Post Daylight Savings Sunday
Nov. 7th, 2021 11:22 pmYes, last night was the dreaded "fall back," and now sunset is around 4:30 PM. *sigh* Not exactly a fan of it getting dark out so early. . .though I will admit, I do like that I won't have the sun in my eyes when I'm leaving work anymore. Granted, I will be going home when it's getting DARK, but. . .what can you do. I've been managing with that for about seven years now, sooo. . .
Anyway -- can't say I didn't have a reasonably good Sunday --
1. Try to finish up "The Worst Lot In The World": Check – I FINALLY came up with ideas for the lot challenges that were giving me trouble! I AM going with removing the “On A Dark Ley Line” lot trait being multigenerational (have vampire child, be Super Parent to vampire child, have vampire child turn out to be a Good Vampire) because it really does seem to fit. “Volanic Activity” got “finish both the ‘Beach Life’ and ‘Freelance Botanist’ aspirations as one is related to Sulani and the other has a reward trait that removes fear of fire – but if you can get an Island Elemental on-board with you and have a kid with them, you can skip ‘Freelance Botanist’” (because I THINK there’s a way to meet them without the “Child of the Island” trait but I can’t confirm), and “Filthy” got “I don’t know anymore, max the Flower Arranging skill and use scented bouquets to clear the stench.” XD I also added that if your Sim completes a university degree from home, you can randomize a lot challenge to remove; if they get a distinguished degree with honors, you can randomize two. Also added the “somebody needs to attend university” requirement to the “James’s Rules” section, as that’s what’s happening in his LP, and rewatched part of one of the early videos to remind myself what other “negative trait” Semaj has to complete the “your Sim must have these traits” bullet. So this one is now all set! Perhaps I’ll queue it up for Wednesday and see what people think! :)
2. Keep up on YouTube Subs and watch Jon's FO4 "Project Mojave" video, his "Unpacking" video, and his latest FO4 YOLO video: Check! Got all of them sorted, and even got in a bonus video –
A) Actually started with a Plumbella video, as she had another scenario to play through for us: “Finding Love After A Breakup!” This scenario starts with a pair of Sims who have recently broken up – you have to either rekindle their relationship, make them best friends to show they’ve moved past the bad romance, or have one of them find love again with a different Sim. (Do kind of like that there is a “platonic love still totally counts” option of sorts.) Plumbella was a little confused about what actually needed to happen, but gave it a go with two Sims she’d randomized (both of which were – well, one was Paranoid and Mean, the other Self-Absorbed), who lived in Oasis Springs. Plumbella tried to clear the air despite the game making them both very upset with each other, but nothing ever seemed to work, at least not for long – not jokes, not watching a movie, not even having a dance battle at one of the Windenburg clubs. Plumbella eventually gave up, had them fight it out, then had one of the girls instead pursue Caleb Vatore, who was working at the club as a bartender. Took a couple of days of chasing him (semi-literally, as she had to follow him to work – not to mention dealing with his super-speed!), but after a couple of attempts at a baby, she proposed, married him, moved him and his sister in with her and her ex, and used jokes to become his best friend and Soulmate, completing the scenario! Decent enough little challenge, I suppose, though the fact that it was completed in two days (admittedly with a little need-cheating from Jesse) really shows how easy it is to become someone’s beloved in this game!
