September 7th -- That's This Wednesday!
Sep. 7th, 2022 10:04 pmI may have missed September 5th (I shall blame the period-related distraction), but I had to get ONE of the BTTF days this month with a 10:04-dated post! (I mean, it's gonna ACTUALLY post later, but at least I have the right timestamp on here. :p) Happy Eastwood Ravine Day, everybody! Hope it was good to you all. I had a decently productive day myself --
Work – A little quieter than yesterday – talky coworker is out again, more medical stuff – with a few credit card calls and the like. Fortunately a bunch of address changes have come in to keep me and my other coworker busy, so – got SOMETHING to occupy the time!
Beanbags – Nope – while it didn’t rain today, it was pretty cloudy and icky (and after such a nice start too!), and nothing really dried out, so we skipped again. Perhaps tomorrow, weather permitting!
To-Do List –
1. Get in a workout: Check – back on the bike, and back to the Oxventure “Brine and Punishment!” Having freed Seal Gaiman from his pickle barrel prison, Egbert decided to leave him in the galley to deal with his overstuffed stomach and check in with the others, bringing snacks with him. He found them still in full CSI mode, with Dob examining the galley behind the cabin for clues and Corazon – upon spotting a bag of flour in Egbert’s load – grabbing that to dust for prints on the bloodied desk. Dob found that there was a rope extending up and OVER the captain’s cabin, meaning whoever did this had it well planned and had the time to set it up; Corazon didn’t find any useful prints (every hand line looked like it belonged to the captain), but he did happen upon the ship’s manifest in all this rooting around. Turns out this ship was on its way from Volisport (Luke clearly appreciated the shoutout to the BitD series) to Port Morecow, and the cargo was reported as holding GREAT RICHES. Gold, jewels, the lot. Corazon eagerly asked Dob and Merilwen about it, but they confirmed they’d just found some spices and silks, and that nice lightly-enchanted linen that keeps a crease (which Prudence promptly decided to grab for herself and make some nice tailored suits – Johnny was ALL for this and even wrote it down for later. And then couldn’t help joshing on themselves for THIS being the kind of lore they write down XD). So yes, apparently a lot of the cargo was missing, along with all the crew. . .
But hey, as Dob realized, they do have a captain’s log to consult! He perused it and found one entry near the end that seemed relevant – the captain overhearing a few men (their names were given, but the only one you have to remember is Bunk) muttering some worrying things, and sending his first mate to go stamp out discontent in the crew. The captain didn’t think anything would come of it, though, given that it was only a handful of men. . .welp, he was dead wrong. :p The group decided that the next logical step in this journey was to go investigate the crew’s quarters and headed below decks – along the way passing the hole Egbert made getting into the galley and remarking that damn, this fight was more vicious than they’d first thought. XD
The crew’s quarters proved to be less dramatic than the rest of the ship – a few bloodied hammocks here and there, where people were presumably killed in their sleep, but mostly just standard ship’s sleeping quarters, complete with carved graffiti on the beams. Prudence went looking to see if she could find any that were marked with any of the names from the captain’s log, while Dob decided to go back to Oxventure Mysteries 101 –
Where is the nearest rat? XD Johnny, unable to deny that a ship like this would probably have LOADS of rats, allowed that there was one in the corner, and Dob managed to catch it by putting out tobacco as a lure. He promptly presented it to Merilwen, who did her Speak With Animals thing (we’ll have to see if Egbert has THAT one later XD). The rat was reluctant to talk until she handed over more tobacco, but once satisfied, did fill them in some more – yes, it was a massive mutiny, with crew fighting against crew until there was only ONE survivor. And then the “fishmen” showed up and took away said survivor and all the dead bodies to their home under the sea. The general attitude of the group upon hearing Merilwen explain this was “oh no, not again with the fish people.” XD They asked who the sole survivor was, and Dob got the rat to Ratatouille-puppet him over to the guy’s bunk, marked with the name “Puckett.” Hmmm.
