Jan. 24th, 2021

crossover_chick: Doc looking very sarcastically over his shoulder (BTTF: in a sarcastic mood)
As you will see as you look through the latter parts of the to-do list, though I am also quite certain I'm PMSing, which does not help matters. Due my period this week, in fact. . .hopefully it won't be too bad, though it always does make me feel completely "bleh" for a couple of days. . .also woke up again in the wee morning hours, though this time it was because I'd squashed my left arm into so much dead weight. Nothing worse than the pins and needles that result after your hand's been literally flopping around like a dead fish! (Well, except a charley horse. . .really hope that's not an invitation to have one tonight.)

Anyway, yes, my to-dos:

1. Continue working on the Valice Multiverse "information page" stuff: Check! Worked on it before lunch, got the first draft of the “Fallout of Darkness” verse description up and running! Will probably go back and edit it to make sure it matches the style of (most of) the others, but it’s finally down on virtual paper, yay~ Just a couple more to go!

2. Watch the three OXBox videos in my Watch Later, along with Call Me Kevin and Jon's Fallout 4 YOLO episode: Check, although worryingly I also have a new James Turner "3 Brothers" video to catch up on tomorrow along with GrayStillPlays. . .we'll see what I'll need to finagle as the week goes on! But at least I got all of the videos in the list item sorted --

A) Starting with the OXBox! We had:

1. “7 Game Trailers That Spoiled Their Games” – trailers that got a little over-sharey when it came to advertising. You know the most famous murdered girl in all of gaming, Aerith? They actually put her dead body floating in the pool with Cloud in the trailer for Final Fantasy 7! Hardly the only example, but probably one of the biggest. I’ll – refrain from saying the others just in case you guys don’t want the spoilers. :p (Most of them were at least slightly older games, but Cyberpunk 2077 made the list despite being brand new, and you never know who’s played what.)

2. “Resident Evil 8 Village: VAMPIRE LADY ESCAPE ROOM (Resident Evil 8 Village Demo)” – a surprise demo that dropped just a few days ago on PS5! Though the creators actually call it a “visual showcase” – to be fair, there isn’t MUCH gameplay, just a few little bits of standard “get this thing to open that thing” puzzling from RE. It does seem mostly to exist to show off their beautiful vampire mansion and its associated torture dungeon. Which, admittedly, DOES look very good! And it was even better with Andy, Jane, and Mike talking over it – wondering how one eats blood off a plate, doing Hulk Hogan promos, and having very different opinions on becoming a vampire (Jane is so for it she wants the vampire ladies to step on her). XD It was delightful, and I’m looking forward to more of this from them once it becomes available in May!

3. “Funniest Moments in Hitman VR! Being a Jerk in Hitman 3 VR on PS4” – eight minutes of clips of the OXBox team (read: Mike, though I suppose Jane and Andy could have been included) being absolutely ridiculous in Hitman 3 VR – including groin punching random NPCs, using a banana as a “gun” in a shootout, trying to steal a guard’s hat in the Miami level, trying to balance a soda can on a guy’s head in the Whittleston Creek level, going on a floppy fish rampage, and butt-punching a guy off the tallest building in the world. It. Was. Fantastic. XD I would happily watch more.

B) Over on Call Me Kevin, we had more Bitlife, where Kevin had his character Sugar Baby become – well, it’s obvious from the name, isn’t it? XD However, that turned out to be a lot harder than Kevin anticipated – despite being good-looking from a super-young age, Sugar just had no luck with the ladies. The dude would find a rich woman, start dating, be told she was broke when he asked for money, have a baby with her, be rejected for marriage, break up with her, abandon the child, then move onto the next woman, all while hemorrhaging cash. Eventually he died in his 50s of natural causes, and Kevin continued the legacy with child Guilt – who WAS a successful teacher, but gave it all up to try to marry rich. Which he succeeded in doing, but still never got his wife to actually GIVE him any, and murdering her didn’t go well. He had one child, Backup, who took over the legacy when Guilt overdosed on morphine. Guilt inherited the family luck with romance, not finding any proper sugar daddies (though she had a sugar stepsister for a little bit) – though she did manage to successfully procreate Some Dudes Baby – yes, that is what Kevin named the kid. Some Dudes actually turned out to be the most successful of the bunch when Kevin picked up with them post Guilt’s natural death after a stint in prison – somehow she CAME rich. O.o Kevin found her another rich person to marry and kill, then moved her to Austria and bought her a haunted house! As you might imagine, she died from a ghost-induced heart attack. XD Ah, a story for the ages! About how you should never try to rely on sugar daddies for your money.