B) Then, once I’d finished my Simming, I grabbed some cookies and went to watch a couple of Many A True Nerd videos –
I. “Unpacking - Crate Expectations” – a game that I have heard a bit about on tumblr, where you go through someone’s life, learning about them and where they are via unpacking their boxes after each major move! It’s a very cute game about figuring out where things should live and whatnot, and figuring out what our main character (a lady, judging by the underwear) is going through at each stage of her life. Jon apparently played the demo version earlier, which involved her move into her own room as a kid, then moving into her dorm in college; now that the full version is out, he found himself in a slightly more complicated situation – moving into places that already have people in them. The first map was her learning to blend her stuff with some roommates (all of whom are giant nerds, thanks to the D&D character sheets on the table and the Sailor Venus costume being made in the living room); the second was her finding space to live with her new significant other. ...And then the third one was her moving BACK into her childhood bedroom, so we see how the second one worked out. Jon already was seeing signs of trouble in paradise just from the fact there was so little space for our main character’s interests (drawing and, at the time, the ukulele) and not even a spot on the wall for her to hang her degree (except over the toilet, but the game protested). It’s a nice, chill-paced puzzle game, with special significance for Jon as apparently some of the protag’s life matches up nicely with his – namely, when they first went to college (2004), blending a crappy old computer with a new monitor, owning and loving a Gamecube. . .it’s all very sweet. :) Kinda tempted to pick it up!
II. “Fallout 4: Project Mojave - Fallout: Newer Vegas” – a mod I have seen over on NexusMods – an attempt to recreate some of the key places, armor, weapons, and whatnot of Fallout: New Vegas in Fallout 4! As F:NV is Jon’s admitted favorite Fallout game, but he plays mostly these days in FO4, he had to check this out! There’s even a small story to this little “demo” look – a defecting Institute scientist who built a long-range teleporter was killed by his own synth copy, and now it’s up to you to take the notes he had on him, build his teleporter, go to the Mojave, and track down the synth! Who, as Jon discovered, was murdered by everyone’s favorite terror bug, the cadazore. Ah well. XD The desert environment itself looks gorgeous, and Jon – who is much more familiar with F:NV than I am – was over the moon about how accurate the guns, the clothing, and even the enemies looked! Even as he realized picking fights with some of the radscorpions was a bad idea. XD The idea behind the mod will be “this is New Vegas around the time of FO4 – that is, six years after the end of the game and its DLCs,” and what’s out right now is just a little preview of that. Some of the gangs are still at some of the old outposts; the crater from Lonesome Road is tucked properly into the corner; and – most excitingly – there’s even the Strip, complete with all the fancy lights and whatnot. :D I’ve seen plenty of mods bringing stuff from F:NV into FO4, but this one really does seem to have them all beat. Er, except in terms of voice-acting. Currently they’ve only got robot voices. I assume that will change, though! At any rate, Jon was absolutely thrilled with his adventures there, and he’s eager to see where the mod will go. :)
C) Then, this evening, it was over to the Subs for Call Me Kevin and DogLife – a new spin-off of Bitlife where, you guessed it, you are a dog (or a cat – I saw those options in the breed list)! Kevin decided to be Scooby Don’t the Great Dane, living life on the streets. After an early misstep with attacking the wrong person led to his death, Scooby tried again and actually managed to make it off the street into a home, with a dude named Boomer (who wasn’t put off by Scooby’s initial aggressiveness). Boomer turned out to be a guy who adopted a lot of exotic pets, and while Scooby was eventually able to get the parrot on his side, and even sire a litter of puppies (called The Father, The Son, and The Holy Ghost) with Mocha the Cocker Spaniel, he was never able to raise himself very high in the hierarchy thanks to Chandra the black panther. :p He eventually escaped after being dragged to the vet and started a new life on the streets (eventually joined by Holy Ghost, who was given away by his old owner to pay some sort of debt), where he quickly learned the way to rising in the hierarchy of animals – EAT THE OTHER ONES. Devouring snakes put him pretty high up on the list, but he didn’t make top dog consistently until he started eating his own puppies. Despite this habit, he actually ended up in two other homes – one with a nice lady with a couple of other pets, who initially did her best to have him properly treated for the ailments he’d picked up as a street dog, but eventually surrendered him because he was just too aggressive (he ended up starting a pet riot in the shelter before escaping); and one with a single man who initially had no other pets, but then made the mistake of adopting Grace, causing Scooby to turn on her in a jealous rage. Eventually the gang all emigrated to Lebanon, where Scooby escaped from another vet visit – though, admittedly, as the vet was talking about putting him down for his arthritis, this seems slightly more justified. XD He lived for a short while on the streets there, before finally dying due to an attack by one of the local mutts. Kevin found the whole thing baffling but very amusing. XD I hope we do more DogLives as well as BitLives now!
