crossover_chick: Doc snoozing on his couch (BTTF: exhausted)
[personal profile] crossover_chick
Just -- beyond the usual "I got to bed later than I should have last night," there was also some technological bullshit at work (you'll see in the write-ups), and the usual spate of bad news on the computer/TV, and Mom got upset because dinner stuck to the pan and ruined her nice fajita wraps (they tasted fine, she just had to pry them out with a spatula, which annoyed her), and of course the ants -- after another week-long absence -- showed back up in the pantry again. We really have NO fucking clue what's going on with these things at this point. *heavy sigh* Still think we should call an exterminator, but I know I'll never convince them... Anyway, your write-ups --

Work – A rather quiet day to start the week – which is good, because our technology is betraying us at work. Not only is the application we use to look at the cards and such our processors scan for us still down (it’s coming up on a week!), when I tried to update someone’s credit card this morning in a reversal batch, the site for our online processor “refused to connect.” That’s literally what the error message said. And before you ask, the site itself was not down – I was able to get on it and do the update there directly. I called IT about the issue once I finished updating the card, and the guy there was pretty much as confused as I was about why the payment portal thing would suddenly refuse to connect. He said he was gonna contact their support, but they must not have gotten back to him, because he never got back to me. Good thing the only other credit card call was from someone who wanted to do it himself! Though even then I had to try and explain to my coworker that I was pretty sure you couldn’t actually update a card on the personalized giving page the company set up for us, you had to go into the site itself to do that… *sigh* Just annoying.

Anyway – besides that, it was pretty much roster maintenance as usual – I did the GL (with numerous interruptions to talk to my returned director and take that guy’s credit card and whatnot), then spent the rest of the day with the obituaries. Tomorrow, I will probably do more of the same. *shrug* It’s a living.

To-Do List

1. Get in a workout: Check – another night on the bike, another night with “Alien The Roleplaying Game: Evolved Edition | Oxventure One-Shot ft. Natural Six!” And tonight I shall actually tell you what’s going on in the Cinematic Campaign that they’re all playing, “Hope’s Last Day,” because now I’m not trying to juggle finishing up four other write-ups of my activities for the day at the same time at like midnight. Let’s take this one step at a time:


-->The Game – Alien The Roleplaying Game: Evolved Edition, which the gang played to help promote its Kickstarter

-->The Players & Characters – As per the title, we have some guest stars from Natural Six (another D&D “actual play” series) in this one – here’s who is involved and who they are playing:

Mike is the GM, which in this game stands for “Game Mother” (apparently it’s a reference to a certain type of Weyland-Yutani computer from the movies)

Jane is Hannah Singleton, the “fabulous tractor driver” (in charge of getting them around the moon they’re all on)

Doug Cooke, our first NS guest star, is Magnus Hirsch, “security officer for this godforsaken base” (in charge of opening doors and taking on danger)

Aoife Wilson, our second NS guest star, is Janice MacWhirr – or “Officer Janice MacWhirr to you,” the team lead (in charge of being in charge)

And Andy is Holroyd, an android mechanic whose introduction did not include a pithy quote for me to copy here (in charge of maintaining things)

All of these people have different skills, strengths, and weaknesses, which affects their dice rolls (which, for reference, the main roll mechanic is “roll a pool of D6s that matches the number you have in a certain stat, and count how many sixes you get” – bad rolls can leads to stress, which add stress dice, which, if they come up “facehugger,” can lead to really bad consequences)...but much more importantly, all of these people also have hidden agendas! The campaign is divided into Acts, and each act sees a new hidden agenda be revealed to the player, which they then have to find a way to enact without letting on to the others what it is. I have not yet figured out what everyone’s secret agendas are, but I’ve seen some weird behavior that hints at some bad stuff...

-->The Backstory – “Hope’s Last Day” is set in Hadley’s Hope, the mining and terraforming colony on LB-426 that is the setting of the film Aliens. In fact, it is set almost immediately before the events of the film, and details basically the last day of the survivors of the colony as they attempted to deal with their Xenomorph infestation. Mike went into a fair amount of detail setting the scene – here’s the important bits:

I. About four days ago, one of the colonists, Russ Jordan, went out on a mission and got “infected” with a “parasite” (aka, he had a Xenomorph baby in him). The parasite killed him and escaped into the guts of the colony, unsuccessfully pursued by the security team, and more people started getting “infected,” with rumors swirling about more people dying – Operations Manager Al Simpson was very unhelpful and just told everyone to be calm.

II. As a result of all this death, two people from Weyland-Yutani arrived to see what was going on – one Miranda Reynolds and her chief science Officer Theodora Komiskey. Simpson did not explain exactly what they were here to do, but insisted that everyone help them as much as possible.

