crossover_chick: Doc snoozing on his couch (BTTF: exhausted)
[personal profile] crossover_chick
Been kind of tired all day -- not sure if that's from my shot, or if I just didn't get enough sleep last night. Or both. *sigh* But despite my lack of energy, I did make excellent progress through my to-do list --

1. Keep up with the FO4 Playthrough Progression: Check – as per my playthrough, below, Victor, Piper, and Alice left the USS Constitution behind for the North End of Boston, creeping along the waterfront and over the bridge out of Charlestown (after killing a few super mutants coming back the other way). The group was able to get over to Faneuil Hall without issue, and while Operation: Kill All The Super Mutants didn’t go quite according to plan (mostly due to Victor constantly not seeing the tripwires for grenade traps, the poor sod), they were able to clear the place out without anyone getting seriously hurt – and even got some good loot for the trouble, including a magazine for Piper and a new combat armor chestpiece for Victor. :) After a good night’s sleep, they’re back on the road – though depending on how I play it, they may be hitting up a certain someone’s very bloody gallery first. . .

2. Keep up with YouTube Subs, the OXBox list video in the Watch Later, and Jon's latest Fallout video: Check – a nice, easy three in and three out –

A) Started before my workout with the latest OXBox list: “7 Games That Forced You To Be a Bastard Whether You Liked It Or Not!” Yes, as Mike pointed out, we may choose to be a bastard at times in video games (like not letting the partner character of the lead of L. A. Noire into the car when driving to crime scenes, for example), but we don’t like being FORCED to be a bastard. Especially since the bastard actions forced upon us are typically much worse than anything we might do on our own. One of them wasn’t so bad – Thief Deadly Shadows forcing you to rob a blind old widow of her husband’s savings set aside specifically to support her if you’re on the hardest difficulty and thus have the highest “loot quota” (in others, you can just take the book you’re there to get and leave the money) – but others. . .yes, as you might imagine, Spec Ops: The Line and its white phosphorus incident got mentioned RIGHT at the start. And if you want something more personally heinous, there’s The Mystery Of The Druids where the detective player character poisons and then steals the money from a homeless person just so he can make one phone call to kick off the plot – and the comments indicate he’s just as horrible throughout the REST of the game, so. . .fortunately it’s a PC game from 2001, so if you don’t want to bruise your morals in that specific manner, you can give it a miss. You’re on your own with the others. :p

B) Then, this evening, it was over to the Subs for GrayStillPlays and “When you get tossed 998 billion miles into the universe,” aka Lady Toss! Basically the same as the Buddy Toss game he played before, but with ladies. :p Also you get a few power-ups like boosts and perfectly-timed tosses, but are limited to three tosses overall, so make them count! Gray immediately pumped as much strength as he could into his tosser (turning her first into Bane, then a multi-armed Bane, then a devil, then an angel, then an octopus – basically the list just kept going) and threw a dude with a bag over his head, a weird-faced panda, and of course a lady straight into other DIMENSIONS with his Buddy Toss-honed clicking skills. Dude was determined to get all the zeros, and he got them – end toss was about 1.5 BILLION meters! *whistles* And then he decided to get out the Hax to try and get even FURTHER – only to basically bust the game as it tried to calculate the tossed character going farther than its little mobile game brain could manage. XD I mean, it said on the SCREEN he got about 100 billion as it froze up, so. . . Good job Gray? XD

C) And finally we had Jon from Many A True Nerd and – oh ho ho ho. I’ve been wondering about THIS one since it came up in that Fallout Shelter video of his I watched. :D Say hello to “Fallout: Brotherhood of Steel - The Fallout Game We All Pretend Doesn't Exist.” Basically the last Fallout game from Interplay, the original creator, before they went belly-up and sold the rights to Bethesda, and their attempt (or, at least, one of their attempts) to bring the series to the console market (as before they were focusing on PC games, to their monetary detriment). And it’s basically been disowned by both Bethesda and Interplay (or whatever’s left of it) as an official title, even being left out of all the anthology collections. Why?

