Depressing Start Sunday
Feb. 27th, 2022 11:26 pmWoke up around 7:33 AM needing to use the toilet, then it felt like it took me longer than I wanted to get back to sleep, THEN I had a weird dream about getting lost in my car in the city while trying to go to my job, THEN when I woke up my Mom was having trouble resetting her e-mail password -- and oh, Putin was being an asshole regarding putting his nuclear team on high alert. *sigh* I am SICK of the "interesting times" roller coaster and I want to get off.
Ah well -- despite that less-than stellar start, I actually ended up having a pretty good, productive day:
1. Keep up with the FO4 Playthrough Progression: Check – after taking on the Weston Water Treatment Plant in-game, see below, I wrote up the version of events for the more fanficcy take. Like Victor and Preston just sitting around thinking about their life choices after stimpacking themselves multiple times thanks to those damn mirelurks attacking them in the main pump room. XD It is fun to have a running account of my adventures that I can refer to if and when I decide to do any fic with my “Fallout of Darkness” universe – kind of like how I took notes for the Alice playthrough of VTMB. Victor’s DEFINITELY going to want to head straight to Diamond City after this one, though!
2. Keep up with YouTube Subs and Jon's F:NV "Utter Chaos" video: Check, plus two bonus Sims videos, yay~
A) Started with a Plumbella video: “Why The Sims 4: My Wedding Stories was always bound to fail!” Her latest presentation on why this pack is bad, even beyond it being broken – in her eyes, it’s WAAAY too surface level, with everything done via micromanaging through menus that pop up everywhere, and there’s too few instances for drama – no automatically being left at the altar, no tense days leading up to the marriage, no nothing. Plus it suffers the sins of its fathers with bad autonomy and whatnot. . .she thinks if they’d fixed the Sim autonomy, provided better moodlets, and maybe had a broader focus (dating, weddings, and divorce all together, perhaps), it could have done all right. Personally, I think we should have just gotten the new cakes and flowers, and maybe a couple of new parties, in a stuff pack version of this thing. That’s the stuff that I personally feel like I’m missing out on. *sigh* Ah well. . . Plumbella tries to call this stuff out and provide solutions, but she’s not the one running EA. . .
B) Then it was on to onlyabidoang and “The Sims 2: ANOTHER 50 FUN LITTLE DETAILS not in Sims 3 & Sims 4!” He’s back from doing his doctor thing to give us a FOURTH list of details that The Sims 2 has and its sequels don’t. Sims leaning their hands on the bar surface while waiting for a drink instead of just sitting ramrod straight! Cars that pull out of their garages instead of just teleporting out onto the street (or not existing at all)! Animated propeller hats! Firefly jars, fridges, and TVs that properly emit light! Children having a slightly different sitting posture from adults and teens! All these little things that make the game feel that bit more alive. *sigh* Too bad getting it to run on modern computers is such a bitch. . .
C) And then we popped into the Subs for Call Me Kevin and Red Dead Redemption 2 – No Horses Edition! No, he didn’t mod them out, he just refused to ride them. XD Because he thinks “cowboys” should ride cows. This cut him off from a few missions (like taking someone to a local bar and then busting a fellow gang member out of jail – though it sounds like nobody actually LIKES this “Micah,” sooo. . .), but he was able to still go around and collect a few debts! Using such alternate transportation methods as roping deer and letting them pull him along; running like the dickens using cocaine gum; trying to rope a person and then dragging them along until he was caught by the law and dropped them off a cliff; and finally boarding a train and killing everyone on it to take it for himself! TWICE, because he got killed once by some rival gang members while shooting at them from the train. And then someone stole it after he tracked down his second debt via treasure map and he decided he’d rather become an NPC and play dominoes at the little stop. To the sweet tune of Kevin singing “Goodbye Horses.” XD I love these stupid challenge videos.
