Fairly Meh Friday
Feb. 2nd, 2024 11:54 pmMostly because of work, which, who's surprised? Though at least I got some stuff done this evening -- plus I got to have lots of chicken pesto and pepperoni-and-olive pizza for supper tonight with Parcheesi (Mom won both games, but I came really close in the second one), plus a cupcake with ice cream for dessert. So that was nice. :) My to-do list, for your perusal:
Work – Busier day than I would have liked for a Friday – talky coworker was out, so that was nice, but my other coworker was busy with various projects most of the day, and I spent mine working through a QC file, doing the GL, answering the phone a lot (credit card stuff mostly), and going down and fetching the exceptions envelope from the mail room (because for some reason the processing company insists on putting my name on it). At least the day went by, I suppose – and I have plenty to keep me busy on Monday now too!
To-Do List –
1. Get in a workout: Check – last night on the bike this week was a Sims-themed one, as I plan to play that tomorrow –
A) “I experienced death by mold in The Sims 4 For Rent!” by James Turner! One of his “Early Access” videos for the new pack, this one was all about the new “Mold” lot challenge – seeing how the mold worked, what helped it spread, and when getting the “molditis” disease became deadly. His experiments in a moldy old apartment using his self-Sim revealed that, if you want mold to appear and spread fast, just break your toilet early on and let that run for a while – his house was COVERED in the stuff after just a few hours of toilet puddles (to the point of a few glitchy patches appearing on Semaj’s bed, ew); you can get sick with deadly molditis pretty quickly after the black mold piles start growing (to the point where your Sim gets severely discolored limbs and starts walking like a zombie), but it IS possible to still save yourself by letting off a mold bomb OR just getting away from the mold for long enough – James had his Sim Semaj stand out in the sun for a while for a better look at the severe molditis skin details, only for them to end up going away (presumably the countdown on the moodlet ran out while he was standing there); it takes a while for the disease to kill you, and it does NOT conform to the countdown on the moodlet (at least, it didn’t in this Early Access version of the game); and once you die, you become a ghost with mushrooms floating inside you, and you can spread mold around you (though you can’t inflict it directly on other Sims). Interesting and amusing, as many of Semaj’s videos often are. XD
B) “Granite Falls World Secrets And Features | The Sims 4 Guide” by Petey Plays It! This was a nice quick video touring Granite Falls and pointing out some stuff that some players might not have noticed before – mostly all the fishing spots along the various rivers and lakes; the community garden in the campground area; the camping supplies shack for anything you might need to camp; where the cave leading to the Hermit’s lot is and how best to reach it; and what special things you can only get in this world (like a few specific kinds of fish and shellfish, the herbalism plants, and obviously all the insects – unless you’re modded up, like me). There wasn’t that much to show off, as Granite Falls is, firstly, not a big world, and, secondly, an early game pack world (the FIRST game pack world, in fact), so it’s not particularly fancy. But it’s nice to know where you can go to fish and pick produce and suchlike. Plus it’s a good reminder that the world is at least pretty, even if it’s not always the most interesting. *shrug* You take what you can get with the earliest packs!
2. Continue editing “Londerland Bloodlines: Downtown Queensland”: Check – Alice has finished up her meeting with Nines and Damsel by agreeing to help THEM look into the matter of the plague running rampant around Downtown as well, to help clear the Anarchs’ collective name of guilt in the Camarilla’s eyes (though Damsel would much rather just tear old Strauss a new one), and is on her way out the door to go meet LaCroix. And yell to herself/Wonderland along the way about how much she hates how every vampire she meets tends to treat her like shit for one reason or another. *pats Alice’s head* Sorry – I know I put you through the wringer during this series. But it’ll get better eventually!
