Tiring Monday
Feb. 2nd, 2026 11:49 pmBoth because I probably got to bed later than I should have last night, and because it was a rather busy day, at least work-wise --
Work – Pretty busy day, as you might imagine – I spent most of my morning just catching up with all my e-mails! Was nearly 200 waiting for me in the inbox, though fortunately a good portion of them were just spam e-mails or “hey, the mail is here” e-mails that I could delete, and a good portion of the rest related to stuff my coworker had already taken care of. I also took a handful of phone calls and made one (setting up some credit card gifts and helping people figure out how to change their parishes and send in their gifts to us), helped my coworker solve some GL discrepancies (reversals not showing up in the places where they should), and scratched out the credit card information on a bunch of returned pledge cards before making copies and destroying the originals (PCI safety first!). Not too bad a day, though, overall –
Then Mom picked me up from work, and we proceeded to have a hellish ride home thanks to a combination of severe traffic on the road and a cop trying to get through behind us causing Mom to cut through the city. In a way that caused her to drive straight into the sun, meaning we could barely see where we were going. And had to take the longest way around possible. Followed by having to stop at the grocery store to pick up some essentials (like milk, and hard candies for Dad). We got home so late that I didn’t get any computer time in before my workout, which rather annoyed me, as you might expect. *sigh* Hopefully tomorrow’s commute will be better – at the very least, I’ll be the one at the wheel and able to choose my route!
To-Do List –
1. Get in a workout: Check – hopped back on the bike shortly after finally getting home (as per the above) and continued The Adventures Of Useless Steve with “Fallout: New Vegas - The Worst Courier - Part 5 - How To Get Rich Quick!” This episode was all about earning loads of money and loads of XP so Useless Steve could be, perhaps, a tiny bit less useless, and Jon could show off some of the small quests that reward a surprising amount of XP for completing them. Today’s chunklet included –
A) Useless Steve demonstrating the correct way to complete the quest to rescue the Weathers family – which is not to venture into Cottonwood Cove (and, with the help of a bit of Speech, bluff your way past one of the guards by claiming to be a trader), spot Mrs. Weathers and her kids in the cage, and choose your preferred way to free them (whether that’s buying them and immediately setting them loose, or committing mass murder on the Legionnaires there). Because that only nets you 350 XP. No, what you want to do is first venture to Aerotech Park and find the patriarch of the family, Frank Weathers, and pick up the quest to find his captured wife and children from him. Reason? This allows you to find out a little more of the backstory (namely, that his wife and children were trying to get AWAY from him when they were captured, due to him turning into an abusive drunk after losing his job) and make sure they escape not only their captors, but Frank as well –
And it provides three times the XP when you turn in the quest to Frank – 1,000 points! That’s quite the jump, I think you can agree – it straight-up earned Steve a level up to Level 9 (Jon improved Speech up to 39 – he was gonna go all the way up to 45, but then realized “wait, no, I can save my skill points and improve this in other ways” – Sneak up to 22, and Energy Weapons up to 33)! And you can earn a little more XP from using Speech checks on Frank to get him to realize what a monster he’s been and try and change his ways –
Or, uh, get him to kill himself. Yes, that is a thing that can happen – though, as they never made an animation for him shooting himself, his head just explodes if you choose this option. Steve then looted his corpse and stole a bunch of medicine out of the refugee tent where he was holed up. *shakehead* Dark, Useless Steve.
