OMG, This Level
Jul. 14th, 2011 01:21 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Just came off my latest play session (and yeah, this computer's fixed -- I just spent nearly three hours in Alice) and MAN is the Dollhouse creepy! I just -- YIKES.
-->Upon reentering the game, I did indeed have to fight the Bitch Babies again. Fortunately they were a little easier to handle this time around.
-->Headed out into the maze of swingy spiky babies, wondering where to -- oh, hang on, there's another jet of steam over here! Ahhh, NOW I see. . . .
-->Make it over to the other side in one piece, somehow, do a little exploring for bottles and memories and teeth. Gotta collect 'em all! Though I already know I'm not getting everything for this level. (Doing better than I thought, though -- over half the memories, almost all the bottles.)
-->More wandering around, hopping on invisible platforms, and then I come to a jack-in-the-box. Aha, I know what happens now -- and so does Cheshire. Off with her head! Or rather, her dolly head. Minigame time!
-->The minigame is -- weird. Sometimes you're behind the head like you would be with Alice, sometimes it's a side scroller. It's not TOO hard, though -- you just keep moving forward, maintaining your speed. . . .
-->Until you get to a point where you have to shoot the head out of a cannon. And the instructions inform you to "press X to charge, release to fire."
"So what," you say, "just press X."
I should clarify -- the X symbol was for a CONTROLLER.
AMERICAN MCGEE HOW THE FUCK DID YOU MISS THAT?! I mean -- GAH! I was stuck until I discovered X corresponded with the keyboard C! *facepalm* I like this game, I really do, but MAN. That's just stupid.
-->Anyway, make it through the doll head levels despite that and another level giving me a really lousy camera angle to work with, and find myself in another section of the dollhouse. A much darker, creepier section. One where there are meat floors with spikes, and the breakables are now doll heads. Ookay.
-->Navigate my way through this creepy-ass place -- not only are there spikes, there's also spike-covered stompers. Ah well, I know these from Hatter's Domain, at least -- onwards and upwards!
-->Also, the spikes have a lovely way of smashing the Insidious Ruin trying to get at me. I am amused.
-->More pressure pad puzzles that require me to shrink -- Cheshire warns me to be careful. I'll be okay, Chesh, don't worry.
-->. . .Spoke too soon. Here's the Dollhouse equivalent of that one Cardbridge puzzle. You gotta raise some spikes, then get across and through a slowly-closing door. Takes me a few tries, but I manage it with the help of the dodge move.
-->The levers are now -- OH GOD DOLLS HEADS WITH SPINES! AND THE LEVER'S INSIDE A BRAIN! I am spooked!
-->Please stop watching me pull the lever, doll. *wibble*
-->Doors open, I make it to a dark area with lots of invisible platforms and a weights puzzle. I spend god knows HOW long trying to figure out the puzzle because there's a jumpy mushroom right below one of the platforms and I'm thinking I have to use it.
Nope. Turns out you can get the necessary height by just jumping for the weight. The mushroom is if you miss. *headdesk*
-->Finally get up, find myself confronted with more weights, steam vents (now from some sort of animal skull wearing hats) and a couple more invisible platforms. Also collectables to find! They are accordingly found.
-->Get over to the other side with the help of platforms, find myself confronted with a little invisible platform maze, more or less. I fall a couple of times, but eventually find what I'm supposed to shoot and make it over to where I'm supposed to be.
-->Around and around we go -- there's more weights puzzles with invisible platforms, broken up by having to fight off Drifting Ruin and Bitch Babies. Somewhere in there (sorry, what's sticking in my memory the most is the REALLY creepy stuff, and what's most recent) I find some memories -- Radcliffe saying he had to identify the Liddells (Lizzie was totally recognizable, the parents less so) and Pris saying that every tool has a purpose (she uses the funnel, talking about gin. Big surprise.). There's also a Radula room with Cheshire asking a very morbid riddle.
-->The decorations around here haven't improved much -- there's dolls hung by by ropes, with pieces missing and broken china, human skeletons paired with birds' heads or other weird combos, and lots of meat. This is fucked up, Yahtzee, I don't care WHAT you say.
-->Make it to another area that's mostly a glass floor over what looks like a blood-splattered asylum floor mixed with spiked meat and wood patches. Fun! There's more collectables to be had, though. I pick up another Radcliffe memory around here, where he comments that the undiscovered guilty and wronged innocent suffer similar fates. *shrug* Your call, dude. (And a later check reveals that I've managed to collect ALL of the Radcliffe memories! I'm good.)
