Slowly Getting Chillier Sunday
Mar. 27th, 2022 11:27 pmI was actually kind of hot this morning from bouncing around to music, and then Mom opened the door and ooh MAN was that breeze cold! And now the wind seems to have picked up to go with the "polar vortex" -- I do not approve, especially with me having to go to work in this tomorrow. *grumbles* Damn cold weather that just won't quit. . .
That being said, I did have a pretty productive Sunday --
1. Keep up with the FO4 Playthrough Progression, and final posting edits on Chapter 5 of "Londerland Bloodlines: Santa Monica’s Vale Of Tears": Check and check –
A) FO4 Playthrough Progression – Wrote up Victor’s adventures of the day, mainly not finding any good loot in the immediate area around Sunshine Tidings to help build a turret (though he did find some raiders, cementing the NEED for a turret), then having to run to Tenpines Bluff in the rain to help defend them from a super mutant attack. Then going to Station Olivia to get supplies to repair their turrets, only to find them fine when he got back. Bit of a frustrating one for poor Victor, who just wants to get these settlements sorted so he can get to Diamond City and learn about his son. . .and HE’S not stuck with a Preston who only cares about the Castle right now! (See below for details on THAT.)
B) Chapter 5 of "Londerland Bloodlines: Santa Monica’s Vale Of Tears" – Got through Alice’s final meeting with the Santa Monica Thin-Bloods (well, three of them – both Copper and Julius are staying on the beach in this “playthrough”), wishing them well on their trip to Oregon and getting some more cryptic advice from Rosa, and her finding Mark “Pee-Man” Bremerkamp in the alley by The Asylum again and getting another drink from him to top herself up for the night. XD Pretty simple stuff. Tomorrow, we wrap up with the meeting with Tung, and then this thing will be ready to post! :)
2. Keep up with YouTube Subs and Jon's F:NV "Utter Chaos" video: Check – easy three today –
A) Started this evening with the latest from Call Me Kevin – “5 Irish YouTubers make a failing farm!” Yes, we had a nice highlights video he did with a bunch of his friends – Dan (RTGame), Nogla, JackSepticEye, and Brian – playing Farm Simulator 2022! As you might imagine, it went – poorly. XD Kevin early on managed to blow a bunch of their money on buying a bakery in-town (taking advantage of the fact that he’s apparently the only one who has ever played any of the series), then they all bought a bunch of fancy tractors and forklifts and such before they even got a field! To plant potatoes in, of course. XD Kevin in fact got a super-fancy machine called Potato Technologies that was a giant potato harvester, and used its gigantic size to bully all the other vehicles. Particularly Nogla’s little tractor, which kept getting tipped onto its side. Dan and Brian actually made an attempt at farming – buying potato seeds, tilling the field (at cross-purposes – Brian was going side-to-side while Dan was circling the borders), fiddling with the time settings to get stuff to grow faster – while Kevin and Jack spent most of their time tractor-dueling, getting their vehicles stuck under the nearby bridge, getting themselves stuck IN the bridge (as in half-sticking out of the pavement), and generally being nonsensical while Nogla watched on in exasperated resignation. Despite all this, and Kevin and Dan wrecking their crop repeatedly by running it over, they actually managed to grow a bunch of potatoes, harvest them into a trailer (Kevin proudly using his Potato Technologies to do so), and then sell the resultant crop for – maybe a few thousand? And then they sold off all their tractors to pay off their debts. Not without Kevin running over Nogla one last time, though. XD Oh dear – boys, stay out of the fields, you’re going to just cause trouble.
