Decent Enough Saturday
Jul. 20th, 2024 11:46 pmLittle hotter and little stickier than they said it was going to be, and we had an early sprinkle of rain this evening (though fortunately it doesn't look like we had any more than that), but as I had nowhere to go, I was fine with that. I instead just hung around the house and got through my to-do list as I put it out last night --
Tumblr: Got a decent amount done over on yonder hellsite –
Victor Luvs Alice – Had a busy morning over here – I caught up on my dash, then ended up drafting out SEVEN posts for the upcoming “supposedly-chill Saturday and Finchwick Fair” Chill Valicer Save update. This is mostly because the pictures ended up splitting out a bit oddly – both the first and last posts have very few pictures because the first one covers the Build/Buy updates I did around the house that day (which I didn’t take a lot of pictures of), and the last one covers the very short period of time between them coming home from the fair and me stopping playing for the day. *shrug* Sometimes it just be that way! I then went back onto my dash to reblog two McFlyJuly fics (Knickynoo’s latest about Marty discovering his daughter Marlene playing hooky from school (and her being contrite until she realizes HE’S playing hooky from work XD), and Moose’s latest about Hell Valley Dave having to walk home to Hill Valley after being dropped off outside the city limits on a very cold night for mouthing off to Biff, only to get some unexpected help from a local biker gang) and a silly “morning routine” Rube Goldberg machine, before doing my Song Saturday post that I forgot to queue up last night (“I Scare Myself” by Beth Crowley – a recommendation from my friend Squid for the Londerland Bloodlines!Valice pair, which I heartily agreed with). So yeah – lot done this morning! Though I still have a lot to do to wrangle my Chill Valicer Save update into shape – good thing I have an extra day this weekend to do that!
Valice Multiverse – Still nothing happening over here, so I just chucked the links to Chapter 4 of “Start At The Beginning...Sort Of” and Chapter 2 of “Londerland Bloodlines: Downtown Queensland” into the queue. *shrug* It’s something.
Sims 4: Whew – a rather chaotic day in the old Chill Valicer Save, let me tell you! Mostly because trying to do a family reunion to welcome the gang’s new Servo to the family didn’t go off quite as planned – in fact, a decent part of the day didn’t go off quite as planned...
A) Started out the playsession with Victor and Alice asleep and Smiler hanging out in the barn gazing at one of the pictures Alice took on their recent Spooky Day group date (aww <3) – I had them head downstairs, clean their nectar maker, then make another bottle of grape nectar to get their skill up. They obligingly reached Level 2 right as they finished up the bottle, allowing them to make strawberry and potato nectar – I had them start a bottle of the latter, since that’s the nectar that makes Sims extra-happy, and thus is one of the most Smiler-ish. :p While they were stomping away (and falling over, though they are getting better about that), Victor woke up, having achieved full energy by 4 AM – I decided to have him upgrade the shower in the blue-and-white bathroom with a self-cleaning coating (he’s done pretty much every other upgrade that I want to it), then got Alice up so she could clean a bunch of the spoiled food out of the fridge before polishing off some more banana split waffles. Smiler finished off their potato nectar and set that and the latest bottle of grape nectar in the rack to age up before turning back into their regular human form for the day –
B) Just in time for a thunderstorm to rock up! O.o I was wondering why some of the animals were tense. I had Smiler fly into the kitchen to pet Surprise and help calm her while Alice had a cute moment with Shadow and I took down and put away all the Spooky Day decorations. I then had Smiler schedule a family reunion on the calendar for 2 PM that day with Rory, Felipe, Nalani, and – upon realizing the game insisted I have four guests – Clement Frost, aka the trio’s closest friends, in anticipation of the Servo activation later, before heading upstairs to check the trends on SimsTube, since I realized they hadn’t made a video in a while. As it turns out, one of the hot things of the moment was dancing, so I had Smiler pop their streaming drone out of their inventory, turn it on, put on some Pop music (their favorite), and start grooving! Gotta show off those sweet sweet moves to the rest of the world! (Though they took a quick moment to weed Snappy first – gotta keep the Sixam mosquito trap healthy!)
While that was happening, Victor had finished his upgrading, so I had him transportalate down to the greenhouse, change into more appropriate clothes, and start tending all the plants (a process made a little bit harder today by his bees being angry about life and stinging him occasionally). Alice, meanwhile, was stopped from going out to shower in the rain (Erratic Sims…) and forced to finish her breakfast and take a quick wolf nap to calm her instincts before I sent her out to feed Toothy the cowplant and the poor starving chickens. Fortunately going out in the thunderstorm didn’t make her scared – though it did break her umbrella, so that wasn’t great. Still, she got everybody fed, cleaned out the coop, and got all five eggs waiting in said coop without incident. Feeling bad, I then directed her to head inside and up to her and Victor’s bedroom, before having her change into her outfit with the Delicate “bad mood calming” bracelet and start working on her latest book again (the mystery “Who Stole The Tarts?” in case you need a reminder – I did!). She plugged away at that for a bit while I checked in on Victor – he’d finished all his tending, so I decided to have him super-sell his garden –
After he’d bonded with his bees to stop them being so angry. And after he’d evolved his taro root. And after he’d gathered soy wax off his soy plant. And after he’d gotten a pee – which involved him magically fixing the downstairs toilet because at some point it broke (I think the moment he tried to sit down on it, in fact). And after he’d given Surprise a lecture on scratching the furniture. I’m saying it took a WHILE to get to super-selling all that produce. XD But he did get there eventually!
C) And then I looked at Alice and noticed her Fury was getting really high because, despite her bracelet’s best efforts, her “gotta be outside” werewolf instincts were giving her lip. I quickly sent her outside (fortunately the rain had calmed down to a drizzle at this point) and had her somber howl to lower her Fury – then, deciding I wanted to be extra safe on a party day, sent her back up to the séance room to meditate the rest of it away. Smiler, meanwhile, was finally allowed to stop dancing for the camera (I’d left them like that for a while because, uh, it was just easier – plus I was trying to get some halfway decent screenshots of them dancing) – they uploaded the video to their production station and started editing it and adding effects and transitions and all that jazz. Victor, for his part, finished his super-selling at last – I immediately made him Repairio the wind farm (those things break SOOO MUCH) and smash up a twisted tendril growing outside Moory’s pen before having him harvest the prairie grass in said pen. XD No rest for the wicked – or the magical! Though he got a pretty good harvest out of the prairie grass – not only did he bundle up plenty of hay, he also found a bottle of potato nectar – and a bottle of VITALITY nectar. AKA the nectar that can deage Sims and bring ghosts back to life. O.o So yeah, that right there? That is the GOOD stuff. Have to remember to get him to store it in the aging racks later!
