Hot But Productive Sunday
Jun. 6th, 2021 11:04 pmOur little temperature widget said it got over 100F at one point outside today! O.o I don't know if that's truly accurate, but it was a scorcher, I can tell you that much -- I went out briefly around noon to help Mom get some laundry off the new umbrella-style clothesline we have, and it was already damn hot then. And tomorrow's supposed to be in the 90s as well, sooo -- definitely keeping the air conditioners pumping for the next 24 hours! (And then next weekend -- low 70s, possibly high 60s. What the hell is with New England weather??)
Anyway, as you might imagine, no beanbag game today -- I spent most of my time hanging out in my room in the cool. And I got a LOT done on my little to-do list:
1. Work some more on the hypnokink verse notes document: Check! Did that after playing A:MR and watching a clip of Victor practicing his vows for a bit of inspiration – I had some ideas for a couple of the unwritten stories on the list, so I rewrote the “briefs” on each a bit to include said new ideas. Also MAY have a name for the verse – I came up with it as a name for a potential story, but now I’m wondering if it should apply to the thing as a whole: “You Belong To Me.” *shrugs* I mean, it DOES fit! I’ll keep thinking about it.
2. Clear out my Watch Later and watch Jon's latest Fallout 4 YOLO episode; try to keep up with YouTube Subs if possible: Check! On all three items, in fact, though that’s mostly because it turned out to be a Kevin skip day, meaning I only had one Subs video to watch. *shrug* I’ll take it! Nice to clear out the watch later and get that sorted. :)
A) Started with my OXtra list video from the WL – “7 Disastrous Games That Sank the Company!” Games that not only failed to turn a profit, they ended up taking their companies with them. Or, in the case of Ellen’s beloved Kingdoms of Amalur: Reckoning, they couldn’t save their studio from not being able to budget properly, meaning that they couldn’t pay off a loan, meaning the state I live in now technically owns this game. Yes, really. O.o More typically, we had horrible games like Duke Nukem Forever, Haze, and Tomb Raider: Angel of Darkness all killing their studios with a combination of terrible development, being rushed for release (well, maybe not so much DNF), and just generally being awful. You look at this and you wonder – well, a) “maybe I really don’t want Bloodlines 2 to come out and destroy whatever company ends up making it,” and then b) “hang on a second, shouldn’t the original Bloodlines be on this list?” (Yes, I mentioned this in the comments – along with A:MR, because I’m pretty sure it’s the last game Spicy Horse ever made? Or did they just switch off to mobile for a while before going under. . .I don’t know, but VtMB DEFINITELY needs to be on the commenter’s version!)
B) Then it was time for the next episode of OXBox’s RE8 playthrough – “Resident Evil Village Episode 4! NO THANK YOU FISH MAN!” Time to take on the next lord, Salvatore Moreau, who livesin a pineapple under the sea in a dangerous reservoir as he’s a fish-person! (Though if there ISN’T a mod out there to turn him into Spongebob, I will be shocked – I mean, there’s already one that turns all the art into Spongebob art!) It’s honestly basically a whole sunken village down a mine shaft, full of goopy walls that look like frog spawn, various lycans, and Moreau himself, who starts out as a hunchbacked eyeball-covered mostly-humanoid, then turns into a gigantic fish-creature who can swallow Ethan in a single gulp should he make the fatal mistake of falling in the water while crossing rickety bridges made of scrap on his quest to restore power to the sluice gate and drain the lake. Oh, and he can vomit deadly goo and make it rain acid in his full fish form. And Ethan could have avoided the whole mess if he’d just taken Rose’s arms flask at the beginning and RUN instead of sticking around to taunt Moreau (as the OXBox team loudly noted). On the plus side, Ethan was able to get Moreau’s “secret weapon” after defeating him and discovering his lab (apparently he was a scientist and MAY be responsible for the lycans by injecting people with wolf blood – which, actually, given his name, should be obvious if you know your HG Wells) – a REALLY NICE magnum that can take down the tougher monsters (one Andy had to pipe-bomb to death earlier) in two shots! Fancy~ I guess we’ll catch up with them next time taking on the stronghold and meeting up with Heisenberg! That is, if Andy doesn’t end up doing it all off-camera on the walk to the next save point (seriously, the episode started with him showing off a new combat shotgun, a couple of keys, and a puzzle he solved in the four minutes it took him to get to a save point after killing the doll lord last time. Mike and Jane were shocked at all they had missed).