III. Our band of heroes were all part of a survey team that set off on a routine survey of the surrounding area – only for the tractor Singleton was driving to break down 10 KM away from the base. Their initial call for help was essentially met with a curt “we’ll get to you when we get to you” – and no further calls were answered. And no help ever arrived, meaning when we picked up with the story itself, the gang was preparing for the long walk back to base to figure out what the hell was going on…


Whew! And that all brings us to the actual campaign! Sorry guys, but there was a loooot of backstory on this one! Future write-ups should be shorter now that we’ve gotten through all this. Anyway, yesterday and today’s bike rides got me through the first hour of the video, aka Act 1, which featured:

A) Everyone arguing in-character about who was to blame for various things before the game even properly started. XD Like, MacWhirr told Hirsch that it might be his fault that the “parasite” is running around the base, given he and his fellow security guys couldn’t catch it; Singleton angrily implied that Holroyd had done a shitty job of maintaining the tractor; and Holroyd in turn accused Hannah of not taking care of the tractor properly, noting all the chip cans and romance magazines everywhere. Mike was like “loving this, says great things about team unity.” XD Also, yes, a joke was made about the fact that their transport was called a “tractor,” with Holroyd making a comment that tractors aren’t really space-ready vehicles and talking about giving hayrides to children. XD

B) The long walk back to base, which saw continued sniping between the characters and MacWhirr and Singleton getting very hungry off some failed Wits/Survival rolls; Holroyd was fine because, as an android, he didn’t need to eat, and Hirsch was fine because he was scarfing down the last of the chip cans, apparently. XD

C) The gang arriving back at the base by the South Lock (aka the airlock into and out of the base itself) and finding it weirdly deserted, with the garage entrance having been blocked off (which is just not done). Everyone found it very unsettling, with Hirsch complaining about this “godforsaken moon” some more...and then cue Holroyd suggesting that maybe everyone was off celebrating some sort of moon festival. Or maybe planning a surprise party for the team. Cue the others being like “??? We think you need maintenance, Holroyd.”

D) Holroyd also periodically offering the others glasses of milk, which confused and frustrated the humans, because they couldn’t figure out where the fuck he was getting them (Hirsch made a comment early on about him “spitting up” milk, but – I really don’t think that’s a thing androids in the Alien franchise do?? Correct me if I’m wrong, I’ve never seen the movies).

E) The gang entering the South Lock, and MacWhirr combing through one of the storage lockers there (to the annoyance of Hirsch, who insisted it was his job to open doors) – she found a bolt gun (like the riveting gun one might use in Bioshock 2), which she kept for herself (though she did let Holroyd take it for a bit – he seemed oddly eager to have a weapon...), and a fire ax, which she handed to Singleton. Singleton and Hirsch then examined the other storage locker, but found it had already been ransacked, damn it.

F) The gang entering the main corridor of the operations area of the base and seeing signs of a fight – big old scrapes and bullet holes in the wall, and what looked like weird acid splashes on the floor. They also saw signs of movement in the sterile lab nearby thanks to MacWhirr’s motion detector, and MacWhirr insisted they investigate. Cue them entering the Geo Lab and having a look around –

And cue, out of four Wits/Observations rolls, only Singleton getting a success. One single success. Mike ruled that she spotted half a donut lying on one of the desks, which she immediately scarfed down before anyone else, like MacWhirr, could notice it. Though Holroyd did manage to offer her a glass of milk at just the right moment – she slapped it out of his hand. XD Anyway, with that business done, they proceeded into the sterile lab, where they found –

Three lab mice in a cage. MacWhirr was very annoyed that she’d wasted precious battery life tracking mice, while Holroyd was immediately like “no one left behind” and promptly took the mice, naming them Ash, Bishop, and David. (All androids in the Alien franchise, if you were wondering. :p)

G) The gang then proceeding to Al Simpson’s office to see if maybe they could get some answers out of him (MacWhirr kindly letting Hirsch open the door – he made a crack about how, if God hadn’t abandoned him on this moon, he’d offer up a prayer now, which Holroyd found quite cool) – only to find the place deserted except for one person slumped in a chair. Said person proved to be Miranda Reynolds when MacWhirr turned the chair around –

Not that it was easy to tell, thanks to the fact that her face had been caved in. As you might imagine, this stressed everyone out immensely. D: The three humans claimed her lanyard to see if there was anything useful on it – after another roll where Singleton was the only one to get a success (which was interpreted as her being the only one willing to wipe the gore off it), they were able to determine that, along with the ID, her lanyard contained a keycard to the landing yard, and presumably her personal shuttle – unfortunately, it had been destroyed in the attack. No getting out that way! Holroyd, meanwhile, examined the smashed wreckage of Reynolds’s face, and determined that she’d been murdered by some sort of organic creature, not a weapon – he promptly told the others she’d died of “natural causes” and grabbed the body, because he was rescuing everyone, damn it.