D) After supper and tumblr drafts (below), we moved onto GrayStillPlays and more Happy Wheels! Started with a particularly deadly bottle flip (where you could get homing mined to death, sent to the spiky horrors of daycare, or be tormented by Dorito-like almonds – though Gray actually managed to WIN the last time he got blown up, soooo), then moved onto a three-tier rope swing (easy, medium, and hard – though, really, they should have been called hard, harder, and hardest, given the amount of precision rope-swinging, conveyor-riding, and cannon-loading that had to be done. I think Gray actually died the least on hard!); a level called “Trust” where you had to follow directions EXACTLY to get the win with Pogo Man (Gray got the coin win on the second try by trusting, and the flag win on the third by NOT trusting); a trip to Gray’s afterlife that started in Heaven but rapidly went to Hell with bouncers flinging you into spikes and two wrecking balls ready to destroy your shit (fortunately, being an afterlife board, Gray was able to win even after being decapitated and just sliding through the rest of the board); a board all about choices (where choosing immortality means ALMOST being shot by harpoons, but no matter what you do, you’re gonna get smashed to pieces at the end); and a trip to a Sarasota beach to do battle with the Angry Dunes Lady, the Tidepool Trident Man, and the Trash-Picking Homeless Guy (the last of whom managed to crush Gray once before Gray’s bike tire took out all his hit points). Good, goofy, gory fun, as per usual with this game. XD
E) And then, finally, it was time for Jon’s latest “Utter Chaos” video! Today’s adventures occurred roughly in four parts:
I. Jon goes looting! Because he remembered between parts that containers have randomized stuff in them as well, and that means that the Sunset Sarsaparilla factory he found earlier could be a potential gold mine. So he made his way back, killed all the enemies (some calmly, some, uh, not so calmly), then searched through all the containers. And there were not only good guns, but also GOLD FREAKING BARS, so yeah! Plenty of money there! He also found his way into the Camp McCarran Concourse and started raiding lockers – found more good loot, including more gold, but there was a BIT of a snag when Dr. Kemp caught him stealing and took all his stolen goods. Meaning Jon had to commit a bit of very glitchy murder to get it back (glitchy because Dr. Kemp was one of the shrunken NPCs, meaning it was impossible to hit him properly in VATS) before making his escape –
And finding the Securitron Vault door. The door he’s been trying to find for AGES to actually, you know, ADVANCE THE PLOT. He was very, VERY sour that he’d had an entrance to it nearby ALL THIS TIME.
II. Jon does the Securitron Vault! Well, now that he HAD the vault available to him, he might as well DO it. He met with Mr. Handy House at the front, then fought his way through the scrambled enemies (including turrets that can SORT of move but not really, but are also occasionally invisible monsters. He managed to put in the chip House needed and upgrade the Securitron army, but on his way back, was coldly murdered by no less than FOUR sentry bots spawning out of a door Jon was certain was supposed to be closed. Seems like the first time he did this vault, he hit something that made it seem like he was gonna blow the place up and betray House, triggering security – his second time, he avoided that, and was able to peacefully complete the mission. He reported back to Caesar (having “casual Friday” while Vulpes Invictus went full metal with a skull head and sunglasses), then reported back to Mr. House (now in nightstalker form) –
Only to find that now he was Hated by the Legion and had all his missions for them fail, and got the “the NCR does NOT hate you yet but keep one eye open” mission. So it seems he’s coming pretty close to having to make a choice in his faction! Already know the Legion’s out. . .
III. Jon visits Camp Searchlight! This was an early NCR mission where he had to clear out the heavily irradiated camp and collect irradiated dog tags from the wandering ferals in armor and suchlike. His beloved explosives and whatnot kept him safe from most enemies, though he did accidentally pull some angry Marked Men out to chase him by opening a church basement, and the heavy radiation meant that a local doctor named Ada was just swimming in caps by the time he was done. No new good doors, but hopefully that improves his standing with the NCR a bit?