D) Then it was over to GrayStillPlays, and an interesting Minecraft challenge – trap 100 players on a public server inside a single chunk, let them build up and down as they please – and then RAIN HELL DOWN UPON THEM. XD Methinks he’s been watching Kevin’s surprise LP and thought it was WAAAY too peaceful. XD The 100 players did their best, taking advantage of the fact Gray is not always a horrible person (giving them ore, some jungle trees reaching into the sky, and even a McDonald’s), stretching far into the skybox and deep beneath the earth – but well, there’s only so much you can do against multiple lightning strikes, cluster TNT blasts, miniature black holes, the assault of Herobrine and his gang, and nuclear bombs. Especially when you’ve stolen Gray’s skin and he targets you specifically. XD Though, admittedly, quite a few people survived until he called the challenge! And those lucky people get a free Reginald plush, now available on the GrayStillPlays store (and on Gray’s barbecue because he can’t even promote his OWN products normally). XD Ahh, delicious chaos. . .
E) And, finally, it was back to Jon for the latest FO4 YOLO episode! Today was the assault on the Fort Hagen Satellite Array and the headquarters of the Rust Devils. Finalley took the outside slow and steady, shooting down turrets and taking out the various robots and humans guarding the front door. After that it was inside the base itself, clearing out the first room, grenading some people and robots in the second, continuing to get useless-for-her legendary drops. . .and then, thanks to her jetpack, she was able to hop up to the “exit” room on the catwalk (that makes the dungeon loop back around on itself) and go through the next room BACKWARDS. Meaning most of the enemies didn’t even spawn (besides one Rust Devil and one Protectron Devil), and she was able to turn the turrets in the room to her side and set up tons of mine traps. A quick trip to the room she was SUPPOSED to come in, and pretty much everyone who spawned in blew up. :D Unfortunately, the final boss with her Tesla Rifle also spawned into the final room. Fortunately, she proved not to be a threat at all. Finalley just went into the room with Jezebel (making sure to take off her “Targeting” helmet so she didn’t aggo Ahab, the big old Sentry Bot in here, early), took Ahab out with a crit, picked up the robobrain, made her way back through the cleared-out room –
And then skipped the final room altogether, instead dropping down onto a lower platform and just walking out the regular door. Because it wasn’t locked or otherwise inaccessible. Meaning she didn’t even have to face the final boss. Dungeon done, everybody happy, Finalley wins despite being utterly exhausted. :)
From there, it was a quick teleport back to base, where Finalley built Jezebel a new body, got the information she needed, and got the quest to take down the Mechanist once and for all! Which – requires something that is normally not allowed in YOLO – a companion. An ACTUAL companion, not “the game is making you do this with another person” (like when clearing out the Switchboard with Deacon, or taking the Castle back with Preston and his men). For the simple reason that a robot companion (you’re expected to take Ada, but Survival Run!Jon had Grills Bears take Codsworth) is the only one that can open the special doors inside the Mechanist’s lair. Jon was not happy about this, especially since it means temporarily giving up Lone Wanderer and 100 pounds of carry capacity. Needs must, however, and so he did some careful inventory management, and turned Ada into a ball on legs so she couldn’t actually fight and thus aggro enemies he didn’t want aggroed. He also made sure to take the Thirst Zapper, and made a bit of ammo for it so he had squirtable almost-nukes if he needed them (two shots worth, anyway). And he even called in a vertibird to take him into the general area, as the final dungeon is near the Boston Airport, and he wanted to visit the Prydwen anyway.