3. Keep up with YouTube Subs: Check – back to GrayStillPlays-only days, with his latest – “Cars vs low clearance crashes in BeamNG!” Yes, Gray was back to doing science in BeamNG.drive, examining the various types of chaos that can that result when you put various vehicles up against various low-clearance obstacles! From throwing a bus against a low-clearance overpass (and then strapping rockets to that bus and getting the front half to fold over onto the back half essentially), to doing the The Fast And The Furious thing by getting a low car under a low obstacle (in this case a fallen tree), then slamming a few other cars into said low obstacle (he chose a tractor trailer as his “chasing” car, and let me tell you, every time it hit the tree, the cab IMMEDIATELY tore itself off the frame and got possessed by the devil), to putting a car with a camper attached, a bus, and a car with rockets attached up against a low stone arch out in the desert (the camper got crushed to the point where all the sides fell off, the bus got compacted into a triangle, and the rocket car left a rocket behind before smashing into a tree so hard it obliterated everything around it too), to finally putting a bunch of cars up against sequentially-lower overpasses to see how they did (the police SUV did pretty well, losing its lightbar early but getting farther than Gray expected, and the bright pink tractor trailer got slowly and beautifully smushed just the way Gray wanted). So yes, now we know for certain that, for maximum chaos, you should definitely use low-clearance obstacles in your crash simulations. XD Thanks, Gray!
4. Get my tumblr queues sorted: Check, hooray –
Victor Luvs Alice – Finished up the text and tags on my Song Saturday post for “Make Your Move,” the Baldur’s Gate III-inspired song from the Aviators; reblogged Satirical’s latest set of “Beneath A Broken Sky”-related memes with my comments; and responded to Marie’s comment on my “VITD Meets BG3” Not-Incorrect Quotes collection (apparently she too is a major fan of BG3). So reasonably caught up there, yay!
Valice Multiverse – One anon ask from someone saying how they sometimes steal letters out of mailboxes and distribute them to their minions to make said minions feel like someone almost cares about them – I had Malkavian!Alice inquire as to whether the anon prioritized things like actual letters or coupon flyers, as those sent very different messages. XD
Not too shabby, I suppose! Now, for Saturday -- plans include getting the initial drafts of my "VITD lookbook" posts for next Wednesday started on Victor Luvs Alice; playing Sims 4 and hopefully having Love Day funtimes with my Valicer OT3; MAYBE starting to catch up on some of the stuff in my Watch Later (the OXBox lists are starting to pile up again!); and writing more "Start At The Beginning. . .Sort Of." Hopefully all achievable goals! *fingers crossed* Night all!
Work – Busier day than I would have liked for a Friday – talky coworker was out, so that was nice, but my other coworker was busy with various projects most of the day, and I spent mine working through a QC file, doing the GL, answering the phone a lot (credit card stuff mostly), and going down and fetching the exceptions envelope from the mail room (because for some reason the processing company insists on putting my name on it). At least the day went by, I suppose – and I have plenty to keep me busy on Monday now too!
To-Do List –
1. Get in a workout: Check – last night on the bike this week was a Sims-themed one, as I plan to play that tomorrow –
A) “I experienced death by mold in The Sims 4 For Rent!” by James Turner! One of his “Early Access” videos for the new pack, this one was all about the new “Mold” lot challenge – seeing how the mold worked, what helped it spread, and when getting the “molditis” disease became deadly. His experiments in a moldy old apartment using his self-Sim revealed that, if you want mold to appear and spread fast, just break your toilet early on and let that run for a while – his house was COVERED in the stuff after just a few hours of toilet puddles (to the point of a few glitchy patches appearing on Semaj’s bed, ew); you can get sick with deadly molditis pretty quickly after the black mold piles start growing (to the point where your Sim gets severely discolored limbs and starts walking like a zombie), but it IS possible to still save yourself by letting off a mold bomb OR just getting away from the mold for long enough – James had his Sim Semaj stand out in the sun for a while for a better look at the severe molditis skin details, only for them to end up going away (presumably the countdown on the moodlet ran out while he was standing there); it takes a while for the disease to kill you, and it does NOT conform to the countdown on the moodlet (at least, it didn’t in this Early Access version of the game); and once you die, you become a ghost with mushrooms floating inside you, and you can spread mold around you (though you can’t inflict it directly on other Sims). Interesting and amusing, as many of Semaj’s videos often are. XD
B) “Granite Falls World Secrets And Features | The Sims 4 Guide” by Petey Plays It! This was a nice quick video touring Granite Falls and pointing out some stuff that some players might not have noticed before – mostly all the fishing spots along the various rivers and lakes; the community garden in the campground area; the camping supplies shack for anything you might need to camp; where the cave leading to the Hermit’s lot is and how best to reach it; and what special things you can only get in this world (like a few specific kinds of fish and shellfish, the herbalism plants, and obviously all the insects – unless you’re modded up, like me). There wasn’t that much to show off, as Granite Falls is, firstly, not a big world, and, secondly, an early game pack world (the FIRST game pack world, in fact), so it’s not particularly fancy. But it’s nice to know where you can go to fish and pick produce and suchlike. Plus it’s a good reminder that the world is at least pretty, even if it’s not always the most interesting. *shrug* You take what you can get with the earliest packs!