D) Anyway – while Victor was getting that done, Smiler uploaded and hyped their finished video (just in time for it to be included in the royalty money for the day), then ran downstairs to lecture Shock for scratching furniture and drinking from puddles. I couldn’t get a good picture of either as Shock kept running away from Smiler to do something else as they tried to lecture her (like going to drink from puddle in the bathroom while Smiler was trying to tell her no scratching the living room chairs), but the lessons DID take, and Shock has learned not to do either thing anymore. Hooray! I then had Smiler mop up all the puddles around the place and take a quick shower as I checked in on Alice – to my delight, she was completely Fury-less! And even better, I quickly discovered an activity to keep her busy while I tried to wrangle Smiler and Victor (Smiler, finished with their shower, was trying to mold the clay blob in the bathroom from last episode while Victor wanted to chat with them) – the laundry! The hamper was starting to look a biiit full, so I had her search everyone’s pockets, then load up the washer with the clothes and a chrysanthemum and set them tumbling. Victor and Smiler had headed back up to Smiler’s room to dance to the tunes coming out of their radio at this point, so I just had Alice head up and join them for a little dance party –
E) And then it was down to the barn for the grand awakening of Smiler’s Servo! I managed to get everyone in there and looking in the right direction for one good picture, but by the time Smiler actually ACTIVATED the Servo, Alice had managed to slip my leash and gone outside to shower in the rain. *sigh* Anyway, Smiler pulled the big lever, and the Servo came to life, stumbling off its creation station –
Already terrified of the NEW thunderstorm revving up outside. *sigh* Oh, and without any eyes on its faceplate for some reason (possibly the “Scared” emotion doesn’t show correctly?) Somewhat concerned, I made a note to have Alice change the weather to clear skies once she was done showering, then started working on customizing the Servo (vaguely noticing Victor running off into the rain to take care of some puddles as I did). I gave it the name Marm L. Iser (geddit? :p), then checked the traits it had been initialized with. For some reason, its starting aspiration was the one from Home Chef Hustle about mastering small appliances (I had Alice switch to that recently off one of the Wellness ones, and thanks to her running off to shower in the rain again I’d clicked on her right before Marm woke up, so maybe that had something to do with it?), so it had the “Essence of Flavor” trait from starting with one of the Culinary aspirations –
And its other three traits were “Lazy,” “Loyal,” and “Loner.” XD Oh cripes, what a combination, especially since I made this thing to try and help out with the chores and the store… To my annoyance, though, Marm had also spawned with a dislike of Funny Sims, so I decided to try and change that in CAS –
Only to discover I couldn’t. Because the game WILL NOT LET YOU. Probably because you’re not supposed to be able to change a Servo’s traits in CAS, and the likes/dislikes category is linked to that. *huffs* Well, that sucks! And rather puts me off using a Servo for Wheatley in any future Tiny Town save file I might do. Think I might stick with my human one if that’s the only way to properly customize his likes and dislikes!
F) Anyway – with no way to change Marm’s likes and dislikes on my own (I tried seeing if having him – I initialized him as a man – reprogram his own traits would do the trick, but that’s literally just traits, not likes/dislikes), I settled for making him gold so he’d be the right color for a Smiler-related Servo, then breathed a sigh of relief as his mood changed to happy and his eyes finally properly appeared on his faceplate. Hooray! I set about having him and Smiler get to know each other while Alice got on changing the weather before the party and Victor started running back to the barn to join the conversation at my direction –
ONLY TO GET STRUCK BY LIGHTNING. O.O Not fatally, the first time’s always free in The Sims 4, but that was a frankly terrifying moment! The poor guy ended up heavily scorched and dazed –
And immediately went “I deserve a cupcake after that” and headed to the greenhouse mini-fridge to get one. XD Which I happily let him do, because he DID deserve a cupcake after that. Damn. Only do that if you’re gonna give him the cool lighting powers, game!
G) And then the REAL chaos started – because as Alice finally got the weather to start calming down, the party officially started! I had Alice head into the kitchen and make a lovely gourmet Spinach Frittata while Victor finished his cupcake and Scruberooed himself and I tried to properly wrangle all the guests and get them to head into the barn with Smiler and Marm. Things started out okay with Marm greeting Nalani and having a nice chat with her while Victor wandered in to officially meet Rory (apparently he didn’t actually know her? Fortunately they got along quite well) and Smiler ran off to feed Toothy (I mean, nobody should have been able to get at the cowplant’s cake, the gate’s locked to household members only, but – better safe than sorry!) – I then put everyone but Alice into a group and made them all “go here together” in the barn so I could better keep track of them (as Clement had already wandered upstairs to dance and Felipe was being distracted by one of the cats). I had them keep chatting as Alice kept cooking, with Smiler and Marm discussing family with Felipe and Nalani respectively to help complete the various party goals –
H) And then, after a bit of a fiery finish to the frittata (Alice isn’t as practiced with gourmet cooking as she is with regular cooking), it was dinner time! I had the group do some initial gathering in the first floor hallway before having Alice officially call everyone to dinner (stopping her from running off randomly in the process – I have GOT to turn her super-speed off). Which prompted almost everyone to start coming in for a plate –
And prompted me to notice that, wow, Marm was TENSE. Like, really tense. Both from “Stranger Danger” (from being a Loner around unknown Sims) and from being around Rory, who was in her Beast Form. I keep forgetting werewolves make most Sims nervous because all of mine like them. *facepalm* As Marm didn’t actually need to eat, and Smiler (who also doesn’t need to eat, and in fact shouldn’t because they’ll react with disgust due to their Withered Stomach) was already having trouble getting to the table, lingering in the doorway to the hall, I decided the best thing to do would be to cancel the interaction for both of them, leaving the group that COULD eat to chat and maybe fulfill a few more party goals (like talking more about family) while I got Marm and Smiler to bond more. At least, that was the plan –