B) Then, after that, it was time for GrayStillPlays and more Happy Wheels! Had some pretty epic boards today – a bottle flip where there was not only a normal win you had to unlock, but also a ball fall you had to survive (Gray did so in pieces, but he did); a Cheese Run by Yeetolism where you are chased by a wheel of cheese into a creamery, descend into their cheese caves, find the key to the locked door through the stabby stalactites, find a monster in the depths, then have to run away from the giant cheese wheel AGAIN before doing some last-minute platforming to the cheese win (Gray managed it on a bike so busted that you could barely believe the tires were spinning – also, I put the name of the creator deliberately, because it was so well done I thought it was one of Dylan’s); a “test your aim” board where Gray broke both of the moving glass targets ON THE FIRST TRY (Gray being amazing! and lucky XD); a “misery” board that was at least some of Gray’s usual bullshit in reverse (like a reverse bottle run – also, you apparently had the ability to clone yourself? Gray was confused and so was I); the world’s cruelest “one jet wall” run, with a secret win after MUCH cycling backwards that involved dodging some axes to fall down a pit to trigger the watermelons – and the ACTUAL win was behind a joke “dud” jet wall, a fake win, a REAL VERY DEADLY jet wall, ANOTHER fake win, and then a third fake jet wall and a win that started out fake and went real (Gray only got past jet wall two by the grace of Bike Dad being knocked off his bike and surviving without legs – he had to crawl his way to the win, poor bastard); and finally the ACTUAL Dylan Snider board of the level “Chad VS Karen Part 2!” Where Chad entered Karen’s, uh, acid factory I guess, and had to navigate the acid pools and the stompy stompers with the help of anti-gravity sections (you flip upside-down and ride backwards across the green ceiling to avoid hazards – or break glass), before shoving her into a pit of gears! Man, these boards seriously just get more and more epic. . .I’m loving it, and I think Gray is too. :D
C) And then, of course, it was time for Jon’s F:NV “Utter Chaos” video! In which Jon realizes he’s found some of the places he wants to go in earlier episodes, but then it turns out those rooms aren’t working correctly anyway because Utter Chaos. Specifically, Camp Charlie – a location I think he visited in the first episode – had a door to a Dead Money location, which in turn had a door to one of the final rooms for Old World Blues, Dr. Mobius’s lab – but when Jon walked in, Mobius wouldn’t speak to him because he hadn’t found the roboscorpion weapon and defeated it. So Jon went over to Novac to enter THAT room – only to find he’d entered it BACKWARDS, and when he went over to the trigger by the correct door (which linked to a cave, he later found out), the damn thing wouldn’t spawn. He rewound time and entered through the cave door, but – still wouldn’t properly spawn. Hmm. Problem Jon decided to tackle later.
After that, it was a trip down the road from Goodsprings to find the door to Vault 11’s Living Quarters, which he’d ALSO found early on and forgotten about! That being said, all that was was a horrible bunch of monsters (shuffled from rats), with no door to where he actually NEEDED to go, which was one level down. At least it was some good XP?
So from there we continued into Jon’s ORIGINAL plan for the video – finding his way into some chunks of Lonesome Road (specifically, The Divide) and looking for the few doors in there. This had to be done in two parts, as there are two halves of The Divide (as you might guess), and they’re actually accessed in different ways. I think the first one was a bit we’d already been to, only Jon didn’t have the detonator that time and kept getting killed by everyone. Here, he simply blew up the remaining warheads, faced off against the Deathclaw Rawr (and blew himself up the first time), found the CORRECT way into The Divide and took out a bunch of Marked Men with his new favorite weapon the 25mm grenade launcher, found a few sewer grates and pipes that led various places –
And discovered that the door to the Think Tank he needed was – in an inaccessible area. Because it was at the other end of a pipe that normally you climb to get between levels in a destroyed building – but the end Jon was at led back into the Mojave. Which meant a bit of a soft-lock.
Fortunately, Jon already knew of another door into the Think Tank! That door was locked, but he, uh, forced it open. (AKA I’m pretty sure he used a console command.) That got him into the Think Tank’s room – but in the “you’re starting the DLC” state, meaning his gun was forcibly sheathed and he was forced into a cutscene that wouldn’t play because he’d already started GETTING all the stuff they wanted him to get. Whoops.