While all this was going on, Prudence did manage to find Bunk’s, er, bunk, and – after examining the gross yellowed hammock – an old note. Parts of it were waterstained and thus not extremely readable, but it proved to be a note from a “Stoke” regarding Bunk finding a half-dozen men he trusted and then starting the mutiny – and that he and his friends would be handsomely rewarded when they reached port. She shared this to general puzzlement, and Corazon began asking about all the goodies in the cargo hold. Merilwen asked if the fishmen had taken the gold and such too –
Cue the rat dropping the bombshell that the cargo was untouched. A baffled Corazon consulted the manifest again, looking at all the well-valued riches on it – and noticed that said cargo was all for some merchant company – one of the partners of which was named Stoke.
INSURANCE FRAUD! THAT MOST DESPICABLE OF CRIMES! Prudence was like “we must get this asshole to stand trial for frauding!” and Corazon was like “even I hate insurance fraud because it’s such a boring crime!” (I think he was simply just upset that the gold didn’t exist and wanted to punish someone. XD) So, to start Part II, the group tromped back atop deck, trying to figure out how they were going to get down to wherever the fish people lived. Rust, who had been napping in a sunbeam, woke up and was brought up to speed on things – he declined coming down with them as he hates the sea, and Prudence pointed out someone’s got to stay on the ships and make sure no one tries to claim them BOTH for salvage, so he was given that job. And free reign of the drinks cabinet. XD
And he also pointed out there was a fishman in the water who’d been watching them for the past fifteen minutes. XD The fishman, upon realizing he’d been spotted, swam up to the boat and climbed it with his sharp claws – instead of Iron and his kin from their “let’s convert the fish people to Cthulhu worship” adventure, it proved to be a Saghoolie (I’m sure that’s not how it’s spelled, but it’s how it’s pronounced), one of the other varieties of fish people around, and the same species Corazon fought back during the Stag-Do. It fortunately didn’t seem interested in attacking, though it demanded SOMETHING of them in its own language. Corazon cast Comprehend Languages to talk with the guy, and the Saghoolie confirmed that they’d taken the unfortunate Puckett (as a prisoner) and the bodies (for – their own reasons; everyone was like “we know you ate them”), with the reason being that the whole mess had gone down in a patch of water the local Saghoolies consider sacred to their shark goddess. Corazon was like “well we need Puckett” –
And then Dob brought up “why do we need him again?” Cue a group huddle with Prudence insisting that they had to get the guy for the insurance frauding, and Dob admitting he didn’t know what insurance even WAS. XD I left it off with Prudence attempting to explain it to him and Luke joking that it’ll probably take the rest of the Oxventure. XD To be fair, these guys could make it funny.
2. Continue writing “Londerland Bloodlines: Downtown Queensland”: Check – having finally wrapped up the exposition (and made a joke about how long it took), Victor and Alice are back to the actual VTMB stuff, with them going to find Paul the ghoul and question him about what he might know regarding the plague currently overtaking the city! Of course, if you know how this quest progresses, you know they’re in for a nasty surprise when they actually get to Paul’s floor. . .
3. Keep up with YouTube Subs: Check – one in the Subs, and one bonus for good measure –
A) Cleared out a bit of the Plumbella in my Watch Later to start with – “I trusted the mini version of me with The Sims 4,” aka Plumbella does some Sims with the actual ‘bella in the family, her niece Isabella! Who apparently has been on the channel before when younger, but I wasn’t around for those videos. It was literally just 13 minutes of them being silly and having fun together, with Isabella designing a “living room” that was very frog-and-green-themed (grass floor, frog rug, frog chair, frog fountains, green dinosaurs along the wall. . .). With Plumbella doing things like reading the loading screen tips in a funny voice and telling Isabella about how she had to take off her Harry Potter cloak when she was visiting her grandparents so she could go bother the frogs. :p And talking about “frogussy” when Isabella sized up her frog rug. XD Poor Isabella, I have no idea how she handled it. XD
B) And then it was over to the Subs for GrayStillPlays and “Upgrading Sonic into FASTEST EVER in GTA 5!” Because apparently Alex saw some Sonic challenges in the GTA V community and decided that Gray ought to participate! :p We had three stages of Sonic –
