Nov. 10th, 2024

crossover_chick: gif of Doc gasping (BTTF: EEK)
Good thing I've got tomorrow off, eh? But yes, some things today took longer than anticipated to wrap up -- notably the YouTubery. A full account is available for you below --

Tumblr: Not the world’s most productive day over here, but I got the most important stuff done –

Victor Luvs Alice – Accomplished two things of note over here today –

A) I got HCH’s gift fic drafted out this morning, then into the queue this evening, meaning that’s all ready to post tomorrow

B) I cleaned up the beginning of the “Meet Lord Rowan” post for my Valicer In The Dark verse, so it’s a little closer to being post-worthy than it was before! Hoping to make more progress on it tomorrow

Valice Multiverse – Had one ask from Toonsisters over here today to slot into the queue, which consisted of her telling everyone that she had a great game for them to play: a board game version of “Never Have I Ever” she’d worked up! I naturally had the Cuddlepile Valicer trio answer, with Victor and Alice admitting that they’ve never played that game in any form and Smiler giving them a quick primer on the how the game is usually played (folding fingers into your hand every time you’ve done the current named thing, with the goal being to be the last one standing with any fingers out). We’ll see how their trip around the board game version goes later!

Fallout 4: Had a fairly chill day in the Commonwealth with Victor and Ada today, making good progress on getting to the CIT Ruins and the courser signal –

A) Started in Starlight Drive-In, the morning after the Great Concrete Debacle from last week. XD After confirming that yes, the water pumps were indeed properly fixed and the settlement had an appropriate amount of water, I had Victor fill up all of his empty bottles (netting him 21 extra units of purified water, damn), scrap an automatic laser pistol he picked up at some point for the parts at the weapons workbench, then potter about for a bit, seeing if there was anything he could do to help improve settlement happiness or make the place a little nicer. And while wandering around, I realized something – I couldn’t see a bathroom or a shower anywhere around the place! “Well, that’s no good,” I thought, and went into my CWSS menu to start building some –

And then went, “wait, hang on – did I build them behind the shed with the Official Settlement Workbench in it? I didn’t actually check there.” So I went around behind that – and sure enough, I found a shower and an outhouse. I THOUGHT I’d already built some – I try to build at least one toilet and shower at every settlement I own! However, since I was already in the menu, and the settlement had six people in it, I figured there was no harm in building another set (nobody likes a line for the bathroom, after all). So I set up a second outhouse and shower behind one of the metal “house” sheds next to the workbench shed, complete with newspapers to read, soap, and towels. :) I also went ahead and put some graffiti in the original outhouse just for funsies: “Smile :) Things may get worse more slowly.” XD I do like the CWSS mod – it adds a pleasant touch of realism to settlements.

B) With extra toilet and shower facilities secured for Starlight, I took a moment to try and add a few more decorations around the place to boost people’s happiness (discovering that I COULD attach a mounted radstag head to the front of the hunting outpost near the front the settlement, but I COULDN’T place a Nuka-Cola clock on the actual concessions stand building near the bell by the front door – or, well, I could, but the clock didn’t actually show up. I think it placed inside the wall instead of on it. Oh Bethesda) and took some time to drag some of the robot corpses from last week’s Mechanist attack outside of the settlement borders (the junkbots got thrown in a pile up on the nearby hill). I then had Victor check his Pip-Boy map to see what the best route for getting to CIT from Starlight would be. From what I could see, the quickest option was to cut through Lexington and then head to Cambridge before going east to the quest marker. So, after taking a moment to dump a few bits of junk in the workbench (I didn’t want to dump all of it, because I wasn’t sure what I’d need along the way – plus, once you complete the storyline, the Mechanist base DOES become a settlement, so I figured it might be a good idea to have some stuff to drop in the workbench there), I had Victor and Ada set out across the train tracks and into the nearby city, turning on Atomic Radio to listen to its special brand of nonsense along the way! Because I got the radio mod, damn it, and I ought to use it! Things were pretty quiet at first, with Ada and Victor walking through the dirt and rocks toward some ruined buildings in between the Mystic Pines retirement home and the Super-Duper Mart, compulsively scanning for landmines (I learned my lesson last week) and listening to a commercial for tires that was basically “women drivers, am I right,” the ad –

