crossover_chick: Victor sitting in a coffin looking depressed (CB: I has a sad :()
[personal profile] crossover_chick
I mean that kinda literally too -- while my period TECHNICALLY started last night, there was barely any bleeding at all until this morning, so it basically started PROPERLY today. Meaning, well, I was tired, my internal temperature was never quite right, and a lot of things were a lot more irritating to put up with. Add in all the crap going on in the world as of late (just check any given news segment, you'll see what I mean), the not-great weather (sunny but COLD), and my parents also apparently having a shit day, and -- yeah. I'm kind of glad to leave this Valentine's Day behind us. *sigh* Anyway, the to-do list:

Work – An “eh” day – I spent most of it taking credit card calls, trying to consolidate my various scrap paper bits, doing some exceptions, working on some changes of address, stuff like that. Nothing particularly interesting – which is good, as I wouldn’t have been good at “interesting” today thanks to it being the beginning of my period. And the ride in and the ride home were both made a little more difficult thanks to the glare of the sun off the wet roads. *sigh* Could have been better, could have been worse.

To-Do List

1. Get in a workout: Check – another night on the bike, another night with Oxventure: Deadlands, “The Town That Dreaded Justice, Part II!” I resumed with the gang planning a jailbreak via using Nate’s control over insects to do the shit they couldn’t, such as prying open the hatch on their cell window. Silas took a look out, noting that the cell across from theirs was empty, while the two further up the hallway were occupied (by the “short grass” and “long grass” guys) – and down at the far end, there was a window into some sort of office, though Silas couldn’t see what was going on in there. All in all, it seemed quiet, meaning it was a perfect time to concoct an escape –

And Nate, as it turned out, had a plan! He suggested that Garnet use her amazing magical powers to somehow melt off or blow off the hinges on their cell door, while he used his ants to create a distraction by having them crawl all over one of the other unfortunate prisoners. While the guards were occupied with the ants, they could then knock them out, get their weapons, find a way to get their own gear, find and murder Judge Boudreau, get the ring, and set up a law system that wasn’t so draconian before they left. Garnet was all for that plan, so Nate asked which of the other prisoners she liked the least. Garnet decided that was the “short grass” guy, so Nate sent the ants after him while Garnet squared up with the demon in her mind to get the power to cast her favorite spell, Burst! The roll went well, and Andy even play-acted the demon (who vaguely sounded like they might be from Brooklyn) petulantly agreeing to take off the hinges (grumbling “beans” when Garnet stopped them from killing Nate and causing Mike to comment the demon would get arrested for cursing XD). Garnet rolled damage –

Aaaand rolled so well that the door just came flying off and hit the opposite wall. XD Well, that’s one way to do it. In the meantime, Nate had instructed his ants in what to do, and they promptly went and swarmed the unlucky “short grass” guy –

And started SKELETONIZING him, because, uh, yeah. This DID serve as a very good distraction for the guards, at least, who came running at the screams and were just as horrified by the sight as “short grass” guy (later named Sirius, so we might as well use that here) was at BEING part of the sight. They started working on getting the ants off him –

Cue Silas, who hadn’t punched anybody in a while, walking up, going “SURPRISE!” and knocking one guard cold. The other one proved a tougher nut to crack, avoiding being knocked out and tussling with Silas. Nate, rather stunned by what his ants had done to poor Sirius, had them go and swarm the other guard, but with distinct orders not to try and eat him – they obeyed, leaving Sirius skeletonized from the waist down (*shudder*) and going to sit on the guard, who immediately froze. Silas wanted to search him for any weapons, but it was rather impossible to see anything under all the ants. Fortunately, Nate was on hand to part the ant sea and get Silas a gun and a baton. Garnet also searched the guard and his unconscious friend for keys, but couldn’t find any – which did at least suggest that the door into the windowed room at the far end of the hall was open. They stuck the guard into the room with Sirius and his conscious friend, and Nate apologized to Sirius about the partial skeletonization. Sirius was surprisingly calm about it, noting he wasn’t using those legs anyway.

