Jun. 2nd, 2024

Warm Sunday

Jun. 2nd, 2024 11:50 pm
crossover_chick: picture of Alice (Wonderland) in front of the swirling purple Wonderland tunnel (AMA: Alice down the rabbit hole)
Yup, summer is definitely settling in now that we're in the month of June -- I'm just glad that it's stayed dry for the most part as well. Worst part of the heat is DEFINITELY the humidity. . .but for now we can stay cool enough with fans and light clothing. *nods* I can dig it.

As for my day --

Tumblr: Another fairly quiet day over here – didn’t end up doing anything on Valice Multiverse in particular as there was just no activity there at all. As for Victor Luvs Alice, I focused on catching up on my dash and my tracked tags this morning – reblogged a writing meme off the former (one of the “dog wants you to throw the ball but doesn’t want you to take the ball” ones where the text was basically “want to have written the fic – NO WRITE, JUST HAVE WRITTEN”) and put a gifset of Alice dropping into Cardbridge from A:MR into the drafts for later reblogging! And then I got caught up in looking at old Valice Multiverse asks with my OT3 in them (was looking for the “Victor officially starts calling Smiler ‘sunshine’ as a pet name” one and just fell down the rabbit hole) and didn’t do much else. Because – well. I could just blame this on the last of the period distraction brain, but. . .honestly, it’s kind of hard for me to want to work on my VLA drafts lately. Because the majority of them, the ones I really want to do something with, are all “Valicer In The Dark”-related. And every time I start thinking about that verse lately, ever time I want to start updating a draft with all my ideas for stories, or talking about the gang’s abilities and possible traumas I have planned for them, or doing more Not-Incorrect Quotes –

I remember “‘Start At The Beginning...Sort Of’ has been up for almost three weeks now, and has four kudos, no comments, and 47 hits.”

And all my enthusiasm goes out the window because, well, if the response to the very first story in the series has been that tepid, why bother? If nobody really wants to read it, why should I keep going on about it? If all I’m going to get is MAYBE a perfunctory wave in my direction from even my own friends. . .then why not just take it down, turn it into one of my personal AUs, and just write everything for myself and never share any of it again?

I’m sorry, I didn’t mean for this to turn into a vent. And I know that, individually, there’s probably plenty of good reasons why the people I know either didn’t read it or didn’t leave a review. It just – it fucking hurts, okay? It hurts because I was excited about this one. It hurts because I love this universe, and this was going to be my first major-scale Valicer thing, and –

And I’m going to stop here because I think if I keep typing, I’m going to cry. Suffice to say that I think my tumblr is going to just be Sims 4 stuff (which I don’t really mind if THAT just gets likes, because how the fuck are you supposed to reblog those, especially the Chill Valicer Save updates) and reblogs for a little while going forward.

Fallout 4: Welp, Victor had a short but interesting day in the Wasteland today working his way back toward Hagen and the Rust Devil headquarters – how about I tell you all about it?

A) Started with Victor and Ada on the edges of Natick Bank at about 5:43 PM in-game, getting ready to leave town and let the Brotherhood of Steel look after Victor’s power armor. XD I had them head up the road past the Roadside Pines Motel, figuring it would be a pretty quick jaunt back over to Fort Hagen, and then I could plan my attack on the Rust Devil headquarters –

And then I realized that, one, we were coming back up on Poseidon Reservoir (the little factory-type place I’d passed on the way down to the Glowing Sea, almost right across from the motel), and two, there was another ghoul hanging around outside of it. Meaning I hadn’t gotten all the enemies around the area. I quickly decided that it might be a good little side-jaunt for Victor and Ada to stop by this place, clear it out, and use it as a safe place for Victor to sleep before going on (as the hour WAS getting late and all). Gotta make sure all the various places around the Commonwealth are clear – and hell, Victor could always use more XP! I thus had Victor take out the first ghoul with the Deliverer, then – upon getting a little closer and spotting a couple more ghouls around the “corner,” so to speak – whip out the Mighty Sniper and murder them too. One of them was kind enough to be carrying a roll of military duct tape (always good), while the other was a Legendary and happened to have a Resolute Laser Rifle on them. Resolute’s effect, apparently, is to slow down time briefly when chambering the final round in a magazine. Hmmm – I’m not sure how good that is with my playstyle (I do a LOT of VATS, and that already slows down time a lot), but Victor doesn’t have an energy weapon at the moment, so I grabbed it just because of that. Might be a decent weapon in the future – we’ll see how things go!

