Hot As Hell Thursday
Jun. 5th, 2025 11:52 pmLike, yeah, we got a taste of SUMMER summer today, with temps up in the 90s and heavy humidity. Work wasn't so bad because the AC was on, but at home, we were reduced to shutting all the windows and shades and running as many fans as possible to hide from the heat. Beanbags was NOT happening today, let me tell you! I've gotten it down a not-oppressive temperature with the help of my window and ceiling fans, but I get the feeling sleeping tonight is gonna be a little difficult... Anyway -- let's have the write-up, shall we?
Work – A very quiet day today – after putting on the checks and running the morning reports, I spent most of the day matching scanned cards to ID numbers on our processor’s special scanning site that we use to see the stuff they’ve put on. And looking up a couple of pieces of returned mail. And quietly finishing off a crossword puzzle. XD Yeah, there’s just – there’s just not that much to DO around there right at the moment. It’s getting gradually harder to find ways to keep myself occupied. I’m sure the supervisors will eventually come up with some sort of roster maintenance project for us, but for now, the name of the game is to putter around and look busy. Which should be a little easier for me tomorrow, as I’m doing the GL and looking at failed credit cards again. We’ll see how it goes!
To-Do List –
1. Get in a workout: Check – another night on the bike, another night with “D&D But... It's Cluedo | Oxventure!” The “forcing D&D to be the murder mystery game Clue” shenanigans continued tonight, with such highlights as –
A) The group moving from the billiards room to the lounge to check Ms. Scarlet’s (Emily) alibi (since, despite finding a probable murder weapon, they hadn’t been able to pin it on Reverend Green (Luke), and Ms. Scarlet hiding the revolver in there in the couch so well from the menfolk that even Professor Plum (Andy) and Colonel Mustard (Mike) getting nat 20s on investigation rolls couldn’t uncover it (they found letters instead)
B) Colonel Mustard asking if anyone could read his letter, as it was in French...and then, after Mike checked his character sheet, abruptly recalling that he knew French (you expect Mike to read things on his character sheet? XD)
C) The letters being first, a French missive from a friend of Mr. Boddy’s talking about how he’d heckled Professor Plum at one of his recent lectures and how Plum had given him a look that could kill, giving him a pretty strong motive (a babbling Plum claimed that he’d only come here to give Boddy a piece of his mind, maybe rough him up a bit); and second, an unopened letter from Boddy’s doctor, informing him that he was a medical marvel who was so unallergic to rope he could never be harmed by it (Plum promptly threw the unneeded rope out the window)
D) Reverend Green and Ms. Scarlet getting into an argument about if some flowers growing in the greenhouse were petunias or not, as Scarlet said she was studying them during the time of the murder (Green’s high wisdom score proved him right, but Scarlet claimed to just be bad at botany)
E) The group finally learning from Professor Plum that he was in the lounge, going there, and then demanding to know what he was doing; cue Plum failing to convince anyone he was lounging on a particular piece of furniture and then doing increasingly bizarre “lounges” while insisting he was definitely a lounger XD
F) Ms. Scarlet finding a bunch of Colonel Mustard’s books (pristine personally-signed hardback first editions, no less) in a box labeled “to be shredded,” and Colonel Mustard insisting that was a mistake, he was a war hero, fought off Jerry and such – everyone then insisted “how old are you?” and Johnny was forced to pick a year that synced well with rotary dial phones and Plum being a professor of anime (they chose 1957 XD)
G) Professor Plum VERY POORLY trying to swipe a solid-silver ink pot from the writing desk in the room and hurling it across the shop (because not all of Andy’s rolls could be Nat 20s)
H) Reverend Green, seeing this and determining that Plum might be in poor financial straits, deciding to try and find out via spilling unholy water on Plum’s jacket and seeing how he reacts (via a complicated process of using a “Doom of Ill Fortune” spell of some kind); Plum then retaliated with “Tasha’s Caustic Brew,” shooting a stream of acid into Green’s face and burning him – he justified this by saying that chemicals must have gotten into the tweed while he was working in the “anime lab” (developing rare anime filmstrips!), causing Johnny to just get up and walk away for a moment, clearly wondering what the hell was their life XD
I) The group deciding to split up and search some of the other rooms for clues/potential murder weapons because the NPC Acting Constable Beefs kept throwing bricks through the window essentially telling them to “get a move on,” and Johnny having to admit that, in all the weirdness going on, they’d forgotten to check off what rooms they’d actually visited already XD
J) Professor Plum visiting the kitchen, finding a pot of mustard (which he found very suspicious thanks to being around Colonel Mustard) and a lead pipe on the wall – which proved to be a pipe carrying water when he yanked off, resulting in him getting sprayed, his jacket going off again, and all the food becoming inedible
K) Ms. Scarlet visiting the ballroom, finding more papers proving that Mr. Boddy helped destroy her husband’s fortunes through the use of numerous shell companies, stuffing a few important ones in her pocket, and hiding the rest in the covered grand piano, all the while thinking this work was beneath her (“I know musical notation!”)
