Vale of Doom is Done
Oct. 19th, 2013 06:12 pmGot through the beginning of Chapter 3, so let's have some thoughts:
-->I really wish they'd used a few more heads and bodies in this game. It's kind of disconcerting how many clones there are in the streets, particularly in the West End. Also, really, would it have been so hard to have more lip flaps when people are talking? It's disturbingly random.
-->The two merchants in the little square right before Radcliffe's are selling meat and cheese. Nom nom?
-->I've probably mentioned this before, but it bears repeating -- as Alice passes through a certain archway, she overhears a conversation between a rich gentleman and a laborer about some incident involving murders. Curiously, though, it appears the voices of the two are switched -- the laborer has the more refined voice, the rich man the rougher one. Did the characters' positions get changed at one point without a voice switch or what?
-->Radcliffe's sign lists him as a "soliciter." Nice spellcheck there, Spicy Horse -- though I think there's a vague charm to it. He's so bad he doesn't know how his profession is spelled or something. XD
-->Guy does have some beautiful stuff in his house, though. Including some paintings I didn't notice before, and a suit of samurai armor in his office! O.O Go to the doorway, stop before you trigger the cutscene, and look left. It's pretty obvious in a big glass case. And it even has a vaguely insectoid look to it.
-->There's a funny metal bar up with the boards covering his windows after the paper theater cutscene. An old fireplace poker?
-->Also, there appears to be water in one of the rooms downstairs, if that wasn't a weird graphical glitch. o.O
-->The Vale of Doom is still a horrible place, but I still like how they made it so horrible. All those bits of Hatter's Domain, the floating bits of rubble and train cars, the maelstrom in the sky. . .it's a beautiful disaster.
-->Glitches involving the teapot cannon: I ran across a spot where shooting the canon made the projectile hit some sort of invisible wall without ever reaching the floor, and after one kill it glitched out and became invisible itself. Weiiird.
-->The Mysterious East is truly beautiful -- I love all the carvings in the jade, and the koi fish -- and did you know there's little boats in the water in the very first part? Plus some origami fish hanging up near the edge where the tiles pop up to lead you to the keyhole memory mentioning Dodgson. In better times I guess the Origami Ants fished here.
I left the game right before entering the ransacked village -- fighting the Wasps will come tomorrow. Right now, I should probably work on editing stuff (someone pointed out that I didn't really explain WHY Victoria can't move against Bumby), getting to any tags I owe, and stuff like that. While I do that, allow me to leave you with this essay I have put up on tumblr: Going Sideways: Why I Support Valice Enjoy!
-->I really wish they'd used a few more heads and bodies in this game. It's kind of disconcerting how many clones there are in the streets, particularly in the West End. Also, really, would it have been so hard to have more lip flaps when people are talking? It's disturbingly random.
-->The two merchants in the little square right before Radcliffe's are selling meat and cheese. Nom nom?
-->I've probably mentioned this before, but it bears repeating -- as Alice passes through a certain archway, she overhears a conversation between a rich gentleman and a laborer about some incident involving murders. Curiously, though, it appears the voices of the two are switched -- the laborer has the more refined voice, the rich man the rougher one. Did the characters' positions get changed at one point without a voice switch or what?
-->Radcliffe's sign lists him as a "soliciter." Nice spellcheck there, Spicy Horse -- though I think there's a vague charm to it. He's so bad he doesn't know how his profession is spelled or something. XD
-->Guy does have some beautiful stuff in his house, though. Including some paintings I didn't notice before, and a suit of samurai armor in his office! O.O Go to the doorway, stop before you trigger the cutscene, and look left. It's pretty obvious in a big glass case. And it even has a vaguely insectoid look to it.
-->There's a funny metal bar up with the boards covering his windows after the paper theater cutscene. An old fireplace poker?
-->Also, there appears to be water in one of the rooms downstairs, if that wasn't a weird graphical glitch. o.O
-->The Vale of Doom is still a horrible place, but I still like how they made it so horrible. All those bits of Hatter's Domain, the floating bits of rubble and train cars, the maelstrom in the sky. . .it's a beautiful disaster.
-->Glitches involving the teapot cannon: I ran across a spot where shooting the canon made the projectile hit some sort of invisible wall without ever reaching the floor, and after one kill it glitched out and became invisible itself. Weiiird.
-->The Mysterious East is truly beautiful -- I love all the carvings in the jade, and the koi fish -- and did you know there's little boats in the water in the very first part? Plus some origami fish hanging up near the edge where the tiles pop up to lead you to the keyhole memory mentioning Dodgson. In better times I guess the Origami Ants fished here.
I left the game right before entering the ransacked village -- fighting the Wasps will come tomorrow. Right now, I should probably work on editing stuff (someone pointed out that I didn't really explain WHY Victoria can't move against Bumby), getting to any tags I owe, and stuff like that. While I do that, allow me to leave you with this essay I have put up on tumblr: Going Sideways: Why I Support Valice Enjoy!