Around this same time, the guy from the other cell – Petey Longgrass – noted that the jail break seemed to be going well (Nate was like “that depends on who you ask”) and asked if they could let him out too. Garnet was like “once we find the key we’ll let you out,” only for Petey to remind her that all the cells were fastened by sliding bars. Silas was like “she said what she said,” but Garnet, feeling bad, let the guy out. He proved to be a weedy, nerdy type – Silas firmly denied him any use of the gun. XD Thus armed with a new NPC buddy, the group made their way down to the room at the far end of the hall, which proved to be the security room. It was pretty nicely appointed, with a couch, and a card table – and, most importantly for the trio, lockers! Containing guard uniforms! The trio promptly put some uniforms on (though there was some joking “confusion” over whether or not Nate and Silas were putting on the SAME one XD) –

And not a moment too soon, as shortly thereafter another ACTUAL guard walked in! He asked if they were the new recruits – they said they were, and he noted they were late. Garnet claimed they’d had a long orientation, while Silas said they’d had an extensive debriefing – then, when questioned, said that was the same thing. :p The senior guard also noted that Nate seemed kind of old for the job – Nate explained he had three days left until retirement, and that the reason everything had run long was that Boudreau had been explaining just how much danger he was in as a result. XD The senior guard accepted this and told them there wasn’t much to the night shift – they’d just have to do a cell check on the prisoners they currently had, then he could leave them to their own devices. Nate inquired as to where they could find Judge Boudreau if they had to urgently inform him of a crime that needed a trial (“like watering your lawn during a hosepipe ban?” the guard asked) – the senior guard said that Boudreau was in his quarters, right off the main courthouse area, but that nobody was going to get in.

And then Andy asked what was going on with Petey while all this was happening. XD Silas quickly claimed to have stuffed him in a locker like the nerd he was, but then Andy made him roll to see how quiet he was being. And as Silas was very much untrained in stealth, and very much not a “Wild Card” (meaning he didn’t get the bonus D6 to all his rolls the PCs got), he almost immediately made a noise. Nate tried to claim it was his lunch of “desert chicken” (aka snake) – he likes his food very fresh, so he brought it in live, and he would be killing it later. Unfortunately, because Nate is a stinky, awkward zombie, he could not pull off this lie, and the senior guard opened the locker to find Petey inside. XD The senior guard angrily demanded they re-arrest the prisoner – Silas, who had SOMEHOW managed to keep ahold of his personal set of handcuffs, promptly cuffed Petey and brought him back into his cell, whispering that they’d let him out again later. The senior guard thus instituted the cell check, confirming Petey was stored away, and then checking on Sirius Shortgrass’s cell. Naturally, he was a bit put off by what he saw in there –

And, naturally, his fellow guard tried to warn him the other “guards” were in fact escaped prisoners. Cue Silas quickly trying to slam the senior guard’s face into the door. XD This didn’t work EXACTLY the way he had hoped, and the pair proceeded to have a rather awkward tussle (with Silas giving the senior guard some love taps with his stolen baton) before Nate finally stepped in and, with a REALLY good Fightin’ roll, managed to slap the senior guard’s head against a nearby wall, knocking him loopy. The trio got him into Petey’s cell (letting Petey out and freeing him from the handcuffs), and Garnet, on a FANTASTIC notice roll, found not only another baton on the guy, but a key to the evidence locker where all their stuff was being stored! Labeled with a “2.” The senior guard came around as they locked him in, and angrily told them that they wouldn’t be getting anywhere with that key on its own – turns out it was part of a set (presumably of the type where you have to turn the locks at the same time), and they needed the other one, held by the Facilities Director. A man who apparently spent his evenings down in the morgue in the basement. Well, it was CALLED the morgue, but it was really just a body pile shoved in the coolest spot they had in the courthouse – didn’t give the corpses any dignity while waiting for autopsy or anything. Nate noted that a) the senior guard was being very helpful (“yeah, I think I might have a brain bleed,” the guy admitted) and b) that he seemed to care about the state of the bodies downstairs a lot (the senior guard just wanted the corpses to be treated a little better, you know?). He told the senior guard their plan to go and kill Judge Boudreau, then said he seemed to be a pretty astute man, and could maybe later help them set up a justice system that wasn’t quite so bananas? The senior guard was briefly intrigued, though he soured on the plan when he was told that hitting people with batons was a “no-no.” XD The gang thus left him to it –

And, with the help of a nearby sign pointing out the stairwell, descended into the basement morgue! Where they discovered, yes, lots and lots of naked bodies laying around on every available surface – and NOTHING ELSE, as every last one of them failed their Notice rolls and weren’t willing to spend bennies to reroll. XD Andy thus described them nearly walking into one corpse in the corner – wearing a suit. And an ID that identified him as the Facilities Director.

And then, as they watched, the Director-corpse got up – dragging another corpse with him, because the damn thing was FUSED to him. As it turns out, the Director is a creature known as a “Glom,” short for “conglomerate,” and it is basically a horrible thing made up of multiple fused-together corpses. I left it with the Glom going to add another corpse to its body while Andy prepared to draw cards for the first round of combat initiative! Man, bit of a dark one, this episode. . .we’ll see how the group does against the Glom tomorrow!