. . .Vertibird took him straight over some Rust Devils (one with a Gamma Gun of all things), and Finalley was dinged for about another four, five points worth of damage. Jon was not happy. *pats him* Fortunately, he WAS able to get what he wanted on the Prydwen – access to a Gauss rifle. Which involved hacking open Teagan’s little “cage,” picking up and MOVING the rifle to a more secure area, and THEN stealing it. XD And then going back to Teagan to buy ammo for it. He ended up leaving it in his Prydwen quarters for now, but he’s not ruling it out entirely – Finalley’s almost to another level up, which could get her Gun Nut 4 and the ability to mod the thing into a truly monstrous beast. We left with her looking out at the low-polygon-model of her destination, with Jon making plans on how best to wrap up this nonsense and work toward the finale of this series. For Automatron is the last DLC campaign he has to wrap up (having completed the three others that actually have story), and from there – time to take on the main quest again. I think we’ll be seeing the end of this series by the end of 2021. :( Ah well. . .hopefully poor Finalley doesn’t get creamed before she beats the game!
3. Play Sims 4 and get further with my house build: Check – though I had to backtrack slightly when the patch installed and I remembered I needed to get the latest version of MC Command Center. Once that was all taken care of, though, I went back to my house and continued working on the upstairs – namely, getting the kids’ bedroom done! I went bright and colorful for this one, seeing as it’s a kids’ room and they’d want bright and bold – still doing some rearranging, but I’ve got bunk beds, a desk, a potion station, and a toy box in there, along with some clutter. Also made a start on their personal bathroom, and holy HELL did I not expect the soap dispenser to be my foe today. *grumbles* I’ve been putting them by the bathroom sinks in this house because I like the touch of realism they bring, but since they can’t naturally slot onto a counter that already has a sink in it, I have to use “bb.moveobjects” and then carefully eyeball where they can sit naturally without a ton of clipping. Kind of gave up on the kids’ bathroom one for the moment – we’ll see if I decide to fiddle with it more later! But yeah, house is still slowly but surely coming along. Still gotta do the upstairs landing and the parents’ bedroom with on-suite. . .
4. Get in a workout: Check – another day on the bike, and today I went back to L.A. By Night and s1e4, “Happy Families!” This picks up right where the last episode, “Fear No Monsters,” left off, with Isaac and his compatriots (including Victor’s son Isaiah) sitting down with Victor, Nelli, and Annabelle to talk business – namely, the Bobby Blaine Business (because apparently Isaac’s got some sort of debt he’s got to discharge related to this). However, any negotiations were quickly cut off by the mysterious arrival of QUITE a lot of birds, including one that seemed weirdly intelligent – and three armed men on the dance floor. Victor Mesmerized Isaiah into sitting down and staying put before leaping over to the stairwell to his main office; Annabelle snapped the wrist of the thug, who decided to pull his gun (implying that he was about to shoot Victor); Nelli got a big ass knife from Isaac (who looked like he was GOING to get out of here, but then came back to hand over said knife) and used her spider-blood drink to do some fancy moves over the balcony so she could crawl all the way up to the ceiling. X, who was in the kitchen putting chefs to sleep so he could feed on them, heard the commotion (heralded by some music as well as the birds), and rushed back out to see the three armed men and Ramona (our Gangrel unknown entity, still playing with the DJ booth) – she either Obfuscated or plain old vamoosed, and X took her place in the booth, turning the music up to max before needing to duck to avoid some gunfire – which, when I ended, did NOT go well because the dude got one success, but the symbol for “bestial failure” (really bad fail) on his hunger die. We’ll see what happens with that tomorrow.
5. Work on tumblr queues: Check, though only in the sense of getting the queue done on Valice Multiverse for tomorrow (two ask replies, nothing major). But I do know more or less what I want to post this week on Victor Luvs Alice, so it’s just a matter of catching up with that.