C) Then it was onto a pair of Spiffing Brit episodes:
I. “Happy wheels is "Family Friendly" Fun - Perfectly Balanced Game With No Exploits” – yup, Spiffing takes a brief look at Happy Wheels, which is apparently eleven years old this year! O.o I – really didn’t realize it was that old, huh. Anyway, he just had some fun going through some levels, talking about the nostalgia and how this game is anything but family friendly. XD He managed to cheat one pogo jump challenge with the hobo in the wheelchair, but karma got him back when he tried a pogo fight (you know, where you have to jump over other characters wielding weapons) and got a cleaver stuck – well, in a place that, thanks to the way the handle was sticking out, might get this video demonetized. XD And yes, GrayStillPlays was mentioned repeatedly in the comments – you could spot a bunch of levels made for him in the level picker when Spiffing first opened it! XD What can I say, the dude plays through this mayhem so well. . .
II. “BREAKING FALLOUT 4 WITH CURSED MODS - Modded Fallout Is A Perfectly Balanced Game With No Exploits” – Oh, I’ve been waiting on this one for a bit. Spiff allowed his “admin” to install 50 mods on Fallout 4 without telling him what they were and then dove into the game to see what happened. And so we witnessed the birth of Chadmaticus, who has high Charisma, an extremely flexible face, a multicolored Pip-Boy with Taylor Swift on the screen, and – after a fateful trip to Diamond City – a cannon that shoots cats. Which is so powerful it can damn near one-shot SWANN. You know, the scary Super Mutant Behemoth everyone’s afraid to get close to, especially in early game? XD Chad needed the extra firepower, though, given his world was one where explosions happened on the regular (with constant sound effects provided by John Cena) synths were always teleporting in to kill him, and the Deathclaws were actually mutated versions of Macho Man Randy Savage. And mini-nukes are actually gorillas. We cut a pretty chaotic path through Diamond City, into Goodneighbor, up to Sanctuary (where he set up a couple of water purifiers to get tons of water to sell for money and guns), back to Diamond City, and finally to Concord to save Preston Garvey and his prehensile lips. XD Oh man, the way you can absolutely WRECK this game if you want to. . .
D) Then it was over to my Subs for the single video uploaded today – and look at this, it’s another YouTuber screwing over a game! Yes, GrayStillPlays modded Minecraft again, this time to change up the weather! Specifically, it was to make it so ANYTHING AND EVERYTHING could fall from the sky. Random blocks. Random enemies. Random loot. ANYTHING THAT COULD FALL, DID FALL. Normally these videos take a moment to ramp up, but this one was chaotic from MINUTE NUMERO UNO! And, naturally, Gray made things even WORSE by discovering Lucky Blocks were one of the things that could rain and spamming them every chance he got. On the one hand, he got an AMAZING set of armor and weapons – the “of Doom” set, with a bow that could and did one-shot the Ender Dragon. On the other, he kept getting flung into fishbowls, chased by Piglins, and utterly destroyed by the steadily-getting-faster rain of random shit boxing him into places and preventing him from getting through portals. It’s really a wonder that he ever MADE it to The End! (And only because he got the pieces to build it himself!) He admitted this one was a bit too far even for him – Gray, Gray you gotta go back to torturing your Sims occasionally. I think it would be good for you.