B) Useless Steve then working on improving his Speech by:
I. Swinging by Mick & Ralph’s and getting access to Mick’s special stock – which includes, along with all the good guns and special weapons (including P. D.’s own Embrace Of The Mantis King), the Naughty Nightwear. Pajamas that raise your Speech by +10, and your Luck by +1. As Useless Steve could use both, he happily paid for the leopard-print pajamas (as that’s how the Nightwear appears on a male character)
II. After discovering that the kid he bought his rangefinder from had somehow acquired a second one (and was willing to sell it to Steve too for another 1,000 caps – Jon demured as there was no point, the two guns would share the single charge you get per day for ARCHIMEDES II), swinging by Cerulean Electronics – not to grab FISTO, but to grab the “Lying, Congressional-Style” speech skill book within (after killing the rats inside), which immediately raised his Speech by +3
III. Swinging by the Tumbleweed Ranch up the road from Westside (which has many tumbleweeds within it, it must be said) to grab another copy of “Lying, Congressional-Style” and raise his Speech by another +3, bringing it to the 45 Jon indicated he needed to start passing more checks – he also got some BBs for his BB gun (along with some spare guns to maintain it), and showed off the nightkin hanging out in the paddock around the back of the ranch, ready to appear and offer to sell the Courier a “wind Brahmin” (aka a tumbleweed) for all the caps on their person! Fortunately, Useless Steve’s player is much smarter than Steve himself, and stored all but one of his caps on the dead farmer outside the paddock before approaching, meaning he lost a mere one bottlecap to this amusing interaction :p
C) Useless Steve then showing off Jacobstown and the community of friendly mutants there (including leader Marcus, a very well-spoken super mutant who happens to be from Fallout 2 – you can ask him about his time wandering around with the Chosen One, looking for a GECK to save his village, if you are so inclined), doing a bit of light looting (and showing off an amusing environmental storytelling skeleton who apparently got himself killed right before the end of the world while playing cards and putting down a hand of five Kings of Diamonds XD) before demonstrating how to pull off a nasty little con on Marcus and his town –
I. Come back outside after stepping into the main house and discover that some guys have appeared on the road. Ask Marcus about it and discover that they’re mercenaries, most likely NCR (though when pressed, Marcus will admit he doesn’t know for sure), who have been breaking things and killing Bighorners to try and provoke the mutants into fighting, presumably to justify wiping them out
II. Agree to help Marcus by talking to the leader of the mercenaries, Norton, and head out to say hi to him. Discover, as a mercenary, Norton is willing to be paid off, stating that he and his team were still owed 2,500 caps for the job – if the Courier coughs up the money, they’ll all leave nice and quiet.
III. Go back to Marcus and lie straight to his face that the mercenaries want 3,000 caps to go away (which is something I feel should be a Speech check, honestly). Marcus will admit this will wipe out their treasury, but will hand over the money.
IV. Slap on your Speech-boosting pajamas, read a Speech-boosting magazine, then return to Norton and threaten him into leaving. He will back down, not wanting to risk the wrath of a man who would wear those pajamas and that hat out in public. XD (Alternatively, you may start taking potshots at the mercenaries and start a fight between them and the mutants, but Marcus dislikes this course of action as it means that his hopes of reaching out to the NCR and maybe talk trade have been largely dashed. Despite being not the nicest person, Useless Steve considered that a little too mean.)
V. Return to Marcus, who is very happy with The Courier for defusing the situation peacefully. Enjoy your ill-gotten caps as he doesn’t know you kept them.
Excellent way to get some money if you’re not the type to feel guilty about robbing a town of peaceful super mutants just trying to get by!
D) Useless Steve then returning to the Strip and swinging by Michael Angelo’s to do his “take pictures of these locations to help me regain my muse and make these signs for Mr. House” quest – aka, the quest that Jon thinks provides the most reward for the least effort in the game! Why? Well –
I. Four of the five things that Michael wants the Courier to take pictures of are in locations they have probably already visited and helped make safe – the Bison Steve sign in Primm, Dinky the Dinosaur and his thermometer in Novac, the HELIOS One sign at – well, HELIOS One, and the McCarran Airfield sign at, well, Camp McCarran. The most that will happen is an NPC or two acting like you’re firing a gun randomly (because the camera is coded as a weird gun) – or, in the case of Camp McCarran, the local NCR rangers getting into a scrap with the local Fiends.
II. The one thing that is in dangerous territory – the giant Sunset Sarsaparilla bottle in front of the bottling plant, which is in a location held by the Fiends – can be photographed without actually getting too close to said dangerous territory! All the Courier has to do is get close enough to the bottle to make its label spawn in and take the snap.
III. The Courier gets a chunk of XP for taking each picture, which goes up by 25 each time – so the first picture is worth 100 XP, the second 125, and so on.
IV. If the Courier turns in all the photos at once at the end of the quest, they get two payouts – 750 for all the photos, then another 500 for officially completing the quest and asking about a reward! Plus another 200 XP.
So yeah – for doing a little tour of the Mojave and taking a few pictures, Useless Steve ended up getting 1,250 caps, and 950 XP! And he hit Level 10 while taking the pictures, which was even better (improving Speech to 50, Lockpick to 35, and Sneak to 23, and taking around round of Intense Training to continue improving his Endurance). So yeah – if you want a quick way to get money and experience, definitely drop by Michael Angelo’s!