Not too shabby, I suppose. And I even got a cupcake for dessert (admittedly the last one we had in the fridge, but still :p). Tomorrow is back to the grind, BUT at least it's the start of a short week. Hopefully it isn't completely soul-crushing to make up for that. Night all!
Anyway -- can't say I didn't have a reasonably good Sunday --
1. Try to finish up "The Worst Lot In The World": Check – I FINALLY came up with ideas for the lot challenges that were giving me trouble! I AM going with removing the “On A Dark Ley Line” lot trait being multigenerational (have vampire child, be Super Parent to vampire child, have vampire child turn out to be a Good Vampire) because it really does seem to fit. “Volanic Activity” got “finish both the ‘Beach Life’ and ‘Freelance Botanist’ aspirations as one is related to Sulani and the other has a reward trait that removes fear of fire – but if you can get an Island Elemental on-board with you and have a kid with them, you can skip ‘Freelance Botanist’” (because I THINK there’s a way to meet them without the “Child of the Island” trait but I can’t confirm), and “Filthy” got “I don’t know anymore, max the Flower Arranging skill and use scented bouquets to clear the stench.” XD I also added that if your Sim completes a university degree from home, you can randomize a lot challenge to remove; if they get a distinguished degree with honors, you can randomize two. Also added the “somebody needs to attend university” requirement to the “James’s Rules” section, as that’s what’s happening in his LP, and rewatched part of one of the early videos to remind myself what other “negative trait” Semaj has to complete the “your Sim must have these traits” bullet. So this one is now all set! Perhaps I’ll queue it up for Wednesday and see what people think! :)
2. Keep up on YouTube Subs and watch Jon's FO4 "Project Mojave" video, his "Unpacking" video, and his latest FO4 YOLO video: Check! Got all of them sorted, and even got in a bonus video –
A) Actually started with a Plumbella video, as she had another scenario to play through for us: “Finding Love After A Breakup!” This scenario starts with a pair of Sims who have recently broken up – you have to either rekindle their relationship, make them best friends to show they’ve moved past the bad romance, or have one of them find love again with a different Sim. (Do kind of like that there is a “platonic love still totally counts” option of sorts.) Plumbella was a little confused about what actually needed to happen, but gave it a go with two Sims she’d randomized (both of which were – well, one was Paranoid and Mean, the other Self-Absorbed), who lived in Oasis Springs. Plumbella tried to clear the air despite the game making them both very upset with each other, but nothing ever seemed to work, at least not for long – not jokes, not watching a movie, not even having a dance battle at one of the Windenburg clubs. Plumbella eventually gave up, had them fight it out, then had one of the girls instead pursue Caleb Vatore, who was working at the club as a bartender. Took a couple of days of chasing him (semi-literally, as she had to follow him to work – not to mention dealing with his super-speed!), but after a couple of attempts at a baby, she proposed, married him, moved him and his sister in with her and her ex, and used jokes to become his best friend and Soulmate, completing the scenario! Decent enough little challenge, I suppose, though the fact that it was completed in two days (admittedly with a little need-cheating from Jesse) really shows how easy it is to become someone’s beloved in this game!
B) Then, once I’d finished my Simming, I grabbed some cookies and went to watch a couple of Many A True Nerd videos –
I. “Unpacking - Crate Expectations” – a game that I have heard a bit about on tumblr, where you go through someone’s life, learning about them and where they are via unpacking their boxes after each major move! It’s a very cute game about figuring out where things should live and whatnot, and figuring out what our main character (a lady, judging by the underwear) is going through at each stage of her life. Jon apparently played the demo version earlier, which involved her move into her own room as a kid, then moving into her dorm in college; now that the full version is out, he found himself in a slightly more complicated situation – moving into places that already have people in them. The first map was her learning to blend her stuff with some roommates (all of whom are giant nerds, thanks to the D&D character sheets on the table and the Sailor Venus costume being made in the living room); the second was her finding space to live with her new significant other. ...And then the third one was her moving BACK into her childhood bedroom, so we see how the second one worked out. Jon already was seeing signs of trouble in paradise just from the fact there was so little space for our main character’s interests (drawing and, at the time, the ukulele) and not even a spot on the wall for her to hang her degree (except over the toilet, but the game protested). It’s a nice, chill-paced puzzle game, with special significance for Jon as apparently some of the protag’s life matches up nicely with his – namely, when they first went to college (2004), blending a crappy old computer with a new monitor, owning and loving a Gamecube. . .it’s all very sweet. :) Kinda tempted to pick it up!
