Aug. 14th, 2017

crossover_chick: Doc in goggles and holding a big old plug with the words "feeling sparky..." (BTTF: feeling sparky/creative)
That's what we practiced today in the driving lesson -- went up 295 for a bit, and Mom had me practice looking in the mirror and changing lanes. Did all right -- I'm always nervous that some asshole is going to appear out of nowhere and slam into me, but I can do the actual merging fine for the most part. Though I admit, I don't like 295 just because the speed limit there is 65, and traffic often makes you do 70. 60 is the top speed I generally feel comfortable at. Fortunately the brief bit of highway to and from work (which we drove as well, just for practice) is a 55 mph speed limit, so that's all right. Plus it's a short trip that generally involves just staying in one lane, so yay.

Other activities of note:

-->Revised one of my AU snippets for posting on Thursday, plus worked some on the opening to "Fixing You!" Added some stuff to the opening sequence, and made some notes on other stuff I'd like to change. It was rough getting started (kept rereading the same bits over and over), but once I got going it all started flowing pretty smoothly. Gives me hope we might see this story come out this century.

-->More Bioshock -- I'm officially in Neptune's Bounty! I have also killed two Big Daddies and saved three Little Sisters! I have also died a LOT! Seriously, Big Daddies are not to be fucked with -- especially the ones that don't have the iconic drills. The "Rosie" model that has a rivet gun and sticky proximity mines -- uuuuugh. Haaaaate. And it looks like I have to fight another one already! At least, there's one wandering around with a Sister, which makes me think I have to kill it to save her and get the ADAM. . . Does not help that the very first major room had a ton of Splicers in it as well. I have been CHEWING through the health kits, let me tell you. First order of business when I go back into the game -- find both a Gather's Garden and a Gene Bank, open up a Plasmid slot, and get my Incinerate! Plasmid back! Being able to set things on fire again would be so freaking useful. . . Also, apparently I can use the bathysphere to travel between locations I've already visited, so it looks like I can go back to the Medical Pavilion and open up that area I missed! (I tried to cheese it by stealing a Nitro Splicer's bomb and hurling it at the ice, but nope -- it's fire from your fingertips or nothing. Bleh.) So yeah, that's tomorrow's plan in the game.

-->Did my Linkara double feature: an issue of Asterix that was good, goofy fun with no storyline, and an episode of "Comic Book Quickies" that was good, goofy fun with a heck of a lot of storyline! A certain something has risen from the ashes, and a certain villain is proving to be fairly badass. Looking forward to more from this particular arc!

-->Also got another episode of the Parenthood LP from The Sim Supply -- Max is now at max negative Responsibility and Conflict Resolution, with Emotional Control probably the next to tank. He's also close to being a teenager, which should open up even more interesting possibilities. Mainly, though, the series is about James yelling at Sims for not doing as he tells them. XD I can get behind this. Mainly because it's a problem I can relate to.

And that's about it for today, as I did wander onto TV Tropes late this afternoon, and then spent a good chunk of the evening catching up on my main tumblr. Still, getting back into the groove with "Fixing You" does count for a lot, I'm sure. Right now, I'm going to go ahead and plump up my VictorLuvsAlice queue, then see about catching up with Comics Curmudgeon and Cake Wrecks (been neglecting them in favor of videos/video games/what have you). Still got one day where I don't have to be up at 7, after all. And then a super-short work week, which will be nice. :D So yeah, will attempt productivity. Night all!
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