But, again, workaround – since Jon was able to find Dr. Mobius, he was able to just, you know, KILL HIM. (Which is apparently what Dr. Mobius wanted anyway? I don’t know, I don’t know much about New Vegas and I think this series is SUBTRACTING knowledge from my brain.) Which got his old brain to start talking to him again (uh, yes, you can have a conversation with your own brain in a tank), and allowed him to put the Think Tank into an end-game state and then just blow up all the doctors in there. After blowing himself up once. And then, upon successfully murdering and going to loot the corpses, locking him into the even now MORE impossible opening cutscene. Jon eventually got the right amount of murdering and leaving –
AND THE ENDING SLIDES PLAYED. Apparently for the worst ending, but HOLY SHIT OLD WORLD BLUES IS ACTUALLY DONE. I didn’t think the slides would fire! I thought Jon was going to have to give up on completing anything! Better yet, he got a free trip to the area where you can put your brain back in your head and get a new perk to help with damage resistance, so – that’s something, right? So now he’s back in the Mojave, declaring Old World Blues done by the letter of the DLC, and Lonesome Road “technically” completed (that was the one he can’t actually finish because the ending slides won’t play). Which leaves Dead Money, Honest Hearts, and the main game. Well. We’ll have to see what the hell happens with THOSE next week, won’t we?
3. Play Fallout 4 and finish up Sunshine Tidings before moving on to Diamond City: Check, except, AGAIN, Victor’s been distracted from his goal of getting to Diamond City. *sigh* I started out in Sunshine Tidings in the middle of the rad storm where I left off last week – I had Victor quickly build a chair and then wait it out for an hour. Ran around moving around some tables and building some chairs to set up a proper “dining hall,” and getting pretty much all of the last of my junk off Preston. Along the way, I also discovered that I’d misplaced my damn port-a-potty – it’s no longer in Victor’s inventory, and I couldn’t find it in Sunshine Tidings anywhere (don’t know if it got consumed to make something else or I left it somewhere or what). Dang it. This will be a bit relevant later.
Anyway, I wasn’t as fussed about the port-a-potty as I was about the defense situation – I had ALMOST everything I needed to set up a turret for the two settlers in Sunshine Tidings, except the oil. So Victor and Preston went scouting around the area looking for stuff. They found a camp with the remains of a man and his dog, being eaten by radroaches (which Victor and Preston killed – and hey, double meat, nice); three dead raiders, one of which had a bunch of food paste on him, and another who had an “intervention note” for his buddy Hank, saying he and his friend were getting worried about how angry and violent he’d gotten since getting addicted to the paste. Yikes. There were also some living raiders about – some patrolling by the nearby bridge (which contained the corpse of a settler, with a note about a nice hunting rifle they were planning to sell with a friend – rifle’s stashed at Milton General Hospital, for Victor’s later pick-up), and some wandering around on the other side of the settlement. AND there was a radscorpion nearby, but Preston managed to murder that before Victor even spotted it (granted, it appeared to be already hurt). Not a ONE of them had anything with oil on them, AND when Victor ended up overweight from the stuff he DID loot –
Preston was no longer available to ask to trade. Possibly because I took all the junk off him earlier. It was just asking about the Castle again – AND giving Victor the quest “Ghoul Problem At Oberland Station!” *facepalm* Gosh darn it, Preston! Well, no, it’s not your fault – GOSH DARN IT FO4 AI DESIGN! Fortunately they were still pretty close to the settlement, so I just had Victor drag himself back to the house with the back blown out of it, set up his tent, and sleep off his fatigue, figuring I’d get to sorting out his inventory in the morning.
Woke up to an alert that Tenpines Bluff was being attacked. -.- Well, damn. I had Victor hastily scrap all the leather armor in his inventory for raw leather to bring down his weight, then had him just construct a guard tower and assign one of the two settlers to it for SOME defense, before booking it through a thunderstorm over to Tenpines with his shotgun and Preston (stopping only briefly to collect some ammo from some boxes laying around). They arrived to an attack by super mutants – Victor got banged up a bit, but he and Preston took down the lot with their double barrels. Victor looted the corpses (and also the corpses of all the radchickens caught in the crossfire – we eat tonight!), then checked on the damage. Bunch of damaged tato plants, easily fixed with new tatos. . .and both turrets down. And Victor didn’t have any of the junk he needed to fix either. Hmph.
Well, fortunately, I knew of a nearby looting location – after taking a moment to talk to the visiting Lucas Miller and seeing what he had (got the Champion Left Arm off him for a bunch of caps, the Irradiated Pipe Pistol, and the Sentinel Oak baseball bat), I had Victor head off to Station Olivia to grab some supplies, like a military circuit board and a flip lighter. While there, Victor also took the opportunity to put a pocketed mod on the Champion arm, and upgrade his backpack’s carry capacity to 90. However, just as I was wrapping up my looting –
Victor had to go to the bathroom.