2. Continue editing “Londerland Bloodlines: Downtown Queensland”: Check – Alice has finished up her meeting with Nines and Damsel by agreeing to help THEM look into the matter of the plague running rampant around Downtown as well, to help clear the Anarchs’ collective name of guilt in the Camarilla’s eyes (though Damsel would much rather just tear old Strauss a new one), and is on her way out the door to go meet LaCroix. And yell to herself/Wonderland along the way about how much she hates how every vampire she meets tends to treat her like shit for one reason or another. *pats Alice’s head* Sorry – I know I put you through the wringer during this series. But it’ll get better eventually!
3. Keep up with YouTube Subs: Check – back to GrayStillPlays-only days, with his latest – “Cars vs low clearance crashes in BeamNG!” Yes, Gray was back to doing science in BeamNG.drive, examining the various types of chaos that can that result when you put various vehicles up against various low-clearance obstacles! From throwing a bus against a low-clearance overpass (and then strapping rockets to that bus and getting the front half to fold over onto the back half essentially), to doing the The Fast And The Furious thing by getting a low car under a low obstacle (in this case a fallen tree), then slamming a few other cars into said low obstacle (he chose a tractor trailer as his “chasing” car, and let me tell you, every time it hit the tree, the cab IMMEDIATELY tore itself off the frame and got possessed by the devil), to putting a car with a camper attached, a bus, and a car with rockets attached up against a low stone arch out in the desert (the camper got crushed to the point where all the sides fell off, the bus got compacted into a triangle, and the rocket car left a rocket behind before smashing into a tree so hard it obliterated everything around it too), to finally putting a bunch of cars up against sequentially-lower overpasses to see how they did (the police SUV did pretty well, losing its lightbar early but getting farther than Gray expected, and the bright pink tractor trailer got slowly and beautifully smushed just the way Gray wanted). So yes, now we know for certain that, for maximum chaos, you should definitely use low-clearance obstacles in your crash simulations. XD Thanks, Gray!
4. Get my tumblr queues sorted: Check, hooray –
Victor Luvs Alice – Finished up the text and tags on my Song Saturday post for “Make Your Move,” the Baldur’s Gate III-inspired song from the Aviators; reblogged Satirical’s latest set of “Beneath A Broken Sky”-related memes with my comments; and responded to Marie’s comment on my “VITD Meets BG3” Not-Incorrect Quotes collection (apparently she too is a major fan of BG3). So reasonably caught up there, yay!
Valice Multiverse – One anon ask from someone saying how they sometimes steal letters out of mailboxes and distribute them to their minions to make said minions feel like someone almost cares about them – I had Malkavian!Alice inquire as to whether the anon prioritized things like actual letters or coupon flyers, as those sent very different messages. XD
Not too shabby, I suppose! Now, for Saturday -- plans include getting the initial drafts of my "VITD lookbook" posts for next Wednesday started on Victor Luvs Alice; playing Sims 4 and hopefully having Love Day funtimes with my Valicer OT3; MAYBE starting to catch up on some of the stuff in my Watch Later (the OXBox lists are starting to pile up again!); and writing more "Start At The Beginning. . .Sort Of." Hopefully all achievable goals! *fingers crossed* Night all!