C) And then it was time for the next episode of Jon’s Fallout 4 YOLO playthrough! First half was dealing with the “fallout” (har har, though I don’t think Jon even meant to make the pun) of last week’s bad decisions – namely, the swipe from the ghoul and Finalley getting sick with lethargy, dropping her AP refresh. Solutions? Go to Crocker to get some new scars to represent the hits she’s taken; grab a syringer gun from Dr. Sun and make some Pax syringes as a backup plan for tough enemies; pivot the build a bit toward demolitions with Demolition Expert Lvl 2, some explosive shielding on her armor, and a trip to Shaw High School to raid it for lunchboxes for bottlecap mines. (Also visited Arturo to sell extra ammo and really, REALLY resisted the siren song of a Gauss rifle.) Second half was all about doing a bit of actual plot progression – getting into Kellogg’s house (Finalley TRIED to persuade the key out of Geneva, the mayor’s secretary, but no dice – so instead she just stole it out of her desk, and took her desk fan and raided the mayor’s safe for good measure), giving Dogmeat the cigar to smell, then taking her own route down to Fort Hagen, stopping by a flooded town to build up Adrenaline damage sniping ghouls.

And then Jon started making bad decisions again, as he wasted an artillery grenade trying to nuke the blood center just to get rid of some bugs (in his defense, he HATES Bloatflies, and I don’t blame him – they’re tricky, gross, and annoying to kill), then wasted a whole BUNCH of his frag grenades in the basement trying to throw them into a gap that had bad hitboxes to try and kill a legendary Bloatfly. Which ended up having a Kneecapper Meat Hook. So yes. Fort Hagen and Kellogg himself have been delayed until next week – we’ll see what happens with the actual fight! I hope Finalley makes it, I’ve been enjoying these.

3.Continue trying to figure out what's going on with Fallout 4 and how I can get into Concord without completely skipping Codsworth and Dogmeat: Check, but not in a good way –

1. Checked on responses to my thread on the Nexus Forums – one person didn’t quite understand what was happening (and suggested mods I wasn’t interested in), but did at least suggest moving one of my companion mods a little lower in my load order to see if that helped. Worth a shot, I thought. . . Somebody else who apparently dealt with a similar problem said that the issue might be Preston and the dead Minuteman outside the museum and that I should try doing a wider loop around Concord and approach the museum from the rear. Also worth a shot! (Though they also suggested disabling any Minutemen mods, and I keep thinking “We Are The Minutemen” can’t be the problem because of the “speedruns” I did previously. . .)

2. Went into the game and loaded up one of my saves before entering Concord to try the loop suggestion, remembered “oh hey I want to toggle my ‘Advanced Needs 2’ settings” and opened up the menu –

And Mod Configuration Menu showed up as “$MOD_CONFIG.”

Now, I could open it, and make changes to values and such, but – it’s like the text wasn’t showing up correctly? And I have no idea what happened? I exited out, then exited back in and tried a slightly earlier save. . .and now my modded stuff like tents and whatnot in my build menu? Technically still EXIST, but are totally invisible. *facepalm* Again, not sure what I did, but I’m thinking that my one attempt to open the game through Steam may have borked everything. Even though I’m loading from an earlier save. *deep sigh* What I get for not thinking through my attempts to get past this stupid crash. . .

3. The person who responded not fully understanding my situation responded again after I tried clarifying, trying to sell me on a quick start mod (no), saying that it’s safer to have all mods installed at the very beginning of the game (I’ve heard contradictory information – one of the things I HATE about modding this game), and suggesting a bad outfit generation or face generation for the dead Minuteman outside the Museum of Freedom courtesy of “We Are The Minutemen” might be to blame (reasonable). I just agreed with the second point and left it at that – didn’t feel like explaining what just happened.