And then they got closer to the ruined buildings, and somebody went “huh?” and started throwing grenades at them. Right in the middle of one of the funny radio dramas about a scientist who invents a time machine to try and prevent nuclear war by going back in time to tell the president to take his finger off the button...only to reveal that he’s convinced there’s a PHYSICAL button the president has to press, and refusing to listen when people try to tell him it’s just a metaphor. Story ends with him returning to the future, unable to change anything (except possibly his colleague’s marriage, as he told her husband about all the affairs she was having in his quest to get people to not press the button) and consoling himself with the knowledge that, if the president can’t find the button, perhaps they’ll be okay. XD This is why I love and hate Atomic Radio – it has some absolutely DELIGHTFUL nonsense on it, but you can’t really listen to it in the course of normal gameplay, because – well, people might start throwing grenades at you mid-narrative. I’m lucky that pulling up the Pip-Boy stops time so I could listen to the whole thing uninterrupted! XD

C) Anyway, yes, people throwing grenades! Once I’d finished listening to the goofy drama and turned off the radio, I had Victor unpause time and start looking around for whoever was trying to kill him and Ada. Proved to be a couple of raiders who’d set up in the trio of ruined buildings before them, along with a couple of turrets. Victor easily took out the two raiders and one turret he could find with the beloved Two-Shot combat rifle, and after it started shooting at her again, Ada was able to take out the final turret with her lasers (which is good, as Victor just could not find the damn thing while exploring). The two then combed through the little base, with Victor disabling all the can chimes between the first two buildings (and getting both XP and a ton of tin cans for his trouble) and looting everything he could find for ammo and good junk. He even found a nice Expert-locked safe in the third building after following the plank path the raiders had set up between them, which, when cracked, yielded duct tape, a molotov, a silver locket, a silver watch, and a thin beaker (and a frag mine, but Victor never uses mines, so…). Good haul, honestly – glad I came this way. And didn’t get blown up by either mines or grenades. XD

D) With that sorted, the pair continued onward, cutting through a big yard with construction equipment (like bulldozers and forklifts) in it and the ruined building beyond – before looping back around to check out some dumpsters behind a building. XD After getting the good junk out of those, I noticed that there was a discoverable location very nearby on the compass and decided to try and find it, going around the building back to the main road –

And discovering that there were a few raiders fighting ghouls at another building right across the street. I let them mop up the ferals, then had Victor take out the two surviving raiders once they noticed his presence. Climbing up into their little base revealed that they’d set up around what looked to be some sort of public pool, which was interesting. I had Victor avoid the water and instead just loot all the bodies, then head up the road a little farther until he finally discovered Lexington Apartments nearby! Which probably explains the pool – all the buildings on that side of the road were most likely part of the same apartment complex, and the pool was for the residents. *nods* Good to know! I will have to come back and check this out later – the music did a Thing when I discovered the apartments, so maybe they’re important for some reason. We will find out when I’m NOT trying to keep myself on task in regards to the main plot and the Mechanist questline! XD

