Busy Busy Monday
May. 22nd, 2023 11:47 pmThough at least I got through pretty much everything I wanted to get through --
Work – A Monday just busy enough to be annoying, with a decently-meaty GL, a bunch of credit card calls (plus some credit card nonsense early on that fortunately resolved itself by the afternoon), a QC file, and a bunch of Easter gifts that I just managed to get on. *sigh* Made the day go by, I guess, but I would have appreciated it being a BIT quieter!
On the plus side, when we played beanbags again this afternoon, while I wasn’t quite as hot as yesterday, I still made champ – Dad got me in the first game with a lucky eight, but wasn’t able to keep up the other two games, and Mom just struggled all the while, sadly. Final scores were me 2-W-W; Dad W-2-2; Mom 3-3-3. We’ll see if it ends up a little more fairly distributed tomorrow!
To-Do List –
1. Get in a workout: Check – another night on the bike, and onto the next Oxventure One-Shot Wonder – “You Awaken In A Strange Place!” YASP, as it is apparently known, is an entirely improvisational RPG where the three potential players – in this case, Jasper Cartwright and Liv Kennedy from the Three Black Halfings channel, joined by Luke – have to create the very RPG they are going to play for their session – guided, aided, and occasionally hindered by their GM, the lovely Johnny. The process starts with everyone rolling, with the highest-rolling person picking the genre (Western, Horror, etc), the second-highest an adjective (Dangerous, Goofy, etc), and the third person a location (High School, Antarctica, etc). However, they are NOT allowed to consult each other, which is how this trio ended up with a Timid Period Drama set in a nightclub (The Timid Rave-n, as it was later named). Each player is also allowed one freebie statement to speak into truth – Luke declared everyone was always too hot, all the time; Jasper declared make-up gave you special powers; and Liv declared there was always a competition at the nightclub to determine the DJ for the week (the DJ here conducting two orchestras at once, since, you know, period drama). Other statements could be made, but you had to roll to see just how true they were – for example, Jasper tried to state that everyone in this world was made up of themselves and a material (like having a metal arm, or stone skin), rolled poorly, and instead made everyone ALLERGIC to a certain material (Jasper chose bricks for his character, Gad Ticklebottom, to justify the fact that the guy generally swanned about naked in the forest rather than living the life of a noble; Luke canvas, making things a bit difficult for his former navy man Lord Hortingly; and Liv rubber, which did not seem to be much of an issue for her single-and-focused-on-business Beatrice). Similarly, Luke, upon declaring that the reason the nightclub was so beloved was that it was favored by the queen, ended up making Liv’s character Beatrice the queen after he couldn’t think of another name – he rolled okay, so Johnny ruled that Beatrice is queen, but the monarchists don’t like that she’s determined to stay single and thus not produce descendants, and the democrats don’t like her because, well, she’s a queen, so how long she STAYS queen is up for debate. XD Everyone also randomly chose skills for their characters to be good and bad at (with Johnny rounding out the list with a final four of their own choosing) – Luke’s Lord Hortingly is apparently not great at swordfighting or drinking in moderation, but VERY good at exploding people with his mind. Hence why he had a great navy career despite the canvas thing. XD Other skills on offer were drinking to excess, lollygagging, fopping (which was VERY CLEARLY SPELLED OUT to the audience), laughter, inheriting/inheritance, and quietly panicking. XD Oh, and Borrowing, though the TV Tropes section for this One-Shot Wonder informs me that everyone misheard Jasper say “Burrowing. . .”
Anyway! With this rather strange and unusual world set up, the characters awoke in their strange place – the Queen’s personal “green room,” where she chills out before going out to dance. Hortingly promptly noticed Gad’s state of undress and declared his intention to clothe him via Gossiping about him to the Queen (trying to shame him into putting on finery by saying he had none) – Beatrice only found the gossip somewhat funny, though, and Gad Fopped his way out of every attempt to clothe him until he finally clothed himself via powdering his face (magic make-up, remember?). Beatrice managed to stop Hortingly from walking into the sea, and the group overheard the DJ for the week announce that their term as DJ had ended, and thus it was time for the melee to select a new DJ! With this potential story hook in the background, Johnny asked the team to select a goal – Luke offered up “getting Hortingly married to his lost love,” which the others were keen on. Hortingly’s lost love was Lady Bella Bellington, of the Berkshire Bellingtons – Hortingly left for sea after she was forced to marry another man, who later mysteriously exploded. XD Johnny allowed the lost fiancee (possibly because Luke had already made clear that his image for Hortingly was the captain character from a particular movie version of Jane Austen’s Persuasion), but had him roll to see how much she missed him – Luke got a nine, a success with a minor complication, so Johnny ruled that Bella still held a candle for Hortingly, but was too timid to show it thanks to their society, with the others collectively deciding she was probably still in her widow’s weeds. The only way Hortingly could express his love for this woman was to conduct a particular operatic movement he’d been working on for her, so the others concluded the best way for him to win her heart was for him to win the melee for the DJ position! Hortingly admitted he thought he was pretty good at swordfighting –
Emphasis on “thought,” as Luke had assigned -1 to that skill. XD Gad challenged Hortingly to a practice run, with them using liquid eyeliner to produce rapiers and daggers, and – thanks to rolling higher than poor Hortingly – easily disarmed him. Though he at least used his Fop powers to toss aside his own sword in an attempt to help Hortingly save face. Hortingly thanked him, but said that he’d learned an important lesson about his sword-fighting prowess and probably couldn’t take the melee – Gad wouldn’t hear of it, though, and insisted that if the three of them worked together, they could get him to the final battle, where Gad could pretend to be easily defeated – “I’ll Fop again if I have to!” Beatrice had a different idea and attempted to put herself on the judging panel by speaking it into truth –
Only to roll a four. Johnny was then VERY ADAMANT that the Queen had never judged anything in her LIFE. XD That’s where I left it off – we’ll see where the chaos continues to take us tomorrow!