I) But then Tina Tinker showed up at the door, saying she’d brought a crafted gift (a common upgrade part – dunno how that’s crafted, but okay) for us because we were such awesome people. And Smiler had to try THREE TIMES to invite her in because the specters that spawn whenever someone knocks on their front door kept sprinkling them and her, and of course Smiler kept doing things like walking away to sit at the dinner table before properly completing the “been sprinkled by specters” animation. And at said dinner table, everyone was playing musical chairs for no good reason (well, okay, ONE good reason, Alice and Rory had a hug at one point, but other than that, not sure why everyone kept switching seats). I managed to fulfill some more goals by having Alice tell Rory an engaging story and Victor talk more about family with Clement –
And then I realized “where’s Marm?” and found him upstairs planning to do some yoga. I sent him back downstairs, where he ended up being tuned up a bit by Clement while the chaos at the table continued. I was having a REAL hard time keeping track of everyone by this point –
J) So I was like “Okay, everyone – we are ALL GOING OUTSIDE BY THE TREE FOR PHOTOS.” XD I thus wrangled the Sims and made them all stand by that one tree in the front corner of the lot so Alice could whip out her camera and hopefully get a good shot or two of the whole group. Which was, uh, TRICKY, to say the least – in the first one, she was WAAAY too close to Victor, meaning she couldn’t get everyone in the shot. I managed to get her into a better spot to take a picture of the entire group, and got a few good shots there (even if not everybody looked very happy in the picture – Marm and Clement weren’t having a good conversation), then tried to set up the camera and the tripod outside the front steps of the house for her to take a picture with Victor, Smiler, and Marm –
Only to discover that you can only take a picture with two other Sims. I thought you could do four Sims at once in one shot with the tripod? Maybe that’s only if the photographer isn’t joining them… I decided “Okay, can’t do that, I’ll do some solo shots of Marm instead” – but while he did go over to take some pictures, his Tense angry eyes didn’t exactly make for great photography. I mean, I guess him looking so grouchy in the pictures was FUNNY, but it wasn’t exactly what I intended as a party memento. *shakehead* Figuring what I needed to do was get a start on fixing one of the problems making him so tense, I had Alice stop taking pictures to talk to him about her werewolf experiences (hoping to bond with him a bit and turn him into a Werewolf Ally later) while Smiler and Victor shared pictures on their phone with Nalani and Rory respectively and then shared some hugs with them to complete the final “minor” party goals –
K) Only for the fucking NAP Inspector to show up midway through! And it wasn’t even Brian – it was some other random Sim! Maybe the NAP people didn’t want to send Brian since Smiler’s now friends with him. XD I had Alice invite her in as the guests started wandering off again –
And THEN some random woman named Jaclyn showed up! Along with Thomas Watson, asking if he could help fix stuff! What the fuck, why was this the most popular house on the block all of a sudden? @.@ I let the NAP inspector do her thing and left Jaclyn and Thomas on the porch to be annoyed by the specters as I tried to keep tabs on my ACTUAL GUESTS. Which was very fucking difficult, let me tell you – Alice ran off into the kitchen to drink some orange juice; Rory and Nalani went upstairs to dance to Smiler’s radio; Marm followed them in to do some yoga on Smiler’s mat (I made them stop and leave to try and alleviate the “scary werewolf” Tense moodlet a bit – it didn’t work well); and Victor kept trying to slip off to bed or to the attic couch to have a nap. Oh, and Clement insisted on judging their bubble blower. *facepalm* I tried to set up a gathering in the upstairs hallway, having Victor and Marm get to know each other while Smiler entertained Clement (hearing about Clement’s enthusiasm for exclusive relationships) and allowed Alice to start cleaning up all the various dishes in the kitchen just so they’d be done, but I was getting quite stressed out about this whole thing, so I had everyone go downstairs again to try and get them all in one place –
L) And then I went and got a bunch of photography “stand here” markers out of Build/Buy for the front walk in the hopes that I could line up at least Smiler, Victor, and Marm for a good picture in front of the front steps! Because I really wanted that shot, damn it. Unfortunately, getting them to stand on them proved harder than anticipated, as Victor got distracted cheering Rory (why does my “Occult Likes/Dislikes” mod have to add that?!) – and when Smiler DID stand on one, I found that I’d placed them the wrong way around. *facepalm* I then tried to have Alice just set up a photoshoot the old-fashioned way, but while Victor, Smiler, and Marm all came to stand in front of the camera – the action of taking a picture never actually completed. They just all stood there until I got frustrated and canceled it out. *heavy sigh* Between this and Rory kicking over the gang’s trash bin for no good reason, Family Reunions are starting to feel a little bit cursed too.
Fortunately, at this point, the party was nearly over, and the NAP inspector, Jaclyn, and Thomas had all fucked off. So I just said “fuck it,” sent Marm to watch the cooking channel on the TV as they desperately needed fun, had Alice clean up the trash outside after scavenging it for parts (though she had to catch some stinkbugs first as they weren’t letting me click on the trash), had Victor relieve himself, and let everyone else basically do their own thing (mainly more dancing to Smiler’s radio) until the timer finally completed a few Sim-minutes later. At least Smiler got another Gold on the party – even if it didn’t count toward completing their “Party Animal” aspiration. *grumbles* That damn thing needs to be updated soooo bad…
M) Anyway – with the party FINALLY over, and everyone FINALLY leaving, I allowed Victor to go to bed, then (with a LOT of coaxing, because for some reason the damn interaction wouldn’t complete – and Alice tried to shower in the rain AGAIN in the middle of it) got Alice to wash poor filthy Shadow. Smiler, meanwhile, went and sat with Marm (who was finally happy again) for a while, chatting with him, then got him to take a selfie or five with them. Which, I wish I could have pulled that off DURING the family reunion, but… At least I got SOME pictures of the robot happy! I finally left things with a tired Alice joining Victor in bed and Marm and Smiler watching the Romance channel together and getting flirty. No, I do not know what that means for the polycule. XD
Whew – that was SOMETHING, wasn’t it? I love my Sims but they are truly exhausting sometimes. And I STILL want to go to the store with this group on Monday to see if Marm’s at least good for helping keep on top of ringing people up...I didn’t WANT to reprogram their personality, because I thought the three L traits were funny, but I might have to in order to avoid them getting tense every fifteen Sim-seconds… We’ll see what happens!