L) And, when I left off, Reverend Green visiting the dining room, spying a big bowl of fruit on the table, and promptly taking a giant bite out of a wax apple. Johnny made Luke do a funny voice, then promptly regretted it as Luke wouldn’t stop doing it. XD
Yeah, it’s – it’s been a ride. XD Though a very fun one, I admit! Tomorrow, we’ll wrap this up and see if we actually figure out who the heck killed Mr. Boddy!
2. Continue editing “The Van Dort Vacancy”: Check – I have officially started Chapter 2, with the trio walking Victor home through the streets of Nightmarket! Chatting all the way, of course, about such things as:
A) What the Van Dort mansion looks like (Victor had to warn Alice and Smiler it was quite fishy – then hastily clarify in LOOKS, not SMELL)
B) How much Victor now loathes eating fish (with him revealing that he didn’t even know chickens were edible until he was ten, thanks to how much fish William made them eat)
C) When the trio’s birthdays are (thanks to Duskwall having weird double-length months, they’re all actually in the same month, Suran – Smiler was all for having a big combined celebration until Alice revealed that her birthday was the 4th… then they just went “ah well, the birthday holiday for all of Duskwall is right before Victor’s birthday, we’ll make do” XD)
D) And what they might like to do for those birthdays (as Smiler is determined to celebrate them – and as it’s come out that Victor’s never been to the Spark Grounds (too bohemian for his mother’s tastes) and Alice never got to go to the opera (her parents died before they could take her), they already know where to take their new friends! They of course want a big old party for their birthday, but they’ve promised Victor and Alice a quiet corner where they can hide XD)
Yeah, they’ve been busy. XD I do like writing them just TALKING, I have to admit – it’s fun to see where they’ll ramble off to! But I’ve got to wrangle them a bit, as they’ll be coming up on the Van Dort mansion soon...and discovering a whole lot of carriages parked around the place for some reason...
3. Keep up with YouTube “Subs”: Check – decided to swap C. M. Alongi for Proxy Gate Tactician today, since I wanted to watch a couple more of his videos! And so I headed to his channel and viewed:
A) “Baldur's Gate 3 - Tips and Tricks For The 9 Skills Every Class in The Game Has” – a bunch of tips, tricks, and advice from Proxy about those abilities every character in the game has – Throw, Jump, Hide, Shove, Improvised Weapon (aka pick up anything and try to hit someone with it), Dip (dip your weapon in something for a few turns of extra damage), Disengage (get yourself out of getting wrecked by attacks of opportunity), Dash, and Help (another character who is dying or suffering a status effect). And while this info was over a year old, it was still pretty interesting stuff! For example, did you know it’s often better to try and jump a distance you’re trying to cover, rather than walk it normally, because you may in fact cover more ground without using as much of your movement per turn? And that you can jump out of dangerous surfaces to take the minimum amount of damage from them? How about the fact that ANYONE can pick up ANYTHING as an improvised weapon (though, obviously, what will work best depends on the character’s strength) and thus be able to bludgeon enemies – especially those weak to such damage? Or the fact that, if you build a tower of 100 boxes, throwing anything at anyone, even an old shoe, will crush them under eighty points of damage due to the height? I mean, Proxy doesn’t recommend you do that, but… XD All in all, a very helpful and interesting video – hopefully I can remember some of these tricks going forward! Especially the “Jump” stuff, all of that seemed VERY useful…
B) “3 Mind-Blowing Exploits In Baldur's Gate 3 (These are Now Sadly Patched Out)” – three weird ways to cheese the game back in the early days that Proxy discovered while messing around (plus a very simple and silly bonus one). In order, we had:
I. If you hit F5 (aka the quicksave button) during the death cutscene you get when the entire party is turned into mindflayers by the Absolute (easily accessed by trying to return to the mountain pass three times after meeting the Nightsong in the Shadow-Cursed Lands), you could reload your game and end up with an entire party of four mindflayers instead of your regular characters. Each with a full complement of mindflayer abilities! And all the other NPCs were too polite/afraid to mention the suddenly squidy change in your characters. XD Great if you wanted a taste of extreme power after getting through Act 1 and most of Act 2!