B) With the last of the ghouls cleared out from around the front doors, I decided Victor and Ada’s next step had to be exploring the rest of the exterior – namely, all the stairs and catwalks looping around the sides and up onto the roof. I thus had the pair start ascending, checking all the various nooks, crannies, and dead-ends for goodies and/or enemies –

When I started hearing the Mechanist going on about a “scourge” killing their robots and whatnot. Turns out there was a Mechanist patrol coming up the street behind them! Complete with a Quantum Swarmbot, fancy. I had Victor take a few shots at them with his Two-Shot Combat Rifle, but unfortunately his aim wasn’t great even with VATS, and the eyebots started shooting at him while the swarmbot and a junkbot came after poor Ada. I ended up switching to the Deliverer so Victor could start shooting a LOT more with a LOT less AP cost, and THAT took out the eyebots, allowing Victor to turn around and start working on the robots behind him –

Who had taken out poor Ada! D: I promptly blasted the Quantum Swarmbot, which, uh, ended up catapulting itself into the distance because oh dear lord Bethesda physics sometimes, then took out the junkbot before it could do any more damage to Ada or Victor. Ada revived a moment later (before I could get Victor to administer a robot repair kit – sorry you had to fix yourself, Ada!), and – after a quick toilet break for Victor – the pair went and looted all the new robot parts and useful junk off the bot corpses (well, the ones that hadn’t been physics-ed away). I also had Victor grab the latest Mechanist holotape so I could give it a proper listen – basically it was just the Mechanist warning people about the “scourge” and promising to bring him to justice. Sorry, Mechanist, but this going to be very much a “no, you” situation in regards to bringing anyone to justice. . .

C) Anyway – with the latest Mechanist patrol sorted, Victor and Ada continued their stair adventures, winding their way up to the roof, where they encountered a handful more ghouls – including another Legendary, who this time was holding a Safecracker leather leg. *snort* Yeah, I didn’t even bother picking THAT up. They also found a little workshop with an armor bench and some useful junk, right around the time Victor got tired – after poking around a bit and determining that there were no enemies anywhere around, I decided the workshop was as good a place to get some shut-eye as any and had Victor set up the tent (which Ada promptly climbed, as she likes to feel tall) and hit the sack at 8:55 PM in game. Hooray for my characters managing to have a better sleep schedule than I do. XD

D) Up just before 5 AM the next morning, Victor got a notice from his quest log that the eyebot he’d sent out exploring from the Glowing Sea had found oil over at Milton General Hospital! I checked out where that was on the map and made a note to go find it later, then had Victor pack up his tent and finish exploring the roof. There wasn’t much to it, though – out the exit to the left was more stairs leading up to a little tower-like structure with a couple of already-dead ghouls on it and an admittedly lovely view; out the one to the right were some stairs that just led to to a random roof chunk with various bits of machinery. I thus had Victor and Ada descend back to ground level and just head in the front doors –

E) Where they were greeted by VATS telling them there were a load of ghouls playing dead under the catwalk right at the entrance, before a bunch of OTHER ghouls from both the catwalk above and to the left and the floor below tried to rush the pair. Fortunately, they were all relatively low level and thus pretty easily taken down with Ada’s lasers and Victor’s Deliverer. I decided that it would be smart if Victor and Ada took the high ground to keep an eye on any other ghouls wandering the factory floor and thus had them go left and up, looting the bodies of the fallen and any tools that Victor could pick up (which were a lot of tools, because now he has absolutely amazing carryweight again, yaaaay~). Following the various catwalks and stairs looped them back around to a bit of catwalk (with some dead ghouls lying at the end of it) lying near a leaking pipe near the entrance – which had an unlockable tool box next to it! I promptly had Victor hop the safety railing to get near the pipe and pick open the box –

