crossover_chick: Doc snoozing on his couch (BTTF: exhausted)
[personal profile] crossover_chick
Though really, I update pretty late MOST nights now, so I don't know why I'm singling out Sunday. . .possibly because it's the one day a week I'm guaranteed to watch a long video fairly late at night, so it makes getting on here late a true guarantee. *shrug* Or because it's gotten to be kind of a running joke around here, one or the other. XD

Well, at any rate, I'm here, I just finished replying to Moose's messages, and I'm ready to tell you about my day --

Tumblr: Nice productive day here – did dash-and-tags catch-up on Victor Luvs Alice around lunch (the dash before lunch, including a few reblogs; most of the tags after lunch), then followed up by getting the text for my Valicertine’s Day post all sorted before going to play Fallout 4 below! And then, this evening, I came back to the VLA drafts to tweak that post a little and then complete the text for the Polyam Shipping Day post and the Slip 42 Camper build post! So Tuesday and Wednesday are all set to go into that queue, at least. :)

As for Valice Multiverse. . .not much going on there, but I did have one ask reply for the queue. Better than nothing!

Fallout 4: Well, I didn’t get to Warwick Farm, buuuut I had a VERY fruitful day exploring old Poseidon Energy for goodies! So much adhesive – AND plenty of aluminum! :D Let me give you the deets:

A) Started early on a foggy morning with Victor and Nick on the roof, where I attempted to have Victor gain access through the roof door and its terminal. . .only for said terminal to tell me access was offline. Hmmm. Well, that’s no good. I had the boys head back down to ground level and do a perimeter check (picked some more hubflowers, found the body of the guy Victor and Nick had knocked off the catwalks), then found the front door and ITS terminal!

B) . . .access also offline. Concerning. Well, there’s gotta be SOME way in. . .I had Victor and Nick explore the edges of the building, going up and back onto the catwalk to walk around a nearby tower and see if there were any secret ways inside there. No dice, though the rising sun through the fog behind a wrecked lighthouse in the distance DID look super cool. XD But yeah, after some searching, the boys found themselves back on the roof, still with no way in. I had Victor jump down (well, I tried to have him jump a gap in the catwalk and missed, more accurately – he was mostly okay, just slightly hurt) and try the other side, which was flooded and had some pipes going into the water –

C) Success! A quick dip up into one of the pipes revealed a grate that opened onto the sublevels! With a dead raider with a special blowtorch, a bag, some prewar money, and a stash with his toothpaste waiting for Victor and Nick. The boys proceeded past him and took another dip to get into the main factory itself, which was mostly flooded, but had some catwalks where you could wade around without having to swim through heavily-radioactive water. (Still had to have Victor pop some Rad-X and Radaway to clear the rad damage, though.) I had them start exploring, working their way along the underwater catwalks into a side room –

D) Promptly jumpscared by a mirelurk. >( I KNEW the damn place was infested with them, but still. Fortunately it went down pretty easily, and Victor could get down to the important business of looting. And loot he did – there were all sorts of good tools around to pick up! And, more importantly, loads of Wonderglue and duct tape. :D Even, to my joy, some aluminum cans and canisters! Like Christmas in this place!

E) Hot on the trail of “loot I can use to upgrade this combat shotgun I found,” Victor and Nick continued through the flooded lower levels. In one room, they found a nest of eggs, and a softshell mirelurk nearby – Victor was able to take out the softshell without issue, then smashed up most of the eggs (though one did manage to hatch – it was immediately taken out, though). I could also hear a Protectron and a turret nearby – they proved to be in the next big room over, along with more eggs and a couple of Mirelurk Killclaws. The Protectron was on an upper catwalk and easily sniped with Righteous Authority; one of the Killclaws was hiding RIGHT beside Victor trying to be a jumpscare – fortunately I figured out where it was with VATS and had Victor lob a frag grenade at it to get it to come out (accidentally blew up Nick a bit, but he was fine); the other Killclaw was in another room and annoying the turret – I took it out with the Mighty Sniper; and the eggs did indeed hatch but Victor and Nick easily handled the hatchlings. Victor once again has ALL the mirelurk meat. XD And he eventually found the turret as he followed the underwater catwalk over the side – again, the sniper took it out.

F) Went to the room where the second Killclaw was and looted it, then found a security door with a nice easy terminal. Victor cracked it after a little thought (not a lot of “special code” in this one to reset tries and remove dud passwords, unfortunately, but it was only a novice hack so it wasn’t too hard to figure out), and found a note from “Cutty” warning everyone to use the roof access because the mirelurks had managed to set off security on this floor. Welp, Cutty, if access to the roof door hadn’t been offline for some reason. . . Anyway, Victor opened the security door, and followed it around to a staircase leading up – though not before turning around and ALSO hacking the terminal on the other side of the door, because easy XP. XD (Also, I’m a freak who kind of likes these minigames.)