H) The gang getting ready to leave the office – only for Singleton, once again the only one observant enough to notice things, to hear what sounded like a cable hit the floor behind her. Except when she turned, what she saw was in fact a long, spindly tail...cue one of the famous Xenomorph drones dropping out of a ceiling vent, all the humans panicking, and a big battle against the creature to end out Act 1! Said battle consisted of:

I. The Xenomorph getting to go first AND getting two turns (because of course the titular Alien has “fuck the players” rules), and lashing out with its tail at poor Singleton – however, she was able to partly block the blow with her fire ax, and thus “only” took a nasty gash across the shoulder and chest

II. Holroyd quoting Ripley on his turn – “get away from her you bitch!” – and throwing Miranda’s corpse at the Xenomorph to distract it before running to the door to help get everyone out

III. MacWhirr yelling for the other two to get out and shooting a couple of bolts into the creature – and Mike being very kind and deciding they were all out of “acid blood splash” range because the tails on Xenomorphs do be long

IV. Hirsch locking the door while going “no man left behind” and then unloading a few shots into the alien with his revolver

V. Singleton, in a paranoid panic, rolling into cover under a desk and curling up in the fetal position

VI. And Holroyd, getting to go first in the next round, quickly unlocking the door (because he was right there) and then ripping a chair out of the floor and beating the Xenomorph’s head in with it (four successes on his strength roll!). The Xenomorph intelligently fled back into the vents.

So that was pretty awesome! Though yeah, real fucking suspicious of Hirsch to lock them in with the creature...MacWhirr herself demanded to know why the fuck he did that, and while he claimed that he didn’t want anyone running off into the hall and into more of those creatures, and that he wanted to trap the one they saw in the room, I don’t buy those explanations. And I don’t think MacWhirr does either. *shakehead* Anyway, I left off with Act 2 starting, and Singleton – who is officially Messed Up thanks to a bad stress resolve roll – rocking under her desk with her ax talking about how they’re all going to die. Which, uh, they probably are, because the base famously only had one survivor when Ripley arrived in Aliens, and none of these folks are named Newt...but we’ll see what happens! Maybe this can be an alternate continuity where somebody else survives, who knows...

2. Continue final edits on “Londerland Bloodlines: Downtown Queensland” Chapter 5: Check – didn’t make quite as much progress as I’d hoped, but I managed to plow my way through Alice listening to the final Grout tape (and being unimpressed with his fear); Alice finding the macabre museum to Grout’s marriage and figuring out how to open the door to his inner sanctum (and being very grossed out by the fact that he’d preserved his wife’s brain and heart separately from the rest of her); Alice discovering Grout’s mortal remains on the bed and getting annoyed someone got to him before she could; Alice feeling the bedroom shake shortly afterward and rushing out to find the place ablaze and Bach shouting at her from the other side of the room –

And Alice having to make her frantic escape from Grout’s burning mansion, all the while tormented by memories of the fire that claimed her parents (and was a little too late to claim Lizzie). :( Yeah, uh, that wasn’t any more fun the second time around. But I got up to – eh, we’ll say 47 out of 54, I’m literally three lines away from that page. Tomorrow, I am going to do my DAMNDEST to wrap this sucker up, editing-wise – dunno if I’ll actually get to posting it, but I want to be done changing all these “Alices” to “shes” at the very least! (Though I will say there’s a lot fewer instances of that issue near the end of the chapter – brain must have finally remembered pronouns exist.)

3. Keep up with YouTube “Subs”: No check – between doing the write-up on Oxventure Alien and editing more of Chapter 5 of “Londerland Bloodlines: Downtown Queensland,” I did NOT have the time. Maybe tomorrow, as I won’t need to spend quite so much time on the workout section...or maybe not, depending on if I decide I want to get the chapter up. We’ll see.

4. Get my tumblr queues sorted: N/A – the usual “it’s a Victor Luvs Alice (N Smiler)-only day, and I don’t actually have anything to put into the queue for tomorrow” Monday business. Plus, again, the first two items on this list took up all of my time tonight, so...

Yeah -- not as productive as I would have liked, but having to sum up two days of workout video instead of one will do that. As will being tired and grouchy about things. *sigh* Well, I can at least try to do better tonight at the whole "getting to bed at a decent hour thing," so let me do that. Fingers crossed Tuesday is at least a slightly better day! Night all!
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