II. If you positioned the “go back to camp for a long rest” window so the “yes” button was above a companion, then spam-clicked, you could activate the long rest while also activating a conversation with your companion – causing the game to allow you to do the long rest in the game world, instead of actually going back to your camp through the loading screens. You couldn’t do any camp dialogues, so you missed out on the story, and the clips he showed seem to suggest that you might only have been able to do partial long rests, but it allowed Proxy to cut his long-resting time in half when he used the glitch (he had long loading screens), so… Guess it was useful for that at least!
III. If you grabbed a weapon that you normally couldn’t equip because it was too big for you (because it came from an orge or a minotaur or similarly-oversized creature), put it in your inventory, then dragged it over your equipped weapon in the inventory grid so they swapped, that would allow you to equip it! And do some SERIOUS damage to enemies, especially if you were a high-Strength character looking for bludgeoning damage to smash up undead and/or their coffins. Plus the visuals of your character carrying around the oversized weapon were pretty amusing. XD Great for those who wanted an OP monster weapon to make life easier!
IV. And, as the small bonus exploit that straight-up annoyed Proxy, if you changed difficulties (from Tactician to Explorer and back) during the game, you could get your characters a free heal. OP but COULD screw up achievements, according to the comments.
Interesting stuff! I mean, I suppose I’m glad they patched out these obvious glitches, but they looked like they were fun while they lasted. Especially the party of mindflayers – I bet a lot of people had a lot of fun with those!
4. Get my tumblr queues sorted: Check and check –
Victor Luvs Alice (N Smiler) – Did two things over here today:
A) I went into my queue this morning to review and tweak the text and tags on my Song Saturday reblog of “Chasing Cars” by Snow Patrol (just updating some sentences and clarifying why I originally thought this song was originally a Valicer Soulmates AU song in the tags)
B) Then, this evening, I straight-up reblogged a post by “buckysknifecollection” off my friend Squid about how the point of shipping isn’t to see your ship go canon, it’s to grab whatever canon crumbs you can find and scurry away to put the characters in scenarios. Adding that sometimes the point of it is to open a broom closet, find three different characters from three different fandoms kissing, and realize you’re looking at your most abiding fandom obsession for the foreseeable future. XD I was going to write something about taking your favorites from different canons and throwing them in the soup, but then I remembered that, oh, right, my OTP and OT3 all chose each other and I was just along for the ride, and changed my reblog appropriately. :P It’s weird being in this head sometimes. XD
Valice Multiverse – Didn’t have any asks or threads today, so I went back to “rpmemelibrary” and reblogged the “Presents Ask,” encouraging people to ask me about how my muses feel about giving and receiving presents, how they prepare for gift-giving occasions, if they’ve ever returned or regifted a gift, if they’ve ever given something out of spite, etc, etc. *shrug* It’s something to have up, and the “Caffeinated Drinks Ask” got some attention, so maybe this will too!
Other: My stupid mouse is doing the same “treating a single click like multiple clicks” nonsense that the last mouse (same kind) did, so I decided on a frustrated whim to see if switching it from “wired” to “wireless” mode might help. It was a bit fiddly and I had some trouble with my computer not letting me click on the taskbar right afterward, but I got it resolved, and so far –
Well, it’s not FIXED, not by a long shot, but it is BETTER. I have more luck highlighting things I want to highlight, and it seems to multi-click less – probably because, untethered from the cord, I have more luck moving it into and keeping it in the position that allows it to function the best. I will probably still have to think about replacing it, but I’m hoping this has bought me a little extra time! (Ideally, I’d like to replace mouse AND computer – the latter is five years old and starting to show it a bit – but given the state of the world – yeah, probably better to stick with just replacing the mouse once I’ve milked all usable life out of it! ...that being said, I just tried to highlight something and had a fucking hellish time, so maybe this wasn’t the band-aid I was hoping for. >( )
*sigh* Yeah, I don't think I'm going Alienware again if I replace the mouse. The keyboard and the computer itself have been largely fine, but this is the second mouse in five years, and it feels like they should be lasting a BIT longer. I'll find something else glowy for the next one. *shakehead* In the meantime, though, I really should get to bed -- night all!