So – starting to feel like my choices are to uninstall and reinstall AGAIN, or give up and start replaying Alice: Madness Returns or something on Sundays (once I’m done with Untitled Goose Game). I have Jon’s LPs if I want to actually research my “Fallout of Darkness” AU, right?

4. Get in a workout: Check – another bike ride, another round with Jon’s Fallout 4 Survival Playthrough! I popped back in with Grills questioning Crocker about Earl Sterling’s untimely death – turns out what happened is, Crocker was high when he did Earl’s surgery (took some Jet by his own admission) and severed some arteries, meaning Earl bled out. Crocker, terrified of the damage to his reputation, sawed up Earl’s body, and planned to dispose of it via hiding the bits and pieces in the butcher shop’s trash (which is an improvement over what Jon and I both thought – that he was giving it to the butcher to sell). Grills got on his dress to convince Crocker to come in quietly and face justice – however, Crocker decided he’d prefer to commit suicide via Psycho overdose. So yeah. Grills informed Dr. Sun what happened, who promised to report it to Diamond City Security, then looted the bodies. He and Nick took a quick turn around Crocker’s house now that they had the key, and found a terminal showing that Crocker was – well, there was an entry on there about operating on one lady that reminded me of everybody’s favorite first boss from BioShock, Dr. Steinman. Crocker hadn’t drifted into delusions of Picasso being the epitome of beauty, granted, but still. More worrying was poor Ellie was thinking of a minor cosmetic surgery herself. . . At any rate, the boys went back to the agency and reported the deaths to Ellie, who was suitably horrified and closed the case. And Grills got his first affinity conversation with Nick, yay! Just talking about Nick’s past, becoming a part of Diamond City after the Broken Mask Incident and the slaughter of the Commonwealth Provisional Government by an Institute Synth – the latter of which Jon hadn’t known about before and was suitably disgusted by.

Of course, this was only affinity conversation number one, so Grills has got to keep his Nicky with him a while yet! So episode 45 started off with him and Nick going to clean up a few quests Grills has had sitting around in the Commonwealth – namely, hitting Kendall Hospital to check it out for the Railroad (there was a safehouse there that has gone quiet, and Desdemona wanted to know the status) and find a hidden stash of caps Grills learned about much earlier in the playthrough. On the way they hit the CIT Ruins to kill some of the Super Mutants inside, looking for legendaries – a couple of nice ones, with a new piece of Martyr’s gear for the leg (Jon might compare all the pieces he’s got sitting around and see if he wants to swap out his arm piece) and a Kneecapper laser pistol that might be the successor to Slightly Excited, aka Righteous Authority. I left them making their way through Kendall (after some confusion with the quest markers), having cleared out the first floor of raiders and found large piles of dead Railroad agents. I don’t think Augusta Safehouse is very safe anymore. :(

5. OPTIONAL -- attempt one of the "to-do (quickly!)" lists in Untitled Goose Game: Check, though it’s check on “attempt” – this is hard! I started with the back gardens, since that’s where I left off, then did the community garden a few times, then ended with trying the High Street. I got CLOSE with the latter two, but not quite all the way. I think I’d have the best luck with the High Street, simply because I’m pretty good at getting that lady in her garage these days. :p

So yeah, day can largely be summed up as "Victoria starts thinking the best way for her to enjoy Fallout 4 is through Let's Plays, specifically Many A True Nerd's." I swear, sometimes I think I should have just kept playing vanilla FO4 -- even with getting distracted doing every Minuteman quest, I was making more progress than I am now!

Now, I'm in the middle of cleaning up my Valice Multiverse queue (I have four threads going with one person, and she replied to ALL of them today), and I have to answer my DW comment and then head to bed, so I'm gonna head off now before I get too distracted by other things. Hopefully tomorrow won't be too bad of a Monday back. Ugh, full five-day week ahead. . .unless we get snow on Tuesday, perhaps, but we'll see. Night all!
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