crossover_chick: Victor leaning over to look at a blue butterfly in a glass jar (CB: i has a happy thing)
[personal profile] crossover_chick
And fortunately, it has begun pretty well, despite the occasional hiccup here and there --

Work – Quiet day, happily! One call about credit card stuff (which wasn’t even our stuff, in the end); the GL (which wasn’t particularly complicated but still had enough in it to take up an hour and a half); stuffing envelopes for a mailing; etc. And the paper towel dispenser in the bathroom is fixed, yay (they’d put the new roll in wrong the first time around). So now I am free and clear for ten whole days, w000!

Beanbags – Nope, for it was hot and just humid enough to be uncomfortable, and Mom decided she’d rather dust the living room in the AC. Fair enough! Tomorrow I think is supposed to be less humid, so we should get a chance to play then.

To-Do List

1. Get in a workout: Check – another night on the bike, this time with two Sims-focused videos:

A) “WHY SIMS 4 IS SO BROKEN RIGHT NOW” – the latest from Simmer Erin about this buggy base game update and why High School Years isn’t living its best life. Right off the bat, we had someone discovering that High School Years had a Quality Assurance team of six people. SIX PEOPLE! My Wedding Stories had more QA people! Erin also dug up some online review digs at EA for underpaying and overworking people, and forcing them into contract work so they don’t have to pay benefits, which – typical evil company behavior. Former employees are begging them to start taking customer satisfaction to heart instead of just chasing the almighty dollar, but I think that’s gonna fall on deaf ears – EA wasn’t voted Worst Company twice in a row for no reason. *sigh* I feel like we’re all, players and Gurus alike, stuck in a horrible late-capitalism “rush the content out so it makes more and more money” cycle, with only occasional blips of goodness – like Werewolves having a shocking amount of lore, fun pop-ups, and cross-pack compatibility. Which is good, because it’s looking more and more like that’s the last pack I’m ever going to buy. . .

B) “Does Sims 4 High School Years work well with other packs?” – oh, hey, speaking of cross-pack compatibility, I spotted this video from The English Simmer and decided it was also worth checking out while on the bike! Molly wanted specifically to check out how the new expansion worked with Get Together in making clubs to represent the various after-school activities (because the ACTUAL ones are just rabbit holes with the occasional festival in the football field), and Parenthood to punish teen misbehavior (like getting detention, or even expelled). Results?

Not good! I mean, there was lots of fun drama as Molly took the Villereal teens to Copperdale High and had Max skip school and pull pranks and whatnot – hell, Max in fact DIED from a stink capsule prank! Fortunately his brother Hugo was able to successfully plead with the Reaper to stop Max from actually dying. And then Grim told Max off for pulling the prank in the first place. XD But Molly’s attempt to make “after-school clubs” ran into a problem where the clubs could not actually meet on the high school lot – it’s disallowed for club meetings under all circumstances. Meaning, if you want, say, a cheerleading club, they will have to meet elsewhere (though at least “cheerleading” and “throw football around” ARE included in club activities! Small victories). And there were basically NO new options for Max’s dad Jacques to discipline him for getting detention, dropping out of high school, or getting expelled – all Molly saw were the usual Parenthood parenting options. She WAS able to orchestrate Max getting caught trying to sneak out the sneaky window to a game day party, and there was a custom “get yelled at” interaction for it, but – well, that’s exclusive to the new pack and its sneaky window, isn’t it? And it doesn’t seem to work with curfews? *sigh* She was just – disappointed, and I don’t blame her. I know the game is quite old in video-game terms, and there’s only so much you can do with the creaky base engine (which, as Erin reminded us in HER video, was originally designed for a multiplayer game akin to Sims Online anyway and had to make a hasty pivot near the end of development), but. . . I dunno. It feels like they focus WAY too much on making each pack its own thing, and I’m not sure why. Surely you’d want to have plenty of cross-pack compatibility after EIGHT YEARS OF CONTENT. *grumbles*

2. Continue writing “Londerland Bloodlines: Downtown Queensland”: Check – did this after gaming, with Victor and Alice making their way to the Skyeline Apartments building! And after getting a rather poor first impression from the lobby, they were genuinely shocked to find the actual apartment was quite nice! Though they both have questions on how you feed the fish in the wall. XD I’ve left it off with Alice finally initiating the whole “okay, who the hell even are you and what do you know” conversation – time to dump some backstories and get each other up to speed!

