Jun. 26th, 2024

crossover_chick: Doc looking very sarcastically over his shoulder (BTTF: in a sarcastic mood)
Said bad ending being, at least in part, a SEVERE THUNDERSTORM that blew in a little bit earlier while I was trying to wrap everything up on here and forced me to get off the computer for a while. Not long, but just long enough to be irritating. *sigh* And I don't think the storm is quite over yet, so I'm gonna try and get this done now before I have to get off again (though, admittedly, I have to get off soon anyway because I gotta go to bed for work) --

Dentist: Pretty standard cleaning visit, honestly – had to wait about fifteen minutes after I arrived for my 11 AM appointment to be seen (they seemed pretty busy), but once I was actually in the room, things went pretty fast. Teeth are apparently still good, and I have a renewed referral to get my wisdom teeth out should I choose to go that path (which I have been considering, as they’re constantly on me to do it already). Was back home a little before noon, yay.

Mini-Golf: We headed up to our usual haunt, West End Creamery, after having lunch (and after Mom got the skort she wanted to wear out of the dryer), taking the long way around to avoid a lot of the road construction on the highway. They’ve rearranged the place a little bit, with a new administration building down at the bottom of the hill, meaning you now do the course going UP and around instead of DOWN and around, but it was largely the same other than that. We all shot okay today – Mom started out the strongest, but then started faltering near the end (mostly because we had a group with a couple of kids behind us that was getting through each hole a little faster than we were, and basically they started getting annoyingly close and making her feel like she had to hurry up, which didn’t help her shots), while I had a slow start but improved as we went along, and Dad had an okay start with a bit of a lull in the middle and then a better ending. The final scores were thus about the tightest they’ve ever been, with me and Dad tying at 59 each and Mom following close behind with 60. Would have been amusing if we’d managed a three-way tie, but apparently that was not to be.

As for the ice cream, we all ended up getting what I’m now thinking of as our “usuals” – Mom a cake cone of non-fat-non-sugar coffee ice cream; Dad a small hot fudge sundae with pistachio ice cream; and me a small hot fudge sundae with campfire s’mores ice cream (graham cracker ice cream with graham cracker grumble and chocolate chunks). And trust me, the ice cream was really appreciated today, as it was fucking HOT on that course. Like, I could feel the sweat running down my back even as I hid in every bit of shade I could find around each hole. Whew! Had a decently fun time (though I would have felt a little better without being essentially hurried along by that one group behind us – plus we had another group AHEAD of us that was moving SLOWER than we were, so – yeah, caught in a bit of a pinch there), but was VERY glad to come home to a nice air-conditioned house. *flops*

Tumblr: Well, I reblogged a “WIP Tag Game” post that my friend Newt tagged me in (asking you to post the titles of your current WIPs so people can ask you about them), this evening with the list of my works in progress and of course sent him an ask about one of the ideas he’s working on (Dead Boy Detectives, Edwin finds himself among a group of bitchy drag queens and discovers they are his people). Because that’s tumblr etiquette. My response to this was two people I tagged making their own posts about their WIPs – and neither of them sending me an ask.

...I’ve put two more reblogs of an A:MR gifset and some CB fanart into my queue for the next couple of days. I’ll decide on Song Saturday tomorrow.

Writing: Got a good solid chunk done on Chapter Two of “Londerland Bloodlines: Downtown Queensland” today, editing Alice’s fight with Jezebel! Which did require me to look up someone’s video on the fight to remind myself of the dimensions of the room and where all the furniture was, because, well, it’s been a while on my end. XD But I got it done, with Alice getting a brain-ful of the scary side of Presence from Jezebel, before retaliating with Dementation (Jezebel did not appreciate being introduced to the Queen of Hearts); Alice managing to get a couple of stabs in on Jezebel, only to then have to deal with the fact that her opponent, as a Toreador, has Celerity and thus can easily dodge things thrown at her head (Alice was so jealous, poor woman); Jezebel NEARLY getting her fangs into Alice – only to be foiled by her own footwear when Alice stomped on her toes to escape (this is what you get for wearing open-toed high heels when your opponent is sporting heavy boots!); and Alice managing to hit Jezebel over the head with another lamp, and Jezebel trying in turn to tackle her with Celerity – only to accidentally stake herself on the end of said lamp. *wipes brow* Whew! Intense scene. But Alice has won, and now all that remains is to turn Jezebel into remains. And then talk to the Anarchs before heading back home. *nods* I think we’re on-track to get this posted...maybe second week of July? *waggles hand* Let’s say the third week, give myself some extra editing room if I need it. But it’s coming!