G) Stairs proved to lead up to the catwalks above the flooded floor, where the Protectron had been patrolling – Victor went around looting everything he could from every room, nook, and cranny that he could. The catwalk eventually lead over another flooded room, with a Killclaw chilling below – Victor sniped it with good old Mighty, and the sneak attack took him to Level 31! :D After taking care of the Protectron who’d heard the shot and come to investigate, I had Victor open his Pip-Boy to see his options – and, in deference to all the hacking he’d been doing, let him take Level 2 of Hacker, allowing him to crack Expert terminals. :) Might level up both that and Lockpick over the next couple of levels – they ARE useful skills to have in the wasteland!

H) Anyway, after that and a toilet break, Victor and Nick were on the move, crossing the catwalk and taking out another turret in a little office area – again, filled to the brim with the kind of goodies that makes someone who loves crafting and improving her guns drool. :p Though it was kind of worrying to see three skeletons crammed into the back supply closet, all with tools of some kind like they’d been in a spontaneous fight. . .and then find the staircase up to the main plant floor covered in bones. *wince* Uh – good opportunity to make cutting fluid? Anyway, Victor and Nick climbed up and entered the plant proper, emerging onto another staircase where an alarm was sounding. This led to another set of offices (including a hidden Novice-locked safe with some good ammo), then to another security room with a terminal and a mag-locked door. Victor cracked the terminal to find another note from Cutty about using the roof (so as to not upset security on this floor – too late!), opened the door –

I) And found himself on the main plant floor, with the generators, a roaming Protectron, and raiders on the catwalks above! Victor managed to take down the Protectron without getting spotted, then found the terminal on the other side of the door and hacked that, again for the XP (and this one had SO many instances of “special code” I was able to eliminate literally every dud password XD). Once this was done and the raiders had calmed down some, Victor and Nick explored the room, picking up goodies and staying out of sight, until they’d gotten across into a side hall. This lead around to another side room (with a Protectron and turret, both taken down by Victor’s Rapid Tactical 10mm), and a bathroom off to the side (I had Victor open each stall VERY carefully, but no traps, thankfully). And the side room led back around to the main room –

J) Only this time, we had some mines to worry about! Victor fortunately managed to spot and disarm the one right in front of the door, and take out the raider turret across the room without getting spotted thanks to Righteous Authority (which is almost as powerful as the Mighty Sniper and MUCH quieter). Though, as he and Nick snuck across the room, looting everything they could, I kept hearing some VERY WORRYING growling noises from behind the nearby barricades. . .hmmm. . .

K) Anyway, Victor and Nick made it across, disarming another mine to get into another side room – with a Protectron and a turret in it. Every room is the same thing with these bastards, I swear. . .took them down, waited for the raiders to calm down, looted, and – found a locked door on the side wall! Victor picked it, and found a short hallway with a 90 degree turn, which led to what could be charitably termed a raider “kitchen.” Once again, Victor looted all the things, then he disarmed a tripwire by the other door and took the combat shotgun that it was supposed to set off. This brought him and Nick into the actual camp, and I started to send Victor up the nearby catwalk just to get the lay of the land. . .

L) Missed a mine. Victor had to fall back and use a stimpack on his broken arms. *sigh* Good thing he’s got ninety jillion of them. . .anyway, once he was healed and watered, and the raiders had once again calmed down, I had him head up a bit onto the catwalk. . .but then thought better of it and had him head back down because the tiredness had already started to set in for him. I had him retreat to the robot room on the other side of the locked door to the “kitchen” and drop down the old portable workbench, scrapping a bunch of weapons he didn’t need and fitting the better of his two combat shotguns with a nice Advanced Receiver. :D Now it does even more damage than the beloved Two-Shot Rifle! Don’t have quite enough aluminum to spend on the other upgrades yet, but this place has been pretty damn good for the stuff, so I don’t think that’ll be an issue. :D I then tried to have him bunk down in the room so he could finally get some sleep. . .

M) Nope, enemies are too close by. Not wanting Victor to sink back into bad old habits (that is, keeping himself awake indefinitely with Nuka-Cola), I opted to have him retreat back across the room to the bathroom they’d found before. THAT was sufficiently far away from the raiders, and he settled in for seven hours just before midnight.