II. “Fallout 4: Project Mojave - Fallout: Newer Vegas” – a mod I have seen over on NexusMods – an attempt to recreate some of the key places, armor, weapons, and whatnot of Fallout: New Vegas in Fallout 4! As F:NV is Jon’s admitted favorite Fallout game, but he plays mostly these days in FO4, he had to check this out! There’s even a small story to this little “demo” look – a defecting Institute scientist who built a long-range teleporter was killed by his own synth copy, and now it’s up to you to take the notes he had on him, build his teleporter, go to the Mojave, and track down the synth! Who, as Jon discovered, was murdered by everyone’s favorite terror bug, the cadazore. Ah well. XD The desert environment itself looks gorgeous, and Jon – who is much more familiar with F:NV than I am – was over the moon about how accurate the guns, the clothing, and even the enemies looked! Even as he realized picking fights with some of the radscorpions was a bad idea. XD The idea behind the mod will be “this is New Vegas around the time of FO4 – that is, six years after the end of the game and its DLCs,” and what’s out right now is just a little preview of that. Some of the gangs are still at some of the old outposts; the crater from Lonesome Road is tucked properly into the corner; and – most excitingly – there’s even the Strip, complete with all the fancy lights and whatnot. :D I’ve seen plenty of mods bringing stuff from F:NV into FO4, but this one really does seem to have them all beat. Er, except in terms of voice-acting. Currently they’ve only got robot voices. I assume that will change, though! At any rate, Jon was absolutely thrilled with his adventures there, and he’s eager to see where the mod will go. :)
C) Then, this evening, it was over to the Subs for Call Me Kevin and DogLife – a new spin-off of Bitlife where, you guessed it, you are a dog (or a cat – I saw those options in the breed list)! Kevin decided to be Scooby Don’t the Great Dane, living life on the streets. After an early misstep with attacking the wrong person led to his death, Scooby tried again and actually managed to make it off the street into a home, with a dude named Boomer (who wasn’t put off by Scooby’s initial aggressiveness). Boomer turned out to be a guy who adopted a lot of exotic pets, and while Scooby was eventually able to get the parrot on his side, and even sire a litter of puppies (called The Father, The Son, and The Holy Ghost) with Mocha the Cocker Spaniel, he was never able to raise himself very high in the hierarchy thanks to Chandra the black panther. :p He eventually escaped after being dragged to the vet and started a new life on the streets (eventually joined by Holy Ghost, who was given away by his old owner to pay some sort of debt), where he quickly learned the way to rising in the hierarchy of animals – EAT THE OTHER ONES. Devouring snakes put him pretty high up on the list, but he didn’t make top dog consistently until he started eating his own puppies. Despite this habit, he actually ended up in two other homes – one with a nice lady with a couple of other pets, who initially did her best to have him properly treated for the ailments he’d picked up as a street dog, but eventually surrendered him because he was just too aggressive (he ended up starting a pet riot in the shelter before escaping); and one with a single man who initially had no other pets, but then made the mistake of adopting Grace, causing Scooby to turn on her in a jealous rage. Eventually the gang all emigrated to Lebanon, where Scooby escaped from another vet visit – though, admittedly, as the vet was talking about putting him down for his arthritis, this seems slightly more justified. XD He lived for a short while on the streets there, before finally dying due to an attack by one of the local mutts. Kevin found the whole thing baffling but very amusing. XD I hope we do more DogLives as well as BitLives now!