I. Stage One: Baby Sonic And The Horrible Green Platforms. Gray, as Baby Sonic, had to make it across a course where he could only stand on platforms that were green – any other color he fell straight through. Also what colors the platforms were changed every six seconds. Also also one section near the middle had a bunch of platforms that changed in tandem and thus were all green, then all another color, at once, meaning he had to get across them in a straight shot – and they were all spaced out so he had to do that by JUMPING. Also also also the bit at the end was a pair of tightropes where he had to change from one to the other at JUST the right moment. As you might imagine, Baby Sonic fell to his death a LOT in the river below before Gray finally figured out the correct timing. XD
II. Stage Two: Super Sonic GOTTA GO FAST! I mean, you can’t have a Sonic board without using the Super Run mod to do a speedrun, right? Gray was thus catapulted down an obstacle course with just one instruction – don’t touch red! There were red walls you had to weave around; red things on the floor that could send you flying off the sides; red teleporters that would punt you back to the beginning of their particular section (also they were aided in this by windmills of doom); and red walls you had to jump over. Plus the floor went from green to yellow to red if you lingered too long on it. Also you had to know to leap toward the final platform to get the checkpoint. Again, Gray fell through/off the platforms a fair bit before he learned the timing and all the correct moves. XD
III. Stage Three: Sonic.EXE “Saves” People. Having upgraded to a particularly muscular and electric form of Sonic.EXE (a horror mod of Sonic), Gray was tasked with keeping ahead of a train and punching people out of its path to uncover words he could use to figure out where and how to beat the board. He was – SOMEWHAT good at this, losing two of the earliest words thanks to Sonic.EXE being more interested in falling down whenever slightly bumped, but managing to get enough of the others to figure out the sentence was “Follow [blank blank] by the bridge near Zancudo Base.” With the location in hand, Gray zoomed and crashed his way over to the base, where he spotted a rather obvious path marked with arrows. XD Shooting over those, he proved Sonic.EXE was fast enough to run on water and got himself a win! Whew! Good thing Alex made that so obvious, huh? Maybe he figured that Gray would need the help. XD
4. Get my tumblr queues sorted: Check! Reset the queue speed to one for the Thursday and Friday posts on Victor Luvs Alice, and got in my Song Saturday – a recent discovery from the radio, called “Here With Me.” Cute little song about wanting the person you love close to you as often as possible – has Valice and Valicer vibes, w000. :)
Not bad, not bad at all. Of course, I still have a fair amount of shit to get done tonight (including answering messages), so I shall take my leave now and try to get on that! Night all!
Work – A little quieter than yesterday – talky coworker is out again, more medical stuff – with a few credit card calls and the like. Fortunately a bunch of address changes have come in to keep me and my other coworker busy, so – got SOMETHING to occupy the time!
Beanbags – Nope – while it didn’t rain today, it was pretty cloudy and icky (and after such a nice start too!), and nothing really dried out, so we skipped again. Perhaps tomorrow, weather permitting!
To-Do List –
1. Get in a workout: Check – back on the bike, and back to the Oxventure “Brine and Punishment!” Having freed Seal Gaiman from his pickle barrel prison, Egbert decided to leave him in the galley to deal with his overstuffed stomach and check in with the others, bringing snacks with him. He found them still in full CSI mode, with Dob examining the galley behind the cabin for clues and Corazon – upon spotting a bag of flour in Egbert’s load – grabbing that to dust for prints on the bloodied desk. Dob found that there was a rope extending up and OVER the captain’s cabin, meaning whoever did this had it well planned and had the time to set it up; Corazon didn’t find any useful prints (every hand line looked like it belonged to the captain), but he did happen upon the ship’s manifest in all this rooting around. Turns out this ship was on its way from Volisport (Luke clearly appreciated the shoutout to the BitD series) to Port Morecow, and the cargo was reported as holding GREAT RICHES. Gold, jewels, the lot. Corazon eagerly asked Dob and Merilwen about it, but they confirmed they’d just found some spices and silks, and that nice lightly-enchanted linen that keeps a crease (which Prudence promptly decided to grab for herself and make some nice tailored suits – Johnny was ALL for this and even wrote it down for later. And then couldn’t help joshing on themselves for THIS being the kind of lore they write down XD). So yes, apparently a lot of the cargo was missing, along with all the crew. . .