IV. Jon GETS BLOODY REVENGE ON THE OMERTAS. Yes, House told him to do something about them, the NCR wanted information on their plans, and Jon wanted to blow up the one guy who kept looking for a fight whenever he went through their casino. One of the early guards having a nuke launcher meant that Jon got exploded on his first attempt to clear the place out, but he played it smarter the second time and just DESTROYED Gomorrah and all the Omerta thugs – plus the important named characters. All without harming the stuck Deputy Beagle! Or the vault-suit-clad male stripper. XD On the minus side, this meant that Jon did not actually find out what their plans were to tell the NCR – on the PLUS side, he had the necessary amount of Speech to just, you know, straight up lie to them. XD So it’s all good, and he still has a few options for end-game. Though he’s actually thinking of ways to “complete” at least one of the DLCs for next time. Wonder how THAT will go!
3. Play Fallout 4 and figure out how to get into the Weston Water Plant: Check – whew! Yeah, caught up with Victor and Preston outside the Weston Water Treatment Plant, trying to figure out how to get past all the super mutants outside. Fortunately, with a fresh head, I realized that my original plan – take on the mutants from a different angle – would probably work, but I needed to head in the OPPOSITE direction of where I was going last time – around the FRONT rather than around the BACK. With THAT strategy and a lot of breath-holding, Victor was able to snipe most of the mutants in the head, and he and Preston were able to move in and start looting. Just one mutant remained. . .but, of course, it was the fucker with a missile launcher. Victor was able to avoid him while working his way around and picking up all the junk, until FINALLY he was in proper VATS range –
And then, when he was taking his shots, Preston moved into the way of the second one. *facepalm* Damn companion AI! Fortunately, Victor was able to move quickly enough to avoid getting exploded, and was able to kill the damn guy before he finished reloading. He claimed the spoils of war, then he and Preston got into the main building, where Victor took all the dirty water, consulted the front terminal, then (after I decided to check to see if it would work) set up camp in the front office for a sleep. 6:36 the next morning in-game, he and Preston continued working their way through the plant – opening a few locked doors, killing a few turrets, using the chemistry bench, rolling their eyes at the actions of the Pre-War company (improperly treated wastewater causes a cholera outbreak? Hold a press event and buy a competitor’s water to pass off as your own!), and picking up stuff. And in one room, very importantly, Victor found the facilities computer and the turret control. My first thought was to turn them off, but then I recalled that Victor had the turret hack holotape, so instead I had him use that to hack the things and turn them friendly. :D Which was important, because after that was the flooded pump room –
Full of fucking mirelurks! The first two were easy, as Victor was able to put down a mine and lure them into that – but then the next one that he faced was a Legendary, and then he and Preston got stuck in the water briefly before they could drain more of the room, and THEN they were just tackled by ALL THE MIRELURKS AT ONCE, WHILE BEING SHOT AT BY THE TURRET THANKS TO FRIENDLY FIRE. I used like three stimpacks in a row to keep Victor from dying! And the Legendary had nothing more than a Poisoner’s Leather Chestpiece, which really isn’t great! *sigh* Anyway, the boys continued killing mirelurks and running around draining the room – after getting a fuckton of mirelurk meat and eggs, we finally had the room cleared and the main pump working again, and the boys took the outside elevator back to the surface.
Where I promptly had them go BACK inside so Victor could make some fire kits for his cooking pot. And scrap a bunch of his junk. Only to find even his scrapped junk was too much for him to carry, and Preston can’t carry any more stuff. Oh dear. Fortunately, I may have a solution, and it involves a lot of cooking. . .well, either that or eating my other bit of Grilled Radstag, but we’ll see. At least all we have to do now is report back to Supervisor White!
4. Work on tumblr drafts: Check! Got the posts for Smiler’s Chill Save update on Wednesday for Victor Luvs Alice – the one where they visited Willow Creek and finally met Victor and Alice – all sorted after supper! So that was nice, one less thing to worry about this week. And nothing really going on over on Valice Multiverse when I looked this evening, so I found some artsy FO4 screenshots to reblog and called it a night.