YouTube: Well, I only got two videos in in the end (due to distractions by other things), but they were the two longest videos I had to watch today, so I will definitely take it –

A) First up, we had the latest from Petey Plays It – “I Made My Sim Unkillable | Super Sim Series 8!” Yes, having recently graduated high school after suffering both the death of her mother and her relationship with her on-again-off-again high school sweetheart Mars, Tina’s goal this episode was to make herself immortal! Which she technically achieved in the first couple of minutes by buying the “Immortal Wolf” ability, but Tina wanted to make sure she was immortal even as a regular old human Sim. So the rest of the episode was dedicated to that, and also to her various revenges on Mars for wronging her. In short, Tina –

I. Got most of the way through the “Lone Wolf” aspiration by unleashing the beast on Mars and his house, terrifying him and wrecking most of his belongings – however, Petey chose to put that aspiration on hold after allowing Tina to have her vindictive fun, as its reward trait, “Threatening Presence” would actually hinder Tina’s future goals by making Sims scared of her (to the point of fainting) – she’ll go back for it later!

II. Met two new potential love interests – Sergio Romeo, who she encountered as a Day of the Dead celebrant while using her mother’s grave to work on completing the Sugar Skull collection, and Jejomar, who showed up at her house for no particular reason on Winterfest. Sadly, both love interests had their downsides – Sergio, while easy on the eyes, Hates Children and is Materialistic, while Jejomar, while having Amazing Compatibility with Tina, is a vampire – and she met him while still a werewolf. Talk about star-crossed lovers! Tina ended up focusing on Sergio for a while, but after a middling Love Day date at The Gnome’s Arms in Henford-On-Bagley (which saw Tina get whacked with Agnes Crumplebottom’s purse while Sergio just looked on), she’s put the pause on that particular relationship. We’ll see if she pursues anything with Jejomar going forward!

III. Got obsessed with Mixology and sat in on a bunch of skill classes for it at both Foxbury and Britechester – specifically, she attended eleven of them. Which not only got her maxed skill in Mixology, but ALSO a secret Mixology certificate you can earn by, well, attending eleven mixology classes. This acts as a sort of secret “university degree” that immediately opened up a career path as a mixologist for Tina. Nice! And, of course, maxing out mixology was all part of Tina’s plan to become deathproof...

IV. Made a greenhouse for a bunch more flowers she’d picked up and worked her way slowly but surely through the “Freelance Botanist” aspiration (taking advantage of the fact that parsley grows super-fast to use it for grafting plants and getting very lucky by catching a cowplant berry in Oasis Springs while working on “Angling Ace” so she could plant a cowplant straight away when she reached that level of the aspiration). Her reward? The “Naturalist” reward trait, which for some reason makes Sims utterly immune to fire. We don’t know what that has to do with gardening, but for Tina, it was an important step in her plan to become immune to death! She also started farming beetles in her spare time, which was ALSO an important part of her plan – you’ll see why in a moment.

V. Continued revenging herself on Mars during the above gardening spree – first by inviting him to a New Year’s party along with her current love interests and flirting with Sergio in front of him all night to make him jealous (and learning that she was a Romantic along the way); then by inviting him to karaoke to “bury the hatchet” before using the fact that he was distracted to break into his house, steal a beloved bear chair of his, and discover his secret of hiding llamas in his schoolwork. Which Petey decided was actually a bit of a redeeming factor. XD At the very least, he has not made Tina threaten to expose Mars’s secret yet!

VI. Used her mixology skills first to make herself the Wolf-B-Gone werewolf cure, which (after turning in her remaining ability points for satisfaction points) she downed to become a normal Sim; then – after taking a moment to buy for herself the “Iceproof” and “Heatproof” traits to make herself immune to death by cold or warm weather and the “Storm Chaser” trait to make her less likely to die via lightning – made three Beetle Juice drinks with the beetle nuggets she’d been farming and downed them all to become a ghost. Which probably seemed antithetical to her desire to live forever, but this was again all part of the plan…

VII. Got into gemology and crafted herself a silver hematite “bling”-style necklace, which, when charged, makes her completely deathproof! Which seemed like it would solve all of her problems, but Tina wasn’t about to rely on something that she needed to charge periodically to make sure it was still working. Leading to the final thing she did this episode –

VIII. Purchased a wishing well, then went around using her incredible charisma to ask Sims for $2,000 loans she never intended to pay back so she could give the well loads of money to make it happy before wishing for life as a ghost, hoping to get the best outcome possible. This took four tries – first attempt saw the well completely ignore her wish (boo); the second saw the well give her a death flower (handy, but not what she needed); the third saw the well give her a piece of ambrosia (also handy – especially since Tina had also vowed to bring her ghost mother back to life – but not what she was looking for); and the fourth FINALLY gave her the best outcome – a full resurrection AND a pact with the Grim Reaper meaning he’ll resurrect her after any accidental deaths, meaning the only thing she can die of is old age. And that should be easy enough to keep at bay with loads of Potions of Youth!

...Okay, that wasn’t short at all. :p But yes, end result is Tina is now very, VERY death-proof, with layers upon layers of traits, items, and special game mechanics keeping her from dying from any means. Hooray! :D Now she’s ready to move onto the next thing – which, we will find out what THAT is in Episode 9!