E) And finally, to wrap up the weekend, we had another episode of Jon’s Fallout 4 YOLO run! Time for Finalley to head to Nuka-World and take on the Gauntlet! Like Grills, she chose to pop Harvey in the head and just head to Nuka-World without hearing the sob story. Unlike Grills, she didn’t get any do-overs if she messed this up. Most of the rooms were pretty easy, honestly, given her intense stealth and whatnot, but she had a few struggles along the way:
I. First turret room – while Jon had forgotten that you DO need to step inside the room to make sure all the turrets will activate and thus can be killed, meaning Finalley spent a decent amount of time cowering behind cover, she didn’t take a hit and killed all the turrets. Whew!
II. First traps room – Finalley is too sneaky to set off traps, but Jon had her disarm as many as she could because other physics objects CAN set off the traps and no one wants that. Also, she took a bunch of rad damage near the end because the radiation room is just under this one, and the rads were coming up through the floor – fortunately, she’d brought her hazmat suit and was able to slap that on and continue.
III. Radiation room – very simple, she just grabbed the key and booked it out the door. She took less rads there than she did in the room before! XD
IV. Second turret room – the trick about this room is that, all the turrets are off until you alert the monkey. There’s a turret control terminal in the room just before it, but all that does is make them activate earlier. . .which, if you’re Finalley, allows you to scramble them with your hacking holotape and get them to turn on each other before picking off the survivors. I – would have just shot the head off the monkey and moved on through, but okay then!
V. Maze room – Finalley carefully crept around, took out all the traps, the two rad rats in their cage, and the animatronic alien. . .before accidentally running into a corner full of radiation before realizing nope, door’s over THERE. Whoops. At least it wasn’t too many rads added!
VI. Mine room – really simple, just wandered around disarming mines that couldn’t go off and kill her anyway. Lucky.
VII. Mirelurk room – Finalley took out the first two without too much issue (thanks to grenades), then got briefly surprised by a Killclaw when she dropped down before taking that down as well. One of them was even a Legendary Glowing – and it provided a Ghoul Slayer’s Plasma Thrower! Jon was pleased to see plasma weapons, but didn’t think anything more powerful against ghouls was worth the weight and left it, instead sprinting to the next room to avoid hatchlings and other surprises.
VIII. Grenades room – another easy one thanks to the fact Finalley can’t set off traps – just sneaking and disarming, nothing more complicated than that.
IX. Gas room – THE NASTY ONE – but not for the reason you might think. Yes, this room is filled with strange poison gas that consistently drops your health and causes fires if you fire a gun – but it turns out the hazmat suit COMPLETELY PROTECTS AGAINST IT. The gas that I feared would be run-ending was not even an issue. No, what got Finalley here were the final burst of radroaches – there’s one giant one that’s guaranteed to spawn, and when you kill it, a bunch of new radroaches explode out of it. Jon forgot JUST HOW MANY explode out of it, and went with the slower Bladed Slugger over the very fast Ripper he picked up off a Gunner right before arriving. Result? About 35 health lost to radroach bites. Oouch. And to add insult to injury, the big radroach is also a Legendary – and it had a Cavalier’s Baton on it, which is pretty much useless for stealthy, slow-moving Finalley. Bleh.
X. Maintenance Shed – Jon was terrified of this room as it contains the hellish monsters that are flying ant swarms, but fortunately Finalley had molotovs and aimed true, managing to take one and its earthbound friends out in the initial explosion, and set the second on fire, with Jon critting them to make sure they died. Whew, I repeat!
XI. Audience Participation – SUPER easy thanks to Finalley stocking up on Stealthboys (which make you invisible for a short period of time) – she turned one on and speed-crouched through the whole maze, not getting shot at once by the confused raiders above.
XI. Cola Cars Arena – Finalley’s plan for dealing with Colter: get in, reduce power to arena by 30% for unspecified bonus (well, Jon didn’t know how exactly it made her life easier, anyway, and ranted about it at length XD), sneak in with Stealth Boy, hit him with the Thirst Zapper to remove his shield, then nuke him with her Fat Man with a VATS critical. Sounds easy-peasy right?