3. Keep up with YouTube Subs: Check – two in, two out! (At the time, anyway – Fun With Shorts updated way late, so it doesn’t count.) Plus a quick bonus I saw in the Recommends –

A) A sequel video from The English Simmer to the video I watched with my workout – “I broke sims 4 high school years but it made my gameplay better lol” She’s basically found a couple of work-arounds to try and SIMULATE cross-pack compatibility in High School Years regarding clubs and sneaking out. For clubs, the work-around is to either a) invite over the Sims you would want to be in your “club” outside of normal school hours and have them form a regular basegame group so you can at least do activities together; b) invite over a whole CLUB if you’re friendly with one member and do the activities with THEM during actual school hours (so you could set up the club you wanted with your “hero” Sim NOT as a member and then just invite the whole club over); c) use ThriftTea’s upstairs space and redecorate it to fit your club. For sneaking out, you basically have to lean into Parenthood’s “curfew” mechanic – set the curfew early enough so that a Sim who sneaks out to a rabbit hole event will break it if they do so, then use whatever disciplinary measures the parent has available to punish the child for sneaking out after curfew. Basically completely relies on Parenthood, and you’re not SPECIFICALLY punishing them for sneaking out, just breaking curfew, but it at least gets the point across? *shrug* I mean, you do what you must, and good on her for figuring these out, but still. Meeeh.

B) Then it was over to the Subs for Call Me Kevin and “I ruined high school for everyone” – or, rather, he ruined college for everyone via the medium of Two Point Campus! The college-building sequel to Two Point Hospital isn’t actually publicly available yet – it launches August 9th – but Kevin, Anna Chess, and RTGame were all given access to early copies and allowed to play round robin with their saves, working their way through two challenges – a rockin’ party campus, and a horticultural campus with more gardens than classrooms! Here’s how they went:

Rockin’ Party Campus – Kevin started his save file with this one, and promptly took “rockin’” to mean “archaeology.” XD Well, they have to teach something! So he dug up the fountain in front of the school to be their dig site; purchased loads of rocks to go around the campus; set up a small dormitory next to the student union – then set the student union to basically have a CONSTANT PARTY GOING ON in there; built one bathroom and one shower for the whole school; boxed in the front entrance with loads of vending machines; bought tons of arcade games for everyone; started offering Clown College courses; expelled anyone who was failing (including all the archaeology students); put up one poster in the panic room behind a wall blocked by a chair so the dude who wanted it more than anything couldn’t see it; made the inside freezing with tons of air conditioners and the outside boiling with fires and heat lamps; and was absolutely stunned when he didn’t win any awards. And he took out a massive loan to pay for it all. XD Anna was “okay, this is either an amazing Big Brain move or just horrible” when she received the save to play with. XD Anna, we all know what it is.

Horticultural Campus – Kevin inherited this save from RT, who knew Kevin was coming and made sure to spell out the name of Kevin’s most hated edible enemy, SOUP, in cute paddling pools on the lawn. XD He was a lot more generous with the bathrooms and beds, admittedly, but his school had its share of problems – like, so many messes, the three janitors just couldn’t keep up! Kevin immediately fired them and set to work. XD Work being adding a comma to SOUP so it instead read SO, UP? Also removing the spy training classes so he’d have fewer classes to worry about; spamming as many little rose gardens in the yard as possible, and eventually building his own little forest out there; discovering RT had attempted to COOK his school rather than freeze it and trying to balance out the intense heat with loads of AC (it – sometimes worked); adding Dark Arts classes but no classrooms; watching everything on campus slowly but surely break but refusing to rehire the janitors (just selling what he could and replacing it); finally reintroducing the spy classrooms just because everyone was failing and just spamming more gardens to make up for it; and then – well aware he had to hand this broken monstrosity over to Anna – deciding to do ONE NICE THING and make her a decorative chessboard off to the side, with figures like the pizza guy sign as pawns. XD This – actually worked out extremely well, as Anna was horrified by the school, but genuinely pleased with Kevin building her a chessboard and said she forgave him everything. XD There you have it folks, relationship advice from Kevin – to get your girlfriend to forgive you when you saddle her with an awful college campus, build her a chessboard. XD