Work – A very quiet day today – after putting on the checks and running the morning reports, I spent most of the day matching scanned cards to ID numbers on our processor’s special scanning site that we use to see the stuff they’ve put on. And looking up a couple of pieces of returned mail. And quietly finishing off a crossword puzzle. XD Yeah, there’s just – there’s just not that much to DO around there right at the moment. It’s getting gradually harder to find ways to keep myself occupied. I’m sure the supervisors will eventually come up with some sort of roster maintenance project for us, but for now, the name of the game is to putter around and look busy. Which should be a little easier for me tomorrow, as I’m doing the GL and looking at failed credit cards again. We’ll see how it goes!
To-Do List –
1. Get in a workout: Check – another night on the bike, another night with “D&D But... It's Cluedo | Oxventure!” The “forcing D&D to be the murder mystery game Clue” shenanigans continued tonight, with such highlights as –
A) The group moving from the billiards room to the lounge to check Ms. Scarlet’s (Emily) alibi (since, despite finding a probable murder weapon, they hadn’t been able to pin it on Reverend Green (Luke), and Ms. Scarlet hiding the revolver in there in the couch so well from the menfolk that even Professor Plum (Andy) and Colonel Mustard (Mike) getting nat 20s on investigation rolls couldn’t uncover it (they found letters instead)
B) Colonel Mustard asking if anyone could read his letter, as it was in French...and then, after Mike checked his character sheet, abruptly recalling that he knew French (you expect Mike to read things on his character sheet? XD)
C) The letters being first, a French missive from a friend of Mr. Boddy’s talking about how he’d heckled Professor Plum at one of his recent lectures and how Plum had given him a look that could kill, giving him a pretty strong motive (a babbling Plum claimed that he’d only come here to give Boddy a piece of his mind, maybe rough him up a bit); and second, an unopened letter from Boddy’s doctor, informing him that he was a medical marvel who was so unallergic to rope he could never be harmed by it (Plum promptly threw the unneeded rope out the window)
D) Reverend Green and Ms. Scarlet getting into an argument about if some flowers growing in the greenhouse were petunias or not, as Scarlet said she was studying them during the time of the murder (Green’s high wisdom score proved him right, but Scarlet claimed to just be bad at botany)
E) The group finally learning from Professor Plum that he was in the lounge, going there, and then demanding to know what he was doing; cue Plum failing to convince anyone he was lounging on a particular piece of furniture and then doing increasingly bizarre “lounges” while insisting he was definitely a lounger XD
F) Ms. Scarlet finding a bunch of Colonel Mustard’s books (pristine personally-signed hardback first editions, no less) in a box labeled “to be shredded,” and Colonel Mustard insisting that was a mistake, he was a war hero, fought off Jerry and such – everyone then insisted “how old are you?” and Johnny was forced to pick a year that synced well with rotary dial phones and Plum being a professor of anime (they chose 1957 XD)
G) Professor Plum VERY POORLY trying to swipe a solid-silver ink pot from the writing desk in the room and hurling it across the shop (because not all of Andy’s rolls could be Nat 20s)
H) Reverend Green, seeing this and determining that Plum might be in poor financial straits, deciding to try and find out via spilling unholy water on Plum’s jacket and seeing how he reacts (via a complicated process of using a “Doom of Ill Fortune” spell of some kind); Plum then retaliated with “Tasha’s Caustic Brew,” shooting a stream of acid into Green’s face and burning him – he justified this by saying that chemicals must have gotten into the tweed while he was working in the “anime lab” (developing rare anime filmstrips!), causing Johnny to just get up and walk away for a moment, clearly wondering what the hell was their life XD
I) The group deciding to split up and search some of the other rooms for clues/potential murder weapons because the NPC Acting Constable Beefs kept throwing bricks through the window essentially telling them to “get a move on,” and Johnny having to admit that, in all the weirdness going on, they’d forgotten to check off what rooms they’d actually visited already XD
J) Professor Plum visiting the kitchen, finding a pot of mustard (which he found very suspicious thanks to being around Colonel Mustard) and a lead pipe on the wall – which proved to be a pipe carrying water when he yanked off, resulting in him getting sprayed, his jacket going off again, and all the food becoming inedible
K) Ms. Scarlet visiting the ballroom, finding more papers proving that Mr. Boddy helped destroy her husband’s fortunes through the use of numerous shell companies, stuffing a few important ones in her pocket, and hiding the rest in the covered grand piano, all the while thinking this work was beneath her (“I know musical notation!”)