And then was briefly distracted by an explosion. Looking around, I could see that the main floor of the building was on fire thanks to spilled oil, but I couldn’t see that Victor had set off any traps that would cause that. I thus concluded that the ghouls must be accidentally killing themselves by wandering into traps, because that is a thing that can happen in this game. I also heard something bleeping as I searched for more goodies (and helped Ada kill a couple more ghouls that had found their way over to the stairs), but I think that was just the emergency light over the main door. *shrug* Not my problem as long as I’m not actively exploding!

F) Anyway – Victor got the tools out of the toolbox, then discovered ANOTHER tool case on the OTHER side of the pipe and unlocked that for the goodies within too (resolutely ignoring the safe key that was with it because I want the lockpick XP for cracking safes, damn it). I then had Victor creep along the pipe itself to see if it led anywhere interesting – once I’d determined the answer was “no,” I had him go back until he could drop onto the stairs by the front entrance (realizing in the process that at least a couple of the ghouls that had been under there before were still in “play dead” mode). I had Victor loot the nearest corpses, then head into the little office by the main doors to loot that (mostly of cigarettes – seriously, there were SO many cigarettes and cigarette packs and cigarette cartons. Stop ruining your lungs, Fallout populace!). Once the place was cleared out, I had him look at the terminal on one of the nearby cabinets – there wasn’t much on it, other than a notice about how “Bring Your Kids To Work Day” was on October 23rd (because we need as much irony about what was going on the day the bombs dropped as possible), a notice about how one of the pumps had failed and had to go into emergency shutdown mode, a notice about the main database being offline, and the door controls for the security doors at the far end of the room. I had Victor unlock those, then head out and down onto the main floor, where he took out the ghouls under the entrance catwalk (which – took a little doing, for one of them; he just couldn’t line up a clean shot to save his life) before raiding that area for all the useful junk he could carry. I then decided to have him investigate a nearby side room with a blown-off door before having him go through the security doors, keeping an eye out for ghouls –

G) And found a mostly-dead, partially dismembered (literally missing an arm and a leg) ghoul half-lying in a doorway to a room full of various pipes. . .and a bathroom scale trap, which had one of the missing limbs resting on it. Welp – guess now we know what caused that explosion before! I had Victor kill the ghoul and disarm the trap, then turned around and take a look at the rest of the little side area –

And found a weapons workbench! :) I promptly had Victor check out what he could do to the Resolute Laser Rifle, only to discover he was severely lacking in crystal, fiberglass, fiber optics, gold, and screws to make any decent upgrades. I had him thus go through Ada’s stuff for anything with the necessary components – he didn’t find a heck of a lot, though, and had to settle for just slapping an Overcharged Capacitor on the thing for the time being to up the damage to something decent. *shrug* I don’t know if I’m keeping it or not anyway, so not a huge deal!

H) With that bit of upgrading done, Victor explored the dark area immediately beyond it (just some boxes and barrels, with a few cans and some purified water tucked away in one of the former – at least trying to poke around there reminded me that I DO have a flashlight on my Pip-Boy should I need it), then continued on through the main plant floor and through the security doors. Beyond them was one dark bathroom to his right, with a few meds in a first-aid box within, and a lightly-flooded room straight ahead with a few dead ghouls floating in the water –

And two very alive ghouls wandering around. One of which was a LEGENDARY GLOWING ONE. Fortunately Victor had the high ground and the drop on it, and was able to take it out without issue by abusing the absolutely ludicrous number of shots you get with the Deliverer. The other ghoul was also no issue, and Victor waded into the water to collect his prizes – including a Relentless Hardened Sniper! Which refills your AP on a critical hit. Would be nice if I actually USED critical hits – I can never remember the damn button to press to execute a critical, and generally just using VATS to line up shots does the trick. Probably one of the better ones to sell, though, so I took it. Not like Victor doesn’t have the room now that he’s unencumbered by that damn power armor!