Writing: Got the second draft of WeirdKev’s gift fic done (a script-fic of his Ducktales OC Phillianne Tropy and her girlfriend Zan Owlson in their VTMB “Ventrue vampire and ghoul lover” forms being interviewed in at least a semi-“What We Do In The Shadows” style, featuring Philli complaining about LaCroix as a Camarilla Prince, which ends up leading to her ranting about how ghouls deserve proper pay for the work they do and deciding to form a “ghoul union” based on a joke from the cameraman) – didn’t change that much, I just expanded out a few bits and tweaked some stuff here and there. Should be good to go on Monday!
YouTube: As usual, took a little longer than I might have wanted, but I got through everything I wanted to get through tonight, YouTube-wise –
A) “The Terrifying Secret about Mannequins in The Sims 4” by onlyabidoang! Which is his deep-dive look into something he discovered recently about the mannequins from Get To Work (via poking around in extracted CAS assets using Sims 4 Studio) – namely, that they’re actually frozen Sims using a specific “mannequin” skin. And, if you know how to do it (like, say, by creating a special mod that will allow you to apply a specific permanent buff to your Sim), you can use this skin on living Sims in your actual game. (Well, MOST living Sims – toddlers and infants, having been added later, don’t have mannequin skins. You need special CC for that!) Meaning, if you wanted to, you could create a whole family of creepy mannequins (either the detailed kind or the more abstract kind) to terrorize your neighborhood. Abi even showed off how you could use it to make Sim Slenderman. XD He also threw in a bit of history on mannequins throughout the series (the Sims 3 ones are particularly lazy/creepy as they’re clearly just regular Sims moving and breathing when you customize their outfits in CAS) and how “using a frozen NPC to simulate a mannequin” is done in other games too – by showing off a clip of a Skyrim armor display mannequin that had forgotten that it wasn’t supposed to look at its owner when they entered the room. XD Good stuff, and I liked the jokey “horror” vibes to it all. XD
B) “Incredible Kitchens You Need To See (And Use) In The Sims 4” by Petey Plays It! Featuring him on-camera gushing about a bunch of kitchens people submitted to him (plus one island-themed kitchen of his own) so he could tour them and show them off to his YouTube audience. :) And there were a lot of great kitchens on display here, ranging from cozy country style, to sleek modern, to historical, to fantastical. My personal favorites were Itzrose367’s Medieval-style kitchen (with a fire spit made out of an oversized kava bowl and a prop campfire, and an oven out of a raised-up fireplace); Amadej01’s witchy kitchen (with Realm of Magic fridge and oven, and all sorts of ROM and Paranormal Stuff clutter); and BlazeBard’s grungy restaurant kitchen (very simple, but very funny with the horrible stains all over the place XD). Just goes to show that there are a lot of great kitchens out there on the Gallery, if you know where to look for ‘em!
C) “Tornado Hunting in GTA 5” by GrayStillPlays! AKA “Alex is still mad Gray one-shot his original LEGO tornado so now he’s making Gray do all the tornado-based challenges.” XD We had three separate tornado boards today, each with its own selection of vehicles to try, each harder than the last –
I. Packing Peanuts Tornado – the beginner tornado, set in the middle of one of the bays around Los Santos! Gray had to figure out which of the Sherp, the transforming AquaZip car/jetski, or that truck with the tanks on the side that help it float, could first drive through the tornado in the water, then (via teleporters) make a series of three jumps over/through it (the first with a ramp that teleported from side to side, the second and third with I think shorter run-ups, with the third being the highest). Oh, and could do it all in 45 seconds, meaning he had to have a perfect run to defeat this thing. The Sherp had the weight to avoid serious damage from the packing peanuts, while the AquaZip had the speed – but the truck had the perfect combination of both, and after a few tries, was able to speed through the course and avoid being knocked into the water at the last second, scoring the win and the checkpoint.
II. Florida Tornado (But Floridamen Try To Shoot It) – the intermediate tornado, set in the middle of the desert and made up of such things as a dump truck, a palm tree, a tanker truck, and other large and explosive cars. And, as per the title, it was being shot at by various men with various weapons, ranging from a minigun to a fireworks launcher. There was no time limit here, but there was a limit on how much punishment the cars could take – specifically, Gray could keep using a vehicle until it exploded, but the cars DID NOT HEAL in between attempts. So basically Gray had to make sure that his car could take a hit or dodge the various things trying to kill it. He started with the meme quad (with the plate RIP) just because it was a fun place to start, and then after getting knocked off the course a few times, tried out the real cars, including a monster truck, the rocket tank truck, the tractor trailer cab with a giant plow on the front, and a roll-cage car with a YOLO plate –
The rocket tank truck and the beplowed tractor trailer cab were both too big to make it through the tornado without being hit, and the monster truck and the YOLO roll-cage car both blew up – the latter when Gray was certain it was going to be the winner. Meaning Gray had to go BACK to the quad as the only viable option and FORCE IT THROUGH. And force it he did, meaning the fucking MEME car got the win and the checkpoint. *shakehead* Why you test ‘em all!
III. It’s A LEGO Tornado But Now It Tries To One-Shot You – I told you Alex was still mad. XD Anyway, this one was the big boss, and it was a doozy – Gray had to constantly circle around a LEGO tornado, on a circular road that kept gradually dropping, dodging the various bricks the tornado shot out at him to try and knock him off. And at specific times, not only did the tornado start firing MORE bricks at him, it sucked in OTHER things to throw at him – including a helicopter, a plane, an elevated gondola, and THE FUCKING TRAIN FROM THE TRAIN TRACKS BELOW. And THEN, even when he made it down to the spot where he could go off and get the checkpoint, he THEN had to use a ramp on that same stretch to leap THROUGH the tornado to actually reach the win. Basically, Alex REALLY wanted him to suffer. XD And suffer Gray did as he tried out all the cars on offer – a cloth-top convertible, the Wastelander, the Sherp, an American-themed pick-up truck, and a motorcycle. The convertible and the Sherp didn’t do great; the Wastelander and the pick-up truck did good – but the motorcycle, with its incredibly small frame and sheer speed, managed to take the win by just outrunning everything trying to kill him. Again, why you test ‘em all. XD Good stuff, and hopefully this appeases Alex’s tornado-based bloodlust. :p
Yeah, I'm pretty satisfied with all that! :) And now I'm gonna mess around on the web for a bit before hitting the sack. Tomorrow's to-dos -- get as much done as I can cleaning up the Chill Valicer Save drafts on Victor Luvs Alice; play Fallout 4 and continue meandering up to the Red Rocket, seeing if I can find anything interesting along the way; update the FO4 Playthrough Progression appropriately; get in a workout; and keep up with GrayStillPlays and Jon of Many A True Nerd. *nods* All doable, I feel! Night all!