E) As I was trying to keep myself on task, however, I left the apartments behind and continued down the road toward my goal, passing by the bus station behind Corvega and heading toward Cambridge. As I did, though, I saw some laser fire in the ruins of a nearby store and went to investigate. A VATS scan showed that the person doing the lasering was a Brotherhood of Steel knight, and reaching the store revealed that a BOS patrol had had a run in with some Mechanist robots. The knight had done okay, but the scribe and field initiate he was with did not, having been thoroughly murdered by the swarmbots before the knight took them down. Ah well – thems the breaks! I had Victor loot all the corpses (making sure to leave the BOS holotags on the dead scribe and initiate alone – I’m not a total monster), then continue on, crossing the street over to the Red Rocket near College Square. I VAGUELY thought that there might be some Super Mutants in there, but if there were, they had long ago cleared out (or been killed by me – look, I’ve been playing this game for YEARS now, cut me a break). What there WAS in there was goodies – duct tape, tools, cans, and even a stash with 44 bottlecaps. :) I happily took all of it and continued on, crossing the street, discovering the Collegiate Administration Building, and then cutting through a house just past it –

Where I saw through the open doorway a Rust Devil on the road beyond! Who quickly became aware of someone watching her – but not quick enough to avoid getting sneak attacked by Victor and his beloved Two-Shot. XD The two Mr. Handy Wreckers that she was traveling with then showed up to try and kick ass, and were also taken out super easily. :p I headed out onto the road to loot the bodies, keeping a wary eye out for any other Rust Devils or robots who might show up –

And sure enough, down the left side of the robot, an eyebot playing a Mechanist holotape spawned, followed by two junkbots! However, none of them were strong enough to withstand a shot from the Two-Shot, and soon Victor was happily raiding all the bodies for whatever junk they might have on them (lot of robot repair kits on this lot, interestingly – which is good, as I’ll need those in case Ada ends up in trouble). I do love that gun so much. :P

F) With the corpses raided and the light fading in-game, I decided to have Victor do a little more exploring before he inevitably got tired, then send him over to the nearby Cambridge Police Station for the night. With that in mind, I headed right down the road, then around and down some steps by one of the nearby buildings. This led to a little grassy area with another building with some sort of sunken open-air basement area in front of me (you know, like one of those patios that’s technically below ground level with a railing around the top). I peeped into the sunken area, but didn’t immediately see anything interesting, so I continued around to the side –

And found a skeleton beside a shopping cart and sleeping bag, absolutely surrounded by empty milk bottles. Like, there were a bunch of milk bottles in the cart, by the skeleton, around the general campsite – whoever this person was in life, they liked milk. While I was busy being amused by this, however, I saw my brackets go from [HIDDEN] to [CAUTION] and took another look around for trouble –

And subsequently spotted a softshell mirelurk wandering around in the sunken patio area next to me! I hadn’t even realized it was flooded. Fortunately, it didn’t figure out where Victor was, and it didn’t look like it had a good path up to him, so I had him sneak back around to the spot where he’d originally looked into the patio, then – once the mirelurk turned toward him and he had a good shot at its underbelly – shoot it dead. And then take a bunch of the milk bottles from the dead guy’s cart. XD They might be useful later! I mean, my mods do allow me to milk brahmin into these bottles, and we all know milk does a body good. :p I then continued onward, across the nearby road over to the Campus Diner that I’d found previously, and the Campus Law Offices across from it that I had not –

G) But it was right around this point that Victor got tired – just in time for some raider nearby to become vaguely aware of his presence. I thus had Victor back off and retrace his steps, heading back around the milk-and-mirelurk building and over to the well-lit Police Station to spend the night! The BOS members wandering around were unbothered by Victor’s presence (as he is technically one of them, even if I haven’t done a single mission for the BOS since the Fort Strong thing), and I had Victor set up his camp by the cookpot in front of the power armor workshop to the side of the main building (didn’t see any point in going inside since he didn’t have anything to tell either Haylen or Rhys about the quests they’d given him). He got a nice eight hours’ sleep, and woke up the next morning at roughly 5:30 AM, refreshed and ready to go. I figured that was a good point to stop for the day and had him quickly check his Pip-Boy map to see the best route over to CIT from here –

And realized that, actually, the best route took him right by Fraternal Outpost 115 (which I don’t THINK I’ve cleared of super mutants – the game certainly doesn’t think so) and Cambridge Polymer Labs (where you can temporarily “get a job” and make that special piece of chest armor). So yeah – next time, we’ll quickly drop by those places, kill some super mutants, and see about doing the Lab job! I believe these are acceptable distractions from the main quest. XD

