crossover_chick: gif with Doc and Marty trying to get out of being written into twisted AUs (Default)
[personal profile] crossover_chick
Just Marty convincing George to go along with his plan to make him look good to Lorraine via forcing himself to get handsy with his own mother, no big deal. :p Ah, the 80s, where this wasn't an obstacle to your movie getting made. . .though, obviously, it helps that Marty is clearly as uncomfortable as George about this (as Ryan North says in his commentary on a much worse take on the scene in the novelization -- also, if you haven't checked out B to the F, please do, you won't regret it). Still, you gotta wonder how a modern remake would handle all this.

Aaaanyway -- let me tell you about the non-BTTF portion of my day:

-->Work was busy and involved me juggling multiple projects -- and then having to deal with YET MORE IDIOCY from one of our outside vendors. I mean -- gah, why, this happens SO FREAKING OFTEN. . .so glad this is a weird split week and I don't have to put up with this for one day out of it!

-->We are currently in a record-tying/breaking warm streak, meaning I can at least open my window and let in a little fresh air at work, yay~ Not supposed to last past Thursday, sadly, but it looks like Wednesday is going to be decent if cloudy. So that's good.

-->Got home and did some time on the treadmill, w000~

-->And that of course leads into my YouTubery:

A) Back on the treadmill, back to Jon's Fallout 4 Survival Playthrough! I finished off episode 15 with Grills Bears upgrading his guns and making a few tactical choices – the Violent Pipe Rifle became a super-light recon scope pistol used solely to tag enemies so Jon could take them out more easily; the Enraging Combat Shotgun was ditched in favor of a plasma pistol that did mostly the same damage; and Kellogg's Pistol was upgraded a bit and renamed "Kellogg's Dead" to celebrate that win. And then episode 16 revealed that Grills Bears was NOT going to Far Harbor just yet (the new DLC was run by Jon's other character at the time, Bacon – anyone get the feeling Jon was hungry when he named these two?), so Jon decided instead to do some Brotherhood stuff and get Grills in good with them (so he'd have a free ride to the side of the map that he wanted to focus on). On the way to the police station, he used his recon tagger to take care of some raiders on the wreck of the USS Riptide; cleared the Fraternal Post of Super Mutants; and narrowly avoided a big old barney with some Rust Devils. He then reported to Danse, and they took a vertibird ride over to the Prywden, where – after a bit of banter with Kells, one of the officers – he went over to meet Elder Maxson and the rest of the crew. And loot the place, as no one seemed to object to Grills taking all their stuff. XD Once THAT was done (and he got a quest to retrieve blood samples for one of the scribes on board), he went ahead and started the first major Brotherhood quest – "Show No Mercy," to clear the Super Mutants out of Fort Strong!

Aaaand by the time I had to quit for the day, he'd already died twice. XD Mostly because the vertibird pilot insists on landing once you take out the Behemoth prowling around the island, leaving you at the mercy of the other Super Mutants there (who have molotovs – and one is a legendary!) – buuuut, if you DON'T take out the Behemoth quickly enough, he'll take down the vertibird with his thrown chunks of rubble, and you'll explode in a fireball. Fortunately Jon seems to have hit "third time's the charm" with the attempt he's currently on, having found a way to lure some Mirelurk Hunters in to "help" with the fight, and using lots and lots of drugs to get the other Mutants down. We'll see how it goes once I continue!

B) Then it was over to GrayStillPlays, because I remain behind!

1. Stickman Backflip Killer 5 – You know all those games about smashing up stickfigures with various vehicles and traps and whatnot? Here's the version where YOU are the vehicle, so to speak. Your stick charges at other sticks with a variety of moves (and, later, guns) to destroy them for in-game money. There are a number of weird boards, and in the top tier of guns a bazooka. Guess what Gray spent most of his time doing. XD It's a weirdly SLOW-paced game compared to the traditional members of the genre – it can sometimes take quite a bit of time for your stick to kill the others. But hey, it involves copious stick torture and murder, so Gray's down with it, I'm sure.

2. Turbo Dismount – Back to games all about driving ridiculous vehicles through impossible maps, with your score dependent on how many bones you've shattered! Gray had his own goals, though – get through those maps that the creators have deemed truly impossible. It took some doing – oh man, did it take some doing. His "Nicolas Rage" character was smashed, dismembered, and exploded so many times. But ye, he did defeat the race across the unstable platforms with his motorcycle. Ye, he did avoid the police long enough to get across town in his crane. And ye, he did make it across all lanes of traffic in the "Impossible Frogger" challenge! Gray – proving the impossible IS possible. All the time.

3. Speaking of which – time for more Happy Wheels! :D The people making Gray's levels are getting ever more clever – who wants to try a BACKWARDS bottle run? Poor Gray didn't, but that is what he was forced into. XD Or a hobo run? How about a bike ride over just about EVERY ASSET IN THE GAME (which Gray, thanks to a lucky ramp, made look easy)? And then there were the jet walls, and the jet falls, and the obstacle course made up of various GrayStillPlays challenges. . .and, of course, a bottle flip where the gang acknowledged that Gray is absurdly good at these. Which he again proved by flipping a bottle to the top of the wall holding all the other bottle flip areas. XD Love it!

I'm still not entirely caught up, but I'm less behind on things than I was!

-->Also did some writing on "In A World Of His Own" -- Victor and Alice have finished up their DDR game (though I'm already having a couple of ideas on how to redo it -- maybe instead of them playing on separate pads, they have to recreate their initial waltz? It's the topic of their discussion during the sequence, after all?), and they've gotten inside the big Conservatory just in time to listen to the Conductor's latest concert. :) It's not exactly smooth sailing, but it's coming along.

-->And then I got distracted following that link up there to "B to the F" and cracking up over random things, so the evening was not as productive as I would have liked. I have to get those pictures for the next Newcrest Adventures update done at SOME point, brain! At least this week I have a post for Wednesday simply because I have that gift fic I need to put up. . . Maybe I can get on top of it once the new computer comes. No show today, so it pretty much HAS to be tomorrow. Gonna be an interesting evening, getting that all set up and whatnot. . .

Anyway. Got a DW comment to answer, and fifty million AO3 fanfic comments I should at least TRY to get a start on. (Friend making her way through the Forgotten Vows Verse.) Tomorrow -- well, just gotta make it through the work day. Oh, and be sure to do a little exercise to watch more of the Survival Playthrough, because apparently tomorrow is Fallout 4's fifth birthday! (Looked it up when I saw a mod say "happy birthday" to the game in its description.) So yeah. :) Night all!
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