-->Get down to the floor, maneuver my way around all the spiky bits, shoot some switches, attempt not to freak out totally. . . .
-->A keyhole somewhere in this vicinity (or was it earlier? My memory does not encode well under these conditions) reveals another Bumby memory (which shows up as the FIRST in the list -- ??) where he defines the human leech. Hmm. It also yields another Radula Room -- kill or be killed, fighting Ice Snarks and Card Guards. Takes me a while, but they eventually yield to Hobby Horse and Teapot Cannon.
-->Get away from the first set of spikes, make my way through some stompy things, then have to circle around and make my way OVER the crushers to get to my goal. There's some scissors over here that constantly go "snip snip snip" and add to the general creepy.
-->Finally get where I think I'm supposed to be, and -- okay, ceiling's falling? How do I -- I'm not sure I want to go this way. . . But I haven't got a choice, so I run ahead and manage to get through without everything collapsing on me.
-->Into another arena -- Insidious Ruin, a Doll Girl, Bitch Babies, and Drifting Ruin! All determined to make my life miserable! I have some misery to hand out myself, though. Eat Teapot Cannon!
-->Okay, Doll Girl, STOP BREATHING FIRE. It's annoying and makes me wonder why Alice can't be set alight in this game.
-->Manage to defeat all the enemies, pull a lever which brings down a chunk of dollhouse that looks a bit more innocent. Hmmm.
-->After a loading screen, we make our way up and through to find ourselves back in a slightly happier portion of the world. I'm cool with this. Especially since I can see another Radula Room for the taking. Some trial and error gets me over there. It's another "survive this long" one, though this one seems slightly glitched. My usual strategy of "Jump in circles, dodge when necessary" pulls me through, though.
-->And that's where I quit, since I figured Chester could use the break.
No, that's a lie, that's where I could use the break. Holy God, this level. . .let's end on a happier note. In the earlier sections of the dollhouse, I ran across a plush version of Rabbit and a wooden statue of Hatter. Both were quite cute, even if Rabbit happened to be hanging from the ceiling at the time. . . .
Okay, yeah, I need a moment to relax. This game. . . .
-->Upon reentering the game, I did indeed have to fight the Bitch Babies again. Fortunately they were a little easier to handle this time around.
-->Headed out into the maze of swingy spiky babies, wondering where to -- oh, hang on, there's another jet of steam over here! Ahhh, NOW I see. . . .
-->Make it over to the other side in one piece, somehow, do a little exploring for bottles and memories and teeth. Gotta collect 'em all! Though I already know I'm not getting everything for this level. (Doing better than I thought, though -- over half the memories, almost all the bottles.)
-->More wandering around, hopping on invisible platforms, and then I come to a jack-in-the-box. Aha, I know what happens now -- and so does Cheshire. Off with her head! Or rather, her dolly head. Minigame time!
-->The minigame is -- weird. Sometimes you're behind the head like you would be with Alice, sometimes it's a side scroller. It's not TOO hard, though -- you just keep moving forward, maintaining your speed. . . .
-->Until you get to a point where you have to shoot the head out of a cannon. And the instructions inform you to "press X to charge, release to fire."
"So what," you say, "just press X."
I should clarify -- the X symbol was for a CONTROLLER.
AMERICAN MCGEE HOW THE FUCK DID YOU MISS THAT?! I mean -- GAH! I was stuck until I discovered X corresponded with the keyboard C! *facepalm* I like this game, I really do, but MAN. That's just stupid.
-->Anyway, make it through the doll head levels despite that and another level giving me a really lousy camera angle to work with, and find myself in another section of the dollhouse. A much darker, creepier section. One where there are meat floors with spikes, and the breakables are now doll heads. Ookay.
-->Navigate my way through this creepy-ass place -- not only are there spikes, there's also spike-covered stompers. Ah well, I know these from Hatter's Domain, at least -- onwards and upwards!
-->Also, the spikes have a lovely way of smashing the Insidious Ruin trying to get at me. I am amused.
-->More pressure pad puzzles that require me to shrink -- Cheshire warns me to be careful. I'll be okay, Chesh, don't worry.
-->. . .Spoke too soon. Here's the Dollhouse equivalent of that one Cardbridge puzzle. You gotta raise some spikes, then get across and through a slowly-closing door. Takes me a few tries, but I manage it with the help of the dodge move.
-->The levers are now -- OH GOD DOLLS HEADS WITH SPINES! AND THE LEVER'S INSIDE A BRAIN! I am spooked!