I) With the ghouls taken care of, all that was left was to explore the flooded room, which had a few more tools and cans in it; a chem workbench; a “you’ve cleared out the dungeon, congrats!” red steamer trunk; and a Master-locked safe. I thus proceeded to have Victor take the ammo out of the trunk (as I didn’t want the very-much-worse-than-what-I’ve-got weapon or armor in it); break a LOT of bobby pins picking open the safe (which at least had a decent haul within – frag grenades, a frag mine, a gold lighter, Rad-X, a silver fork, a silver plate, a silver watch, and some Wonderglue); and do a little chem combining on the bench (always slap your drugs together to save on carryweight, kids!). Poseidon Reservoir – Officially Clear! :D I gave Victor a bit of lunch when his hunger and thirst meters fired off (melon flambe, as that immediately clears both hunger and thirst), then sent him and Ada back outside, figuring now they just needed to walk the rest of the way up the road back to Hagen to end the playsession. I thus had them proceed to the junction at the bottom of the hill from the checkpoint where they came through when they left Hagen –

J) Only for someone to start firing on them from behind. Victor and Ada turned to see three Rust Devils, including one starred Legendary, trying to give them a bad day – I had Victor return fire with Deliverer, then – when that didn’t do enough damage to the Legendary – yank out the Two-Shot and kill them. Whew! “All right,” I figured, “let’s see what they have on them–”

And then suddenly Ada started firing at something up on the hill, and they were attacked AGAIN by a bunch of robots. I thought for a second that they were Rust Devil bots, but then I started hearing Mechanist propaganda again and realized it was a Mechanist patrol that had spawned in immediately after the Rust Devils went down. *facepalm* Fucking hell – so THIS, right here, is my Chaos Junction, huh? Christ on a cheesecake – this is gonna make coming back to the Glowing Sea to talk to Virgil again fun!

K) ANYWAY – Victor and Ada cleared the robots (my beloved Two-Shot doing the work), then Victor looted all the corpses for useful stuff. Legendary Rust Devil proved to have a Hitman’s Combat Rifle on them – this does +10% damage while aiming. Nice, but, again, I mainly use VATS over manual aiming, so probably gonna sell this and keep the aforementioned beloved Two-Shot. I thus had Victor and Ada book it to the checkpoint, which Victor finally got a chance to PROPERLY loot, then I ended the session before any more surprises could happen. XD

And that was my day in the Wasteland. Full of chaos and mostly-decent Legendaries. Not too shabby, I suppose – and I DID fulfill my goal of getting closer to Rust Devil headquarters so I can take that lot on! Next week, we’ll see if we can penetrate that place and get that last robobrain out of there!

Writing: Another Sunday, another update to the FO4 Progression Playthrough! Featuring the fanfic version of the adventures up above, as per usual. Again, most things were roughly the same, but I did make a few tweaks and changed around a few things –

A) While I noted down in one way or another every other legendary item Victor picked up (even if he didn’t realize they were legendary – the Hitman’s Combat Rifle he just took for parts, for example), I completely skipped putting in the Safecracker’s Leather Leg – that thing is shit and didn’t deserve to exist in my fanfic world. *shakehead*

B) I also didn’t have Victor get any notice about the eyebot he released in the Glowing Sea finding oil in Milton General Hospital – how WOULD he, he never hooked it into his Pip-Boy or anything. I’ll just have to remember to write him stumbling across it when he’s in the general area of Milton again at some point in the future!