Remember how I said I lost my port-a-potty?
Yeah – fortunately, Tenpines Bluff isn’t that far, so Victor just held it the best he could while hurrying back. (I think there is a way to poop on the ground, but I don’t know if I can trigger that or if it’s just a potty failure if you hold it too long. . .) Used the facilities there, then checked on the turrets –
REPAIRED! HOW?! DID I JUST NEED TO LEAVE? *sigh* This game. . .I left it with Victor having just cooked up a bunch of his food to further reduce weight, around 4 PM in-game time. Gonna head back to Sunshine Tidings next time because NOW I should have the stuff to make a turret (and I’m gonna see if I can find my damn port-a-potty too, or if I can make a new one), and then IT’S OFF TO DIAMOND CITY I DON’T EVEN CARE. Ugh. You see, this is why the Minutemen stuff is distracting.
4. Work on tumblr queues: Check – I was a busy beaver about this on Victor Luvs Alice, both right before and right after lunch! Got the next Smiler Always Chill Save update sorted in my drafts, along with the write-up for the Malkavian version of Smiler that would appear in a hypothetical sequel to the “Londerland Bloodlines” series. (Which I just realized is perfect to post after the Chapter 5 update on Thursday. . .) That just leaves Saturday, and I’ve already got some ideas for that. . . And over on Valice Multiverse, two ask replies to pop in the queue this evening, nice. All good there!
5. Get in a workout: No check – as per usual, I got distracted with other things and missed my “deadline” (I have to be down there by 6 PM so I can take my shower around 6:30 and be ready to eat by 7). As stated yesterday, though, cleaning my room on cleaning Saturdays is something of a workout – and I kind of felt I HAD a workout after watching the ending of “Exhibition Impossible.” XD So we’ll just catch up tomorrow, starting with the first Oxventure Stream, because – well, we’re into 2020. The gang doesn’t get to see each other in person for a while.
Additionally:
-->Answered my friend Ace’s FF.net PM, as is usual on the Sundays after I receive their latest one. Simple, but still worthy of mention, I feel.
Not too shabby -- I'm glad to once again be ahead with the tumblr drafts. And now it is time once again to head to bed, in preparation for the second full week of work I have to get through before getting my five-day Easter weekend in mid-April. *sigh* Night all!
That being said, I did have a pretty productive Sunday --
1. Keep up with the FO4 Playthrough Progression, and final posting edits on Chapter 5 of "Londerland Bloodlines: Santa Monica’s Vale Of Tears": Check and check –
A) FO4 Playthrough Progression – Wrote up Victor’s adventures of the day, mainly not finding any good loot in the immediate area around Sunshine Tidings to help build a turret (though he did find some raiders, cementing the NEED for a turret), then having to run to Tenpines Bluff in the rain to help defend them from a super mutant attack. Then going to Station Olivia to get supplies to repair their turrets, only to find them fine when he got back. Bit of a frustrating one for poor Victor, who just wants to get these settlements sorted so he can get to Diamond City and learn about his son. . .and HE’S not stuck with a Preston who only cares about the Castle right now! (See below for details on THAT.)