-->Please stop watching me pull the lever, doll. *wibble*
-->Doors open, I make it to a dark area with lots of invisible platforms and a weights puzzle. I spend god knows HOW long trying to figure out the puzzle because there's a jumpy mushroom right below one of the platforms and I'm thinking I have to use it.
Nope. Turns out you can get the necessary height by just jumping for the weight. The mushroom is if you miss. *headdesk*
-->Finally get up, find myself confronted with more weights, steam vents (now from some sort of animal skull wearing hats) and a couple more invisible platforms. Also collectables to find! They are accordingly found.
-->Get over to the other side with the help of platforms, find myself confronted with a little invisible platform maze, more or less. I fall a couple of times, but eventually find what I'm supposed to shoot and make it over to where I'm supposed to be.
-->Around and around we go -- there's more weights puzzles with invisible platforms, broken up by having to fight off Drifting Ruin and Bitch Babies. Somewhere in there (sorry, what's sticking in my memory the most is the REALLY creepy stuff, and what's most recent) I find some memories -- Radcliffe saying he had to identify the Liddells (Lizzie was totally recognizable, the parents less so) and Pris saying that every tool has a purpose (she uses the funnel, talking about gin. Big surprise.). There's also a Radula room with Cheshire asking a very morbid riddle.
-->The decorations around here haven't improved much -- there's dolls hung by by ropes, with pieces missing and broken china, human skeletons paired with birds' heads or other weird combos, and lots of meat. This is fucked up, Yahtzee, I don't care WHAT you say.
-->Make it to another area that's mostly a glass floor over what looks like a blood-splattered asylum floor mixed with spiked meat and wood patches. Fun! There's more collectables to be had, though. I pick up another Radcliffe memory around here, where he comments that the undiscovered guilty and wronged innocent suffer similar fates. *shrug* Your call, dude. (And a later check reveals that I've managed to collect ALL of the Radcliffe memories! I'm good.)
-->Get down to the floor, maneuver my way around all the spiky bits, shoot some switches, attempt not to freak out totally. . . .
-->A keyhole somewhere in this vicinity (or was it earlier? My memory does not encode well under these conditions) reveals another Bumby memory (which shows up as the FIRST in the list -- ??) where he defines the human leech. Hmm. It also yields another Radula Room -- kill or be killed, fighting Ice Snarks and Card Guards. Takes me a while, but they eventually yield to Hobby Horse and Teapot Cannon.
-->Get away from the first set of spikes, make my way through some stompy things, then have to circle around and make my way OVER the crushers to get to my goal. There's some scissors over here that constantly go "snip snip snip" and add to the general creepy.
-->Finally get where I think I'm supposed to be, and -- okay, ceiling's falling? How do I -- I'm not sure I want to go this way. . . But I haven't got a choice, so I run ahead and manage to get through without everything collapsing on me.
-->Into another arena -- Insidious Ruin, a Doll Girl, Bitch Babies, and Drifting Ruin! All determined to make my life miserable! I have some misery to hand out myself, though. Eat Teapot Cannon!
-->Okay, Doll Girl, STOP BREATHING FIRE. It's annoying and makes me wonder why Alice can't be set alight in this game.
-->Manage to defeat all the enemies, pull a lever which brings down a chunk of dollhouse that looks a bit more innocent. Hmmm.
-->After a loading screen, we make our way up and through to find ourselves back in a slightly happier portion of the world. I'm cool with this. Especially since I can see another Radula Room for the taking. Some trial and error gets me over there. It's another "survive this long" one, though this one seems slightly glitched. My usual strategy of "Jump in circles, dodge when necessary" pulls me through, though.
-->And that's where I quit, since I figured Chester could use the break.
No, that's a lie, that's where I could use the break. Holy God, this level. . .let's end on a happier note. In the earlier sections of the dollhouse, I ran across a plush version of Rabbit and a wooden statue of Hatter. Both were quite cute, even if Rabbit happened to be hanging from the ceiling at the time. . . .
Okay, yeah, I need a moment to relax. This game. . . .
no subject
Date: 2011-07-14 11:07 am (UTC)Long comment is long. What was I trying to say? Oh, yeah. YAY WELCOME HOME CHESTER!!
no subject
Date: 2011-07-14 05:03 pm (UTC)LOL, thanks!
no subject
Date: 2011-07-14 10:27 pm (UTC)I will never touch Amnesia: The Dark Descent, though. I like being able to fight back, thank you very much.
no subject
Date: 2011-07-15 01:08 am (UTC)