Writing: Another Sunday playing Fallout 4, another update to the FO4 Playthrough Progression doc with Victor, Alice, and Ada’s adventures! Which, as usual, were pretty much identical to what happened in my playsession today, just with the addition of Alice and the following tweaks –

A) While Victor did indeed fill up his spare bottles with water (being absolutely shocked that he had 21 of them to fill and sparking a running gag through the rest of this particular chunk of him teasing Alice that he’s going to pick up more bottles just to annoy her), scrap that laser pistol, dump some of his junk into the workbench, and build a new outhouse and shower for the settlement, he didn’t do any of the decorating I did – I don’t think he would have felt the need to stuff a radstag’s two heads to mount for these guys, not when he’s trying to accomplish stuff! He also didn’t move the junkbots out of the settlement, as I’m sure the settlers did that already while he was looking for concrete last time.

B) Victor naturally didn’t have an empty map marker on his compass to draw him to Lexington Apartments – instead, he just heard the gunfire from the raiders fighting the feral ghouls at the pool while searching through some dumpsters behind another building, and investigating the general area after taking out the raiders had him discover the front entrance of the complex with a convenient sign above it. :p I also justified him not going in after seeing raiders and ghouls outside by having him radio Preston to send a few Minutemen over to check the place out, which Preston was happy enough to do – after all, he canonically knows how dangerous Lexington is (he lost a few of his Quincy survivors group to the ghouls there). Victor can properly delegate these things in the fanfic world!

C) Rather than popping into the shop where the BOS squad took on the swarmbots to loot the bodies, Victor popped in there to talk to the surviving Knight to ask what happened, offer his condolences, and give the guy a spare vertibird grenade so he could take his comrades’ dead bodies back to the Prydwen and the Boston Airport for proper burial. Because fanfic Victor is a nicer person than I am (though, admittedly, it’s not like I could ACTUALLY offer my condolences to the knight in-game – dude was just an NPC who would have had totally generic dialogue if I’d spoken to him).

D) Alice was actually the one who discovered the “milk skeleton” while they were poking around Cambridge after killing the Rust Devil and all the robots – it was coming on night when Victor found the guy in the game, so I figured it would be safe in the fanfic universe for her to come out of her sleeping bag cocoon then. Also, Victor only took ONE milk bottle from the collection, and that only after killing the mirelurk – it was his “payment” for doing so. :p

E) And, to justify the fact that I plan to hit Fraternal Outpost 115 next week, I had Victor wake up to a BOS initiate, Larry, making eggs on the cooking fire next to where he camped out beside the police station, and Larry tell him about the Super Mutant threat in there while they had breakfast together. The reason the Brotherhood hasn’t done anything about it is because they’ve been dealing with feral ghoul infestations in the nearby buildings. So Victor’s agreed to look into that since it’s on the way to where he’s going anyway.

And there we have it – another game playsession successfully translated into fanfic form! :) I look forward to writing up how Victor handles the Fraternal Outpost next week! Should be interesting, I hope...

YouTube: Once again took so much longer than I anticipated (really good thing I have tomorrow off), but I got through the Sunday Two –

A) First up, we had GrayStillPlays and “Playing weird mobile games before they're deleted!” Which was Gray playing a collection of odd mobile games that had lots of downloads but no ratings, meaning they were probably about to be deleted from the Google Play store for some reason or another. Gray wanted to see how bad they were before they went, though, so he powered his way through –

I. Royal Story Puzzle: Fun Riddle – one of those stupid “puzzle” games featuring a brother and sister pair doing things like tending the farm, gathering explosive eggs, and playing hide-and-seek before a guard recognizes the girl as like a lost princess or something. Gameplay included things like erasing objects, drawing to connect objects, and choosing the right choice out of two options. Gray didn’t find it particularly offensive or interesting, so he rated it a 3/10 likelihood to get removed

