Quiet PMSy Friday
Apr. 16th, 2021 11:48 pmAs in it was a quiet day at work -- mostly did obituary stuff -- but thanks to the red curse slowly but surely coming up on me, I was an annoying combination of grouchy, tired, and jittery for most of the day. Ever feel simultaneously like you want to get up and run around and crawl into bed? It's weird and I don't like it. Ugh, wish my stupid period would just hurry up and get here. . .
Got through the day, though (despite the weather -- it was SNOWING off and on through the day! Nothing that stuck in my neck of the woods, though apparently some other towns got a few inches, holy crap), and made a decent start on the to-do list:
1. Get in a workout: Check! Another round on the bike, and some more of Episode 2 of “Nuka-World Level One Survival!” Today was all about getting Minnie through more of the Gauntlet, with – mixed results:
The Trap Room – Minnie finished off this one after reading the note from Ophelia (who was trying to strike out on her own from her smothering parents), then managed to get past all but one of the traps. The last trap was on the wrong side of a doorway, so Jon had Minnie shoot at the nearby oil slick to detonate everything around it and thus render it harmless.
The Rad Room – Past the “three doors, one exit” bit (Jon, having played this a couple of times, already knew which door to pick), Minnie took some Rad-X, sprinted for the key, and got out of there before getting irradiated to a crisp!
The Monkey Room – Time to enter the access tunnels and start Part II of the Gauntlet! Fortunately, the first room is an easy one – a room full of turrets and one cymbal monkey. Disturb the monkey, the turrets all fire – shoot the monkey before it sees you, and you’re free to blast apart the turrets with your shotgun for XP. As Minnie did. XD Not too shabby. . .
The Alien Room – A maze-like area with some traps, some rad-rats (fortunately in a cage), and one alien animatronic that Minnie somehow managed to destroy before ever seeing it (she was blowing up other stuff at the time). Also a fusion core, which Minnie took without question as she was running low; and a laser pistol off another poor bastard who died here.
The Mine Room – AKA “Jon’s Personal Hell,” though amazingly Minnie didn’t die here. She did her best to creep around and not set off the mines – and subsequently the cars they were set around – but Jon’s -1 Perception is legendary, and it doesn’t help that, thanks to her power armor lacking a helmet, she has no light. It was also lacking a lot of other bits by the time she was done getting through – namely, she’s down to just the chest piece! One leg was severely damaged by the initial explosions, and she lost both when she triggered a second one trying to take on the mirelurks in the next room. Ooof. . .
The Mirelurk Room – Fortunately, Minnie was able to kill most of those from the ledge above the room itself, luring them out by shooting at their eggs before picking them off with some molotovs and a few shots from her 10mil. She sprinted through their puddle and out the other side without much fuss. (With one quick stop-off to read Crag's note -- Crag being a Super Mutant who wanted to make the "best meat bag" from the raiders. Poor Crag, your dreams were cut short. . .)
The Explosives Room – Another hellish room for Jon, as this is a room full of traps that trigger grenade bouquets. On the other hand, disarming the traps and then the swinging grenades gave Minnie a bunch of free frags! Though, much like the initial trap room, she was forced to set off the final explosion via oil slick when she encountered some grenades she couldn’t actually disarm.
The Gas Room – And the second room that was lethal to poor Minnie – mostly because Jon forgot where a key component – the passcode for the terminal that will open the doors and let the poisonous gas that just wipes out your health dissipate – actually was (he thought it was in a locked tool case; it’s actually just on a desk nearby). Couple that with some attacks by lurking radroaches, and – yeah. Poor Minnie. I left it as Jon was gearing up for round two – hopefully that’ll go a bit better!
