crossover_chick: picture of Alice (Wonderland) in front of the swirling purple Wonderland tunnel (AMA: Alice down the rabbit hole)
[personal profile] crossover_chick
As is usual with me these days -- still, I got almost everything I hoped to get done on my to-do list done!

Tumblr: Was pretty busy on here today –

Victor Luvs Alice – Caught up on my dash and my tracked tags before lunch, and even found a couple of nice pieces of Alice: Madness Returns and Corpse Bride fanart to drop into my drafts. After that, I started going through my screenshots to sort out the pictures for the next Chill Valicer Save update – I finished that up after lunch (total of sixty pictures, which is about standard for me these days) and got all the “starter drafts” (pictures, basic tags, a bit of starter text) done before starting up Sims 4. *nods* Not too shabby. Oh, and just a little while ago, redp0nda messaged me with some fresh Valice art they’d done in honor of spooky season starting – poor Alice is feeling a bit jealous of this other lady’s interest in Victor! *pats her* Trust me, he adores you, he just has trouble spitting it out sometimes. :p

Valice Multiverse – Fairly busy night over here, answering a bunch of thread replies and one ask. Didn’t end up with anything to queue after getting through it all, but I think that’s all right, given how long I spent ON said threads.

Sims 4: Nice chill building day today, as per my stated intentions yesterday! After taking the time to back up my main Sims 4 folder, clear up the various cache files, move my Mods folder out of the main folder and into my back-up archive (easier to update it later that way), I applied the patch, let that load, then started up the game and hit Windenburg in my building save to do the following –

A) Make a couple of quick tweaks to my “Gutknecht Bend” house – namely, changing the “Peace & Quiet” Lot Trait to the “Bracing Breezes” lot trait (my Valicer In The Dark gang’s lair has the “prowess training” upgrade in my notes, which allows them to train things like skirmish and wreck, so it felt more appropriate to have the Fitness-skill-boosting lot trait on the lot!), and deleting more chunks of the back patio, including some bits of the fence, to bring the price down farther. I saved it to my Library in its current form, and the price is about $32K – HOPEFULLY coverable by three Sims fresh out of CAS if I ever do actually try out this VITD-based challenge save I have in mind? I mean, again, I’m not opposed to using the “free real estate” cheat to get them into there, as they’d lose all their money ANYWAY once the challenge started, but it would be kinda cool if they could afford it legit.

B) Finish up all the various forms of my “Community Conservatory” community space lot! I did the basic bare-bones “community space” version and the nicer, lusher “community garden” version last time, so this session was all about getting the “maker space” and “marketplace” versions sorted! Here’s how I did that –

I. First, I went into the “community garden” version of the lot and made a few tweaks – namely, I recolored all of the bug boxes so we didn’t have one random nicely painted one among a lot of other plain ones; managed to accidentally find a good spot for that wall-mounted pitchfork-and-other-gardening-tools décor item (while fiddling around, I found that if I put it in the right spot in the middle of two windows in the front entrance, the nails holding up the board were going into the decorative ironwork stuff in the windows (which is better than them going into the GLASS, like how I had it before)); and added a couple other bits of décor and a couple of hay bale seats in the front entrance (I would have gone for the Outdoor Retreat log seat, but the hay bales actually had a Comfort rating (of 1, but still), so went with those). I then saved this version of the lot to my library.

II. From there I swapped to the “maker space” version of the lot. . .and then proceeded to overwrite it with my saved “community garden” version! Because my intent was to have a progression between all the various lot types – from “community space” to “community garden” to “maker space” to “marketplace” – with more and more stuff just being added in each new iteration of the lot! :) So I had to start from the “garden” version of the lot so all my previous changes would be kept. I quickly readded all the stuff that a “maker space” needs (namely a fabricator and a recycler – I also got all the optional stuff, like an easel, a kid’s activity table, a woodworking bench, a candle station, and a juice fizzer), then began trying to figure out where I wanted to put it all. I quickly decided that the best idea would be to use the rear of the lot (as I wanted the front “yard” for the marketplace when I swapped to that version of the lot), but it took me a while to figure out what configuration I wanted them in, and how I wanted to protect them from the weather. My FIRST thought was to try and use one of the in-game pergola things – you know, those things that are basically four columns and a bit of roof for shade? – but I wasn’t sure WHICH pergola type I wanted to use, and I wasn’t sure if any of the items that I put under them would still be usable. That can be a bit of a tricky thing to parse in this game! So in the end I decided to do the old “build a temporary room to create a floating roof, then stick some columns under the roof to make it look like they’re supporting it” trick and copy it over onto the other side of the lot to make two “pergolas” of my own. Using the steel beam columns (from Eco Lifestyle, I believe) and the extra-ratty sheet metal roofs (from Werewolves), because there’s no “temporary tarp” roof texture and I decided the story could be this stuff was salvaged from a factory that went out of business or something. XD The fabricator, woodworking bench, and candle-making station went under one; the juice-fizzer, a trio of kids’ activity tables, and some toys went under the other; the easel went out in the front garden near the outhouse; the recycler went around the back of the outhouse; and I also stuck a toddler’s potty chair in the outhouse because if I added the activity tables and toys, we needed a place for the little ones to poop as well! XD So yes, then THAT version of the lot got saved to my Library –