But hey, as Dob realized, they do have a captain’s log to consult! He perused it and found one entry near the end that seemed relevant – the captain overhearing a few men (their names were given, but the only one you have to remember is Bunk) muttering some worrying things, and sending his first mate to go stamp out discontent in the crew. The captain didn’t think anything would come of it, though, given that it was only a handful of men. . .welp, he was dead wrong. :p The group decided that the next logical step in this journey was to go investigate the crew’s quarters and headed below decks – along the way passing the hole Egbert made getting into the galley and remarking that damn, this fight was more vicious than they’d first thought. XD
The crew’s quarters proved to be less dramatic than the rest of the ship – a few bloodied hammocks here and there, where people were presumably killed in their sleep, but mostly just standard ship’s sleeping quarters, complete with carved graffiti on the beams. Prudence went looking to see if she could find any that were marked with any of the names from the captain’s log, while Dob decided to go back to Oxventure Mysteries 101 –
Where is the nearest rat? XD Johnny, unable to deny that a ship like this would probably have LOADS of rats, allowed that there was one in the corner, and Dob managed to catch it by putting out tobacco as a lure. He promptly presented it to Merilwen, who did her Speak With Animals thing (we’ll have to see if Egbert has THAT one later XD). The rat was reluctant to talk until she handed over more tobacco, but once satisfied, did fill them in some more – yes, it was a massive mutiny, with crew fighting against crew until there was only ONE survivor. And then the “fishmen” showed up and took away said survivor and all the dead bodies to their home under the sea. The general attitude of the group upon hearing Merilwen explain this was “oh no, not again with the fish people.” XD They asked who the sole survivor was, and Dob got the rat to Ratatouille-puppet him over to the guy’s bunk, marked with the name “Puckett.” Hmmm.
While all this was going on, Prudence did manage to find Bunk’s, er, bunk, and – after examining the gross yellowed hammock – an old note. Parts of it were waterstained and thus not extremely readable, but it proved to be a note from a “Stoke” regarding Bunk finding a half-dozen men he trusted and then starting the mutiny – and that he and his friends would be handsomely rewarded when they reached port. She shared this to general puzzlement, and Corazon began asking about all the goodies in the cargo hold. Merilwen asked if the fishmen had taken the gold and such too –
Cue the rat dropping the bombshell that the cargo was untouched. A baffled Corazon consulted the manifest again, looking at all the well-valued riches on it – and noticed that said cargo was all for some merchant company – one of the partners of which was named Stoke.
INSURANCE FRAUD! THAT MOST DESPICABLE OF CRIMES! Prudence was like “we must get this asshole to stand trial for frauding!” and Corazon was like “even I hate insurance fraud because it’s such a boring crime!” (I think he was simply just upset that the gold didn’t exist and wanted to punish someone. XD) So, to start Part II, the group tromped back atop deck, trying to figure out how they were going to get down to wherever the fish people lived. Rust, who had been napping in a sunbeam, woke up and was brought up to speed on things – he declined coming down with them as he hates the sea, and Prudence pointed out someone’s got to stay on the ships and make sure no one tries to claim them BOTH for salvage, so he was given that job. And free reign of the drinks cabinet. XD
And he also pointed out there was a fishman in the water who’d been watching them for the past fifteen minutes. XD The fishman, upon realizing he’d been spotted, swam up to the boat and climbed it with his sharp claws – instead of Iron and his kin from their “let’s convert the fish people to Cthulhu worship” adventure, it proved to be a Saghoolie (I’m sure that’s not how it’s spelled, but it’s how it’s pronounced), one of the other varieties of fish people around, and the same species Corazon fought back during the Stag-Do. It fortunately didn’t seem interested in attacking, though it demanded SOMETHING of them in its own language. Corazon cast Comprehend Languages to talk with the guy, and the Saghoolie confirmed that they’d taken the unfortunate Puckett (as a prisoner) and the bodies (for – their own reasons; everyone was like “we know you ate them”), with the reason being that the whole mess had gone down in a patch of water the local Saghoolies consider sacred to their shark goddess. Corazon was like “well we need Puckett” –
And then Dob brought up “why do we need him again?” Cue a group huddle with Prudence insisting that they had to get the guy for the insurance frauding, and Dob admitting he didn’t know what insurance even WAS. XD I left it off with Prudence attempting to explain it to him and Luke joking that it’ll probably take the rest of the Oxventure. XD To be fair, these guys could make it funny.