B) Chapter 5 of "Londerland Bloodlines: Santa Monica’s Vale Of Tears" – Got through Alice’s final meeting with the Santa Monica Thin-Bloods (well, three of them – both Copper and Julius are staying on the beach in this “playthrough”), wishing them well on their trip to Oregon and getting some more cryptic advice from Rosa, and her finding Mark “Pee-Man” Bremerkamp in the alley by The Asylum again and getting another drink from him to top herself up for the night. XD Pretty simple stuff. Tomorrow, we wrap up with the meeting with Tung, and then this thing will be ready to post! :)
2. Keep up with YouTube Subs and Jon's F:NV "Utter Chaos" video: Check – easy three today –
A) Started this evening with the latest from Call Me Kevin – “5 Irish YouTubers make a failing farm!” Yes, we had a nice highlights video he did with a bunch of his friends – Dan (RTGame), Nogla, JackSepticEye, and Brian – playing Farm Simulator 2022! As you might imagine, it went – poorly. XD Kevin early on managed to blow a bunch of their money on buying a bakery in-town (taking advantage of the fact that he’s apparently the only one who has ever played any of the series), then they all bought a bunch of fancy tractors and forklifts and such before they even got a field! To plant potatoes in, of course. XD Kevin in fact got a super-fancy machine called Potato Technologies that was a giant potato harvester, and used its gigantic size to bully all the other vehicles. Particularly Nogla’s little tractor, which kept getting tipped onto its side. Dan and Brian actually made an attempt at farming – buying potato seeds, tilling the field (at cross-purposes – Brian was going side-to-side while Dan was circling the borders), fiddling with the time settings to get stuff to grow faster – while Kevin and Jack spent most of their time tractor-dueling, getting their vehicles stuck under the nearby bridge, getting themselves stuck IN the bridge (as in half-sticking out of the pavement), and generally being nonsensical while Nogla watched on in exasperated resignation. Despite all this, and Kevin and Dan wrecking their crop repeatedly by running it over, they actually managed to grow a bunch of potatoes, harvest them into a trailer (Kevin proudly using his Potato Technologies to do so), and then sell the resultant crop for – maybe a few thousand? And then they sold off all their tractors to pay off their debts. Not without Kevin running over Nogla one last time, though. XD Oh dear – boys, stay out of the fields, you’re going to just cause trouble.
B) Then, after that, it was time for GrayStillPlays and more Happy Wheels! Had some pretty epic boards today – a bottle flip where there was not only a normal win you had to unlock, but also a ball fall you had to survive (Gray did so in pieces, but he did); a Cheese Run by Yeetolism where you are chased by a wheel of cheese into a creamery, descend into their cheese caves, find the key to the locked door through the stabby stalactites, find a monster in the depths, then have to run away from the giant cheese wheel AGAIN before doing some last-minute platforming to the cheese win (Gray managed it on a bike so busted that you could barely believe the tires were spinning – also, I put the name of the creator deliberately, because it was so well done I thought it was one of Dylan’s); a “test your aim” board where Gray broke both of the moving glass targets ON THE FIRST TRY (Gray being amazing! and lucky XD); a “misery” board that was at least some of Gray’s usual bullshit in reverse (like a reverse bottle run – also, you apparently had the ability to clone yourself? Gray was confused and so was I); the world’s cruelest “one jet wall” run, with a secret win after MUCH cycling backwards that involved dodging some axes to fall down a pit to trigger the watermelons – and the ACTUAL win was behind a joke “dud” jet wall, a fake win, a REAL VERY DEADLY jet wall, ANOTHER fake win, and then a third fake jet wall and a win that started out fake and went real (Gray only got past jet wall two by the grace of Bike Dad being knocked off his bike and surviving without legs – he had to crawl his way to the win, poor bastard); and finally the ACTUAL Dylan Snider board of the level “Chad VS Karen Part 2!” Where Chad entered Karen’s, uh, acid factory I guess, and had to navigate the acid pools and the stompy stompers with the help of anti-gravity sections (you flip upside-down and ride backwards across the green ceiling to avoid hazards – or break glass), before shoving her into a pit of gears! Man, these boards seriously just get more and more epic. . .I’m loving it, and I think Gray is too. :D
C) And then, of course, it was time for Jon’s F:NV “Utter Chaos” video! In which Jon realizes he’s found some of the places he wants to go in earlier episodes, but then it turns out those rooms aren’t working correctly anyway because Utter Chaos. Specifically, Camp Charlie – a location I think he visited in the first episode – had a door to a Dead Money location, which in turn had a door to one of the final rooms for Old World Blues, Dr. Mobius’s lab – but when Jon walked in, Mobius wouldn’t speak to him because he hadn’t found the roboscorpion weapon and defeated it. So Jon went over to Novac to enter THAT room – only to find he’d entered it BACKWARDS, and when he went over to the trigger by the correct door (which linked to a cave, he later found out), the damn thing wouldn’t spawn. He rewound time and entered through the cave door, but – still wouldn’t properly spawn. Hmm. Problem Jon decided to tackle later.
After that, it was a trip down the road from Goodsprings to find the door to Vault 11’s Living Quarters, which he’d ALSO found early on and forgotten about! That being said, all that was was a horrible bunch of monsters (shuffled from rats), with no door to where he actually NEEDED to go, which was one level down. At least it was some good XP?