II. Last Love: Funny Choices (Early Access) – another stupid puzzle game, featuring a woman who escapes captivity on some guy’s yacht, washes up on a faraway island, and romances an islander who was about to shoot her with his bow before she started fluttering her eyelashes. This one was pure “pick the right choice out of two options” and, while somewhat more risque (I mean, the two guys at the beginning on the boat really looked like pimps, and the protagonist ends up in a leopard-print bikini) wasn’t anything special either. Gray was still willing to bump its likelihood to get removed up to 6/10, though, simply because it was a little naughtier.

III. Kissing Now – ...and then we got into a baffling, extremely polygonal game where you had to stretch, squish, and throw about various people and creatures to get them to kiss (or occasionally other things, like force them to fart or get a spider to eat a guy). Like, you could stretch a woman’s neck halfway to the moon and back, or turn a businessman into a gyrating mess. Also featured meowing spiders because how dare you ask for proper sound effects in this game. XD Gray was quite disturbed by the horrifying ways you could manage the characters (including getting a kid’s head stuck in his mother’s abdomen) and the utter lack of production values, and gave it an 8/10 chance of getting yeeted off the store.

IV. Death Puzzle – another puzzle game, all about murdering people! The first two puzzles were extremely obvious cartoony deaths (getting a guy to drop a hairdryer in the bath and poisoning another’s popcorn) – but then the THIRD puzzle ended with a FISHHOOK TEARING OUT A WOMAN’S EYE. Like, seriously – it was cartoony, but it was somehow STILL quite gory. Gray was like “I was NOT prepared for that” and – after playing one more level that involved CRUSHING A WOMAN’S HEAD WITH WEIGHTS, gave this sucker an 8.5/10 regarding getting kicked off the Google Play store. Yikes.

V. Fart Man – and finally, we had a stupid physics game about dragging ragdolling polygonal people through various levels and getting them to fart at the people trying to stop them from getting to the toilet at the end, starting with a dude knocking out guards in prison with his stench and going through a woman fending off unwanted suitors and a guy smelling up an office. Gray didn’t think it was that offensive (especially not compared to the PREVIOUS entry), but he did say it was the STUPIDEST entry, so he gave it a 5/10, aka even odds of staying on or getting removed. Personally, I’d rather have the dumb fart game over the fishhook to the eye game, so – yeah.

B) And second up, we had Jon of Many A True Nerd and “Fallout 4: Sim Settlements 2 - Part 60 - Once In A Blue Moon!” Featuring the continuing adventures of Mayor Bob as he –

I. Finished off the main Fallout 4 quest line with the Brotherhood of Steel! Mostly because some commenters told him at the end of the last video “Hey, if you go to meet with Jake at the Museum, that is the point of no return for the endgame of this mod, so if you want the BOS’s help OFFICIALLY, now’s the time to get it.” This involved him:

a. Doing the little “Ad Victoriam” micro-quest victory march with Liberty Prime through the streets of Boston to the CIT ruins (watching Prime nuke all that was in his path like a badass – then watching Prime get caught on a bus stop and get stuck doing a little dance because this is a Bethesda game; fortunately there was a mattress nearby where Bob could drop a save before reloading. Also he attempted to steal one of Prime’s glory moments before entering the Institute by killing a Super Mutant Behemoth before Prime could get to it, only for another one to show up for Prime to throttle XD Game won’t allow you to steal Prime’s thunder, Bob!)