Three times Jon tried to fire that Fat Man, and three times in a row, it failed. Jon was swearing at the screen in terror, not understanding what was happening and desperately trying to get it to work, poor guy. Fortunately, fourth time was the charm here, and he was able to nuke Colter and get Finalley her Overboss position. The comments suggest that Finalley was trying to LOAD the damn thing during VATS and Jon kept panic-canceling it without realizing. Jon, honey, it doesn’t work without the actual mini-nuke! XD
But yes, after all that, Finalley survived, and is now ready to start looting Nuka-World for the goodies it contains. Jon has promised to tell us exactly what he wants out of this lovely place next week! Can’t wait. :D
3. Take a moment to find that missing snout in the Deluded Depths in Alice: Madness Returns: Check! Started out by looking up a YouTube video showing all the snouts in Chapter 2 and checking off each one that I recognized – and realizing that there’s one in the section where you’re gathering all the puzzle pieces for the Star Oyster (when you’re picking up the one hidden in a statue’s mouth, behind a wall controlled by a pressure plate – by the actual statue is a hard-to-spot snout that gives a Duchess basket) that didn’t look familiar. So I made a backup of my save file and headed into the game, using Chapter Select to return to that section of Chapter 2 (Oyster Garden: Beds Available). Played through waking up all the Oyster Sisters (this is a LOT easier with the Teapot Cannon!), made sure to get both snouts in the area – 15/15! :D I left the chapter after the cutscene with Carpenter post-fixing the poster and fighting the only properly-introduced “Drowned Sailor,” confirmed I now had every collectible, and went to “Continue Game” –
Started me right where I left off in Chapter 2. I was briefly concerned until I realized “Oh, because this is where I left off just now” – so I reselected Chapter 5 from the Chapter Select and played through the final section there, “Dollmaker’s Workshop,” again. Now I’m back at the beginning of Chapter 6, and ready to complete this game on its tenth anniversary! :D
4. Get in a workout: Check – one of the pluses of having our workout equipment in the basement is that it stays cool down there, and thus going on the bike for 25 minutes isn’t going to give me heatstroke. Watched an old Fantayzia video about “realistic romance” mods – I’m actually pretty sure I’ve seen it before, given it’s from 2019, but it was fun nonetheless. I really do think I need to add Sacrificial’s “Passionate Romance” and “Slow Dance” mods to my list of stuff I want – even the outdated version I just saw looks so freaking cute. :) I want more romantic options for my OTP in Sims, damn it. Just give me a chance to see Victor and Alice being cute together!
5. OPTIONAL: Work on Victor Luvs Alice queue updates on tumblr: No check, but then again, there was a reason I made it optional, and that's because I wasn't sure if I could fit it in. I did get my Valice Multiverse queue sorted, so that will have to do!
Additionally:
-->Made a backup of my computer today, since that was due. Trying to make sure I do it monthly, at least!
So yeah, all the main stuff I wanted to get done off my list, plus backups! I am pleased. :) And now it's time to get ready for bed again and prepare for another week at work. . .at least I'm pretty much fully recovered from that damn accident! And I get out a skoosh early for the next three days -- 4 instead of 4:30 thanks to more graduation stuff. *shrugs* I'll take whatever extra free time I can get. Night all!
Anyway, as you might imagine, no beanbag game today -- I spent most of my time hanging out in my room in the cool. And I got a LOT done on my little to-do list:
1. Work some more on the hypnokink verse notes document: Check! Did that after playing A:MR and watching a clip of Victor practicing his vows for a bit of inspiration – I had some ideas for a couple of the unwritten stories on the list, so I rewrote the “briefs” on each a bit to include said new ideas. Also MAY have a name for the verse – I came up with it as a name for a potential story, but now I’m wondering if it should apply to the thing as a whole: “You Belong To Me.” *shrugs* I mean, it DOES fit! I’ll keep thinking about it.