Well, for starters, it is one of those games that thinks “maturity” means “swearing every fifteen seconds.” Yes, this is Fallout of the “ow the edge” variety, set in the small town of Carbon in Texas, where there are multiple prostitutes, the leader of the local raider gang is essentially a dominatrix (with as little clothing and as much jiggle physics as they thought they could get away with), and everyone slings around the f-word pretty liberally. You can play as one of three characters, all new Brotherhood initiates looking to meet up with the Paladins that came through the town recently – Cyrus, who is good at punching; Nadia, who can dual-wield; and Cain –

Who is a GHOUL. Yes, the game where you are explicitly from the start a new member of the BOS, who are notoriously racist to any and all nonhumans, is the only one where you can start out as a GHOUL. Color me baffled. Jon was unable to turn down the chance to play as a ghoul, though, and thus he started with Cain, going through the town and doing quests for people – clearing out the bar of rowdy raiders for the – head prostitute, I guess; clearing out the local warehouse of radscorpions (who fortunately aren’t THAT scary in this game) for the mayor; and giving the tails to the local bartender for caps as you help him build his fermented radscorpion venom booze empire. (Oh, and the caps aren’t Nuka-Cola or Sunset Sasparilla caps – they’re BAWLS energy drink caps, because Interplay decided they weren’t above product placement in this game.) So far it’s not so bad, honestly – yeah, the dialogue is annoyingly “everyone is as much of an asshole as possible because EDGY and also the bartender hacks and coughs into the microphone constantly,” and Jon said that going through all the enemies in the warehouse was a bit of a slog (especially since the rats in the warehouse constantly respawn), but it’s not HORRIBLE for a top-down shooter from 2004, and he likes that the weapons do feel like they have some genuine weight and power to them (specifically the spiked baseball bat he found). He also gives it half a point for having sidequests, like the radscorpion tails you can give to the bartender, or retrieving lost medical supplies for the town doctor. It’s hardly an example of a good Fallout game so far, but as just a game? I think you could do worse. And even if you can’t, Jon already said this game is very linear and very short, so we won’t have to suffer it for long. XD

3. Play Fallout 4 and go mutant hunting in Faneuil Hall: Check! Victor and Piper left the USS Constitution at 9:30 AM on 12/13/2287 and headed straight toward the waterfront, looking for the bridge out of Charlestown and into the North End of Boston. Discovered a Port-A-Diner by an outdoor eating area behind an old restaurant – gave it a few tries, but didn’t get the preserved pie. *shrug* Ah well. Victor and Piper then crept along the boardwalk of sorts, past all the boarded-up ruins and a giant anchor that was in the middle of an intersection for some reason (I assume this is a reference to something that is actually in Boston) before finding the bridge –

And two super mutants walking down it! Fortunately Victor and Piper’s laser rifles were more than a match for the two basic mutants, and they went down hard. There was also a Pulowoski Shelter by the bridge, which Victor cracked open – some kid’s Halloween pumpkin, with gum drops, bubble gum, and a toothbrush. I am – trying not to picture some little kid shoving their spare Halloween candy in there to keep it safe from a sibling or something. Awww. (Though, actually, the bombs dropped before Halloween. . .oh crap, now I'm picturing a kid after the end stumbling in there after still trying to do trick-or-treat. . . :( )

Anyway, with that sorted, the two crossed the bridge and proceeded to very carefully creep through the remains of the North End of Boston, past Pickman’s Gallery and what looked to be a raider camp in an old construction zone (probably the one Pickman’s been harassing) – and a random Protectron wandering around. Fortunately nothing actually noticed then, and they were able to make it to Faneuil Hall without issue. Victor and Piper took out the mutants hanging around the front of the place pretty easily and did some looting, then proceeded inside at about 1:30 PM in-game. After some jostling to see the best spot to start shooting mutants and trying to disarm some traps (with Victor taking care of the can chimes easily but accidentally setting off a grenade trap – fortunately he backed up in time to avoid taking damage), Piper got the mutants’ attention, and they cleared out the bottom marketplace floor. Victor went around and raided all the cash registers and picked up useful junk – though not as much as he previously might have, because as it turned out, Piper was at capacity when it came to what SHE could carry. Whoops. XD Well, a lot of this will be left at County Crossing so we can build stuff, at least. . . Victor also found the manager’s terminal, which noted how an attempt to bring in Protectrons to stop shoplifters at the merchants’ insistence ended in something of a massacre. Ooof. Victor still ended up activating the remaining Protectrons just as backup, though, and fortunately they never went hostile.