III. Aaaand I switched to the “marketplace” version of the lot and overwrote it with the “maker space” version! Updating the “marketplace” version was pretty simple, though – I just had to have a trio of sales tables outside, and I already knew that I wanted to put those in the open front yard area to the left of the main entrance. Just a matter of arranging them nicely! :) The optional items included picnic tables and market stalls (like the food stalls you can find at festivals, or the grocery and gardening stalls in Henford-On-Bagley) – I ended up putting in a picnic table, but couldn’t find the space for a market stall and decided it didn’t really suit the lot anyway.

However – trying to fit in that stall made me realize that I really needed to move the community signboard and the outhouse I’d built a little closer to the front left and right corners of the lot, respectively, to get a little more room. So I did that, which also led me to move the recycling machine under the “pergola” with the fabricator, woodworking bench, and candle-making station, rearranging their layout a little bit. And, of course, since I’d moved the sign and outhouse in THIS version of the lot, I had to move it in all the others (and replace the fun decoration I’d put on top of the roof of the outhouse), and make sure the placement of objects was consistent throughout the various versions of the lot. Fortunately, that wasn’t hard at all. :) And with the outhouse moved, I was even able to fit in a little picnic area with a grill near it by the other side of the entrance! Yay!

And with that, I completed the lot! :) I’m pretty happy with this one – might tweak some things later on, but for now, I think it’s kinda cool. :) Here, have some pictures –

A Shot from above of a small conservatory with intricate white glass windows on white brick with a small wooden outhouse in the corner

A shot of the walls cutaway of the updated conservatory, showing it full of various vertical and floor planters, insect farms, and matching decor

A shot of the outside of the conservatory -- the garden stuff is still visible inside, and there are two holey metal roofs behind each wing

A shot of the back of the updated conservatory, showing two sheet-metal roofs on top of steel beams, with items visible below them

A shot of the conservatory and its two "pergolas" with roofs off and walls cutaway, showing the maker space items under each pergola

A shot of the front of the conservatory, now also showing selling tables and a small barbecue area in the front

A shot of the front of the conservatory, now also showing selling tables and a small barbecue area in the front

Not too shabby, right? Like I said, might be tweaked later, but I think this one is done for now. Next up – turning James Turner’s old factory build into a rec center! :)

Writing: Got some more done on “Londerland Bloodlines: Downtown Queensland” – Alice’s attempt to joke about the moon being the best place for him to flee to has led to Simon having a full-on mental breakdown and deciding to chase it, racing out of his own apartment and into the night (or, at least, into the downstairs security guard). Poor Alice had to be reassured by Wonderland that that wasn’t her fault (unlike in the game itself, where that outcome is DEFINITELY the Malkavian’s fault), and that while it wasn’t an ideal outcome for Simon, at least this way he doesn’t have to die to protect the Masquerade (as nobody’s going to believe him if he starts raving about monsters). Meaning that it’s time to take care of Pisha. . .though not before Alice goes and picks up her shotgun from her own apartment. Poor Victor was very confused by her early return, and her explaining what the hell was going on. XD But yes, she’s headed off into the night again, ready to introduce Pisha to Final Death! Oh, and I also made sure to go back and edit in that she grabbed the picture of a Nosferatu attacking someone that you can find on his desk when she first entered Simon’s bedroom – while she’s not going to be doing Gary’s poster quest, that photo MIGHT be useful down in the Warrens later regardless. Gesture of Masquerade-saving goodwill? We will find out. . .

YouTube: Unfortunately, YouTube was being a bit of a dick when I first got on, not loading videos in any decent quality (I had the OXBox video below go down to 144p when I first tried to watch it) – it cleared up after a little while (and me refreshing the tab), but it did mean I only got through one of the videos in my Watch Later, not both. Still, I did enjoy what I got to –

A) First up, from OXBox, “7 Stupid Decisions That Killed You Instantly!” Andy, Jane, and Mike taking you through some stupid decisions in video games that you KNEW weren’t going to end well, and in fact ended in your painful death. Decide to climb onto the hand of King Midas in Tomb Raider, knowing that whatever touches it turns to gold (like those lead bars you’ve been transmuting)? Congrats, you get to see a cutscene of Lara turning to gold slowly enough that she gets frozen with a look of utter horror on her face. Choose to yank your OS chip from your head in Nier: Automata while doing upgrades, despite an explicit warning that doing so will lead to death? Congrats, you get a confirmation that you have just killed yourself, some sped-up credits, and the “fa[T]al error” ending. Figure you can just have Clancy eat the soup in Resident Evil 7’s “Bedroom” DLC, despite knowing that it was made by Marguerite and is probably utterly foul? Well, in THIS case the game gives you one mercy spoonful (that you immediately throw up), but if you persist in sipping her foul broths, poor Clancy sounds like he chokes to death on it. :( Basically, if you think something is a stupid idea, maaaaybe don’t try it. Or at least make sure to save right before. XD