b. Invading the Institute with his brothers and sisters of Steel – including one Paladin Brandis! Who does apparently join you on this mission if you saved him from his bunker and convinced him to rejoin the BOS, but is not marked as essential, so he can die during it. Bob thus made it his mission to keep checking on Brandis as they fought their way through Old Robotics, Bioscience, and the main Institute – happily, despite some heavy knocks, Brandis was able to keep on his feet and survive the entire campaign, yay~

c. Discovering that, since he never resolved the whole “siege” situation in Bioscience before he got kicked out (the scientists in there are supposed to lock themselves in with all the food in response to the protagonist being named Father’s successor, but Bob never bothered to check in with that whole thing), he wasn’t allowed to use “gorilla tactics” (aka unleash the gorillas on his enemies) – instead, they were used on HIM when the gorillas got out and tried attacking when their habitat’s window got smashed while Bob was fighting the synths inside. One of them managed to punch poor Brandis, but they were taken down before they could do more damage

d. During the fight in the main Institute lobby against the synths there, actually USING HIS DAMN PACIFICATION PERK. Seriously, he kept trying to pacify the synths until he managed to succeed in getting one to surrender, then ordered that synth to start killing everyone else. Which they did. So everyone who wanted Bob to use Pacification at least ONCE can now be happy. XD Not the synth he pacified, though – not only did he make them kill their friends, he then ended up killing them anyway because the questline wouldn’t progress until ALL the synths in the main room were dead

e. Molotoving Father because he wasn’t interested in having a conversation with him, and then stealing his lab coat and leaving him naked in his deathbed; using the Director’s terminal to deactivate the security lockdown but NOT to issue the evacuation order; and leaving behind young Synth Shaun because he discovered he couldn’t scan the kid with the Vit-O-Matic to learn his stats and thus how useful he would be to his empire. Because Bob is not a very good person at heart!

f. Pushing the button to blow up the Institute after everyone got teleported to the roof of Mass Fusion and subsequently getting Idiot Savant on the completion of “The Nuclear Option” – that and getting it on some of the kills during the raid meant that he ended the whole thing with THREE level-ups, which he spent maxing out Awareness and taking two ranks of Night Person because hell with it, why not – means his Perception is now nineteen during the night

g. Getting just a little karmaed for all the bad shit he did because he forgot to go and get his power armor before embarking on this quest, meaning he couldn’t just jump down from the top of Mass Fusion once the quest was done – instead, he had to take the slow elevator down to the bottom, which annoyed him. XD

f. Wrapping up loose ends by heading back to the Prydwen to officially receive the rank of Sentinel and get a special jetpack mod for his power armor (which he was very happy to receive because, well, Bob is no scientist and can’t build his own), then back to HQ (after a quick stop at the Marina to drop off the armor on his personal dock) to meet with the envoy from the Brotherhood – Maxson and one “Scribe Stevens,” who did most of the talking. Bob was a little saddened to learn that the Brotherhood intended to just share supplies and Brotherhood soldiers, not specifically Liberty Prime, but he was willing to take the lads in power armor and accepted a formal alliance

Whew! Lot going down there...but the Institute is gone, the Brotherhood of Steel is officially Bob’s friend, and he now has jetpack power armor in case of emergencies. Life is good for the God-King of the Commonwealth. XD

II. Went to Concord to meet up with Jake at the Museum of Freedom and have an illuminating chat with Magnusson! Which – took some doing, because first Jake, then Magnusson ended up bugged and wouldn’t continue their parts of the conversation until Jon quit to desktop and reloaded his exit save a few times. *wince* Kinggath mentioned in the comments that he thinks the bug is fixed now at least, but still – poor Jon! That’s not a fun thing to go through, I’m sure.