2. Continue writing “Londerland Bloodlines: Downtown Queensland”: Check – having finally wrapped up the exposition (and made a joke about how long it took), Victor and Alice are back to the actual VTMB stuff, with them going to find Paul the ghoul and question him about what he might know regarding the plague currently overtaking the city! Of course, if you know how this quest progresses, you know they’re in for a nasty surprise when they actually get to Paul’s floor. . .
3. Keep up with YouTube Subs: Check – one in the Subs, and one bonus for good measure –
A) Cleared out a bit of the Plumbella in my Watch Later to start with – “I trusted the mini version of me with The Sims 4,” aka Plumbella does some Sims with the actual ‘bella in the family, her niece Isabella! Who apparently has been on the channel before when younger, but I wasn’t around for those videos. It was literally just 13 minutes of them being silly and having fun together, with Isabella designing a “living room” that was very frog-and-green-themed (grass floor, frog rug, frog chair, frog fountains, green dinosaurs along the wall. . .). With Plumbella doing things like reading the loading screen tips in a funny voice and telling Isabella about how she had to take off her Harry Potter cloak when she was visiting her grandparents so she could go bother the frogs. :p And talking about “frogussy” when Isabella sized up her frog rug. XD Poor Isabella, I have no idea how she handled it. XD
B) And then it was over to the Subs for GrayStillPlays and “Upgrading Sonic into FASTEST EVER in GTA 5!” Because apparently Alex saw some Sonic challenges in the GTA V community and decided that Gray ought to participate! :p We had three stages of Sonic –
I. Stage One: Baby Sonic And The Horrible Green Platforms. Gray, as Baby Sonic, had to make it across a course where he could only stand on platforms that were green – any other color he fell straight through. Also what colors the platforms were changed every six seconds. Also also one section near the middle had a bunch of platforms that changed in tandem and thus were all green, then all another color, at once, meaning he had to get across them in a straight shot – and they were all spaced out so he had to do that by JUMPING. Also also also the bit at the end was a pair of tightropes where he had to change from one to the other at JUST the right moment. As you might imagine, Baby Sonic fell to his death a LOT in the river below before Gray finally figured out the correct timing. XD
II. Stage Two: Super Sonic GOTTA GO FAST! I mean, you can’t have a Sonic board without using the Super Run mod to do a speedrun, right? Gray was thus catapulted down an obstacle course with just one instruction – don’t touch red! There were red walls you had to weave around; red things on the floor that could send you flying off the sides; red teleporters that would punt you back to the beginning of their particular section (also they were aided in this by windmills of doom); and red walls you had to jump over. Plus the floor went from green to yellow to red if you lingered too long on it. Also you had to know to leap toward the final platform to get the checkpoint. Again, Gray fell through/off the platforms a fair bit before he learned the timing and all the correct moves. XD
III. Stage Three: Sonic.EXE “Saves” People. Having upgraded to a particularly muscular and electric form of Sonic.EXE (a horror mod of Sonic), Gray was tasked with keeping ahead of a train and punching people out of its path to uncover words he could use to figure out where and how to beat the board. He was – SOMEWHAT good at this, losing two of the earliest words thanks to Sonic.EXE being more interested in falling down whenever slightly bumped, but managing to get enough of the others to figure out the sentence was “Follow [blank blank] by the bridge near Zancudo Base.” With the location in hand, Gray zoomed and crashed his way over to the base, where he spotted a rather obvious path marked with arrows. XD Shooting over those, he proved Sonic.EXE was fast enough to run on water and got himself a win! Whew! Good thing Alex made that so obvious, huh? Maybe he figured that Gray would need the help. XD
4. Get my tumblr queues sorted: Check! Reset the queue speed to one for the Thursday and Friday posts on Victor Luvs Alice, and got in my Song Saturday – a recent discovery from the radio, called “Here With Me.” Cute little song about wanting the person you love close to you as often as possible – has Valice and Valicer vibes, w000. :)
Not bad, not bad at all. Of course, I still have a fair amount of shit to get done tonight (including answering messages), so I shall take my leave now and try to get on that! Night all!