D) Then it was over to GrayStillPlays, and an interesting Minecraft challenge – trap 100 players on a public server inside a single chunk, let them build up and down as they please – and then RAIN HELL DOWN UPON THEM. XD Methinks he’s been watching Kevin’s surprise LP and thought it was WAAAY too peaceful. XD The 100 players did their best, taking advantage of the fact Gray is not always a horrible person (giving them ore, some jungle trees reaching into the sky, and even a McDonald’s), stretching far into the skybox and deep beneath the earth – but well, there’s only so much you can do against multiple lightning strikes, cluster TNT blasts, miniature black holes, the assault of Herobrine and his gang, and nuclear bombs. Especially when you’ve stolen Gray’s skin and he targets you specifically. XD Though, admittedly, quite a few people survived until he called the challenge! And those lucky people get a free Reginald plush, now available on the GrayStillPlays store (and on Gray’s barbecue because he can’t even promote his OWN products normally). XD Ahh, delicious chaos. . .
E) And, finally, it was back to Jon for the latest FO4 YOLO episode! Today was the assault on the Fort Hagen Satellite Array and the headquarters of the Rust Devils. Finalley took the outside slow and steady, shooting down turrets and taking out the various robots and humans guarding the front door. After that it was inside the base itself, clearing out the first room, grenading some people and robots in the second, continuing to get useless-for-her legendary drops. . .and then, thanks to her jetpack, she was able to hop up to the “exit” room on the catwalk (that makes the dungeon loop back around on itself) and go through the next room BACKWARDS. Meaning most of the enemies didn’t even spawn (besides one Rust Devil and one Protectron Devil), and she was able to turn the turrets in the room to her side and set up tons of mine traps. A quick trip to the room she was SUPPOSED to come in, and pretty much everyone who spawned in blew up. :D Unfortunately, the final boss with her Tesla Rifle also spawned into the final room. Fortunately, she proved not to be a threat at all. Finalley just went into the room with Jezebel (making sure to take off her “Targeting” helmet so she didn’t aggo Ahab, the big old Sentry Bot in here, early), took Ahab out with a crit, picked up the robobrain, made her way back through the cleared-out room –
And then skipped the final room altogether, instead dropping down onto a lower platform and just walking out the regular door. Because it wasn’t locked or otherwise inaccessible. Meaning she didn’t even have to face the final boss. Dungeon done, everybody happy, Finalley wins despite being utterly exhausted. :)
From there, it was a quick teleport back to base, where Finalley built Jezebel a new body, got the information she needed, and got the quest to take down the Mechanist once and for all! Which – requires something that is normally not allowed in YOLO – a companion. An ACTUAL companion, not “the game is making you do this with another person” (like when clearing out the Switchboard with Deacon, or taking the Castle back with Preston and his men). For the simple reason that a robot companion (you’re expected to take Ada, but Survival Run!Jon had Grills Bears take Codsworth) is the only one that can open the special doors inside the Mechanist’s lair. Jon was not happy about this, especially since it means temporarily giving up Lone Wanderer and 100 pounds of carry capacity. Needs must, however, and so he did some careful inventory management, and turned Ada into a ball on legs so she couldn’t actually fight and thus aggro enemies he didn’t want aggroed. He also made sure to take the Thirst Zapper, and made a bit of ammo for it so he had squirtable almost-nukes if he needed them (two shots worth, anyway). And he even called in a vertibird to take him into the general area, as the final dungeon is near the Boston Airport, and he wanted to visit the Prydwen anyway.