2. Work some more on “In A World Of His Own”: Check! We’ve gotten past the schmoopy bit, with Victor’s Artist revealed to be a picture of Victor Alice herself drew (along with a quick discussion of why Victor likes ink sketches), and into the mud fight! Which is more “Victor drips some mud on Alice, and she goes ahead and just tackles him out into the storm before getting tackled herself by the Artist.” XD It’s all in good fun – like the game of tag in Cardbridge. Same energy and all that. :) I genuinely do enjoy just letting them play. . .
3. Keep up with YouTube Subscriptions: Check – three in, three out this Friday!
A) Okay, had to watch another quick OXShort about how, when they actually film in the studio with the chair (remember those days?), there is some camera adjustment that has to happen when they film Luke’s bits after Ellen’s bits. Namely, you must understand that Ellen is very short, and Luke very tall. XD So yes, there is some camera cranking that must happen. XD Ah, I miss the good old days. . .
B) In my actual subs, we had the latest Fun With Shorts – part 2 of “Year 1999 A.D.!” That short from the 60s that had some pretty outlandish ideas about what life in 1999 would be like. . .it’s more of the usual “push button bliss” nonsense – computer-controlled meal portions that are instantly microwaved on demand, but still have to be served by Mom; computer-controlled house climate, and “non-disposable” clothes that do the cha-cha in their closets to be cleaned; looking at your accounts on a big old screen as you wonder how you’re going to pay your taxes – hey, wait a minute. . . Okay, so they got a FEW things right. Didn’t stop Josh from bringing the mockery!
C) Then it was onto Call Me Kevin and Around the Clock at Bikini Bottom, a cursed indie Spongebob Squarepants game! It’s one of those “jumpscare” games where you have to navigate areas avoiding patrolling enemies that like to jump out at you. You initially play as Patrick having to save Spongebob from some Glove Monster (using a light to keep your stalkers from moving), then get your choice of levels – Kevin played Mr. Krabs going home to get his money and then kill his daughter with high-pressure mayo, then Spongebob going home to feed his pet snail Gary, only to be repeatedly assaulted and erased by a doodled version of himself. It’s all very weird, but Kevin seemed to enjoy himself, despite the frustration and scares. Hats off to you, Kev – I could never play one of those games directly. Jumpscares and I don’t mix well.
D) Fortunately, there are no jumpscares when GrayStillPlays Happy Wheels! No, just interesting amounts of agony. Today we had a ball throw that, when you landed your ball in the right area, led into a surprisingly difficult rope swing (took Gray quite a few tries just to get past the first swing – mostly because spikes, spikes everywhere); a trip to the liquor store that involved quite a few unusual obstacles, mainly wrecking balls and crossbow bolts (but NOTHING will stop Gray from getting his warm Bud Light!); a pogo jump that suddenly reversed direction and became a pogo crawl (easy-peasy for Gray, who has a LOT of experience in making his characters crawl to the finish line); and a pogo jump level featuring a “mega crossbow” which was so many crossbows on top of each other that, if they all started firing at once, THEY LITERALLY CRASHED THE GAME (which is the only thing that kept Gray from winning the level all three ways available – though he did ACTUALLY just make it to the win area before the whole thing froze, so he decided to count that as close enough). As usual, the suffering is real and very amusing. XD
4. Get my tumblr queues sorted: This one is kind of “in progress” – I’m looking for something to quickly stick in the queue for Valice Multiverse as, after yesterday’s burst, I didn’t –
Oh, wait, I DO have an ask in my drafts from this morning, don’t I? Forgot about that – okay, pair that up with something else and we’ll call it a check then. :p
All right, and that's good. . .just have to try and keep up with tumblr messages now, as it's a busy night for that over on Victor Luvs Alice. (Including somebody being inspired by an ancient AU idea of mine. . .) Also have to get my final DW comment answered. . .okay, let's get the Saturday to-do list up and get on that:
1. Watch the two videos in my Watch Later and keep up on YouTube Subs
2. Write some more on "Londerland Bloodlines"
3. Play Sims 4 and do some more with the Chill Save (mainly finish off house renovations)
. . .actually, you know what? Screw it, that's it. I'm already taking tomorrow off the workout, and if I do get hit flat by my period, I want a minimum number of things I feel I HAVE to do. Let's get moving on what I need to get done tonight. Night all!