2. Continue writing “The Joker And The Queen”: Check – I’m into Oblivion’s section, with the group (slowly starting to learn their way around the maze of damn near identical corridors that make up the basement) having just been confronted by Agent Joytide and her particular squad. Poor Rita got tased right off the bat to stop her using her super-speed, and Joytide’s pointed out that the rest of the gang’s powers probably won’t be of any use – Thirteen’s too far away from any plants; Air can’t fly fast enough; Smiler knows this bullshit makes Joytide happy; Victor wouldn’t be able to kill them all before being killed himself (she doesn’t know this is only true because Victor’s NOT the holistic assassin); and Oblivion can’t disappear humans. Except, Oblivion – emboldened by what’s happened with Rita and Thirteen – is willing to test that hypothesis. . .and as you might imagine, it’s about to go badly for Joytide and company. . .
3. Keep up with YouTube Subs: Check plus – got in a bonus video by starting a little earlier than normal –
A) Started with another OXBox list – “7 Games That Predicted Your Nonsense!” Andy, Jane, and Mike taking us through those games with what TV Tropes calls “Developer’s Foresight” – games that predicted some of the most likely nonsense players might do. Try and glitch yourself out of the map in The Stanley Parable? The narrator is ready to torment you with his singing in the featureless white void beyond until you restart. Do something in Goat Simulator that caused the game to crash? Have an achievement because the devs have a sense of humor! Get yourself the infinite rocket launcher in Resident Evil 4 Remake? Enjoy the speed-run that results from you having the ability to blow up loads of stuff. XD It’s always nice when the devs know how to handle curious players, and even reward them. (Or punish them, depending – yeah, even if you know the code to get the treasure chipset in the DnD-themed side mission in Prey, don’t put it in until you get the maps, otherwise permanent debuffs are in your future.)
B) And then it was over to the Subs for GrayStillPlays and “Testing TikTok Myths in GTA 5!” Basically a longer version of his “busting myths in GTA V” shorts on Thursdays, which I am perfectly fine with. Favorite myths tested included “It’s impossible to glide the Oppressor bike through a particular fire tower in the game” (not only did Gray do it, he perfected it to the point where he could easily slip through the windows every time); “a deer runs faster with a rider than without one” (Gray tried this by possessing Meaty Bits – this one’s false, the deer’s time on Alex’s little course was the same with or without Gray on him); “you can survive falling off a skyscraper if you fall onto a jet’s rocket boost” (took Gray a few tries to actually find the boost’s “cone,” but when he did – cripes, he basically went PERFECTLY backwards back up onto the building he threw himself off of. It was fantastic XD); “you can parachute onto the incredibly thin spire atop a certain bank building” (again, took Gray many many tries to perfect, but perfect it he did by understanding where the actual hitbox was); and “you can’t survive skydiving under the canyon bridge by the nude village” (the reason being, there is a SHARP turn to the left where you have to squeeze through a REALLY small gap – fortunately, Gray has loads of practice with thumbnail holes, and after the requisite fifty million tries, actually managed to make it through and down the side (into a tree, but it didn’t kill him, so))! Good times as always – I do enjoy Gray being forced to suffer through ridiculous challenges for our entertainment. XD
4. Get my tumblr queues sorted: Check – finished up the third post of the mega Chill Valicer Save Love Day update this morning, then did four, five, and six this evening, after writing. That’s gotten us through the morning chores and Victor and Alice’s ThrifTea date – tomorrow, I finish up with the Plumbite Pier trip just in time to queue all this!
Whew! Yeah, lot going on, and I'm not sure how much I like it. And now I have to rush off to bed, because I've got a whole week of work to get through, meeeh. Night all!