E) Useless Steve then stopping by the Lucky 38 to get 8,000 more caps from Jane the Securitron by turning in the four snowglobes he’s picked up during his travels, because House likes snowglobes and is willing to pay top dollar – or, well, top bottlecap – for them! (According to one of the designers, Joshua Sawyer, this is because they perfectly encapsulate how he looks at the world – a frozen image of the past, under glass, that he can pick up and shake around whenever he wants. So that’s fun.)
F) And Useless Steve deciding it was about time he finished his Sunset Sarsaparilla Star Bottle Cap collection and going around to all the locations in the Mojave guaranteed to have at least a couple – including the California Sunset Drive-In (two on the ground near the back, where I suppose the concessions stand would have been), Nellis Air Force Base (two by a bottle of Sunset in the mess hall), the building behind Camp Golf (three in a bedroom littered with Sunset bottles), Hunter’s Farm (two among all the Sunset Sarsaparilla caps in the kitchen), and Sloan (one more in the mess hall there). Along the way, Jon discovered that you could enter an ant mound in the ruined barn right before the main house of Hunter’s Farm to fight the ants inside (including their queen), and earned a TON of XP from completing challenges killing the buggers! Cue Steve reaching Level 11 and getting to boost Sneak to 30 and Energy Weapons to 37, and Jon learning something new about Fallout: New Vegas!
And I left off with Steve, having picked up 49 of the 50 caps he needed to earn his “special prize,” deciding to storm the bottling plant and just drink as much Sunset Sarsaparilla as he could until he finally got lucky and found the final cap. XD We’ll see how well that goes for him, and move onto the next episode (as 5 is a short one), tomorrow!
2. Continue editing Chapter 6 of “Londerland Bloodlines: Downtown Queensland”: Check – today’s page-and-a-bit of edits featured:
A) Alice creeping along the corridor and successfully finding Stanley’s hidey-hole and his keys to the office, which she happily pocketed before creeping back to the dinosaur as per Cheshire’s urging to find a door next to it, which she’d missed when she first spotted it. She promptly defended herself by saying anyone would miss a door if they thought they were suddenly in Jurassic Park, and Hatter reassuring her that she couldn’t be teleported to the island of dinosaurs without pissing off a geniein Baldur’s Gate III
B) Alice taking a peek through said door and discovering the upper level of the museum proper, complete with exhibits of fake animals...and her very first guard, walking toward her on his patrol; she muttered that it figured that one would show up now
C) Alice taking advantage of having to wait for him to pass to look at the museum map Victor marked up for her, learning that she was behind the fire exit door for “The Extinction Wing” and she was near a set of stairs she could use to get downstairs easily; that the stairs had a T-Rex head on them that roared whenever anyone got close, meaning she’d have to compensate for THAT somehow when she passed it; and that trying to go in the front doors was probably not a good idea as there was a guard stationed RIGHT THERE and she didn’t want to get too close to them. She decided that she’d do her best to get downstairs, T-Rex head or no, then find another place to hole up to take another look at the maps, and that she really needed to thank Victor again for all his hard work. The Insane Children promptly suggested she get him some souvenirs again, like a small toy raptor – Alice admitted she didn’t think her path would take her by the gift shop, but they’d see.
Not too bad, especially given how late I got to it. I left off with Alice preparing to sneak out into the museum proper, having determined the guard coming her way had passed by without incident – tomorrow, we see how much sneaking she can do without having to pull out the Darkened Looking-Glass (aka, use Obfuscate)!
3. Watch something on FreeTube: No check – I simply didn’t have the time to sum up my workout video, edit Chapter 6 of “Londerland Bloodlines: Downtown Queensland,” AND watch something else. Though, admittedly, I had nothing waiting for me in my Subs anyway (beyond Andy talking about Resident Evil Requiem, which I could always put off another day), so maybe it’s closer to an N/A. Either way, didn’t happen.
4. Get my tumblr queues sorted: N/A – as usual, I had nothing pressing to do on Victor Luvs Alice (N Smiler) this Monday evening. Which is good, because I didn’t have time to do anything here either. I’ll figure out my weekly queue tomorrow.