Tumblr: Got a decent amount done over on yonder hellsite –
Victor Luvs Alice – Had a busy morning over here – I caught up on my dash, then ended up drafting out SEVEN posts for the upcoming “supposedly-chill Saturday and Finchwick Fair” Chill Valicer Save update. This is mostly because the pictures ended up splitting out a bit oddly – both the first and last posts have very few pictures because the first one covers the Build/Buy updates I did around the house that day (which I didn’t take a lot of pictures of), and the last one covers the very short period of time between them coming home from the fair and me stopping playing for the day. *shrug* Sometimes it just be that way! I then went back onto my dash to reblog two McFlyJuly fics (Knickynoo’s latest about Marty discovering his daughter Marlene playing hooky from school (and her being contrite until she realizes HE’S playing hooky from work XD), and Moose’s latest about Hell Valley Dave having to walk home to Hill Valley after being dropped off outside the city limits on a very cold night for mouthing off to Biff, only to get some unexpected help from a local biker gang) and a silly “morning routine” Rube Goldberg machine, before doing my Song Saturday post that I forgot to queue up last night (“I Scare Myself” by Beth Crowley – a recommendation from my friend Squid for the Londerland Bloodlines!Valice pair, which I heartily agreed with). So yeah – lot done this morning! Though I still have a lot to do to wrangle my Chill Valicer Save update into shape – good thing I have an extra day this weekend to do that!
Valice Multiverse – Still nothing happening over here, so I just chucked the links to Chapter 4 of “Start At The Beginning...Sort Of” and Chapter 2 of “Londerland Bloodlines: Downtown Queensland” into the queue. *shrug* It’s something.
Sims 4: Whew – a rather chaotic day in the old Chill Valicer Save, let me tell you! Mostly because trying to do a family reunion to welcome the gang’s new Servo to the family didn’t go off quite as planned – in fact, a decent part of the day didn’t go off quite as planned...
A) Started out the playsession with Victor and Alice asleep and Smiler hanging out in the barn gazing at one of the pictures Alice took on their recent Spooky Day group date (aww <3) – I had them head downstairs, clean their nectar maker, then make another bottle of grape nectar to get their skill up. They obligingly reached Level 2 right as they finished up the bottle, allowing them to make strawberry and potato nectar – I had them start a bottle of the latter, since that’s the nectar that makes Sims extra-happy, and thus is one of the most Smiler-ish. :p While they were stomping away (and falling over, though they are getting better about that), Victor woke up, having achieved full energy by 4 AM – I decided to have him upgrade the shower in the blue-and-white bathroom with a self-cleaning coating (he’s done pretty much every other upgrade that I want to it), then got Alice up so she could clean a bunch of the spoiled food out of the fridge before polishing off some more banana split waffles. Smiler finished off their potato nectar and set that and the latest bottle of grape nectar in the rack to age up before turning back into their regular human form for the day –
B) Just in time for a thunderstorm to rock up! O.o I was wondering why some of the animals were tense. I had Smiler fly into the kitchen to pet Surprise and help calm her while Alice had a cute moment with Shadow and I took down and put away all the Spooky Day decorations. I then had Smiler schedule a family reunion on the calendar for 2 PM that day with Rory, Felipe, Nalani, and – upon realizing the game insisted I have four guests – Clement Frost, aka the trio’s closest friends, in anticipation of the Servo activation later, before heading upstairs to check the trends on SimsTube, since I realized they hadn’t made a video in a while. As it turns out, one of the hot things of the moment was dancing, so I had Smiler pop their streaming drone out of their inventory, turn it on, put on some Pop music (their favorite), and start grooving! Gotta show off those sweet sweet moves to the rest of the world! (Though they took a quick moment to weed Snappy first – gotta keep the Sixam mosquito trap healthy!)
While that was happening, Victor had finished his upgrading, so I had him transportalate down to the greenhouse, change into more appropriate clothes, and start tending all the plants (a process made a little bit harder today by his bees being angry about life and stinging him occasionally). Alice, meanwhile, was stopped from going out to shower in the rain (Erratic Sims…) and forced to finish her breakfast and take a quick wolf nap to calm her instincts before I sent her out to feed Toothy the cowplant and the poor starving chickens. Fortunately going out in the thunderstorm didn’t make her scared – though it did break her umbrella, so that wasn’t great. Still, she got everybody fed, cleaned out the coop, and got all five eggs waiting in said coop without incident. Feeling bad, I then directed her to head inside and up to her and Victor’s bedroom, before having her change into her outfit with the Delicate “bad mood calming” bracelet and start working on her latest book again (the mystery “Who Stole The Tarts?” in case you need a reminder – I did!). She plugged away at that for a bit while I checked in on Victor – he’d finished all his tending, so I decided to have him super-sell his garden –
After he’d bonded with his bees to stop them being so angry. And after he’d evolved his taro root. And after he’d gathered soy wax off his soy plant. And after he’d gotten a pee – which involved him magically fixing the downstairs toilet because at some point it broke (I think the moment he tried to sit down on it, in fact). And after he’d given Surprise a lecture on scratching the furniture. I’m saying it took a WHILE to get to super-selling all that produce. XD But he did get there eventually!
C) And then I looked at Alice and noticed her Fury was getting really high because, despite her bracelet’s best efforts, her “gotta be outside” werewolf instincts were giving her lip. I quickly sent her outside (fortunately the rain had calmed down to a drizzle at this point) and had her somber howl to lower her Fury – then, deciding I wanted to be extra safe on a party day, sent her back up to the séance room to meditate the rest of it away. Smiler, meanwhile, was finally allowed to stop dancing for the camera (I’d left them like that for a while because, uh, it was just easier – plus I was trying to get some halfway decent screenshots of them dancing) – they uploaded the video to their production station and started editing it and adding effects and transitions and all that jazz. Victor, for his part, finished his super-selling at last – I immediately made him Repairio the wind farm (those things break SOOO MUCH) and smash up a twisted tendril growing outside Moory’s pen before having him harvest the prairie grass in said pen. XD No rest for the wicked – or the magical! Though he got a pretty good harvest out of the prairie grass – not only did he bundle up plenty of hay, he also found a bottle of potato nectar – and a bottle of VITALITY nectar. AKA the nectar that can deage Sims and bring ghosts back to life. O.o So yeah, that right there? That is the GOOD stuff. Have to remember to get him to store it in the aging racks later!