B) Then, from GrayStillPlays, “Which car is best at floating in GTA 5?” Alex decided to put his torture skills to work testing a section of “floating cars” against a series of challenges. The Sherpaderp (boxy military car with huge wheels), Truck Boat (a truck with a boat engine and floating canisters attached to the back), Tanky McTankface (a camo tank with the ability to go through water), Bathtub ATV (an ATV that could change between drive mode and jetski mode), and the Ocelot Stromberg (a sports car that can become a full-on submarine, didn’t get a nickname because of reasons you will see shortly) were all put up against the following, with only one able to win each challenge:

I. Which Floating Car Can Swim Upstream Faster? – a test where the cars had to work their way up a small waterfall in ten seconds before a barrier came up blocking Gray’s access to the next challenge. All of the actual cars struggled with this (the tank and the Sherp doing the worst), but the Bathtub ATV proved to be the fastest at making up upstream and won the point!

II. Which Floating Car Drives Faster In Shallow Water? – a test where the cars had to go through a twisty obstacle course in shallow water in twenty seconds, going around the giant tubes in their way while avoiding the slowdown sticks and invisible walls Alex had placed in inconvenient locations. The ATV did well, but was taken out by its horrible cornering, while the Ocelot got stuck on the bottom of the shallows early on. The winner here was the Truck Boat, with its combination of four wheel drive and boat engine giving it the speed and cornering it needed to get to the end (though not without Gray getting caught in the barrier once by getting there JUST as it went up).

III. Which Floating Car Pushes Objects Better? – a test where the cars had to push a giant bowling ball through a watery corridor and up a ramp in twenty-five seconds, then drop down into the box below the ball, shove their way past two buoys, and avoid being smacked by a windmill to reach the next checkpoint. Gray THOUGHT the Sherpaderp might actually make this one, but it was simply too slow to effectively push the bowling ball in the time limit. No, the vehicle with the proper amount of horsepower this time was Tanky McTankface, who shoved that bowling ball with a decent amount of speed, then basically managed to launch itself OVER the buoys before getting past the windmill at JUST the right moment. XD Unexpected win, but a win nonetheless!

IV. Which Floating Car Can Swim Faster? – a test where the cars had a whole fifty seconds to navigate their way through a twisty-turny deep water course, following the spiral past some weird spinning disc with concrete bits jutting out JUST far enough to be a problem, a bunch of jet skiers coming at them at fifty million miles per hour, a trio of windmills, and a pair of breakaway walls that Gray had to shoot a hole through. The Truck Boat did okay, the Ocelot did pretty terrible, but the Bathtub ATV did great – once Gray got shooting through the breakaway walls down. XD But yeah, second win to the ATV with that one!

V. Which Floating Car Can Squeeze In Between Two Tug Boats Better? – a test where the cars had fifteen seconds to try and squeeze their way through a pair of tug boats to get to the next checkpoint. Gray THOUGHT the Truck Boat might be able to do it, but no. He also thought that this was going to be a shoo-in for the small Bathtub ATV – but when he tried Tanky McTankface just to be thorough, he found that the tank could indeed muscle its way through the tugs! So THAT ended up being the winner of the challenge, taking ITS second point!

VI. Which Floating Car Is More Unsinkable? *a belly-flopping event for a ‘special’ car – a test where the cars had to “bellyflop” down from a high platform into a special ring – if they sank too far upon hitting the water, they would be immediately teleported back up to the “diving platform.” Gray strongly suspected this was a challenge designed to give the poor Sherpaderp (with its giant tires and thus amazing buoyancy) a pity win – and he was completely right. Though getting the bellyflop JUST right so the Sherp stayed in the right place to be teleported to the next challenge was a bit difficult. XD He did it, though, and the Sherp earned its pity point. XD

VII. Which Floating Car Can Surface Faster? – the final, winner-takes-all test wher the cars were dropped down a deep ravine in the ocean with the water temporarily removed – and then, when the water came back, they had to surface within forty-five seconds or the top of the testing area would be covered by a platform (Gray admitted that this is a genuine phobia of his that he has apparently had legitimate nightmares about). Gray tried them all, but the only one that had the speed necessary to get up to the surface before Gray was entombed forever was the old Bathtub ATV! Earning its third point and thus zipping through the win as the ultimate floating car champ! With the tank in second place with two points, the truck boat and the sherp in joint third with one, and the Ocelot – the actual SUBMARINE CAR – with ZERO and thus no snappy nickname. XD Just your average day testing things with GrayStillPlays!

And that is that! So yeah, reasonably productive day that ended up coming with bonus fanart. :) And now it is time for me to head to bed -- tomorrow is Fallout Sunday, meaning that I have to play Fallout 4 and get Victor over to where Deacon is waiting by Lexington; update the FO4 Playthrough progression with said adventures; and watch GrayStillPlays and Jon's latest Sim Settlements 2 video. Oh, and continue working on my tumblr drafts and get in a workout, but those two activities will be Sims-based, so. . . :p Night all!
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