5. Get in a workout: Check, at last! Back on the bike this evening, and back with the OxSong Livestream! We’ve had another replay of the song, and – as promised – more behind-the-scenes footage, mostly showing how they set up certain shots (including Prudence’s cool aerial “guitar solo” bit, which was filmed via drone!). And then, to get us through the final hour, it was time for Forfeit Cocktails, as prepared by Andy! He made five themed cocktails, one for each of the Oxventurers, and the gang set up ten minute blocks for people to donate and nominate who they wanted to drink each one – whoever donates the most in one go wins, and their chosen person must at least sample the drink. We started off easy with Corazon’s Sea-Dog Grog, a grog drink made apparently as accurately as possible according to a seventeenth-century recipe, with rum and brown sugar and mint. Andy and Luke thought it smelled foul, but neither Mike nor Johnny thought it was that bad. Mike actually encouraged people to vote for him, and got his wish thanks to a $100 donation with his name attached – he drank it and said he’d be upset if he’d paid like 9 pounds for it in a fancy bar, but it really wasn’t THAT bad. Johnny tried some too and pronounced it a “shit Mojito,” whatever that is. XD Jane delivered the next one, which was the Egbert one, and that one is GENUINELY foul – spicy beer, cinnamon, Tabasco sauce, and A PORK SCRATCHING. A bidding war commenced in the comments on the giving page – $200 from one donor put Ellen on the chopping block, while $500 then put Andy’s head into the guillotine. . .but just as the timer ran out, Luke refreshed and saw the cruelest donation of them all – 1,000 of something (I didn’t hear if it was dollars or pounds or what) from an anonymous donor insisting they ALL sample it! Ellen had fled the room when I turned off the video. XD And this isn’t even touching on the new Batman villain Luke made up after hearing Andy ask for a spoon to “muddle up” the Corazon drink (the sugar and rum were starting to separate), because they’re all getting a little loopy from doing the livestream for so long – The Muddler, who “muddles” in your affairs! Batman loathes him just because it’s MEDDLES, damn it, MEDDLES. XD Gonna be a fun final half hour (and a bit – livestream length was 4 hours 12 minutes)! :)
Additionally:
-->Answered the latest PM from Ace, my FF.net friend, yay. Trying to keep on top of that on at least a weekly basis!
Not bad, not bad at all. :) And now I just need to wrap up for the night and head to bed for another week of work. Meh. Hopefully it won't be too much of a clusterfuck. . . Night all!
Ah well -- despite that less-than stellar start, I actually ended up having a pretty good, productive day:
1. Keep up with the FO4 Playthrough Progression: Check – after taking on the Weston Water Treatment Plant in-game, see below, I wrote up the version of events for the more fanficcy take. Like Victor and Preston just sitting around thinking about their life choices after stimpacking themselves multiple times thanks to those damn mirelurks attacking them in the main pump room. XD It is fun to have a running account of my adventures that I can refer to if and when I decide to do any fic with my “Fallout of Darkness” universe – kind of like how I took notes for the Alice playthrough of VTMB. Victor’s DEFINITELY going to want to head straight to Diamond City after this one, though!
2. Keep up with YouTube Subs and Jon's F:NV "Utter Chaos" video: Check, plus two bonus Sims videos, yay~
A) Started with a Plumbella video: “Why The Sims 4: My Wedding Stories was always bound to fail!” Her latest presentation on why this pack is bad, even beyond it being broken – in her eyes, it’s WAAAY too surface level, with everything done via micromanaging through menus that pop up everywhere, and there’s too few instances for drama – no automatically being left at the altar, no tense days leading up to the marriage, no nothing. Plus it suffers the sins of its fathers with bad autonomy and whatnot. . .she thinks if they’d fixed the Sim autonomy, provided better moodlets, and maybe had a broader focus (dating, weddings, and divorce all together, perhaps), it could have done all right. Personally, I think we should have just gotten the new cakes and flowers, and maybe a couple of new parties, in a stuff pack version of this thing. That’s the stuff that I personally feel like I’m missing out on. *sigh* Ah well. . . Plumbella tries to call this stuff out and provide solutions, but she’s not the one running EA. . .