Work – A Monday just busy enough to be annoying, with a decently-meaty GL, a bunch of credit card calls (plus some credit card nonsense early on that fortunately resolved itself by the afternoon), a QC file, and a bunch of Easter gifts that I just managed to get on. *sigh* Made the day go by, I guess, but I would have appreciated it being a BIT quieter!
On the plus side, when we played beanbags again this afternoon, while I wasn’t quite as hot as yesterday, I still made champ – Dad got me in the first game with a lucky eight, but wasn’t able to keep up the other two games, and Mom just struggled all the while, sadly. Final scores were me 2-W-W; Dad W-2-2; Mom 3-3-3. We’ll see if it ends up a little more fairly distributed tomorrow!
To-Do List –
1. Get in a workout: Check – another night on the bike, and onto the next Oxventure One-Shot Wonder – “You Awaken In A Strange Place!” YASP, as it is apparently known, is an entirely improvisational RPG where the three potential players – in this case, Jasper Cartwright and Liv Kennedy from the Three Black Halfings channel, joined by Luke – have to create the very RPG they are going to play for their session – guided, aided, and occasionally hindered by their GM, the lovely Johnny. The process starts with everyone rolling, with the highest-rolling person picking the genre (Western, Horror, etc), the second-highest an adjective (Dangerous, Goofy, etc), and the third person a location (High School, Antarctica, etc). However, they are NOT allowed to consult each other, which is how this trio ended up with a Timid Period Drama set in a nightclub (The Timid Rave-n, as it was later named). Each player is also allowed one freebie statement to speak into truth – Luke declared everyone was always too hot, all the time; Jasper declared make-up gave you special powers; and Liv declared there was always a competition at the nightclub to determine the DJ for the week (the DJ here conducting two orchestras at once, since, you know, period drama). Other statements could be made, but you had to roll to see just how true they were – for example, Jasper tried to state that everyone in this world was made up of themselves and a material (like having a metal arm, or stone skin), rolled poorly, and instead made everyone ALLERGIC to a certain material (Jasper chose bricks for his character, Gad Ticklebottom, to justify the fact that the guy generally swanned about naked in the forest rather than living the life of a noble; Luke canvas, making things a bit difficult for his former navy man Lord Hortingly; and Liv rubber, which did not seem to be much of an issue for her single-and-focused-on-business Beatrice). Similarly, Luke, upon declaring that the reason the nightclub was so beloved was that it was favored by the queen, ended up making Liv’s character Beatrice the queen after he couldn’t think of another name – he rolled okay, so Johnny ruled that Beatrice is queen, but the monarchists don’t like that she’s determined to stay single and thus not produce descendants, and the democrats don’t like her because, well, she’s a queen, so how long she STAYS queen is up for debate. XD Everyone also randomly chose skills for their characters to be good and bad at (with Johnny rounding out the list with a final four of their own choosing) – Luke’s Lord Hortingly is apparently not great at swordfighting or drinking in moderation, but VERY good at exploding people with his mind. Hence why he had a great navy career despite the canvas thing. XD Other skills on offer were drinking to excess, lollygagging, fopping (which was VERY CLEARLY SPELLED OUT to the audience), laughter, inheriting/inheritance, and quietly panicking. XD Oh, and Borrowing, though the TV Tropes section for this One-Shot Wonder informs me that everyone misheard Jasper say “Burrowing. . .”
Anyway! With this rather strange and unusual world set up, the characters awoke in their strange place – the Queen’s personal “green room,” where she chills out before going out to dance. Hortingly promptly noticed Gad’s state of undress and declared his intention to clothe him via Gossiping about him to the Queen (trying to shame him into putting on finery by saying he had none) – Beatrice only found the gossip somewhat funny, though, and Gad Fopped his way out of every attempt to clothe him until he finally clothed himself via powdering his face (magic make-up, remember?). Beatrice managed to stop Hortingly from walking into the sea, and the group overheard the DJ for the week announce that their term as DJ had ended, and thus it was time for the melee to select a new DJ! With this potential story hook in the background, Johnny asked the team to select a goal – Luke offered up “getting Hortingly married to his lost love,” which the others were keen on. Hortingly’s lost love was Lady Bella Bellington, of the Berkshire Bellingtons – Hortingly left for sea after she was forced to marry another man, who later mysteriously exploded. XD Johnny allowed the lost fiancee (possibly because Luke had already made clear that his image for Hortingly was the captain character from a particular movie version of Jane Austen’s Persuasion), but had him roll to see how much she missed him – Luke got a nine, a success with a minor complication, so Johnny ruled that Bella still held a candle for Hortingly, but was too timid to show it thanks to their society, with the others collectively deciding she was probably still in her widow’s weeds. The only way Hortingly could express his love for this woman was to conduct a particular operatic movement he’d been working on for her, so the others concluded the best way for him to win her heart was for him to win the melee for the DJ position! Hortingly admitted he thought he was pretty good at swordfighting –
Emphasis on “thought,” as Luke had assigned -1 to that skill. XD Gad challenged Hortingly to a practice run, with them using liquid eyeliner to produce rapiers and daggers, and – thanks to rolling higher than poor Hortingly – easily disarmed him. Though he at least used his Fop powers to toss aside his own sword in an attempt to help Hortingly save face. Hortingly thanked him, but said that he’d learned an important lesson about his sword-fighting prowess and probably couldn’t take the melee – Gad wouldn’t hear of it, though, and insisted that if the three of them worked together, they could get him to the final battle, where Gad could pretend to be easily defeated – “I’ll Fop again if I have to!” Beatrice had a different idea and attempted to put herself on the judging panel by speaking it into truth –
Only to roll a four. Johnny was then VERY ADAMANT that the Queen had never judged anything in her LIFE. XD That’s where I left it off – we’ll see where the chaos continues to take us tomorrow!