So from there we continued into Jon’s ORIGINAL plan for the video – finding his way into some chunks of Lonesome Road (specifically, The Divide) and looking for the few doors in there. This had to be done in two parts, as there are two halves of The Divide (as you might guess), and they’re actually accessed in different ways. I think the first one was a bit we’d already been to, only Jon didn’t have the detonator that time and kept getting killed by everyone. Here, he simply blew up the remaining warheads, faced off against the Deathclaw Rawr (and blew himself up the first time), found the CORRECT way into The Divide and took out a bunch of Marked Men with his new favorite weapon the 25mm grenade launcher, found a few sewer grates and pipes that led various places –
And discovered that the door to the Think Tank he needed was – in an inaccessible area. Because it was at the other end of a pipe that normally you climb to get between levels in a destroyed building – but the end Jon was at led back into the Mojave. Which meant a bit of a soft-lock.
Fortunately, Jon already knew of another door into the Think Tank! That door was locked, but he, uh, forced it open. (AKA I’m pretty sure he used a console command.) That got him into the Think Tank’s room – but in the “you’re starting the DLC” state, meaning his gun was forcibly sheathed and he was forced into a cutscene that wouldn’t play because he’d already started GETTING all the stuff they wanted him to get. Whoops.
But, again, workaround – since Jon was able to find Dr. Mobius, he was able to just, you know, KILL HIM. (Which is apparently what Dr. Mobius wanted anyway? I don’t know, I don’t know much about New Vegas and I think this series is SUBTRACTING knowledge from my brain.) Which got his old brain to start talking to him again (uh, yes, you can have a conversation with your own brain in a tank), and allowed him to put the Think Tank into an end-game state and then just blow up all the doctors in there. After blowing himself up once. And then, upon successfully murdering and going to loot the corpses, locking him into the even now MORE impossible opening cutscene. Jon eventually got the right amount of murdering and leaving –
AND THE ENDING SLIDES PLAYED. Apparently for the worst ending, but HOLY SHIT OLD WORLD BLUES IS ACTUALLY DONE. I didn’t think the slides would fire! I thought Jon was going to have to give up on completing anything! Better yet, he got a free trip to the area where you can put your brain back in your head and get a new perk to help with damage resistance, so – that’s something, right? So now he’s back in the Mojave, declaring Old World Blues done by the letter of the DLC, and Lonesome Road “technically” completed (that was the one he can’t actually finish because the ending slides won’t play). Which leaves Dead Money, Honest Hearts, and the main game. Well. We’ll have to see what the hell happens with THOSE next week, won’t we?
3. Play Fallout 4 and finish up Sunshine Tidings before moving on to Diamond City: Check, except, AGAIN, Victor’s been distracted from his goal of getting to Diamond City. *sigh* I started out in Sunshine Tidings in the middle of the rad storm where I left off last week – I had Victor quickly build a chair and then wait it out for an hour. Ran around moving around some tables and building some chairs to set up a proper “dining hall,” and getting pretty much all of the last of my junk off Preston. Along the way, I also discovered that I’d misplaced my damn port-a-potty – it’s no longer in Victor’s inventory, and I couldn’t find it in Sunshine Tidings anywhere (don’t know if it got consumed to make something else or I left it somewhere or what). Dang it. This will be a bit relevant later.
Anyway, I wasn’t as fussed about the port-a-potty as I was about the defense situation – I had ALMOST everything I needed to set up a turret for the two settlers in Sunshine Tidings, except the oil. So Victor and Preston went scouting around the area looking for stuff. They found a camp with the remains of a man and his dog, being eaten by radroaches (which Victor and Preston killed – and hey, double meat, nice); three dead raiders, one of which had a bunch of food paste on him, and another who had an “intervention note” for his buddy Hank, saying he and his friend were getting worried about how angry and violent he’d gotten since getting addicted to the paste. Yikes. There were also some living raiders about – some patrolling by the nearby bridge (which contained the corpse of a settler, with a note about a nice hunting rifle they were planning to sell with a friend – rifle’s stashed at Milton General Hospital, for Victor’s later pick-up), and some wandering around on the other side of the settlement. AND there was a radscorpion nearby, but Preston managed to murder that before Victor even spotted it (granted, it appeared to be already hurt). Not a ONE of them had anything with oil on them, AND when Victor ended up overweight from the stuff he DID loot –
Preston was no longer available to ask to trade. Possibly because I took all the junk off him earlier. It was just asking about the Castle again – AND giving Victor the quest “Ghoul Problem At Oberland Station!” *facepalm* Gosh darn it, Preston! Well, no, it’s not your fault – GOSH DARN IT FO4 AI DESIGN! Fortunately they were still pretty close to the settlement, so I just had Victor drag himself back to the house with the back blown out of it, set up his tent, and sleep off his fatigue, figuring I’d get to sorting out his inventory in the morning.