2. Continue editing “Londerland Bloodlines: Downtown Queensland”: No check – I was in such a low mood this evening my creativity basically entirely dried up. I was determined to do SOMETHING creative, though, so I found my old doc for the Valicer Polyship Week prompts and updated it to include the new OT3 week prompts I found, and made some notes about what kind of stories I wanted to do for each ones (like, the “Meet Cute” would be Modern!AU and would be Alice watching Victor run into Smiler – and confirming that yes, that’s the Smiler from the website he mentioned before when he freezes up upon hearing their voice). It wasn’t much, but it was SOMETHING, anyway. *sigh* Hopefully my brain will be working better and in less of a sad mood tomorrow.

3. Keep up with YouTube Subs: Check – another GrayStillPlays-only night, with “Cars vs Spirals in GTA 5!” Today’s Alex Torture board had a spiral theme, and featured Gray going up against the following challenges –

I. Staircase Spiral Road – Just what it said on the tin, a short staircase spiraling downward that Gray had to complete in fifteen seconds. And no cheating by trying to leap off the side of the challenge onto the spiral below – Alex knows you and make sure to put up invisible walls. (Though he did NOT ensure that the ending barrier couldn’t be jumped by a determined Sherp. . .)

II. Thinning Asphalt Spiral – Again, what it said on the tin, a double spiral wallride loop made up of asphalt pieces that got thinner the further you went. Gray just had to gun and hope that he stuck (and he couldn’t cheat THIS one with the Sherp, that was for damn sure)!

III. Tube Spiral Road – More of what it said on the tin, though Gray actually had to drive ATOP the tube instead of INSIDE it, as you might expect. But yes, it was a tube spiral road wrapped around a pole, and Gray had to drive down from the top to the bottom in forty-four seconds. The trick here was that he had to SORT OF wallride it, and make sure the back end didn’t bounce out, because this thing was FAR from even. Also the barriers at the beginning and the end were slow-down circles, so Gray actually STARTED with a bit of a slow-down debuff, which was – fun. He certainly seemed to think so. XD

IV. “Hot Potato” Spiral, but instead of a potato it’s a Bomb – This one was a mean one – a spiral road that he had to go down in sixty-nine seconds, all the while being chased by a bomb bent on his utter destruction. If the bomb touched him, he got hot potatoed, and shortly thereafter the bomb would blow up his car. And no, trying to jump out of the car before it blew up didn’t work, because the bomb was one of those “heat-seeking” ones and would continue slamming into him and knocking him down even if he was on foot. Though Gray DID discover that, if he climbed ATOP the bomb, he could basically use it to fly into the stratosphere as it tried to get to him. Now I kind of want Alex to make him have to use that to navigate a challenge. XD

V. Spiral Road but it’s only a quarter of it and it drops every 1.5 seconds – And the meanest one of all, what this was was a small curved platform going around and around a central pole in a spiral pattern – but, as Alex said, it dropped roughly a foot every 1.5 seconds. Meaning Gray had to keep his position and his speed just about PERFECT to stop himself flying off every time he suddenly found himself in the air after a drop. Only the best of the best could stick to this platform long enough to reach the teleporter to the win area!

So, which WAS the best of the best? It sure as hell wasn’t the quad or the Sherp, that’s for sure. XD Gray got to the Hot Potato Spiral with the Draugur before getting blown up once too often, and all the way to the end with the brightly patterned Ocelot electric super-car – but that thing kept losing traction at the worst times on the final challenge, meaning he never actually reached the bottom. Leaving the actual winner to be – well, the fancy white super-car with the “WINNER” license plate. Which Gray hadn’t actually believed because too often those plates are a troll. XD Truth in advertising here, though, with Gray managing to survive the final drops and get to the end, yay! Good stuff as always. :)

4. Get my tumblr queues sorted: N/A tonight, which is good, because, again, really low mood due to my period and the general shittiness of the world. Though Satirical posted some Hero Forge versions of the characters from “Beneath A Broken Sky,” which was cool – made sure to comment on that. :) And I used the free time to watch some Corpse Bride, Alice: Madness Returns, and The Smiler stuff on YouTube before the evening ended, just for Valicertine purposes.

And now, well, it's time to go to bed and see if Thursday is going to be any better. *sigh* I hope so. At the very least, I'll be getting through the worst of my period, which has to do something for my mood. . .night all!
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