L) And, when I left off, Reverend Green visiting the dining room, spying a big bowl of fruit on the table, and promptly taking a giant bite out of a wax apple. Johnny made Luke do a funny voice, then promptly regretted it as Luke wouldn’t stop doing it. XD
Yeah, it’s – it’s been a ride. XD Though a very fun one, I admit! Tomorrow, we’ll wrap this up and see if we actually figure out who the heck killed Mr. Boddy!
2. Continue editing “The Van Dort Vacancy”: Check – I have officially started Chapter 2, with the trio walking Victor home through the streets of Nightmarket! Chatting all the way, of course, about such things as:
A) What the Van Dort mansion looks like (Victor had to warn Alice and Smiler it was quite fishy – then hastily clarify in LOOKS, not SMELL)
B) How much Victor now loathes eating fish (with him revealing that he didn’t even know chickens were edible until he was ten, thanks to how much fish William made them eat)
C) When the trio’s birthdays are (thanks to Duskwall having weird double-length months, they’re all actually in the same month, Suran – Smiler was all for having a big combined celebration until Alice revealed that her birthday was the 4th… then they just went “ah well, the birthday holiday for all of Duskwall is right before Victor’s birthday, we’ll make do” XD)
D) And what they might like to do for those birthdays (as Smiler is determined to celebrate them – and as it’s come out that Victor’s never been to the Spark Grounds (too bohemian for his mother’s tastes) and Alice never got to go to the opera (her parents died before they could take her), they already know where to take their new friends! They of course want a big old party for their birthday, but they’ve promised Victor and Alice a quiet corner where they can hide XD)
Yeah, they’ve been busy. XD I do like writing them just TALKING, I have to admit – it’s fun to see where they’ll ramble off to! But I’ve got to wrangle them a bit, as they’ll be coming up on the Van Dort mansion soon...and discovering a whole lot of carriages parked around the place for some reason...
3. Keep up with YouTube “Subs”: Check – decided to swap C. M. Alongi for Proxy Gate Tactician today, since I wanted to watch a couple more of his videos! And so I headed to his channel and viewed:
A) “Baldur's Gate 3 - Tips and Tricks For The 9 Skills Every Class in The Game Has” – a bunch of tips, tricks, and advice from Proxy about those abilities every character in the game has – Throw, Jump, Hide, Shove, Improvised Weapon (aka pick up anything and try to hit someone with it), Dip (dip your weapon in something for a few turns of extra damage), Disengage (get yourself out of getting wrecked by attacks of opportunity), Dash, and Help (another character who is dying or suffering a status effect). And while this info was over a year old, it was still pretty interesting stuff! For example, did you know it’s often better to try and jump a distance you’re trying to cover, rather than walk it normally, because you may in fact cover more ground without using as much of your movement per turn? And that you can jump out of dangerous surfaces to take the minimum amount of damage from them? How about the fact that ANYONE can pick up ANYTHING as an improvised weapon (though, obviously, what will work best depends on the character’s strength) and thus be able to bludgeon enemies – especially those weak to such damage? Or the fact that, if you build a tower of 100 boxes, throwing anything at anyone, even an old shoe, will crush them under eighty points of damage due to the height? I mean, Proxy doesn’t recommend you do that, but… XD All in all, a very helpful and interesting video – hopefully I can remember some of these tricks going forward! Especially the “Jump” stuff, all of that seemed VERY useful…
B) “3 Mind-Blowing Exploits In Baldur's Gate 3 (These are Now Sadly Patched Out)” – three weird ways to cheese the game back in the early days that Proxy discovered while messing around (plus a very simple and silly bonus one). In order, we had:
I. If you hit F5 (aka the quicksave button) during the death cutscene you get when the entire party is turned into mindflayers by the Absolute (easily accessed by trying to return to the mountain pass three times after meeting the Nightsong in the Shadow-Cursed Lands), you could reload your game and end up with an entire party of four mindflayers instead of your regular characters. Each with a full complement of mindflayer abilities! And all the other NPCs were too polite/afraid to mention the suddenly squidy change in your characters. XD Great if you wanted a taste of extreme power after getting through Act 1 and most of Act 2!