C) Since the fanfic verse has Alice bumming around with Victor and Ada (even if she has to spend most of the daylight hours in a sleeping bag at this point in time, depending on the weather), I gave her some stuff to do – namely, she explored the roof of Poseidon Reservoir while Victor was sleeping in the little workshop; she helped kill the initial wave of ghouls that attacked them when they entered the building; and she took care of exploring the office by the entrance while Victor went on his catwalk adventures, opening the security door and discovering all the cigarettes. Along with the notice about the day the bombs dropped being “Bring Your Child To Work Day” for this particular plant, causing her and Victor a bit of distress until Victor realized that one, the bombs dropped early enough that maybe no kids were on site yet, and two, there’s evidence that someone was using this as a base POST-apocalypse (such as the weapon workbench and the bathroom scale trap), meaning the ferals probably wandered in from somewhere else later. Whew! I also had her and Victor working together on the safe lock that claimed so many of my bobby pins, and let her be the one to get it open. :) Poor girl doesn’t get to do that much, so it’s good to let her share in the glories from time to time!

But yeah, other than that and streamlining a couple of combat encounters, pretty much identical to the above. Including Victor sending that fancy swarmbot physics-ing off by shooting it in just the right spot, Alice discovering so many cigarettes in the office, and poor Victor and Ada having to deal with the nonsense of the chaos junction between the Reservoir and the Hagen checkpoint. XD Next time, the gang sees if they can get that last robobrain out of Rust Devil headquarters! Should be fun. :p

YouTube: Well, unfortunately I wasn’t able to watch the antics of Jon’s new kittens because of a late start on the videos, but I was able to get in my usual Sunday Two –

A) First up, from GrayStillPlays, we had “Earth but I double the pollution every minute,” aka Gray plays more Universe Sandbox 2! Today’s experiment saw him putting a tiny amount of carbon dioxide – a known pollutant – into the Earth’s oceans, and then doubling it on the regular to see what would happen. What happened is that first the planet actually ICED OVER despite getting hotter and hotter generally; then it got covered by thick clouds of carbon dioxide; then it turned into a gas giant; THEN it became a whole freaking star spewing cosmic radiation and ate Mercury when it got too close; THEN it turned into a supernova when Gray kept doubling the carbon dioxide to make it slingshot the sun and accidentally made them crash into each other. A brief second experiment involving putting SULFUR dioxide into the atmosphere yielded similar results, only the ice and the resulting gas giant were different colors from the carbon dioxide versions, and instead of making a sun that exploded in the end, it made a black hole that slowly sucked up the rest of the solar system. Science! XD But I suppose if you want to make a point about pollution ruining things, this is a good way to do it. . .

B) And second up, from Jon of Many A True Nerd, we had “Fallout 4: Sim Settlements 2 - Part 37 - The Balance of Power!” Which featured Mayor Bob, in his new role of God-King of the Commonwealth, once again running around all over the place in an attempt to make his headquarters an actual nice place to live and work. Because that’s important God-King business. XD Today’s episode featured –

I. Bob running into Cassandra and Cedric Mansfield IMMEDIATELY butting heads over Cassandra trying to set up a lab anywhere she wants, and Bob having to defuse things a bit and figure out what’s going on! Turns out that the staff are sharing a lovely mutated stomach flu (just what we need in the post-apocalyptic wasteland, norovirus), with the root cause being that there’s too many people crammed into too little space – too much sharing of bedrooms, toiletries, all that sort of thing. Her medical recommendation was to build more private bedrooms and bathrooms – but the only space they really had available for that was a partially-collapsed sublevel Cedric had barred the other staff from because he was pretty sure it was infested with feral ghouls. The game then said, “Hey, Bob, if you want some security people to go and take care of that, you can do that in this new ‘missions’ subtab here” –

But Bob’s response to that was “thanks, but murdering is something I know well and I want any potential legendaries, damn it.” XD So instead he officially assigned Cassandra to the Science/Medical team, assigned a crew to clear the basement and turn it into a power generation room for Jake’s power project, then headed into the collapsed sublevel himself in search of goodies.