D) And then finally, we had GrayStillPlays and “When you go from POOR to BILLIONAIRE in one move” – aka, Investment Run! Yes, there is ANOTHER mobile game where your character must run around picking up money and avoiding obstacles to make them lose it – only this time, the character is a man who starts out with a hobo pot on his head! Well, okay, there are more differences than that – you can play as either a guy or a girl in a hobo pot; the obstacles are different – spikes, downward arrows, skulls, random creeping investors, and random gold-digging women; the opportunities are different – you must choose which of two real-world companies to invest in to grow your stacks, though fortunately the right answer tends to be pretty obvious; you keep your money in a giant stack behind you, instead of carrying it in front of you to block your view; and you ride your money along the end into various bonuses, with the end goal of reaching the solid gold helicopter/rocket/motorcycle at the end and driving THAT through more money to your private island, which you slowly upgrade with things like a swimming pool, multiple boats, a solid-gold dog house – and if you feel like it, a dog. XD Gray was very keen on making sure his couple invested in Apple, Starbucks, and Tesla and avoided unnecessary romance so they could afford a yacht. Not a better house, mind – just a yacht. :p Again, very simple video, but Gray’s commentary really makes it. :p

4. Get my tumblr queues sorted: Check – didn’t actually have anything on Valice Multiverse today, so I just did a couple of fandom reblogs of Victor and Alice and called it a night.

5. Play Superliminal: Check! Picked it up again at 3 PM and got myself (and my mental “why didn’t I pay for regular therapy” Victor PC) through a couple more levels, including the “Dice Museum” level (where dice are – not always quite what they seem) and the “Surprisingly Effective Horror Game” level (exactly how I described it XD)! I’ve also been working on getting some of the achievements, like “Soda Connoisseur” (get one of every soda out of the Dream Soda machines) and “Environment Saved!” (putting one of those sodas into a recycling bin). Which, um, led to me falling repeatedly down a pit in the “Surprisingly Effective Horror Game” level because I couldn’t resist jumping down it to see if there was an achievement (there is not – fortunately it also just teleports you back into the room just before the pit), and then it took me a few tries to actually make it across PROPERLY again. *facepalm* Did it PERFECTLY the first time, but because Portal 2 has the “Pit Boss” achievement. . . Still, it was very fun – even if I got interrupted near the end by Mom trying to iron something and accidentally killing the circuit breaker because we’ve got the AC on, which means having fans and lights on, and – yeah. *grumbles* For once, I’m happy a game has autosave. But yeah, making good progress!


Ooh, and hey – this is something I DIDN’T see in the videos Kevin and Jon made of this game. When you reach the end of the “Surprisingly Effective Horror Game” level (it’s officially called “Blackout”) and enter the banquet room – well, okay, two things:

A) Pick up a can of beans and make it big, then read the label. It’s very amusing. XD

B) Turn around and look through the doorway you just came through. You will see a sneaky little white pawn chess piece look at you (with a slide-whistle sound effect) – and then disappear. You can chase this pawn backwards through the now-properly-lit level – he’ll keep peeping out at you through various doorways and suchlike – and eventually you’ll end up in one of the big rooms, where you’ll encounter a paper bag on a table that babbles “Simlish” at you (if you get up on the table, you can see a pawn inside). Continue on through the doors, and you’ll encounter a radio in one of the hallways on a ladder. Activate it, and the faux-GLADOS announcer lady will announce she’s opening a door, and – yup, a door across from you will open. Go through it, and you’ll find yourself in a short hallway, with a control room at the end, and the pawn sitting there controlling everything –

And then the game will end. On a special ending screen showing what I presume are pictures of the main team’s dogs. It’ll roll the credits and everything. XD If you’re wondering WHY, it’s because you’ve discovered the DOG ending! And THAT is a reference to one of the special joke endings in Silent Hill 2 where, under the right circumstances, James could find a secret control room and discover a Shibu Inu dog at that same control panel, implied to have been controlling everything. XD Also, the paper bag thing is another Silent Hill reference – to the P. T. demo game that is all we will get of Silent Hills, which contained a talking paper bag to taunt the protagonist. :p

Now, admittedly, if you get this ending, you ARE going to have to replay part of the level – fortunately, the checkpoint the level chooses is the one right before you have to back into one of the dark areas to see where the stairs to the next area is, so it’s not too much of a hassle. And it’s worth it to get a fun secret ending, right? XD I just wish THAT had an achievement associated with it!


Not bad at all! And now it is time to set up the Saturday to-dos:

1. Continue writing "As Long As You Love Me"

2. Keep up with YouTube Subs and get some stuff out of the Watch Later

. . .yup, that's it. For the simple reason of it's the first full day of my vacation, a non-cleaning Saturday, and a break day from working out. I'd like to have one day this week that is ABSOLUTE MINIMUM of stuff I feel I HAVE to do. *nods* I mean, I'll probably do some other things, like catch up on tumblr stuff, but if I end up spending the day on TV Tropes or something, I want to have no guilt over it as long as I get through those two items. *nods*

And now it's time to get back to the social stuff of the night! Sleep tight, all! :)
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