B) Then it was on to onlyabidoang and “The Sims 2: ANOTHER 50 FUN LITTLE DETAILS not in Sims 3 & Sims 4!” He’s back from doing his doctor thing to give us a FOURTH list of details that The Sims 2 has and its sequels don’t. Sims leaning their hands on the bar surface while waiting for a drink instead of just sitting ramrod straight! Cars that pull out of their garages instead of just teleporting out onto the street (or not existing at all)! Animated propeller hats! Firefly jars, fridges, and TVs that properly emit light! Children having a slightly different sitting posture from adults and teens! All these little things that make the game feel that bit more alive. *sigh* Too bad getting it to run on modern computers is such a bitch. . .
C) And then we popped into the Subs for Call Me Kevin and Red Dead Redemption 2 – No Horses Edition! No, he didn’t mod them out, he just refused to ride them. XD Because he thinks “cowboys” should ride cows. This cut him off from a few missions (like taking someone to a local bar and then busting a fellow gang member out of jail – though it sounds like nobody actually LIKES this “Micah,” sooo. . .), but he was able to still go around and collect a few debts! Using such alternate transportation methods as roping deer and letting them pull him along; running like the dickens using cocaine gum; trying to rope a person and then dragging them along until he was caught by the law and dropped them off a cliff; and finally boarding a train and killing everyone on it to take it for himself! TWICE, because he got killed once by some rival gang members while shooting at them from the train. And then someone stole it after he tracked down his second debt via treasure map and he decided he’d rather become an NPC and play dominoes at the little stop. To the sweet tune of Kevin singing “Goodbye Horses.” XD I love these stupid challenge videos.
D) After supper and tumblr drafts (below), we moved onto GrayStillPlays and more Happy Wheels! Started with a particularly deadly bottle flip (where you could get homing mined to death, sent to the spiky horrors of daycare, or be tormented by Dorito-like almonds – though Gray actually managed to WIN the last time he got blown up, soooo), then moved onto a three-tier rope swing (easy, medium, and hard – though, really, they should have been called hard, harder, and hardest, given the amount of precision rope-swinging, conveyor-riding, and cannon-loading that had to be done. I think Gray actually died the least on hard!); a level called “Trust” where you had to follow directions EXACTLY to get the win with Pogo Man (Gray got the coin win on the second try by trusting, and the flag win on the third by NOT trusting); a trip to Gray’s afterlife that started in Heaven but rapidly went to Hell with bouncers flinging you into spikes and two wrecking balls ready to destroy your shit (fortunately, being an afterlife board, Gray was able to win even after being decapitated and just sliding through the rest of the board); a board all about choices (where choosing immortality means ALMOST being shot by harpoons, but no matter what you do, you’re gonna get smashed to pieces at the end); and a trip to a Sarasota beach to do battle with the Angry Dunes Lady, the Tidepool Trident Man, and the Trash-Picking Homeless Guy (the last of whom managed to crush Gray once before Gray’s bike tire took out all his hit points). Good, goofy, gory fun, as per usual with this game. XD
E) And then, finally, it was time for Jon’s latest “Utter Chaos” video! Today’s adventures occurred roughly in four parts:
I. Jon goes looting! Because he remembered between parts that containers have randomized stuff in them as well, and that means that the Sunset Sarsaparilla factory he found earlier could be a potential gold mine. So he made his way back, killed all the enemies (some calmly, some, uh, not so calmly), then searched through all the containers. And there were not only good guns, but also GOLD FREAKING BARS, so yeah! Plenty of money there! He also found his way into the Camp McCarran Concourse and started raiding lockers – found more good loot, including more gold, but there was a BIT of a snag when Dr. Kemp caught him stealing and took all his stolen goods. Meaning Jon had to commit a bit of very glitchy murder to get it back (glitchy because Dr. Kemp was one of the shrunken NPCs, meaning it was impossible to hit him properly in VATS) before making his escape –
And finding the Securitron Vault door. The door he’s been trying to find for AGES to actually, you know, ADVANCE THE PLOT. He was very, VERY sour that he’d had an entrance to it nearby ALL THIS TIME.