Got through the day, though (despite the weather -- it was SNOWING off and on through the day! Nothing that stuck in my neck of the woods, though apparently some other towns got a few inches, holy crap), and made a decent start on the to-do list:
1. Get in a workout: Check! Another round on the bike, and some more of Episode 2 of “Nuka-World Level One Survival!” Today was all about getting Minnie through more of the Gauntlet, with – mixed results:
The Trap Room – Minnie finished off this one after reading the note from Ophelia (who was trying to strike out on her own from her smothering parents), then managed to get past all but one of the traps. The last trap was on the wrong side of a doorway, so Jon had Minnie shoot at the nearby oil slick to detonate everything around it and thus render it harmless.
The Rad Room – Past the “three doors, one exit” bit (Jon, having played this a couple of times, already knew which door to pick), Minnie took some Rad-X, sprinted for the key, and got out of there before getting irradiated to a crisp!
The Monkey Room – Time to enter the access tunnels and start Part II of the Gauntlet! Fortunately, the first room is an easy one – a room full of turrets and one cymbal monkey. Disturb the monkey, the turrets all fire – shoot the monkey before it sees you, and you’re free to blast apart the turrets with your shotgun for XP. As Minnie did. XD Not too shabby. . .
The Alien Room – A maze-like area with some traps, some rad-rats (fortunately in a cage), and one alien animatronic that Minnie somehow managed to destroy before ever seeing it (she was blowing up other stuff at the time). Also a fusion core, which Minnie took without question as she was running low; and a laser pistol off another poor bastard who died here.
The Mine Room – AKA “Jon’s Personal Hell,” though amazingly Minnie didn’t die here. She did her best to creep around and not set off the mines – and subsequently the cars they were set around – but Jon’s -1 Perception is legendary, and it doesn’t help that, thanks to her power armor lacking a helmet, she has no light. It was also lacking a lot of other bits by the time she was done getting through – namely, she’s down to just the chest piece! One leg was severely damaged by the initial explosions, and she lost both when she triggered a second one trying to take on the mirelurks in the next room. Ooof. . .
The Mirelurk Room – Fortunately, Minnie was able to kill most of those from the ledge above the room itself, luring them out by shooting at their eggs before picking them off with some molotovs and a few shots from her 10mil. She sprinted through their puddle and out the other side without much fuss. (With one quick stop-off to read Crag's note -- Crag being a Super Mutant who wanted to make the "best meat bag" from the raiders. Poor Crag, your dreams were cut short. . .)
The Explosives Room – Another hellish room for Jon, as this is a room full of traps that trigger grenade bouquets. On the other hand, disarming the traps and then the swinging grenades gave Minnie a bunch of free frags! Though, much like the initial trap room, she was forced to set off the final explosion via oil slick when she encountered some grenades she couldn’t actually disarm.
The Gas Room – And the second room that was lethal to poor Minnie – mostly because Jon forgot where a key component – the passcode for the terminal that will open the doors and let the poisonous gas that just wipes out your health dissipate – actually was (he thought it was in a locked tool case; it’s actually just on a desk nearby). Couple that with some attacks by lurking radroaches, and – yeah. Poor Minnie. I left it as Jon was gearing up for round two – hopefully that’ll go a bit better!
2. Work some more on “In A World Of His Own”: Check! We’ve gotten past the schmoopy bit, with Victor’s Artist revealed to be a picture of Victor Alice herself drew (along with a quick discussion of why Victor likes ink sketches), and into the mud fight! Which is more “Victor drips some mud on Alice, and she goes ahead and just tackles him out into the storm before getting tackled herself by the Artist.” XD It’s all in good fun – like the game of tag in Cardbridge. Same energy and all that. :) I genuinely do enjoy just letting them play. . .