D) Anyway – while Victor was getting that done, Smiler uploaded and hyped their finished video (just in time for it to be included in the royalty money for the day), then ran downstairs to lecture Shock for scratching furniture and drinking from puddles. I couldn’t get a good picture of either as Shock kept running away from Smiler to do something else as they tried to lecture her (like going to drink from puddle in the bathroom while Smiler was trying to tell her no scratching the living room chairs), but the lessons DID take, and Shock has learned not to do either thing anymore. Hooray! I then had Smiler mop up all the puddles around the place and take a quick shower as I checked in on Alice – to my delight, she was completely Fury-less! And even better, I quickly discovered an activity to keep her busy while I tried to wrangle Smiler and Victor (Smiler, finished with their shower, was trying to mold the clay blob in the bathroom from last episode while Victor wanted to chat with them) – the laundry! The hamper was starting to look a biiit full, so I had her search everyone’s pockets, then load up the washer with the clothes and a chrysanthemum and set them tumbling. Victor and Smiler had headed back up to Smiler’s room to dance to the tunes coming out of their radio at this point, so I just had Alice head up and join them for a little dance party –
E) And then it was down to the barn for the grand awakening of Smiler’s Servo! I managed to get everyone in there and looking in the right direction for one good picture, but by the time Smiler actually ACTIVATED the Servo, Alice had managed to slip my leash and gone outside to shower in the rain. *sigh* Anyway, Smiler pulled the big lever, and the Servo came to life, stumbling off its creation station –
Already terrified of the NEW thunderstorm revving up outside. *sigh* Oh, and without any eyes on its faceplate for some reason (possibly the “Scared” emotion doesn’t show correctly?) Somewhat concerned, I made a note to have Alice change the weather to clear skies once she was done showering, then started working on customizing the Servo (vaguely noticing Victor running off into the rain to take care of some puddles as I did). I gave it the name Marm L. Iser (geddit? :p), then checked the traits it had been initialized with. For some reason, its starting aspiration was the one from Home Chef Hustle about mastering small appliances (I had Alice switch to that recently off one of the Wellness ones, and thanks to her running off to shower in the rain again I’d clicked on her right before Marm woke up, so maybe that had something to do with it?), so it had the “Essence of Flavor” trait from starting with one of the Culinary aspirations –
And its other three traits were “Lazy,” “Loyal,” and “Loner.” XD Oh cripes, what a combination, especially since I made this thing to try and help out with the chores and the store… To my annoyance, though, Marm had also spawned with a dislike of Funny Sims, so I decided to try and change that in CAS –
Only to discover I couldn’t. Because the game WILL NOT LET YOU. Probably because you’re not supposed to be able to change a Servo’s traits in CAS, and the likes/dislikes category is linked to that. *huffs* Well, that sucks! And rather puts me off using a Servo for Wheatley in any future Tiny Town save file I might do. Think I might stick with my human one if that’s the only way to properly customize his likes and dislikes!
F) Anyway – with no way to change Marm’s likes and dislikes on my own (I tried seeing if having him – I initialized him as a man – reprogram his own traits would do the trick, but that’s literally just traits, not likes/dislikes), I settled for making him gold so he’d be the right color for a Smiler-related Servo, then breathed a sigh of relief as his mood changed to happy and his eyes finally properly appeared on his faceplate. Hooray! I set about having him and Smiler get to know each other while Alice got on changing the weather before the party and Victor started running back to the barn to join the conversation at my direction –
ONLY TO GET STRUCK BY LIGHTNING. O.O Not fatally, the first time’s always free in The Sims 4, but that was a frankly terrifying moment! The poor guy ended up heavily scorched and dazed –
And immediately went “I deserve a cupcake after that” and headed to the greenhouse mini-fridge to get one. XD Which I happily let him do, because he DID deserve a cupcake after that. Damn. Only do that if you’re gonna give him the cool lighting powers, game!
G) And then the REAL chaos started – because as Alice finally got the weather to start calming down, the party officially started! I had Alice head into the kitchen and make a lovely gourmet Spinach Frittata while Victor finished his cupcake and Scruberooed himself and I tried to properly wrangle all the guests and get them to head into the barn with Smiler and Marm. Things started out okay with Marm greeting Nalani and having a nice chat with her while Victor wandered in to officially meet Rory (apparently he didn’t actually know her? Fortunately they got along quite well) and Smiler ran off to feed Toothy (I mean, nobody should have been able to get at the cowplant’s cake, the gate’s locked to household members only, but – better safe than sorry!) – I then put everyone but Alice into a group and made them all “go here together” in the barn so I could better keep track of them (as Clement had already wandered upstairs to dance and Felipe was being distracted by one of the cats). I had them keep chatting as Alice kept cooking, with Smiler and Marm discussing family with Felipe and Nalani respectively to help complete the various party goals –
H) And then, after a bit of a fiery finish to the frittata (Alice isn’t as practiced with gourmet cooking as she is with regular cooking), it was dinner time! I had the group do some initial gathering in the first floor hallway before having Alice officially call everyone to dinner (stopping her from running off randomly in the process – I have GOT to turn her super-speed off). Which prompted almost everyone to start coming in for a plate –
And prompted me to notice that, wow, Marm was TENSE. Like, really tense. Both from “Stranger Danger” (from being a Loner around unknown Sims) and from being around Rory, who was in her Beast Form. I keep forgetting werewolves make most Sims nervous because all of mine like them. *facepalm* As Marm didn’t actually need to eat, and Smiler (who also doesn’t need to eat, and in fact shouldn’t because they’ll react with disgust due to their Withered Stomach) was already having trouble getting to the table, lingering in the doorway to the hall, I decided the best thing to do would be to cancel the interaction for both of them, leaving the group that COULD eat to chat and maybe fulfill a few more party goals (like talking more about family) while I got Marm and Smiler to bond more. At least, that was the plan –
I) But then Tina Tinker showed up at the door, saying she’d brought a crafted gift (a common upgrade part – dunno how that’s crafted, but okay) for us because we were such awesome people. And Smiler had to try THREE TIMES to invite her in because the specters that spawn whenever someone knocks on their front door kept sprinkling them and her, and of course Smiler kept doing things like walking away to sit at the dinner table before properly completing the “been sprinkled by specters” animation. And at said dinner table, everyone was playing musical chairs for no good reason (well, okay, ONE good reason, Alice and Rory had a hug at one point, but other than that, not sure why everyone kept switching seats). I managed to fulfill some more goals by having Alice tell Rory an engaging story and Victor talk more about family with Clement –