II. Jon does the Securitron Vault! Well, now that he HAD the vault available to him, he might as well DO it. He met with Mr. Handy House at the front, then fought his way through the scrambled enemies (including turrets that can SORT of move but not really, but are also occasionally invisible monsters. He managed to put in the chip House needed and upgrade the Securitron army, but on his way back, was coldly murdered by no less than FOUR sentry bots spawning out of a door Jon was certain was supposed to be closed. Seems like the first time he did this vault, he hit something that made it seem like he was gonna blow the place up and betray House, triggering security – his second time, he avoided that, and was able to peacefully complete the mission. He reported back to Caesar (having “casual Friday” while Vulpes Invictus went full metal with a skull head and sunglasses), then reported back to Mr. House (now in nightstalker form) –
Only to find that now he was Hated by the Legion and had all his missions for them fail, and got the “the NCR does NOT hate you yet but keep one eye open” mission. So it seems he’s coming pretty close to having to make a choice in his faction! Already know the Legion’s out. . .
III. Jon visits Camp Searchlight! This was an early NCR mission where he had to clear out the heavily irradiated camp and collect irradiated dog tags from the wandering ferals in armor and suchlike. His beloved explosives and whatnot kept him safe from most enemies, though he did accidentally pull some angry Marked Men out to chase him by opening a church basement, and the heavy radiation meant that a local doctor named Ada was just swimming in caps by the time he was done. No new good doors, but hopefully that improves his standing with the NCR a bit?
IV. Jon GETS BLOODY REVENGE ON THE OMERTAS. Yes, House told him to do something about them, the NCR wanted information on their plans, and Jon wanted to blow up the one guy who kept looking for a fight whenever he went through their casino. One of the early guards having a nuke launcher meant that Jon got exploded on his first attempt to clear the place out, but he played it smarter the second time and just DESTROYED Gomorrah and all the Omerta thugs – plus the important named characters. All without harming the stuck Deputy Beagle! Or the vault-suit-clad male stripper. XD On the minus side, this meant that Jon did not actually find out what their plans were to tell the NCR – on the PLUS side, he had the necessary amount of Speech to just, you know, straight up lie to them. XD So it’s all good, and he still has a few options for end-game. Though he’s actually thinking of ways to “complete” at least one of the DLCs for next time. Wonder how THAT will go!
3. Play Fallout 4 and figure out how to get into the Weston Water Plant: Check – whew! Yeah, caught up with Victor and Preston outside the Weston Water Treatment Plant, trying to figure out how to get past all the super mutants outside. Fortunately, with a fresh head, I realized that my original plan – take on the mutants from a different angle – would probably work, but I needed to head in the OPPOSITE direction of where I was going last time – around the FRONT rather than around the BACK. With THAT strategy and a lot of breath-holding, Victor was able to snipe most of the mutants in the head, and he and Preston were able to move in and start looting. Just one mutant remained. . .but, of course, it was the fucker with a missile launcher. Victor was able to avoid him while working his way around and picking up all the junk, until FINALLY he was in proper VATS range –
And then, when he was taking his shots, Preston moved into the way of the second one. *facepalm* Damn companion AI! Fortunately, Victor was able to move quickly enough to avoid getting exploded, and was able to kill the damn guy before he finished reloading. He claimed the spoils of war, then he and Preston got into the main building, where Victor took all the dirty water, consulted the front terminal, then (after I decided to check to see if it would work) set up camp in the front office for a sleep. 6:36 the next morning in-game, he and Preston continued working their way through the plant – opening a few locked doors, killing a few turrets, using the chemistry bench, rolling their eyes at the actions of the Pre-War company (improperly treated wastewater causes a cholera outbreak? Hold a press event and buy a competitor’s water to pass off as your own!), and picking up stuff. And in one room, very importantly, Victor found the facilities computer and the turret control. My first thought was to turn them off, but then I recalled that Victor had the turret hack holotape, so instead I had him use that to hack the things and turn them friendly. :D Which was important, because after that was the flooded pump room –
Full of fucking mirelurks! The first two were easy, as Victor was able to put down a mine and lure them into that – but then the next one that he faced was a Legendary, and then he and Preston got stuck in the water briefly before they could drain more of the room, and THEN they were just tackled by ALL THE MIRELURKS AT ONCE, WHILE BEING SHOT AT BY THE TURRET THANKS TO FRIENDLY FIRE. I used like three stimpacks in a row to keep Victor from dying! And the Legendary had nothing more than a Poisoner’s Leather Chestpiece, which really isn’t great! *sigh* Anyway, the boys continued killing mirelurks and running around draining the room – after getting a fuckton of mirelurk meat and eggs, we finally had the room cleared and the main pump working again, and the boys took the outside elevator back to the surface.