And so my play session ended with him waking up in said bathroom, refreshed and ready to go! Next week, we’ll finish off clearing out Poseidon Energy, THEN try to get to Warwick Homestead already!

Writing: Fallout Sunday means writing consisted of updating the FO4 Playthrough Progression! Which was pretty much the same as the above write-up (Victor and company finding a way into the Poseidon Energy plant, fighting their way past mirelurks on the flooded sublevels before finding themselves sneaking around raiders in the plant proper, picking up LOADS of good loot along the way), only with the addition of Alice doing a few things (failing to pick the lock on the front door of the plant; being the one who grenaded the lurking Killclaw; picking the lock to the raider’s “kitchen” when they got into the plant proper; and dragging Victor back after he accidentally set off the mine in front of the raider catwalks and broke his arm (just one, I’m not that mean), telling him “you are going to get some rest or I’m going to make you think you’re one of your precious aluminum cans.”) and the gang immediately falling back to the bathroom once Victor nearly blew himself up. :p Good times, and good notes for any fanfic stuff I may wanna do!

YouTube: Pretty easy night, given I’m down to just two Subs, and only one of them uploaded today –

A) First up, our daily dose of GrayStillPlays – “When you draw your way into space,” aka Gray Plays Draw & Fight 3D! This is one of those ridiculous mobile games where you draw the connecting sections of a given vehicle (you start at helicopter, then go through floating pirate ship, space ship, and UFO), mount weapons on the result (from chainsaws to machine guns to death lasers), then battle an opponent in their own drawn vehicle in order to earn coins to buy more ink, ink health, and damage. You can also unlock premium skins with keys, like turning your stickman into a malnourished kangaroo. XD Gray, of course, drew the most ridiculous shit he could get away with – the state of Florida; a shark mouth; a shark FIN; something that vaguely resembled a toilet; and a ton of random scribbles that left parts of his vehicle flapping hilariously in the breeze. And he almost invariably won his fights because he very quickly learned that the most efficient way to win was to just ram the other person with whatever the strongest (or floppiest) part of his own vehicle was. XD Which twice resulted in his vehicle flipping out and catapulting his opponent to space – once mid-video, where he won; and once at the end of the video, where he lost because he didn’t just catapult his opponent, but also the GAME CAMERA. Meaning it got flung off the board and couldn’t see him anymore, so, yeah, loss. XD I don’t know HOW Gray makes these stupid mobile games so funny, but he does, and it is great. XD

B) And second up, our weekly dose of Jon of Many A True Nerd – “Fallout: Tale of Two Wastelands - Part 16 - The Tragedy of Big Town!” Or, rather, the Not-Tragedy of Big Town, because after accidentally getting everyone in Tenpenny Tower killed by trying to broker peace between them and the local ghouls, Jon decided it was time Wanda SAVED a society instead and had her head up to Big Town! Why is this settlement called “Big Town,” you ask?

Well, because it was named by children. Specifically, it was named by the children of Little Lamplight, the all-child society you find during the main mission (you know, the one run by a certain little brat called Mayor MacCready?). Little Lamplight has a strict rule of no adults living in their cave system, so once a child turns 18 and becomes a “mungo,” they’re kicked out into the wastes and sent to Big Town. However, given that they’re kids who have been raised by other kids, they’re not exactly well-equipped to deal with the wasteland. And when Wanda rocked up, she found a town basically on the verge of collapse, with the residents resigned to their fate of either being taken by slavers or dragged away by super mutants. One, Flash, even says that if Wanda is here to kill them all, it would kind of be a mercy, because at least they’re not slaves or being eaten! It’s rather sad, honestly, especially when you start getting into the nitty gritty of the characters’ lives and learn how they were told that Big Town was a safe place and that they’d be fine there after leaving Little Lamplight. :(

But Wanda was here to help, and help she did! After, you know, faking threatening to kill everyone and poking into their personal lives and such (namely how one resident, Bittercup, has dated every boy in town – she’s kind of the town’s resident goth, caring more about fashion than safety because she believes everyone is gonna die shortly anyway. Also she may have some necrophiliac tendencies because it sounds like she macked on one kid while he was dying and called it a “relationship.” Jon was NOT sure what to make of her). Step One of helping – go to the local clinic, find Timebomb dying there because their medic, Red, was captured by the super mutants, and use a doctor magazine to boost her medical knowledge to the point where she could successfully operate on him and save his life. And then shake him down for caps with her incredible Speech, because Wanda isn’t THAT nice. XD (And which resulted in him giving her everything he had, five whole caps, which – tells you how bad these kids have got it.) But yay, one of the few residents left isn’t going to die, w00!