However – he did make it through the nonsense, and forced Jake and Magnusson to talk to poor Bob. Jake told him that they’d deciphered the holotape they found in Vault 111 and can now make more advanced ASAMs, and Magnusson – well, Magnusson finally trusted Bob and Jake with all the information that he’d been keeping close to his chest concerning the Gunners, their mission, and their employer. Specifically, he told them that:

a. The whole reason he invented ASAMs in the first place was for his personal Project Selene – an attempt to set up a fully-functional, self-sustaining colony on the Moon! Turns out that the good old USA had had its eye on a moon colony for a while before the Great War, but after the Battle of the Sea of Tranquility (where they discovered that the Chinese had the same idea – apparently Magnusson was part of the team that drove them off), the government decided the whole thing was too costly and impractical, prompting Magnusson to resign from the Air Force and strike on his own to make it a reality with his scientific genius

b. The Engramtapes that the Gunners are trying to find are in fact tapes containing an AI version of himself, designed to help run the colony on the moon (he tried it with ordinary computers and robots, but neither was up for the task) – there’s five of them in total, containing the sum of his experiences and knowledge (it was not clarified if the Magnusson that Bob was talking to was also an AI version or something else)

c. And the Gunners’ employer...was Vault-Tec. It seems that the company only helped Magnusson complete his plans for Project Selene once he was kicked out of RobCo so they could steal it for themselves – the surviving members of the company are now sequestered on the Moon in HIS lunar colony! The reason they’ve got the Gunners looking for the tapes is because, despite having managed to keep the colony going on their own for 200 years, they’re finally seeing the systems up there collapse without Engram Magnusson around to run everything, so they need the tapes to stay alive. Apparently they’ve managed to secure four already – and Magnusson was very clear about the fact that, if they got the fifth, they WOULD make sure to wipe Bob and the Commonwealth off the map to stop them “hindering” the colony any further. Hence why he considered it so important to wipe the Gunners out first. Though Bob, with his incredible Perception was like, “come on, Doc, there’s more to this” and Magnusson admitted, “all right, yes, this is also extremely personal, but our goals to end this war still align, so...” XD

And with everything out in the open, Magnusson then said it was time to get going on this damn supercomputer to take control of the Atomic Rain satellites, and directed Jake and Bob to get over to USAF Station Olivia (where they found the original Comm Hub) so he could direct them in its construction. Bob and Jake agreed...but after the conversation was over, Jake admitted to Bob that, while everything Magnusson said did add up, he wasn’t 100% convinced the guy was telling the truth. After all, it was pretty out there! Bob was of a similar mind, but was willing to go along with Magnusson for the time being – I mean, there wasn’t much else they COULD do, given they absolutely NEEDED to end this war with the Gunners!

And so the episode ended with Bob staring at the moon, trying to see if he could see anything on its surface, before he and Jake made their way over to USAF Station Olivia. Next week, the pair build a supercomputer to take control of an atomic satellite – but Jon doesn’t believe at ALL that Vault-Tec and the Gunners will just let that happen. So there should be some interesting fights coming up as we hurtle toward the end game! I can’t wait. :)

Workout: Back on the bike today, and back with the GrayStillPlays compilations, starting “Games that cause nothing but pain” – a collection of videos on games where people die horribly, either by your hand or by your inaction! Pedaled my way through the opening Kick The Buddy segments (which included both a bit of new content showing off some of the “Spooky” ways to kill the Buddy, including flaming jack-o-lanterns and pelting him with a ball as he sat on a broomstick, and a classic video of Gray trying to find the quickest way to kill the Buddy – a nuke did the job, but Gray found drowning the buddy in lava and sucking him into a jet turbine more interesting) and part of the Dumb Ways To Draw video (which featured Gray having to draw things to protect various creatures from getting killed as they tried to reach the things they loved – Gray was much more interested in watching them paint the levels with strawberry jam and getting confused over why some of his awful drawings worked to save them but others didn’t). This one should be interesting. XD Looking forward to picking back up with it tomorrow!

Aaand I am now once again up later than I intended. Meeeeh. *sigh* Well, I'm gonna try and get to bed now, see if I can get some decent sleep. Goals for tomorrow include working on more tumblr drafts over on Victor Luvs Alice; playing some Sims 4 and seeing if I can get some inspiration for one of my builds; writing the Day Five story for Polyship Week; getting in a workout; and keeping up with the YouTube Subs. I feel these should all be achievable, but we shall see. Night all!
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