2. Clear out my Watch Later and watch Jon's latest Fallout 4 YOLO episode; try to keep up with YouTube Subs if possible: Check! On all three items, in fact, though that’s mostly because it turned out to be a Kevin skip day, meaning I only had one Subs video to watch. *shrug* I’ll take it! Nice to clear out the watch later and get that sorted. :)
A) Started with my OXtra list video from the WL – “7 Disastrous Games That Sank the Company!” Games that not only failed to turn a profit, they ended up taking their companies with them. Or, in the case of Ellen’s beloved Kingdoms of Amalur: Reckoning, they couldn’t save their studio from not being able to budget properly, meaning that they couldn’t pay off a loan, meaning the state I live in now technically owns this game. Yes, really. O.o More typically, we had horrible games like Duke Nukem Forever, Haze, and Tomb Raider: Angel of Darkness all killing their studios with a combination of terrible development, being rushed for release (well, maybe not so much DNF), and just generally being awful. You look at this and you wonder – well, a) “maybe I really don’t want Bloodlines 2 to come out and destroy whatever company ends up making it,” and then b) “hang on a second, shouldn’t the original Bloodlines be on this list?” (Yes, I mentioned this in the comments – along with A:MR, because I’m pretty sure it’s the last game Spicy Horse ever made? Or did they just switch off to mobile for a while before going under. . .I don’t know, but VtMB DEFINITELY needs to be on the commenter’s version!)
B) Then it was time for the next episode of OXBox’s RE8 playthrough – “Resident Evil Village Episode 4! NO THANK YOU FISH MAN!” Time to take on the next lord, Salvatore Moreau, who lives
C) Then it was onto a pair of Spiffing Brit episodes:
I. “Happy wheels is "Family Friendly" Fun - Perfectly Balanced Game With No Exploits” – yup, Spiffing takes a brief look at Happy Wheels, which is apparently eleven years old this year! O.o I – really didn’t realize it was that old, huh. Anyway, he just had some fun going through some levels, talking about the nostalgia and how this game is anything but family friendly. XD He managed to cheat one pogo jump challenge with the hobo in the wheelchair, but karma got him back when he tried a pogo fight (you know, where you have to jump over other characters wielding weapons) and got a cleaver stuck – well, in a place that, thanks to the way the handle was sticking out, might get this video demonetized. XD And yes, GrayStillPlays was mentioned repeatedly in the comments – you could spot a bunch of levels made for him in the level picker when Spiffing first opened it! XD What can I say, the dude plays through this mayhem so well. . .
II. “BREAKING FALLOUT 4 WITH CURSED MODS - Modded Fallout Is A Perfectly Balanced Game With No Exploits” – Oh, I’ve been waiting on this one for a bit. Spiff allowed his “admin” to install 50 mods on Fallout 4 without telling him what they were and then dove into the game to see what happened. And so we witnessed the birth of Chadmaticus, who has high Charisma, an extremely flexible face, a multicolored Pip-Boy with Taylor Swift on the screen, and – after a fateful trip to Diamond City – a cannon that shoots cats. Which is so powerful it can damn near one-shot SWANN. You know, the scary Super Mutant Behemoth everyone’s afraid to get close to, especially in early game? XD Chad needed the extra firepower, though, given his world was one where explosions happened on the regular (with constant sound effects provided by John Cena) synths were always teleporting in to kill him, and the Deathclaws were actually mutated versions of Macho Man Randy Savage. And mini-nukes are actually gorillas. We cut a pretty chaotic path through Diamond City, into Goodneighbor, up to Sanctuary (where he set up a couple of water purifiers to get tons of water to sell for money and guns), back to Diamond City, and finally to Concord to save Preston Garvey and his prehensile lips. XD Oh man, the way you can absolutely WRECK this game if you want to. . .