Where I promptly had them go BACK inside so Victor could make some fire kits for his cooking pot. And scrap a bunch of his junk. Only to find even his scrapped junk was too much for him to carry, and Preston can’t carry any more stuff. Oh dear. Fortunately, I may have a solution, and it involves a lot of cooking. . .well, either that or eating my other bit of Grilled Radstag, but we’ll see. At least all we have to do now is report back to Supervisor White!
4. Work on tumblr drafts: Check! Got the posts for Smiler’s Chill Save update on Wednesday for Victor Luvs Alice – the one where they visited Willow Creek and finally met Victor and Alice – all sorted after supper! So that was nice, one less thing to worry about this week. And nothing really going on over on Valice Multiverse when I looked this evening, so I found some artsy FO4 screenshots to reblog and called it a night.
5. Get in a workout: Check, at last! Back on the bike this evening, and back with the OxSong Livestream! We’ve had another replay of the song, and – as promised – more behind-the-scenes footage, mostly showing how they set up certain shots (including Prudence’s cool aerial “guitar solo” bit, which was filmed via drone!). And then, to get us through the final hour, it was time for Forfeit Cocktails, as prepared by Andy! He made five themed cocktails, one for each of the Oxventurers, and the gang set up ten minute blocks for people to donate and nominate who they wanted to drink each one – whoever donates the most in one go wins, and their chosen person must at least sample the drink. We started off easy with Corazon’s Sea-Dog Grog, a grog drink made apparently as accurately as possible according to a seventeenth-century recipe, with rum and brown sugar and mint. Andy and Luke thought it smelled foul, but neither Mike nor Johnny thought it was that bad. Mike actually encouraged people to vote for him, and got his wish thanks to a $100 donation with his name attached – he drank it and said he’d be upset if he’d paid like 9 pounds for it in a fancy bar, but it really wasn’t THAT bad. Johnny tried some too and pronounced it a “shit Mojito,” whatever that is. XD Jane delivered the next one, which was the Egbert one, and that one is GENUINELY foul – spicy beer, cinnamon, Tabasco sauce, and A PORK SCRATCHING. A bidding war commenced in the comments on the giving page – $200 from one donor put Ellen on the chopping block, while $500 then put Andy’s head into the guillotine. . .but just as the timer ran out, Luke refreshed and saw the cruelest donation of them all – 1,000 of something (I didn’t hear if it was dollars or pounds or what) from an anonymous donor insisting they ALL sample it! Ellen had fled the room when I turned off the video. XD And this isn’t even touching on the new Batman villain Luke made up after hearing Andy ask for a spoon to “muddle up” the Corazon drink (the sugar and rum were starting to separate), because they’re all getting a little loopy from doing the livestream for so long – The Muddler, who “muddles” in your affairs! Batman loathes him just because it’s MEDDLES, damn it, MEDDLES. XD Gonna be a fun final half hour (and a bit – livestream length was 4 hours 12 minutes)! :)
Additionally:
-->Answered the latest PM from Ace, my FF.net friend, yay. Trying to keep on top of that on at least a weekly basis!
Not bad, not bad at all. :) And now I just need to wrap up for the night and head to bed for another week of work. Meh. Hopefully it won't be too much of a clusterfuck. . . Night all!