2. Continue writing “The Joker And The Queen”: Check – I’m into Oblivion’s section, with the group (slowly starting to learn their way around the maze of damn near identical corridors that make up the basement) having just been confronted by Agent Joytide and her particular squad. Poor Rita got tased right off the bat to stop her using her super-speed, and Joytide’s pointed out that the rest of the gang’s powers probably won’t be of any use – Thirteen’s too far away from any plants; Air can’t fly fast enough; Smiler knows this bullshit makes Joytide happy; Victor wouldn’t be able to kill them all before being killed himself (she doesn’t know this is only true because Victor’s NOT the holistic assassin); and Oblivion can’t disappear humans. Except, Oblivion – emboldened by what’s happened with Rita and Thirteen – is willing to test that hypothesis. . .and as you might imagine, it’s about to go badly for Joytide and company. . .
3. Keep up with YouTube Subs: Check plus – got in a bonus video by starting a little earlier than normal –
A) Started with another OXBox list – “7 Games That Predicted Your Nonsense!” Andy, Jane, and Mike taking us through those games with what TV Tropes calls “Developer’s Foresight” – games that predicted some of the most likely nonsense players might do. Try and glitch yourself out of the map in The Stanley Parable? The narrator is ready to torment you with his singing in the featureless white void beyond until you restart. Do something in Goat Simulator that caused the game to crash? Have an achievement because the devs have a sense of humor! Get yourself the infinite rocket launcher in Resident Evil 4 Remake? Enjoy the speed-run that results from you having the ability to blow up loads of stuff. XD It’s always nice when the devs know how to handle curious players, and even reward them. (Or punish them, depending – yeah, even if you know the code to get the treasure chipset in the DnD-themed side mission in Prey, don’t put it in until you get the maps, otherwise permanent debuffs are in your future.)
B) And then it was over to the Subs for GrayStillPlays and “Testing TikTok Myths in GTA 5!” Basically a longer version of his “busting myths in GTA V” shorts on Thursdays, which I am perfectly fine with. Favorite myths tested included “It’s impossible to glide the Oppressor bike through a particular fire tower in the game” (not only did Gray do it, he perfected it to the point where he could easily slip through the windows every time); “a deer runs faster with a rider than without one” (Gray tried this by possessing Meaty Bits – this one’s false, the deer’s time on Alex’s little course was the same with or without Gray on him); “you can survive falling off a skyscraper if you fall onto a jet’s rocket boost” (took Gray a few tries to actually find the boost’s “cone,” but when he did – cripes, he basically went PERFECTLY backwards back up onto the building he threw himself off of. It was fantastic XD); “you can parachute onto the incredibly thin spire atop a certain bank building” (again, took Gray many many tries to perfect, but perfect it he did by understanding where the actual hitbox was); and “you can’t survive skydiving under the canyon bridge by the nude village” (the reason being, there is a SHARP turn to the left where you have to squeeze through a REALLY small gap – fortunately, Gray has loads of practice with thumbnail holes, and after the requisite fifty million tries, actually managed to make it through and down the side (into a tree, but it didn’t kill him, so))! Good times as always – I do enjoy Gray being forced to suffer through ridiculous challenges for our entertainment. XD
4. Get my tumblr queues sorted: Check – finished up the third post of the mega Chill Valicer Save Love Day update this morning, then did four, five, and six this evening, after writing. That’s gotten us through the morning chores and Victor and Alice’s ThrifTea date – tomorrow, I finish up with the Plumbite Pier trip just in time to queue all this!
Whew! Yeah, lot going on, and I'm not sure how much I like it. And now I have to rush off to bed, because I've got a whole week of work to get through, meeeh. Night all!