II. Bob clearing the “zombie infestation” out of the secret sublevel of the HQ! Involved him shooting a lot of ghouls with Deliverer and his combat shotgun (he’s still trying to get used to the fact that he has a shotgun with a SCOPE while also just LOVING the knockback effect it has now), getting a fun sneak attack on a withered ghoul that was trying to sneak attack HIM by climbing over a bookcase facing the other direction, getting badly surprised by a couple of charred ghouls –

And finding his very own Two Shot Combat Rifle. :D Jon hasn’t gotten one of these since back in his original Survival Mode LP with Grylls Bears (he couldn’t remember if it was that or YOLO, but the comments confirmed it was Survival), though apparently you can get one in every playthrough if you do the base Vault 81 quests – the Two Shot is the generic form of the Overseer’s Guardian that you get from the overseer there for helping save Austin. Didn’t know that (or maybe I did and just forgot)! Regardless, he happily took it along with him as the best Legendary he could find down there, and I happily squeed about it and my own version in the comment under the video. XD (Seriously, unless I find a Wounding or VATS-Enhanced one later, the Two-Shot is probably gonna be in my loadout forever, alongside the Mighty Sniper and the Deliverer. That gun has saved my ass SO MANY times. . .)

III. Bob returning from his sublevel adventures to find that Cassandra had already set up clinics to help treat the stomach flu outbreak – she was actually quite enthusiastic about coming to work for HQ, as she figured that, once she had a proper lab and could study all the various viruses and such around the Commonwealth, they might be able to make and mass-distribute vaccines for various diseases! Which would be a very cool thing, yes. :D Unfortunately, Bob did not have the resources on-hand to build her a lab yet, sadly – he was rather lacking in the rare materials needed. Fortunately, he had an idea on how to fix that. . .

IV. Bob going around some of his nearby settlements to set up rare material production by upgrading some of his material-gathering plots! First stop was of course the Marina, since it was closest and most easily upgraded – Bob also took the time to upgrade his new Two Shot Combat Rifle a bit (can’t get the long ported barrel yet for range, but he’s working on it) and check in on his companions while he was there (discovering Nick Valentine was currently working as a Machine Disassembler in the process, which he felt was rather a rude job to assign known synth Nick XD). Then it was over to Jamaica Plain to FINALLY help them defend themselves against the Gunners (using the new Two Shot – and I noticed that his version uses less AP than mine. Because it has a shorter barrel, maybe? Hmmm. . .) and cram as much stuff as he could into the ridiculously-tiny build area of that settlement (everything WAS kind of smashed on top of each other, but it had uranium refinement and such going, so all was well); then over to the Castle to set THEM up with rare material gathering too (doing a whole industrial section along the top of one of the walls, in fact – Jon was very proud of it, even if you couldn’t really see it very well in the video because of fog XD). So hopefully now the HQ will be a little better supplied with rare materials for the foreseeable future!

V. Bob heading back to HQ to get some more building projects sorted and check on the status of everything going on! Finding the power room done, he got his facilities people to start upgrading it to be the real “powerhouse” (har har) Jake needed, then found a project that would put rad scrubbers in his security checkpoints and was like “yes please” and got that going. (And was later delighted to find that yes, they were indeed REAL rad scrubbers and now he can just clear his rads whenever he walks in his HQ’s front door, nice.) He also had everyone start building more barracks, and went ahead and had them repair the glass dome at the back of the building because he was sick of water constantly coming in through the broken glass (I mean, fair). He also wanted to start on the whole “get the Comm Array hooked up to the terminal network here” project, but he was lacking engineering power and positions to get that off the ground – not enough high-Perception people in the building, and not enough jobs FOR high-Per people in the Engineering department! He was able to figure out how to get another Engineering job slot unlocked by having them set up a small woman’s bathroom (Jon guessed that they were adding a plumber – and for what it’s worth, Cassandra DID say they needed more bathrooms, soooo. . .), but getting the Comm Array up to full strength seems like it will have to wait until he recruits a few more Perception-heavy people (Deacon IS still waiting in the Old North Church, along with Piper and Nick over at the Marina. . .).