And then I realized “where’s Marm?” and found him upstairs planning to do some yoga. I sent him back downstairs, where he ended up being tuned up a bit by Clement while the chaos at the table continued. I was having a REAL hard time keeping track of everyone by this point –
J) So I was like “Okay, everyone – we are ALL GOING OUTSIDE BY THE TREE FOR PHOTOS.” XD I thus wrangled the Sims and made them all stand by that one tree in the front corner of the lot so Alice could whip out her camera and hopefully get a good shot or two of the whole group. Which was, uh, TRICKY, to say the least – in the first one, she was WAAAY too close to Victor, meaning she couldn’t get everyone in the shot. I managed to get her into a better spot to take a picture of the entire group, and got a few good shots there (even if not everybody looked very happy in the picture – Marm and Clement weren’t having a good conversation), then tried to set up the camera and the tripod outside the front steps of the house for her to take a picture with Victor, Smiler, and Marm –
Only to discover that you can only take a picture with two other Sims. I thought you could do four Sims at once in one shot with the tripod? Maybe that’s only if the photographer isn’t joining them… I decided “Okay, can’t do that, I’ll do some solo shots of Marm instead” – but while he did go over to take some pictures, his Tense angry eyes didn’t exactly make for great photography. I mean, I guess him looking so grouchy in the pictures was FUNNY, but it wasn’t exactly what I intended as a party memento. *shakehead* Figuring what I needed to do was get a start on fixing one of the problems making him so tense, I had Alice stop taking pictures to talk to him about her werewolf experiences (hoping to bond with him a bit and turn him into a Werewolf Ally later) while Smiler and Victor shared pictures on their phone with Nalani and Rory respectively and then shared some hugs with them to complete the final “minor” party goals –
K) Only for the fucking NAP Inspector to show up midway through! And it wasn’t even Brian – it was some other random Sim! Maybe the NAP people didn’t want to send Brian since Smiler’s now friends with him. XD I had Alice invite her in as the guests started wandering off again –
And THEN some random woman named Jaclyn showed up! Along with Thomas Watson, asking if he could help fix stuff! What the fuck, why was this the most popular house on the block all of a sudden? @.@ I let the NAP inspector do her thing and left Jaclyn and Thomas on the porch to be annoyed by the specters as I tried to keep tabs on my ACTUAL GUESTS. Which was very fucking difficult, let me tell you – Alice ran off into the kitchen to drink some orange juice; Rory and Nalani went upstairs to dance to Smiler’s radio; Marm followed them in to do some yoga on Smiler’s mat (I made them stop and leave to try and alleviate the “scary werewolf” Tense moodlet a bit – it didn’t work well); and Victor kept trying to slip off to bed or to the attic couch to have a nap. Oh, and Clement insisted on judging their bubble blower. *facepalm* I tried to set up a gathering in the upstairs hallway, having Victor and Marm get to know each other while Smiler entertained Clement (hearing about Clement’s enthusiasm for exclusive relationships) and allowed Alice to start cleaning up all the various dishes in the kitchen just so they’d be done, but I was getting quite stressed out about this whole thing, so I had everyone go downstairs again to try and get them all in one place –
L) And then I went and got a bunch of photography “stand here” markers out of Build/Buy for the front walk in the hopes that I could line up at least Smiler, Victor, and Marm for a good picture in front of the front steps! Because I really wanted that shot, damn it. Unfortunately, getting them to stand on them proved harder than anticipated, as Victor got distracted cheering Rory (why does my “Occult Likes/Dislikes” mod have to add that?!) – and when Smiler DID stand on one, I found that I’d placed them the wrong way around. *facepalm* I then tried to have Alice just set up a photoshoot the old-fashioned way, but while Victor, Smiler, and Marm all came to stand in front of the camera – the action of taking a picture never actually completed. They just all stood there until I got frustrated and canceled it out. *heavy sigh* Between this and Rory kicking over the gang’s trash bin for no good reason, Family Reunions are starting to feel a little bit cursed too.
Fortunately, at this point, the party was nearly over, and the NAP inspector, Jaclyn, and Thomas had all fucked off. So I just said “fuck it,” sent Marm to watch the cooking channel on the TV as they desperately needed fun, had Alice clean up the trash outside after scavenging it for parts (though she had to catch some stinkbugs first as they weren’t letting me click on the trash), had Victor relieve himself, and let everyone else basically do their own thing (mainly more dancing to Smiler’s radio) until the timer finally completed a few Sim-minutes later. At least Smiler got another Gold on the party – even if it didn’t count toward completing their “Party Animal” aspiration. *grumbles* That damn thing needs to be updated soooo bad…
M) Anyway – with the party FINALLY over, and everyone FINALLY leaving, I allowed Victor to go to bed, then (with a LOT of coaxing, because for some reason the damn interaction wouldn’t complete – and Alice tried to shower in the rain AGAIN in the middle of it) got Alice to wash poor filthy Shadow. Smiler, meanwhile, went and sat with Marm (who was finally happy again) for a while, chatting with him, then got him to take a selfie or five with them. Which, I wish I could have pulled that off DURING the family reunion, but… At least I got SOME pictures of the robot happy! I finally left things with a tired Alice joining Victor in bed and Marm and Smiler watching the Romance channel together and getting flirty. No, I do not know what that means for the polycule. XD
Whew – that was SOMETHING, wasn’t it? I love my Sims but they are truly exhausting sometimes. And I STILL want to go to the store with this group on Monday to see if Marm’s at least good for helping keep on top of ringing people up...I didn’t WANT to reprogram their personality, because I thought the three L traits were funny, but I might have to in order to avoid them getting tense every fifteen Sim-seconds… We’ll see what happens!
Writing: Got the second draft of WeirdKev’s gift fic done (a script-fic of his Ducktales OC Phillianne Tropy and her girlfriend Zan Owlson in their VTMB “Ventrue vampire and ghoul lover” forms being interviewed in at least a semi-“What We Do In The Shadows” style, featuring Philli complaining about LaCroix as a Camarilla Prince, which ends up leading to her ranting about how ghouls deserve proper pay for the work they do and deciding to form a “ghoul union” based on a joke from the cameraman) – didn’t change that much, I just expanded out a few bits and tweaked some stuff here and there. Should be good to go on Monday!
