Oct. 28th, 2013

crossover_chick: Alice in Hysteria mode firing her Pepper Grinder (AMA: SO MUCH RAGE)
When your day starts with breaking a picture by lightly brushing it with a tossed pillowcase, you know it's going to be the kind of day that gets on your nerves. Having to make sure I vacuumed up any spare bits of glass after picking them up out of the carpet was not how I wanted to spend my morning. >.< Thanks to that and a nasty case of PMS, I've been in "rargh" mode most of the day and avoiding human contact. Finally starting to feel a little better -- attributing that to getting in some Alice and a walk, plus getting my housesitting paycheck in. Can finally afford to buy a new battery for the laptop, hooray. How about some Alice notes?

-->You know what the major theme of the Dollhouse is? Going in circles. A lot of areas make you loop back around in order to actually progress -- and hell, the whole thing with Frog's Way turns out to be a long, unnecessary detour before actually reaching the end of the level! Indicative of how Alice generally has to get worse, mentally (because let's face it, the cellars are some of the creepiest parts of the game), before she gets better, or just weird level design?
-->The interesting thing about the Cellars are that most of it isn't actually that bad -- the general architecture is just wood panels with spikes. It's all the little touches of strange half-skeleton/half-animal creatures, weird-ass pictures on the wall, and abused dolls, that really sell the horror.
-->I really hate the mouth on that one Dollgirl with eyes. So fucking creepy.
-->On that note, I came pretty close to having to use Hysteria in the fight with her and her friends. Alice spent a good half a minute getting savaged with various hits because I was trying to take out the flying enemies. That Colossal Ruin fight was pretty nasty too -- any fight that spawns lots of Slithering Ruins will do that since focusing on an enemy is damn near impossible.
-->That scene of the raided Fort Resistance, with the little girl lying eyeless and dead in the front, still breaks my freaking heart.
-->Drove myself nuts trying to remember where all the last memories I had to collect were. When I quit, I found I had four to go, but I could only account for three of them.
It wasn't until a couple of minutes after I quit out that I realized THE LIDDELL DOOR MEMORY COUNTS AS ONE.
So yeah, I'm a bit dim. However, this provides an interesting side note -- for someone who was just trying to go through the game normally but as quickly as possible, they would be able to skip all bottles and all Radula Rooms (I do believe you're not obligated to go in the very first, even though you get a short cinematic pointing it out and it's the only one on the main path) -- but they'd have to collect five memories (all the Liddell doors) and three pig snouts (the first three in the Vale, since those actually open up the main path inside of side ones).
-->On a similar note, it appears that, while I won't 100% the game itself, I will 100% Chapter 5. I collected all the bottles, and I'm only one Radula Room, one snout, and those last four memories away from completing the chapter. Good stuff.

All right, I suppose I should make an attempt at being social -- but first I've got the last of the laundry to fold, and I want to get all of the information I'll need about Moonlight on a couple of easy-to-read index cards.
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