. . .Vertibird took him straight over some Rust Devils (one with a Gamma Gun of all things), and Finalley was dinged for about another four, five points worth of damage. Jon was not happy. *pats him* Fortunately, he WAS able to get what he wanted on the Prydwen – access to a Gauss rifle. Which involved hacking open Teagan’s little “cage,” picking up and MOVING the rifle to a more secure area, and THEN stealing it. XD And then going back to Teagan to buy ammo for it. He ended up leaving it in his Prydwen quarters for now, but he’s not ruling it out entirely – Finalley’s almost to another level up, which could get her Gun Nut 4 and the ability to mod the thing into a truly monstrous beast. We left with her looking out at the low-polygon-model of her destination, with Jon making plans on how best to wrap up this nonsense and work toward the finale of this series. For Automatron is the last DLC campaign he has to wrap up (having completed the three others that actually have story), and from there – time to take on the main quest again. I think we’ll be seeing the end of this series by the end of 2021. :( Ah well. . .hopefully poor Finalley doesn’t get creamed before she beats the game!
3. Play Sims 4 and get further with my house build: Check – though I had to backtrack slightly when the patch installed and I remembered I needed to get the latest version of MC Command Center. Once that was all taken care of, though, I went back to my house and continued working on the upstairs – namely, getting the kids’ bedroom done! I went bright and colorful for this one, seeing as it’s a kids’ room and they’d want bright and bold – still doing some rearranging, but I’ve got bunk beds, a desk, a potion station, and a toy box in there, along with some clutter. Also made a start on their personal bathroom, and holy HELL did I not expect the soap dispenser to be my foe today. *grumbles* I’ve been putting them by the bathroom sinks in this house because I like the touch of realism they bring, but since they can’t naturally slot onto a counter that already has a sink in it, I have to use “bb.moveobjects” and then carefully eyeball where they can sit naturally without a ton of clipping. Kind of gave up on the kids’ bathroom one for the moment – we’ll see if I decide to fiddle with it more later! But yeah, house is still slowly but surely coming along. Still gotta do the upstairs landing and the parents’ bedroom with on-suite. . .
4. Get in a workout: Check – another day on the bike, and today I went back to L.A. By Night and s1e4, “Happy Families!” This picks up right where the last episode, “Fear No Monsters,” left off, with Isaac and his compatriots (including Victor’s son Isaiah) sitting down with Victor, Nelli, and Annabelle to talk business – namely, the Bobby Blaine Business (because apparently Isaac’s got some sort of debt he’s got to discharge related to this). However, any negotiations were quickly cut off by the mysterious arrival of QUITE a lot of birds, including one that seemed weirdly intelligent – and three armed men on the dance floor. Victor Mesmerized Isaiah into sitting down and staying put before leaping over to the stairwell to his main office; Annabelle snapped the wrist of the thug, who decided to pull his gun (implying that he was about to shoot Victor); Nelli got a big ass knife from Isaac (who looked like he was GOING to get out of here, but then came back to hand over said knife) and used her spider-blood drink to do some fancy moves over the balcony so she could crawl all the way up to the ceiling. X, who was in the kitchen putting chefs to sleep so he could feed on them, heard the commotion (heralded by some music as well as the birds), and rushed back out to see the three armed men and Ramona (our Gangrel unknown entity, still playing with the DJ booth) – she either Obfuscated or plain old vamoosed, and X took her place in the booth, turning the music up to max before needing to duck to avoid some gunfire – which, when I ended, did NOT go well because the dude got one success, but the symbol for “bestial failure” (really bad fail) on his hunger die. We’ll see what happens with that tomorrow.
5. Work on tumblr queues: Check, though only in the sense of getting the queue done on Valice Multiverse for tomorrow (two ask replies, nothing major). But I do know more or less what I want to post this week on Victor Luvs Alice, so it’s just a matter of catching up with that.
Not too shabby, I suppose. And I even got a cupcake for dessert (admittedly the last one we had in the fridge, but still :p). Tomorrow is back to the grind, BUT at least it's the start of a short week. Hopefully it isn't completely soul-crushing to make up for that. Night all!