And now I have once again stayed up too late and need to get to bed. *shakehead* One day I will learn proper time management...night all!
Work – Pretty busy day, as you might imagine – I spent most of my morning just catching up with all my e-mails! Was nearly 200 waiting for me in the inbox, though fortunately a good portion of them were just spam e-mails or “hey, the mail is here” e-mails that I could delete, and a good portion of the rest related to stuff my coworker had already taken care of. I also took a handful of phone calls and made one (setting up some credit card gifts and helping people figure out how to change their parishes and send in their gifts to us), helped my coworker solve some GL discrepancies (reversals not showing up in the places where they should), and scratched out the credit card information on a bunch of returned pledge cards before making copies and destroying the originals (PCI safety first!). Not too bad a day, though, overall –
Then Mom picked me up from work, and we proceeded to have a hellish ride home thanks to a combination of severe traffic on the road and a cop trying to get through behind us causing Mom to cut through the city. In a way that caused her to drive straight into the sun, meaning we could barely see where we were going. And had to take the longest way around possible. Followed by having to stop at the grocery store to pick up some essentials (like milk, and hard candies for Dad). We got home so late that I didn’t get any computer time in before my workout, which rather annoyed me, as you might expect. *sigh* Hopefully tomorrow’s commute will be better – at the very least, I’ll be the one at the wheel and able to choose my route!
To-Do List –
1. Get in a workout: Check – hopped back on the bike shortly after finally getting home (as per the above) and continued The Adventures Of Useless Steve with “Fallout: New Vegas - The Worst Courier - Part 5 - How To Get Rich Quick!” This episode was all about earning loads of money and loads of XP so Useless Steve could be, perhaps, a tiny bit less useless, and Jon could show off some of the small quests that reward a surprising amount of XP for completing them. Today’s chunklet included –
A) Useless Steve demonstrating the correct way to complete the quest to rescue the Weathers family – which is not to venture into Cottonwood Cove (and, with the help of a bit of Speech, bluff your way past one of the guards by claiming to be a trader), spot Mrs. Weathers and her kids in the cage, and choose your preferred way to free them (whether that’s buying them and immediately setting them loose, or committing mass murder on the Legionnaires there). Because that only nets you 350 XP. No, what you want to do is first venture to Aerotech Park and find the patriarch of the family, Frank Weathers, and pick up the quest to find his captured wife and children from him. Reason? This allows you to find out a little more of the backstory (namely, that his wife and children were trying to get AWAY from him when they were captured, due to him turning into an abusive drunk after losing his job) and make sure they escape not only their captors, but Frank as well –
And it provides three times the XP when you turn in the quest to Frank – 1,000 points! That’s quite the jump, I think you can agree – it straight-up earned Steve a level up to Level 9 (Jon improved Speech up to 39 – he was gonna go all the way up to 45, but then realized “wait, no, I can save my skill points and improve this in other ways” – Sneak up to 22, and Energy Weapons up to 33)! And you can earn a little more XP from using Speech checks on Frank to get him to realize what a monster he’s been and try and change his ways –
Or, uh, get him to kill himself. Yes, that is a thing that can happen – though, as they never made an animation for him shooting himself, his head just explodes if you choose this option. Steve then looted his corpse and stole a bunch of medicine out of the refugee tent where he was holed up. *shakehead* Dark, Useless Steve.
