luke thought anyone was going to truly miss was the theme song he so lovingly crafted for the show –
So they ended the video by playing it over and over again twenty times in a row. XD Luke initially was like “OH NO THE CRINGE WHAT HAVE I DONE” but ended up getting back into it again, and by the end he and Ellen were singing along to it in various different musical styles. XD A fitting end for the “official” Show of the Weekend content, I feel – let’s bring on the unofficial stuff!
C) Then, after game night (Trivial Pursuit, which ran a little long because we were all struggling with the questions near the end; Dad ended up winning), I dipped into my Recommendeds again for some Petey Plays It – “I Found Efficient Ways To Level Toddler Skills | Super Sim Series 3!” Featuring Super-Sim Tina’s toddler days, and Petey’s attempts to max out all her skills and get the “Top-Notch Toddler” trait! The week of Tina’s toddlerhood was a bit difficult for Tina and her mom Sally, especially financially – Sally’s attempt at getting work through Odd Jobs led to her having to pay a nanny to watch Tina more than she actually earned from the job, and the bees just weren’t producing enough honey to stay on top of the bills – but fortunately a windfall from the Humor & Hijinks Festival (with Sally joining the Pranksters to earn their lovely, expensive prizes) kept them going long enough to keep the repo man at bay and buy some items that Tina needed for her future development. Like a treehouse. And a child’s violin. :P And despite them often having awful needs, and Sally earning the “Evil” trait from her time with the Pranksters, Tina WAS able to max out all her toddler skills (a bit at the last second, admittedly), and Sally was able to build the treehouse for her and bake her a nice birthday cake for once. The kicker was, though, that Tina did NOT get the “Top-Notch Toddler” trait – because the stupid thing is bugged, and has been since High School Years apparently. *sigh* Petey ended up just cheating it on and considered doing a “bug count” for the LP. I mean, I’d be here for it. . .and I will also be here to watch how Tina’s child days go! Especially since there’s some new Sims in town for her to socialize with, and a new “moonlight cinema” lot for her to visit. . .
D) And finally, it was over to the Subs for today’s GrayStillPlays video – “When you create 999999999 watts of energy by clicking,” aka Gray plays Planet Clicker 2! As you might imagine from the title of both video and game, this is one of this “clicker” games where the idea is to click something to earn money (or in this case, energy, as represented by a lightning bolt) in order buy things that will passively earn money for you, more things to click, and better clicks. Gray of course abused the power of autoclicker (as you always should in these games to avoid carpal tunnel) and – after building up Earth enough with various farms, factories, and wind turbines, along with doubling his click power every so often – found out something fun when he went and bought Mars: Namely, the “doubling your click power” item doubled your click power NO MATTER WHAT PLANET YOU WERE CLICKING. The Mars X2 and the Earth X2 were NOT separate. Gray quickly took advantage of this to start massively improving his click power at an alarming rate, to the point where, near the end, while he COULD put stuff on his planets to passively improve the amount of energy he was earning, it was just not worth it when he could pour it all into X2 click power and just POWER his way through all the high numbers. At a certain point, the game gave up and began registering his clicks as generating like 3.43 ??? per click, and making the X2 click power cost “infinity million.” XD Gray was utterly delighted and didn’t end the video until he’d maxed out every X2 click in the game (which, considering the game lets you buy every planet in the solar system AND the sun, took a little bit. Not VERY long, considering the kind of energy he was earning, but still a little bit). XD Ah, it’s nice when he gets to watch the numbers go absolutely hog-wild in a game – he gets so excited about it! XD
Workout: Check – last day on the bike this week, pedaling through the following –
A) The end of the Oxventure: Deadlands Q&A! Featuring Ellen admitting that she also liked Dr. Harker and Julius Waxman as NPCs because they were evil bastards you love to hate; Andy talking about influences on the campaign (Deadwood (for the campaign as a whole), The Quick And The Dead (for Ben Bellow’s stuff), John Carpenter’s movies (for the stuff with Daisy Ducrow), “Let The Punishment Fit The Crime” from Tales From The Crypt (for M. T. Boudreau’s stuff), and the 1893 Chicago World’s fair (for the stuff with Hildegarde Unger); Johnny admitting that Nate’s voice was based on Benoit Blanc from the Knives Out movies; and Andy admitting that he had an ending planned out just in case the group did decide to become the new Horsemen, with Luke taking the opportunity to say he too had planned an ending for the group leaving the big-ass magic-blocking machine on in Blades In The Dark just in case, and Johnny happily saying that they never do that because they know their players will always pick the most horrible option. XD Fun times!
B) A pair of Petey Plays It videos (watched a lot of Petey today, gotta say) –
I. “Why You Need To Add A Function Centre To Your Game | The Sims 4 Guide” – as indicated by the title, this was Petey discussing why it’s a good idea to have a “function center” in your game while showing off the one he made at the chalet gardens in Windenburg out of the haunted museum-house there. A “function center” is basically a place where you can send your Sims to have parties without having to go through all the trouble of decorating and setting up a separate venue – Petey included space in his for weddings (both indoor and outdoor), black and white parties, spooky parties, kid’s birthdays, and more general parties. So basically you can just send your Sims there and already have everything you need waiting for you. The only changes you may need to make in Build/Buy are to unblock the particular room you want (as Petey roped them all off to stop random Sims wandering inside) and to the lot type – as “Function Center” isn’t a lot type, Petey made his officially a “Museum” with an art gallery on the first floor, but said for certain party types you may have to change it (for example, swapping it to a “Bar” lot type for spooky parties, or a “Park” for a toddler play date). I suspect this was made BEFORE Growing Together, because I bet “Recreation Center” would serve REALLY well as a lot type nowadays. . .but it’s a good idea to have something like that in your game just to make certain types of parties easier! Maybe if I set one up I could convince myself to let Smiler throw more parties. . .
II. “10 Horse Ranch Objects You Need To Start Using | The Sims 4 Guide” – another one of Petey’s “favorite object” lists, featuring, of course, more than ten objects because that’s just how he’s wired. :p “Standouts” included the nectar maker, the new dance floor, and the horse care and training objects, while “underused” included the nectar-aging racks, the new small fireplace, and the big ranch sign that you’re supposed to put at the entrance to your lot. Which – I should probably get one of those for the Valicer farm, shouldn’t I? I mean, it’s not really a ranch, but the metal decorations you can add to it include cows, chickens, and llamas from Cottage Living, so it would actually still fit the farm. . . Have to think about this!
So yeah, not AS productive, but still happy with that. Tomorrow, we start the ACTUAL weekend with a cleaning Saturday -- not sure if I'll play Sims 4 again and do some more edits on my Arts Factory, or if I'll skip in favor of trying to do more with tumblr drafts. I do know I'll be keeping up with GrayStillPlays (and any other videos that strike my fancy); writing the first draft of Newt's birthday fic; and -- possibly learning how to play cribbage (my mom's friend got her a three-player cribbage board, so now we all have to learn how to play XD). These all feel like achievable goals, even with dealing with my nose being a little stuffy still. *nods* Night all!