B) And second, we had today’s GrayStillPlays – “Testing cars vs packing peanuts in GTA 5!” Yes, today was all about using the common shipping filler to make Gray’s life in GTA V a living hell. Not only did he have a series of packing-peanut-based challenges to complete, all the cars that he had to use to complete them were hidden inside boxes or piles of peanuts, with only a little bit sticking out so he could guess at what he was getting. And if a car got stuck permanently in the course or blew up, he couldn’t use it again. (Falling off the course while still working was fine, though). With that in mind, Gray had to find the right cars to get him through the following Tortures –

I. Human-Size Packing Peanuts Floating Bridge – Gray had to get across a – well, see the title. XD Specifically, it was a short, walled-in section of water where Gray had to drive on floating dynamic packing peanuts to reach the hill on the other side and the next challenge. Gray got a couple of meme cars to start that didn’t do great – including the forklift, the airport luggage mover, and the mini-tank – but he managed to get across it for the first time by unearthing the drag trike, which had the speed he needed.

II. Packing Peanuts Speedbumps – Gray had thirty seconds to get across a course littered with speedbumps made from colorful packing peanuts! Rough, uneven speedbumps that would send him flying all over the place if he hit them wrong! The drag trike met its match here, but Gray was able to discover a Power-Wheels-esque ATV hidden in the box that contained the mini-tank and get THAT over the bumps, past the wall at the end, and through the first checkpoint!

III. Stalking Boxes Of Packing Peanuts Cannons – Gray had to complete a long course with bumps, bridges, some wobbly bits, and one boosted jump, all the while being pelted with heat-seeking packing peanuts fired out of two box cannons that followed him (or, perhaps more accurately, forced him to follow them, as they were in front of him) the whole time. Gray’s beloved side-by-side could not take the heat, and neither could most of the other stuff he tried (and one of the things that could, a bulldozer, was simply too slow to make the jump at the end), but a brightly-colored motorcycle – despite once being blasted out from right underneath Gray by a peanut – eventually got to the end and brought him to the next challenge!

IV. Skydive Into A Pool Filled With Packing Peanuts – Gray had to do what it said on the tin – skydive into a fancy house’s swimming pool filled with packing peanuts, while also avoiding the packing peanuts floating in the air between him and his goal. He smashed into a floating peanut on his first attempt, but made it through without any further problem (beyond “how do I get out of the pool,” which he did figure out) on the second. Bit of breather challenge for old Gray!

V. Packing Peanuts Flooding – Having reached the house, Gray had to save Meaty Bits – trapped inside in one of the bedrooms – from being suffocated in packing peanuts! Fortunately, the board creator had left arrows pointing to the front door for Gray; unfortunately, the interior of the house was blocked with more packing peanuts that Gray couldn’t climb over. How was he expected to get inside?

By choosing a vehicle from the box nearby and taking it to investigate the floating loop of other Amazon deliveries hanging out at the end of the road nearby! Because inside one of the was the RC car he needed to jump the peanuts, get inside, and save Meaty Bits! Gray tried out a couple of cars, including the Wastelander (which did well on the bumps, but unfortunately got stuck on one box in a position Gray couldn’t wiggle out of) and the Sherp (which had the weight to move around some of the packing peanuts in one particular box, but not the speed to get to any of the others), but it was the Ruiner (another vaguely DeLorean-looking car like the Deluxo, only with a jump ability and a parachute in the roof) that was able to float him over to the box of thumbnails where the RC car was hidden. Gray then parkoured it back to the house, got inside, found Meaty Bits among the slowly-growing drifts of peanuts, and carried him out and to the teleporter, which then brought them both to the win!

Whew – involved torture boards today, that’s for sure! But we do love to see the GTA Torture Team putting in the effort. :P

Workout: Decided to just go on the bike right after we got home from our mini-golf trip (because I was already sweaty as FUCK and figured this way I could just get it over with, shower, and spend the rest of the day comfy in my Pjs), and so I pedaled my way through roughly another half-hour of the GrayStillPlays compilation “GTA 5 but chaos happens 142 minutes straight!” Finishing off video #3, aka “Alex and Danny combine forces to make Gray suffer for his sins,” and getting a good chunk of the way through video #4, aka “Alex makes Gray walk in a straight line across the GTA 5 map with chaos happening every 30 seconds and fiery death awaiting him if he goes out of bounds.” If I recall correctly, this is the video that was released on my birthday last year, and it is just as delightful then as it is now. XD Seeing Gray desperately trying to make progress as the world goes to shit around him is fantastic – though I have noticed a theme of “every time a chaos effect launches Gray into the air, Gray immediately uses all of his available in-game skydiving experience to make massive gains.” Dude knows how to make those particular chaos effects work for him! *thumbs up*

So yeah -- I wouldn't call it a BAD day, but I don't think it was as good as it could have been. At least it seems to have calmed down out there now, weather-wise. *shakehead* But either way, I'm off to bed. Night all!

July 2025

S M T W T F S
   1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 242526
2728293031  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 25th, 2025 10:20 pm
Powered by Dreamwidth Studios