B) Useless Steve then working on improving his Speech by:
I. Swinging by Mick & Ralph’s and getting access to Mick’s special stock – which includes, along with all the good guns and special weapons (including P. D.’s own Embrace Of The Mantis King), the Naughty Nightwear. Pajamas that raise your Speech by +10, and your Luck by +1. As Useless Steve could use both, he happily paid for the leopard-print pajamas (as that’s how the Nightwear appears on a male character)
II. After discovering that the kid he bought his rangefinder from had somehow acquired a second one (and was willing to sell it to Steve too for another 1,000 caps – Jon demured as there was no point, the two guns would share the single charge you get per day for ARCHIMEDES II), swinging by Cerulean Electronics – not to grab FISTO, but to grab the “Lying, Congressional-Style” speech skill book within (after killing the rats inside), which immediately raised his Speech by +3
III. Swinging by the Tumbleweed Ranch up the road from Westside (which has many tumbleweeds within it, it must be said) to grab another copy of “Lying, Congressional-Style” and raise his Speech by another +3, bringing it to the 45 Jon indicated he needed to start passing more checks – he also got some BBs for his BB gun (along with some spare guns to maintain it), and showed off the nightkin hanging out in the paddock around the back of the ranch, ready to appear and offer to sell the Courier a “wind Brahmin” (aka a tumbleweed) for all the caps on their person! Fortunately, Useless Steve’s player is much smarter than Steve himself, and stored all but one of his caps on the dead farmer outside the paddock before approaching, meaning he lost a mere one bottlecap to this amusing interaction :p
C) Useless Steve then showing off Jacobstown and the community of friendly mutants there (including leader Marcus, a very well-spoken super mutant who happens to be from Fallout 2 – you can ask him about his time wandering around with the Chosen One, looking for a GECK to save his village, if you are so inclined), doing a bit of light looting (and showing off an amusing environmental storytelling skeleton who apparently got himself killed right before the end of the world while playing cards and putting down a hand of five Kings of Diamonds XD) before demonstrating how to pull off a nasty little con on Marcus and his town –
I. Come back outside after stepping into the main house and discover that some guys have appeared on the road. Ask Marcus about it and discover that they’re mercenaries, most likely NCR (though when pressed, Marcus will admit he doesn’t know for sure), who have been breaking things and killing Bighorners to try and provoke the mutants into fighting, presumably to justify wiping them out
II. Agree to help Marcus by talking to the leader of the mercenaries, Norton, and head out to say hi to him. Discover, as a mercenary, Norton is willing to be paid off, stating that he and his team were still owed 2,500 caps for the job – if the Courier coughs up the money, they’ll all leave nice and quiet.
III. Go back to Marcus and lie straight to his face that the mercenaries want 3,000 caps to go away (which is something I feel should be a Speech check, honestly). Marcus will admit this will wipe out their treasury, but will hand over the money.
IV. Slap on your Speech-boosting pajamas, read a Speech-boosting magazine, then return to Norton and threaten him into leaving. He will back down, not wanting to risk the wrath of a man who would wear those pajamas and that hat out in public. XD (Alternatively, you may start taking potshots at the mercenaries and start a fight between them and the mutants, but Marcus dislikes this course of action as it means that his hopes of reaching out to the NCR and maybe talk trade have been largely dashed. Despite being not the nicest person, Useless Steve considered that a little too mean.)
V. Return to Marcus, who is very happy with The Courier for defusing the situation peacefully. Enjoy your ill-gotten caps as he doesn’t know you kept them.
Excellent way to get some money if you’re not the type to feel guilty about robbing a town of peaceful super mutants just trying to get by!
D) Useless Steve then returning to the Strip and swinging by Michael Angelo’s to do his “take pictures of these locations to help me regain my muse and make these signs for Mr. House” quest – aka, the quest that Jon thinks provides the most reward for the least effort in the game! Why? Well –
I. Four of the five things that Michael wants the Courier to take pictures of are in locations they have probably already visited and helped make safe – the Bison Steve sign in Primm, Dinky the Dinosaur and his thermometer in Novac, the HELIOS One sign at – well, HELIOS One, and the McCarran Airfield sign at, well, Camp McCarran. The most that will happen is an NPC or two acting like you’re firing a gun randomly (because the camera is coded as a weird gun) – or, in the case of Camp McCarran, the local NCR rangers getting into a scrap with the local Fiends.
II. The one thing that is in dangerous territory – the giant Sunset Sarsaparilla bottle in front of the bottling plant, which is in a location held by the Fiends – can be photographed without actually getting too close to said dangerous territory! All the Courier has to do is get close enough to the bottle to make its label spawn in and take the snap.
III. The Courier gets a chunk of XP for taking each picture, which goes up by 25 each time – so the first picture is worth 100 XP, the second 125, and so on.
IV. If the Courier turns in all the photos at once at the end of the quest, they get two payouts – 750 for all the photos, then another 500 for officially completing the quest and asking about a reward! Plus another 200 XP.
So yeah – for doing a little tour of the Mojave and taking a few pictures, Useless Steve ended up getting 1,250 caps, and 950 XP! And he hit Level 10 while taking the pictures, which was even better (improving Speech to 50, Lockpick to 35, and Sneak to 23, and taking around round of Intense Training to continue improving his Endurance). So yeah – if you want a quick way to get money and experience, definitely drop by Michael Angelo’s!