Step Two of helping – go rescue the two residents most recently captured by super mutants, Red and Shorty! (Well, the two that are still alive, anyway.) Which, of course, involved FIGHTING a lot of super mutants along the way. Specifically, Jon first hit up a church that was between him and their base (the Germantown Police HQ), which contained some mutants and centaurs with a separate wasteland captive, using the power of “And Stay Back” with his shotgun to knock down the Brutes that kept menacing poor Wanda. Why bother with this place? Well, because it contains a couple of handy skill books and a Keller family tape with more information on their situation – specifically, that one of the children stole the code to an Army bunker in case of nuclear annihilation, because none of the family could get into any of the local vaults, and gave each family member a digit before he got taken into custody. Wanda’s got three numbers out of four now, meaning she’s that much closer to finding this bunker and figuring out what happened to these folks. . . Oh, and she did actually free the captive, since she was being good this episode, but the woman ended up running into another mutant outside and either getting knocked out or killed. Whoops. Wanda tried!

Anyway, with that detour over with (and a random encounter deathclaw dealt with via leg-breaking dart gun), it was over to Germantown Police HQ, where Wanda killed a few mutants in the maze of chain-link fence outside the front door and discovered an abandoned camp featuring a terminal from one of the local nurses from just after the War, detailing the last days of those unfortunates who weren’t immediately killed by the bombs dropping, but who slowly but surely succumbed to radiation poisoning in the days following. :( Talk about depressing. . .and then, inside the building, Jon had the bad luck to have to fight not one, but TWO Super Mutant Overlords, aka the toughest super mutants out there! Jon actually likes that they EXIST, because they’re a kind of enemy where you can’t just overwhelm them with sheer firepower – you’ve got to think smart and plan strategies (Jon’s was “cripple them with the dart gun and then shoot whatever guns they’ve picked up repeatedly so they keep flying out of their hands and breaking”). He just wasn’t that happy about having to fight them HERE AND NOW. XD But Wanda managed to kill both of the bastards, rescuing Red from the prison cell and Shorty from the kitchen, and get them home safely. She even refused a reward! Though possibly only because she saw what kind of reward she was likely to get from shaking down Timebomb and decided it wasn’t worth it. :p “Big Trouble in Big Town” quest completed, loads of XP, hooray, job done!

Except no, because even with the quest done, there was still Step Three of helping to complete – getting these youngsters set up with some proper protection against the next attack! Which is important, as it occurs not long at all after you make your choice. The game will of course allow you to just abandon the Big Towners, citing survival of the fittest; you can also just hang around and kill the attacking super mutants yourself as a stop gap measure. But depending on your build, you can also kit the kiddos out with some actual life skills that will help them defend themselves. A high Sneak character, for example, can actually teach them to hide so well that the super mutants will think the place is abandoned, while a character with the “Lawbringer” perk can summon JUNDERS PLUNKETT – nah, a Lawbringer can get the Regulators to help the Big Towners out. Wanda’s build, however, meant that she could either teach them how to shoot, OR how to repair robots to be the town guards. Jon naturally went with robots, and had Wanda show the town how to repair and reactivate the Protectron and the Sentry Bot in the town’s junkyard. As you might imagine, the sentry bot made SHORT WORK of the super mutants (the Protectron tried to help, but got killed at some point during the attack, possibly by the sentry bot itself). So Wanda could leave happily, knowing the citizens of Big Town now have a big fuck-off sentry bot keeping them safe. :) She even got a lucky 8-ball out of the deal from Timebomb! Which – does her no good, as Jon has already maxed out her Luck, and you can’t overmax in Fallout 3 like you can in Fallout 4 (that is, you can’t make your effective SPECIAL go over 10). Well, at least it’s a nice trinket for her house?

But yes, despite the title, no tragedies here – Wanda has done a good deed, and now she can sleep a little easier at night. At least until the next time Jon has her be evil to balance out all the good karma she got from this because she has to stay NEUTRAL, damn it. XD And next week, apparently we’re chasing unmarked quests to get into a horrible killer bunker so Wanda can possibly get a super overpowered weapon. I wonder if this ties in to what happened to the Keller family. . .we’ll find out next Sunday!

Not bad -- though, as you can see, I didn't get in a workout. Blame the Super Bowl meaning we ate a little bit early to coincide with the start of the game, meaning by the time Mom told me about this, it was too late for me to go work out. *shrug* Ah well, it's not like I haven't skipped Sundays in the past. Just have to pick up with things tomorrow! As it stands, I gotta get to bed - work tomorrow! Meeeh. Night all!
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