From there, it was up into the higher levels and the actual meeting hall, where the bulk of the mutants were, Victor setting off more grenade traps along the way. >.< I must have had him hit EVERY tripwire for those in this building. . .fortunately the delay in the grenades exploding meant he could always get away in time to avoid getting too badly hurt. He and Piper lasered all the various mutants in the main hall (Piper’s gun is doing the work, I must admit), then did some looting before proceeding further upwards, around the sides and up toward the very top of the building, where the “leader mutant” lurked. After making sure the rest of the building was clear, save for one super mutant I couldn’t find, they burst in through the door, and their combined zapping cleared the mutant and his hound, successfully clearing the hall! Though I did have Victor go back downstairs and find that one super mutant they missed, hiding in a side room – might as well be thorough, correct? :p Then it was time to pick up all the good ammo and junk and collect the spoils from the “victory chest” –

Which contained a lightweight combat armor chestpiece! :D Which was – a little heavier than Victor could handle just at that time. Well, he had low health, so I had him devour the apple pie that lets him carry +100 more weight and grabbed it. There was also an issue of “Live & Love” up there, which gave all of Victor’s companions +10 health! I’m sure Piper appreciated it when he accidentally triggered another grenade trap on her. XD Anyway, having gotten everything they needed, they went back to the first floor, where Victor stopped by the available chem bench to combine some of the drugs he’d found into space-saving (and more expensive) combo-versions, then headed out into the night. Victor set up the tent by the edges of the big bonfire the mutants had started, then used his portable workbench to cook up some food and swap the new chest piece to “deep pocketed” (raiding some nearby corpses and Piper’s stores for leather) before putting it on. :) And then it was off to bed at 1 AM 12/14/2287, and awake at 8 to do a little more inventory management with Piper. :p Next time – well, the focus is gonna be getting back to County Crossing so I can officially sign them up with the Minutemen, but I’m gonna have to figure out if I want to do Pickman’s Gallery on the way there. . .we’ll see!

4. Work on tumblr drafts: Check – caught up on Victor Luvs Alice tags this morning (there wasn’t actually anything on my dashboard until later), then did the pictures and some starter text for the three Chill Save update posts (Spring Wednesday, Smiler back in university and the first proper day of the haunted house) before switching gears to review the latest chapter of “Beneath A Broken Sky”, a rather unusual Valice fic I’m following! (Which I also thought was dead until it updated earlier this month, so that was a pleasant surprise.) Finished that up after lunch, then swapped gears back to my tumblr drafts so I could get all the Chill Save posts set up properly before playing Fallout 4. Not too shabby! And then this evening, slapped an ask reply in the queue for Valice Multiverse. Keeping up with it all!

5. Get in a workout: Check – back on the bike, and back to the next episode of James Turner’s High School Years Rags to Riches LP! Reginald’s life is slowly beginning to improve – mostly because James has remembered that the “tiny home residential” lot type (which gives loads of bonuses for living in a super-small house) is a thing, and that lot traits to help him with stuff like studying and staying happy exist. XD Even better, he got a house upgrade, going from one room to two – he now has a separate bathroom, complete with a sink and windows! :) (He also very briefly got a separate bedroom, but then James discovered that pushed him over the limit for a “micro home” and thus removed some of his bonuses – including a very important “all relationship gains are doubled” bonus – so that got deleted by the end of the episode. James compensated him with a better bed.) He also managed to get another raise at his barista job, earning almost $2,000 in one morning thanks to the upgrade in salary and the bonus. :D A shame that none of his Trendi outfits are selling – James keeps relisting them for lower prices, but they’re still not going out the door. Ah well.

School too is going a bit better for Reginald – James made sure to complete as many tasks as possible to get that well-deserved golden desk both Thursday and Friday, AND made sure that Reginald studied as much as possible for his exams after the comments told him that not completing that particular task might be the reason he was stuck as a “C” student for so long. Every little bit helps, right? We will see if his grades continue to improve later. . .

But the real win? Reginald finally winning over Sidney! It was pretty awkward at school for a bit – Reginald getting a little too familiar and embarrassing his crush both in the classroom and at lunch – but once Sidney was at his house? Well, Reginald took full advantage of the spirit of Love Day (and some mood-setting plumbob lights) to turn up the heat on their relationship. There were still a few rough patches – Sidney did not appreciate Reginald giving him a daisy for the day – but they had some successful flirts and shared their first kiss – and right afterward, Sidney accepted Reginald’s promposal AND his offer to go on a date to the ThrifTea store! :D Only a silver-level date in the end, thanks to James running into a similar problem to mine the other day (couldn’t complete one of the sub-goals thanks to Reginald feeling too confident to become flirty), but it was enough to complete the holiday and bring their relationship to the next level. :) Tomorrow, we finish off the last ten or so minutes of this, then move straight into the next Oxventure!

*nods* Feeling productive! If sleepy. So it's time to wrap things up and hit the sheets, me thinks. Hopefully I'll be a little less tired tomorrow to start the work week. . .keep your fingers crossed! Night all!
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