D) Then it was over to my Subs for the single video uploaded today – and look at this, it’s another YouTuber screwing over a game! Yes, GrayStillPlays modded Minecraft again, this time to change up the weather! Specifically, it was to make it so ANYTHING AND EVERYTHING could fall from the sky. Random blocks. Random enemies. Random loot. ANYTHING THAT COULD FALL, DID FALL. Normally these videos take a moment to ramp up, but this one was chaotic from MINUTE NUMERO UNO! And, naturally, Gray made things even WORSE by discovering Lucky Blocks were one of the things that could rain and spamming them every chance he got. On the one hand, he got an AMAZING set of armor and weapons – the “of Doom” set, with a bow that could and did one-shot the Ender Dragon. On the other, he kept getting flung into fishbowls, chased by Piglins, and utterly destroyed by the steadily-getting-faster rain of random shit boxing him into places and preventing him from getting through portals. It’s really a wonder that he ever MADE it to The End! (And only because he got the pieces to build it himself!) He admitted this one was a bit too far even for him – Gray, Gray you gotta go back to torturing your Sims occasionally. I think it would be good for you.
E) And finally, to wrap up the weekend, we had another episode of Jon’s Fallout 4 YOLO run! Time for Finalley to head to Nuka-World and take on the Gauntlet! Like Grills, she chose to pop Harvey in the head and just head to Nuka-World without hearing the sob story. Unlike Grills, she didn’t get any do-overs if she messed this up. Most of the rooms were pretty easy, honestly, given her intense stealth and whatnot, but she had a few struggles along the way:
I. First turret room – while Jon had forgotten that you DO need to step inside the room to make sure all the turrets will activate and thus can be killed, meaning Finalley spent a decent amount of time cowering behind cover, she didn’t take a hit and killed all the turrets. Whew!
II. First traps room – Finalley is too sneaky to set off traps, but Jon had her disarm as many as she could because other physics objects CAN set off the traps and no one wants that. Also, she took a bunch of rad damage near the end because the radiation room is just under this one, and the rads were coming up through the floor – fortunately, she’d brought her hazmat suit and was able to slap that on and continue.
III. Radiation room – very simple, she just grabbed the key and booked it out the door. She took less rads there than she did in the room before! XD
IV. Second turret room – the trick about this room is that, all the turrets are off until you alert the monkey. There’s a turret control terminal in the room just before it, but all that does is make them activate earlier. . .which, if you’re Finalley, allows you to scramble them with your hacking holotape and get them to turn on each other before picking off the survivors. I – would have just shot the head off the monkey and moved on through, but okay then!
V. Maze room – Finalley carefully crept around, took out all the traps, the two rad rats in their cage, and the animatronic alien. . .before accidentally running into a corner full of radiation before realizing nope, door’s over THERE. Whoops. At least it wasn’t too many rads added!
VI. Mine room – really simple, just wandered around disarming mines that couldn’t go off and kill her anyway. Lucky.
VII. Mirelurk room – Finalley took out the first two without too much issue (thanks to grenades), then got briefly surprised by a Killclaw when she dropped down before taking that down as well. One of them was even a Legendary Glowing – and it provided a Ghoul Slayer’s Plasma Thrower! Jon was pleased to see plasma weapons, but didn’t think anything more powerful against ghouls was worth the weight and left it, instead sprinting to the next room to avoid hatchlings and other surprises.
VIII. Grenades room – another easy one thanks to the fact Finalley can’t set off traps – just sneaking and disarming, nothing more complicated than that.
IX. Gas room – THE NASTY ONE – but not for the reason you might think. Yes, this room is filled with strange poison gas that consistently drops your health and causes fires if you fire a gun – but it turns out the hazmat suit COMPLETELY PROTECTS AGAINST IT. The gas that I feared would be run-ending was not even an issue. No, what got Finalley here were the final burst of radroaches – there’s one giant one that’s guaranteed to spawn, and when you kill it, a bunch of new radroaches explode out of it. Jon forgot JUST HOW MANY explode out of it, and went with the slower Bladed Slugger over the very fast Ripper he picked up off a Gunner right before arriving. Result? About 35 health lost to radroach bites. Oouch. And to add insult to injury, the big radroach is also a Legendary – and it had a Cavalier’s Baton on it, which is pretty much useless for stealthy, slow-moving Finalley. Bleh.