Woke up to an alert that Tenpines Bluff was being attacked. -.- Well, damn. I had Victor hastily scrap all the leather armor in his inventory for raw leather to bring down his weight, then had him just construct a guard tower and assign one of the two settlers to it for SOME defense, before booking it through a thunderstorm over to Tenpines with his shotgun and Preston (stopping only briefly to collect some ammo from some boxes laying around). They arrived to an attack by super mutants – Victor got banged up a bit, but he and Preston took down the lot with their double barrels. Victor looted the corpses (and also the corpses of all the radchickens caught in the crossfire – we eat tonight!), then checked on the damage. Bunch of damaged tato plants, easily fixed with new tatos. . .and both turrets down. And Victor didn’t have any of the junk he needed to fix either. Hmph.
Well, fortunately, I knew of a nearby looting location – after taking a moment to talk to the visiting Lucas Miller and seeing what he had (got the Champion Left Arm off him for a bunch of caps, the Irradiated Pipe Pistol, and the Sentinel Oak baseball bat), I had Victor head off to Station Olivia to grab some supplies, like a military circuit board and a flip lighter. While there, Victor also took the opportunity to put a pocketed mod on the Champion arm, and upgrade his backpack’s carry capacity to 90. However, just as I was wrapping up my looting –
Victor had to go to the bathroom.
Remember how I said I lost my port-a-potty?
Yeah – fortunately, Tenpines Bluff isn’t that far, so Victor just held it the best he could while hurrying back. (I think there is a way to poop on the ground, but I don’t know if I can trigger that or if it’s just a potty failure if you hold it too long. . .) Used the facilities there, then checked on the turrets –
REPAIRED! HOW?! DID I JUST NEED TO LEAVE? *sigh* This game. . .I left it with Victor having just cooked up a bunch of his food to further reduce weight, around 4 PM in-game time. Gonna head back to Sunshine Tidings next time because NOW I should have the stuff to make a turret (and I’m gonna see if I can find my damn port-a-potty too, or if I can make a new one), and then IT’S OFF TO DIAMOND CITY I DON’T EVEN CARE. Ugh. You see, this is why the Minutemen stuff is distracting.
4. Work on tumblr queues: Check – I was a busy beaver about this on Victor Luvs Alice, both right before and right after lunch! Got the next Smiler Always Chill Save update sorted in my drafts, along with the write-up for the Malkavian version of Smiler that would appear in a hypothetical sequel to the “Londerland Bloodlines” series. (Which I just realized is perfect to post after the Chapter 5 update on Thursday. . .) That just leaves Saturday, and I’ve already got some ideas for that. . . And over on Valice Multiverse, two ask replies to pop in the queue this evening, nice. All good there!
5. Get in a workout: No check – as per usual, I got distracted with other things and missed my “deadline” (I have to be down there by 6 PM so I can take my shower around 6:30 and be ready to eat by 7). As stated yesterday, though, cleaning my room on cleaning Saturdays is something of a workout – and I kind of felt I HAD a workout after watching the ending of “Exhibition Impossible.” XD So we’ll just catch up tomorrow, starting with the first Oxventure Stream, because – well, we’re into 2020. The gang doesn’t get to see each other in person for a while.
Additionally:
-->Answered my friend Ace’s FF.net PM, as is usual on the Sundays after I receive their latest one. Simple, but still worthy of mention, I feel.
Not too shabby -- I'm glad to once again be ahead with the tumblr drafts. And now it is time once again to head to bed, in preparation for the second full week of work I have to get through before getting my five-day Easter weekend in mid-April. *sigh* Night all!