E) Useless Steve then stopping by the Lucky 38 to get 8,000 more caps from Jane the Securitron by turning in the four snowglobes he’s picked up during his travels, because House likes snowglobes and is willing to pay top dollar – or, well, top bottlecap – for them! (According to one of the designers, Joshua Sawyer, this is because they perfectly encapsulate how he looks at the world – a frozen image of the past, under glass, that he can pick up and shake around whenever he wants. So that’s fun.)
F) And Useless Steve deciding it was about time he finished his Sunset Sarsaparilla Star Bottle Cap collection and going around to all the locations in the Mojave guaranteed to have at least a couple – including the California Sunset Drive-In (two on the ground near the back, where I suppose the concessions stand would have been), Nellis Air Force Base (two by a bottle of Sunset in the mess hall), the building behind Camp Golf (three in a bedroom littered with Sunset bottles), Hunter’s Farm (two among all the Sunset Sarsaparilla caps in the kitchen), and Sloan (one more in the mess hall there). Along the way, Jon discovered that you could enter an ant mound in the ruined barn right before the main house of Hunter’s Farm to fight the ants inside (including their queen), and earned a TON of XP from completing challenges killing the buggers! Cue Steve reaching Level 11 and getting to boost Sneak to 30 and Energy Weapons to 37, and Jon learning something new about Fallout: New Vegas!
And I left off with Steve, having picked up 49 of the 50 caps he needed to earn his “special prize,” deciding to storm the bottling plant and just drink as much Sunset Sarsaparilla as he could until he finally got lucky and found the final cap. XD We’ll see how well that goes for him, and move onto the next episode (as 5 is a short one), tomorrow!
2. Continue editing Chapter 6 of “Londerland Bloodlines: Downtown Queensland”: Check – today’s page-and-a-bit of edits featured:
A) Alice creeping along the corridor and successfully finding Stanley’s hidey-hole and his keys to the office, which she happily pocketed before creeping back to the dinosaur as per Cheshire’s urging to find a door next to it, which she’d missed when she first spotted it. She promptly defended herself by saying anyone would miss a door if they thought they were suddenly in Jurassic Park, and Hatter reassuring her that she couldn’t be teleported to the island of dinosaurs without pissing off a genie
B) Alice taking a peek through said door and discovering the upper level of the museum proper, complete with exhibits of fake animals...and her very first guard, walking toward her on his patrol; she muttered that it figured that one would show up now
C) Alice taking advantage of having to wait for him to pass to look at the museum map Victor marked up for her, learning that she was behind the fire exit door for “The Extinction Wing” and she was near a set of stairs she could use to get downstairs easily; that the stairs had a T-Rex head on them that roared whenever anyone got close, meaning she’d have to compensate for THAT somehow when she passed it; and that trying to go in the front doors was probably not a good idea as there was a guard stationed RIGHT THERE and she didn’t want to get too close to them. She decided that she’d do her best to get downstairs, T-Rex head or no, then find another place to hole up to take another look at the maps, and that she really needed to thank Victor again for all his hard work. The Insane Children promptly suggested she get him some souvenirs again, like a small toy raptor – Alice admitted she didn’t think her path would take her by the gift shop, but they’d see.
Not too bad, especially given how late I got to it. I left off with Alice preparing to sneak out into the museum proper, having determined the guard coming her way had passed by without incident – tomorrow, we see how much sneaking she can do without having to pull out the Darkened Looking-Glass (aka, use Obfuscate)!
3. Watch something on FreeTube: No check – I simply didn’t have the time to sum up my workout video, edit Chapter 6 of “Londerland Bloodlines: Downtown Queensland,” AND watch something else. Though, admittedly, I had nothing waiting for me in my Subs anyway (beyond Andy talking about Resident Evil Requiem, which I could always put off another day), so maybe it’s closer to an N/A. Either way, didn’t happen.
4. Get my tumblr queues sorted: N/A – as usual, I had nothing pressing to do on Victor Luvs Alice (N Smiler) this Monday evening. Which is good, because I didn’t have time to do anything here either. I’ll figure out my weekly queue tomorrow.
And now I have once again stayed up too late and need to get to bed. *shakehead* One day I will learn proper time management...night all!