3. Keep up with YouTube Subscriptions: Check – three in, three out this Friday!
A) Okay, had to watch another quick OXShort about how, when they actually film in the studio with the chair (remember those days?), there is some camera adjustment that has to happen when they film Luke’s bits after Ellen’s bits. Namely, you must understand that Ellen is very short, and Luke very tall. XD So yes, there is some camera cranking that must happen. XD Ah, I miss the good old days. . .
B) In my actual subs, we had the latest Fun With Shorts – part 2 of “Year 1999 A.D.!” That short from the 60s that had some pretty outlandish ideas about what life in 1999 would be like. . .it’s more of the usual “push button bliss” nonsense – computer-controlled meal portions that are instantly microwaved on demand, but still have to be served by Mom; computer-controlled house climate, and “non-disposable” clothes that do the cha-cha in their closets to be cleaned; looking at your accounts on a big old screen as you wonder how you’re going to pay your taxes – hey, wait a minute. . . Okay, so they got a FEW things right. Didn’t stop Josh from bringing the mockery!
C) Then it was onto Call Me Kevin and Around the Clock at Bikini Bottom, a cursed indie Spongebob Squarepants game! It’s one of those “jumpscare” games where you have to navigate areas avoiding patrolling enemies that like to jump out at you. You initially play as Patrick having to save Spongebob from some Glove Monster (using a light to keep your stalkers from moving), then get your choice of levels – Kevin played Mr. Krabs going home to get his money and then kill his daughter with high-pressure mayo, then Spongebob going home to feed his pet snail Gary, only to be repeatedly assaulted and erased by a doodled version of himself. It’s all very weird, but Kevin seemed to enjoy himself, despite the frustration and scares. Hats off to you, Kev – I could never play one of those games directly. Jumpscares and I don’t mix well.
D) Fortunately, there are no jumpscares when GrayStillPlays Happy Wheels! No, just interesting amounts of agony. Today we had a ball throw that, when you landed your ball in the right area, led into a surprisingly difficult rope swing (took Gray quite a few tries just to get past the first swing – mostly because spikes, spikes everywhere); a trip to the liquor store that involved quite a few unusual obstacles, mainly wrecking balls and crossbow bolts (but NOTHING will stop Gray from getting his warm Bud Light!); a pogo jump that suddenly reversed direction and became a pogo crawl (easy-peasy for Gray, who has a LOT of experience in making his characters crawl to the finish line); and a pogo jump level featuring a “mega crossbow” which was so many crossbows on top of each other that, if they all started firing at once, THEY LITERALLY CRASHED THE GAME (which is the only thing that kept Gray from winning the level all three ways available – though he did ACTUALLY just make it to the win area before the whole thing froze, so he decided to count that as close enough). As usual, the suffering is real and very amusing. XD
4. Get my tumblr queues sorted: This one is kind of “in progress” – I’m looking for something to quickly stick in the queue for Valice Multiverse as, after yesterday’s burst, I didn’t –
Oh, wait, I DO have an ask in my drafts from this morning, don’t I? Forgot about that – okay, pair that up with something else and we’ll call it a check then. :p
All right, and that's good. . .just have to try and keep up with tumblr messages now, as it's a busy night for that over on Victor Luvs Alice. (Including somebody being inspired by an ancient AU idea of mine. . .) Also have to get my final DW comment answered. . .okay, let's get the Saturday to-do list up and get on that:
1. Watch the two videos in my Watch Later and keep up on YouTube Subs
2. Write some more on "Londerland Bloodlines"
3. Play Sims 4 and do some more with the Chill Save (mainly finish off house renovations)
. . .actually, you know what? Screw it, that's it. I'm already taking tomorrow off the workout, and if I do get hit flat by my period, I want a minimum number of things I feel I HAVE to do. Let's get moving on what I need to get done tonight. Night all!