X. Maintenance Shed – Jon was terrified of this room as it contains the hellish monsters that are flying ant swarms, but fortunately Finalley had molotovs and aimed true, managing to take one and its earthbound friends out in the initial explosion, and set the second on fire, with Jon critting them to make sure they died. Whew, I repeat!
XI. Audience Participation – SUPER easy thanks to Finalley stocking up on Stealthboys (which make you invisible for a short period of time) – she turned one on and speed-crouched through the whole maze, not getting shot at once by the confused raiders above.
XI. Cola Cars Arena – Finalley’s plan for dealing with Colter: get in, reduce power to arena by 30% for unspecified bonus (well, Jon didn’t know how exactly it made her life easier, anyway, and ranted about it at length XD), sneak in with Stealth Boy, hit him with the Thirst Zapper to remove his shield, then nuke him with her Fat Man with a VATS critical. Sounds easy-peasy right?
Three times Jon tried to fire that Fat Man, and three times in a row, it failed. Jon was swearing at the screen in terror, not understanding what was happening and desperately trying to get it to work, poor guy. Fortunately, fourth time was the charm here, and he was able to nuke Colter and get Finalley her Overboss position. The comments suggest that Finalley was trying to LOAD the damn thing during VATS and Jon kept panic-canceling it without realizing. Jon, honey, it doesn’t work without the actual mini-nuke! XD
But yes, after all that, Finalley survived, and is now ready to start looting Nuka-World for the goodies it contains. Jon has promised to tell us exactly what he wants out of this lovely place next week! Can’t wait. :D
3. Take a moment to find that missing snout in the Deluded Depths in Alice: Madness Returns: Check! Started out by looking up a YouTube video showing all the snouts in Chapter 2 and checking off each one that I recognized – and realizing that there’s one in the section where you’re gathering all the puzzle pieces for the Star Oyster (when you’re picking up the one hidden in a statue’s mouth, behind a wall controlled by a pressure plate – by the actual statue is a hard-to-spot snout that gives a Duchess basket) that didn’t look familiar. So I made a backup of my save file and headed into the game, using Chapter Select to return to that section of Chapter 2 (Oyster Garden: Beds Available). Played through waking up all the Oyster Sisters (this is a LOT easier with the Teapot Cannon!), made sure to get both snouts in the area – 15/15! :D I left the chapter after the cutscene with Carpenter post-fixing the poster and fighting the only properly-introduced “Drowned Sailor,” confirmed I now had every collectible, and went to “Continue Game” –
Started me right where I left off in Chapter 2. I was briefly concerned until I realized “Oh, because this is where I left off just now” – so I reselected Chapter 5 from the Chapter Select and played through the final section there, “Dollmaker’s Workshop,” again. Now I’m back at the beginning of Chapter 6, and ready to complete this game on its tenth anniversary! :D
4. Get in a workout: Check – one of the pluses of having our workout equipment in the basement is that it stays cool down there, and thus going on the bike for 25 minutes isn’t going to give me heatstroke. Watched an old Fantayzia video about “realistic romance” mods – I’m actually pretty sure I’ve seen it before, given it’s from 2019, but it was fun nonetheless. I really do think I need to add Sacrificial’s “Passionate Romance” and “Slow Dance” mods to my list of stuff I want – even the outdated version I just saw looks so freaking cute. :) I want more romantic options for my OTP in Sims, damn it. Just give me a chance to see Victor and Alice being cute together!
5. OPTIONAL: Work on Victor Luvs Alice queue updates on tumblr: No check, but then again, there was a reason I made it optional, and that's because I wasn't sure if I could fit it in. I did get my Valice Multiverse queue sorted, so that will have to do!
Additionally:
-->Made a backup of my computer today, since that was due. Trying to make sure I do it monthly, at least!
So yeah, all the main stuff I wanted to get done off my list, plus backups! I am pleased. :) And now it's time to get ready for bed again and prepare for another week at work. . .at least I'm pretty much fully recovered from that damn accident! And I get out a skoosh early for the next three days -- 4 instead of 4:30 thanks to more graduation stuff. *shrugs* I'll take whatever extra free time I can get. Night all!