YouTube: As usual, took a little longer than I might have wanted, but I got through everything I wanted to get through tonight, YouTube-wise –
A) “The Terrifying Secret about Mannequins in The Sims 4” by onlyabidoang! Which is his deep-dive look into something he discovered recently about the mannequins from Get To Work (via poking around in extracted CAS assets using Sims 4 Studio) – namely, that they’re actually frozen Sims using a specific “mannequin” skin. And, if you know how to do it (like, say, by creating a special mod that will allow you to apply a specific permanent buff to your Sim), you can use this skin on living Sims in your actual game. (Well, MOST living Sims – toddlers and infants, having been added later, don’t have mannequin skins. You need special CC for that!) Meaning, if you wanted to, you could create a whole family of creepy mannequins (either the detailed kind or the more abstract kind) to terrorize your neighborhood. Abi even showed off how you could use it to make Sim Slenderman. XD He also threw in a bit of history on mannequins throughout the series (the Sims 3 ones are particularly lazy/creepy as they’re clearly just regular Sims moving and breathing when you customize their outfits in CAS) and how “using a frozen NPC to simulate a mannequin” is done in other games too – by showing off a clip of a Skyrim armor display mannequin that had forgotten that it wasn’t supposed to look at its owner when they entered the room. XD Good stuff, and I liked the jokey “horror” vibes to it all. XD
B) “Incredible Kitchens You Need To See (And Use) In The Sims 4” by Petey Plays It! Featuring him on-camera gushing about a bunch of kitchens people submitted to him (plus one island-themed kitchen of his own) so he could tour them and show them off to his YouTube audience. :) And there were a lot of great kitchens on display here, ranging from cozy country style, to sleek modern, to historical, to fantastical. My personal favorites were Itzrose367’s Medieval-style kitchen (with a fire spit made out of an oversized kava bowl and a prop campfire, and an oven out of a raised-up fireplace); Amadej01’s witchy kitchen (with Realm of Magic fridge and oven, and all sorts of ROM and Paranormal Stuff clutter); and BlazeBard’s grungy restaurant kitchen (very simple, but very funny with the horrible stains all over the place XD). Just goes to show that there are a lot of great kitchens out there on the Gallery, if you know where to look for ‘em!
C) “Tornado Hunting in GTA 5” by GrayStillPlays! AKA “Alex is still mad Gray one-shot his original LEGO tornado so now he’s making Gray do all the tornado-based challenges.” XD We had three separate tornado boards today, each with its own selection of vehicles to try, each harder than the last –
I. Packing Peanuts Tornado – the beginner tornado, set in the middle of one of the bays around Los Santos! Gray had to figure out which of the Sherp, the transforming AquaZip car/jetski, or that truck with the tanks on the side that help it float, could first drive through the tornado in the water, then (via teleporters) make a series of three jumps over/through it (the first with a ramp that teleported from side to side, the second and third with I think shorter run-ups, with the third being the highest). Oh, and could do it all in 45 seconds, meaning he had to have a perfect run to defeat this thing. The Sherp had the weight to avoid serious damage from the packing peanuts, while the AquaZip had the speed – but the truck had the perfect combination of both, and after a few tries, was able to speed through the course and avoid being knocked into the water at the last second, scoring the win and the checkpoint.
II. Florida Tornado (But Floridamen Try To Shoot It) – the intermediate tornado, set in the middle of the desert and made up of such things as a dump truck, a palm tree, a tanker truck, and other large and explosive cars. And, as per the title, it was being shot at by various men with various weapons, ranging from a minigun to a fireworks launcher. There was no time limit here, but there was a limit on how much punishment the cars could take – specifically, Gray could keep using a vehicle until it exploded, but the cars DID NOT HEAL in between attempts. So basically Gray had to make sure that his car could take a hit or dodge the various things trying to kill it. He started with the meme quad (with the plate RIP) just because it was a fun place to start, and then after getting knocked off the course a few times, tried out the real cars, including a monster truck, the rocket tank truck, the tractor trailer cab with a giant plow on the front, and a roll-cage car with a YOLO plate –
The rocket tank truck and the beplowed tractor trailer cab were both too big to make it through the tornado without being hit, and the monster truck and the YOLO roll-cage car both blew up – the latter when Gray was certain it was going to be the winner. Meaning Gray had to go BACK to the quad as the only viable option and FORCE IT THROUGH. And force it he did, meaning the fucking MEME car got the win and the checkpoint. *shakehead* Why you test ‘em all!
III. It’s A LEGO Tornado But Now It Tries To One-Shot You – I told you Alex was still mad. XD Anyway, this one was the big boss, and it was a doozy – Gray had to constantly circle around a LEGO tornado, on a circular road that kept gradually dropping, dodging the various bricks the tornado shot out at him to try and knock him off. And at specific times, not only did the tornado start firing MORE bricks at him, it sucked in OTHER things to throw at him – including a helicopter, a plane, an elevated gondola, and THE FUCKING TRAIN FROM THE TRAIN TRACKS BELOW. And THEN, even when he made it down to the spot where he could go off and get the checkpoint, he THEN had to use a ramp on that same stretch to leap THROUGH the tornado to actually reach the win. Basically, Alex REALLY wanted him to suffer. XD And suffer Gray did as he tried out all the cars on offer – a cloth-top convertible, the Wastelander, the Sherp, an American-themed pick-up truck, and a motorcycle. The convertible and the Sherp didn’t do great; the Wastelander and the pick-up truck did good – but the motorcycle, with its incredibly small frame and sheer speed, managed to take the win by just outrunning everything trying to kill him. Again, why you test ‘em all. XD Good stuff, and hopefully this appeases Alex’s tornado-based bloodlust. :p
Yeah, I'm pretty satisfied with all that! :) And now I'm gonna mess around on the web for a bit before hitting the sack. Tomorrow's to-dos -- get as much done as I can cleaning up the Chill Valicer Save drafts on Victor Luvs Alice; play Fallout 4 and continue meandering up to the Red Rocket, seeing if I can find anything interesting along the way; update the FO4 Playthrough Progression appropriately; get in a workout; and keep up with GrayStillPlays and Jon of Many A True Nerd. *nods* All doable, I feel! Night all!