VI. Bob discovering HQ had a power situation! Specifically, once he finished properly upgrading the basement power room, he got a new power plot unlocked – a Power Transfer plot that would allow settlements to send their extra power off to HQ! Unlocking a quest to send 1,000 extra power units off to HQ via supply agreements with properly-equipped settlements. Which was, well, a lot. So, after getting the Small Women’s Bathroom going to get more engineering staff jobs unlocked for the Comm Array project, Bob headed over to the Marina to check out THEIR power situation. After looking at the Advanced Power Station plot they had going (and realizing it only produced about 105 power, though it looked VERY COOL at night), he decided that, if the mod let him, an easier way of getting power might be to just bite the bullet, get Science 4, and set up some fusion generators, which don’t actually need people running them –

And then he realized something. Namely, that there was an EVEN BETTER super reactor he could get if he just moseyed his way over to a certain Vault 88 and found his way inside. One that could easily supply ALL the power needs of his HQ. So, after taking a moment to confirm that just hooking plain old vanilla FO4 generators into his power grid would indeed help up the surplus power being sent to HQ, we moved onto the final stage of this week’s adventure –

VII. Bob getting into Vault 88! Which wasn’t that difficult – after a quick stop at Jamaica Plain to see how they were getting on (and to scold a lazy rare materials worker), he made his way over to the quarry that hides Vault 88 and ordered an artillery strike on the place, which did take care of most of the worst of the various raiders in there. Once the cannonballs had stopped raining down, he popped in there (with some Rad-X) to clean up as many of the rest as he could find; got into Vault 88; cleared out the ghouls in the front room and got the Vault-Tec control board off the corpse of Security Chief Anderson (plus a Fortifying Metal Chest Piece that was much better than his Bolstering one); reactivated the Vault-Tec workbench and cleared the rubble to get to Overseer Barstow –

And then shot her in the head because he didn’t have time to do all her quests, he needed those super reactor plans. XD Yes, if you just kill Barstow right at the beginning (arguably one of the most moral ways to handle her, because she is a model Vault-Tec employee and thus evil), you can find prototypes for the stuff you would have otherwise unlocked doing her various quests on her corpse and thus build things like the exercise bike, the soda station, and yes, the big old 500-power producing super reactors. Bob was absolutely thrilled –

Until he saw the nuclear material requirements. And then his delight melted into confusion, because where was he supposed to get all that nuclear material? It’s not like it’s just sitting around in a relatively convenient tunnel nearby, waiting to be used in a quest he skipped by killing Barstow, right?

. . .yeah, most of the comments on this video consisted of “Jon, you absolute dingus.” XD Seems Jon has forgotten that this is the most uranium-rich area in the entire goddamn game. Well, I’m sure with all of us reminding him, he will remember in time for next week. XD We’ll see what happens then!

Workout: Back on the bike this week, and back to GrayStillPlays compilation videos, with “100 Dangerous Pranks That Went TOO FAR!” This is a collection of him playing mobile games with an emphasis on pranks, revenge, and bodily injury – I’ve gotten through the “voodoo doll” game (where the things you can do range from saving a puppy stuck in traffic to making a man’s head explode via his cell phone) and the “savage PA” game (where the PA can snark at her boss’s kids, give his wife a child’s ballerina outfit for their anniversary, and attach a rocket to his seat during a meeting with HIS boss to become the most devilish PA ever), and am starting one of the Boombit “slap this person across a landscape and smash them up but good” games with an emphasis on making “prank videos.” XD Good times!

Other: Another lovely day meant another day of tossing beanbags around before my workout – and oof, it was a ROUGH one for me and Mom today. Dad won the first FOUR games, despite a few slow starts, and the only reason I won the fifth was because I was throwing MARGINALLY better than Mom. So the final scores today were me 2-3-3-2-W; Dad W-W-W-W-2; and Mom 3-2-2-3-3. Ooof – we’ll see if we can get to more equitable scores tomorrow!

Yeah, uh, sorry about the vent up there, but -- just needed to get it out. *sigh* Hopefully you find the rest of the entry entertaining enough. As for me, I gotta head to bed, as it's back to work tomorrow. At least it's a slightly shorter day thanks to graduation nonsense happening at the cathedral. An extra hour is never to be sneezed at! Here's hoping I don't come back to any major disasters. . .night all!

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