II. If you positioned the “go back to camp for a long rest” window so the “yes” button was above a companion, then spam-clicked, you could activate the long rest while also activating a conversation with your companion – causing the game to allow you to do the long rest in the game world, instead of actually going back to your camp through the loading screens. You couldn’t do any camp dialogues, so you missed out on the story, and the clips he showed seem to suggest that you might only have been able to do partial long rests, but it allowed Proxy to cut his long-resting time in half when he used the glitch (he had long loading screens), so… Guess it was useful for that at least!
III. If you grabbed a weapon that you normally couldn’t equip because it was too big for you (because it came from an orge or a minotaur or similarly-oversized creature), put it in your inventory, then dragged it over your equipped weapon in the inventory grid so they swapped, that would allow you to equip it! And do some SERIOUS damage to enemies, especially if you were a high-Strength character looking for bludgeoning damage to smash up undead and/or their coffins. Plus the visuals of your character carrying around the oversized weapon were pretty amusing. XD Great for those who wanted an OP monster weapon to make life easier!
IV. And, as the small bonus exploit that straight-up annoyed Proxy, if you changed difficulties (from Tactician to Explorer and back) during the game, you could get your characters a free heal. OP but COULD screw up achievements, according to the comments.
Interesting stuff! I mean, I suppose I’m glad they patched out these obvious glitches, but they looked like they were fun while they lasted. Especially the party of mindflayers – I bet a lot of people had a lot of fun with those!
4. Get my tumblr queues sorted: Check and check –
Victor Luvs Alice (N Smiler) – Did two things over here today:
A) I went into my queue this morning to review and tweak the text and tags on my Song Saturday reblog of “Chasing Cars” by Snow Patrol (just updating some sentences and clarifying why I originally thought this song was originally a Valicer Soulmates AU song in the tags)
B) Then, this evening, I straight-up reblogged a post by “buckysknifecollection” off my friend Squid about how the point of shipping isn’t to see your ship go canon, it’s to grab whatever canon crumbs you can find and scurry away to put the characters in scenarios. Adding that sometimes the point of it is to open a broom closet, find three different characters from three different fandoms kissing, and realize you’re looking at your most abiding fandom obsession for the foreseeable future. XD I was going to write something about taking your favorites from different canons and throwing them in the soup, but then I remembered that, oh, right, my OTP and OT3 all chose each other and I was just along for the ride, and changed my reblog appropriately. :P It’s weird being in this head sometimes. XD
Valice Multiverse – Didn’t have any asks or threads today, so I went back to “rpmemelibrary” and reblogged the “Presents Ask,” encouraging people to ask me about how my muses feel about giving and receiving presents, how they prepare for gift-giving occasions, if they’ve ever returned or regifted a gift, if they’ve ever given something out of spite, etc, etc. *shrug* It’s something to have up, and the “Caffeinated Drinks Ask” got some attention, so maybe this will too!
Other: My stupid mouse is doing the same “treating a single click like multiple clicks” nonsense that the last mouse (same kind) did, so I decided on a frustrated whim to see if switching it from “wired” to “wireless” mode might help. It was a bit fiddly and I had some trouble with my computer not letting me click on the taskbar right afterward, but I got it resolved, and so far –
Well, it’s not FIXED, not by a long shot, but it is BETTER. I have more luck highlighting things I want to highlight, and it seems to multi-click less – probably because, untethered from the cord, I have more luck moving it into and keeping it in the position that allows it to function the best. I will probably still have to think about replacing it, but I’m hoping this has bought me a little extra time! (Ideally, I’d like to replace mouse AND computer – the latter is five years old and starting to show it a bit – but given the state of the world – yeah, probably better to stick with just replacing the mouse once I’ve milked all usable life out of it! ...that being said, I just tried to highlight something and had a fucking hellish time, so maybe this wasn’t the band-aid I was hoping for. >( )
*sigh* Yeah, I don't think I'm going Alienware again if I replace the mouse. The keyboard and the computer itself have been largely fine, but this is the second mouse in five years, and it feels like they should be lasting a BIT longer. I'll find something else glowy for the next one. *shakehead* In the meantime, though, I really should get to bed -- night all!