Better Sunday For Sure
Feb. 11th, 2024 11:46 pmDidn't wake up extra-early with the need to hit the can, no printer problems bothering my parents, and I took it pretty easy today and just caught up on a bunch of stuff --
Tumblr: Had a VERY productive day over here, happily –
Victor Luvs Alice – Spent most of the time before lunch fully catching up on my dash AND my tracked tags (dropping a couple of Smiler-related posts (one showing someone’s visit to the Takeover and one showing off the Smiler clock merch) and an A:MR gifset (showing Alice entering Londerland at the very end of the game) into my drafts), since I desperately needed to. Then, after lunch, I completed my drafts for my three “regular” Valicertines and my “OT3 math” bonus image!
. . .and added a draft for the “platonic friendship valentine” starring my Smileon Smiler bear and plush Us, like I hinted I might do last night. *facepalm* Normal person who does normal things. . . Look, I love my plushies, and it wasn’t exactly hard to get a shot of them together in my computer chair this morning. At any rate, I am VERY PREPARED for Valentine’s Day this year.
Oh, and I had a little back-and-forth with Satirical after asking him how the “Beneath A Broken Sky” verse changed over time – turns out the whole thing started out as a weird dream he had about an evil Sun that made you worship it unless you protected yourself with red-lensed goggles that grew and grew as he added more and more weird stuff from online into it – and then, in late 2021, he came across my stuff, and it ended up turning Valice. Though the story as we know it didn’t start coming into being until about 2022. And originally it was going to star the protagonists of the Little Nightmares games as well as Victor and Alice – that got dropped after he thought he couldn’t handle that many protags at once. Interesting stuff! :)
Valice Multiverse – Again, nothing happening over here, so just reblogged my latest set of Valicer In The Dark Not-Incorrect quotes into the queue. *shrug* It’s something!
Writing: Well, since I didn’t have my usual FO4 Playthrough Progression update (on account of not playing Fallout 4 today; more details below), I instead made some updates to the Valicer In The Dark master doc! Specifically, I wrote down some more ideas for scores that I’ve had (like the trio being invited to a swanky criminal party. . .only to learn that the other criminals plan to hunt them for the bounties on their heads, or adapting the mission to find and rescue Nick Valentine in FO4 for this universe), tweaked some other stuff (for example, I originally had the trio discovering Joy Serum works on demons at one point, but I’ve decided it makes more sense as them discovering Smiler’s newly-invented Giggler Gas works on ghosts), and added some information to the “ghosts and other paranormal entities” section from the book. Nothing too major, but I do like having all my potential story ideas written down, at least, and I do need to know how my version of Duskwall works before I write it! (Which reminds me, before I go to bed, I need to note down that apparently there’s a special language for sorcery in this universe, as the book explicitly says all demons can speak it. . .important information for when it comes to Victor doing magic!)
YouTube: Decided to indeed skip the gaming entirely today in favor of clearing out all the videos in my Watch Later simply because then I would have less to catch up on during my long weekend. Which turned out to be a good call, because – as I kind of expected, given it was Super Bowl Sunday – the buffering issues were back tonight on YouTube, and while I was able to watch Gray with only minor problems, trying to watch the latest “Sim Settlements 2” video from Jon proved to require too much pausing and waiting for shit to load. (Partially my own fault for getting to it later than I expected, I think, but what’s new.) So now THAT’S in the Watch Later for, well, later. But I’m caught up on everything else that was in the WL, so that’s something –
A) First up, the rest of the OXBoxtra content I had to catch up on –
I. “THE WORST WAY TO PLAY MARIO KART | This Terrible Mod Makes Mario Kart Impossible” – Andy, Mike, and Jane all take turns trying to play classic Super Mario Kart with the “Resident Evil Kart” mod by MrL314 – a mod that forces you to play watching from FIXED CAMERA ANGLES like the original Resident Evil game. No following your kart around, no moving the camera – you have specific views that update at each corner/jump and that is IT. Plus custom “ranked out” and “game over” screens saying “YOU DIED” and “YOU ARE DEAD.” XD The creator called it “the worst thing I have ever created,” and after playing it for a while (in two-player match-ups with the third commentating, taking on the classic starter course, the ghost house course, a deserty course, and a beach course), the trio had to agree. It’s just SO HARD when you can only see the course from these VERY SPECIFIC angles instead of following your character around the track – the vast majority of the time, at least one of the players was either careening wildly off the track, going the wrong way, or couldn’t figure out where the hell they were at ALL because they couldn’t see their character in the current view. There was a LOT of that dude floating on a cloud having to rescue drivers who fell off the course/drowned in the ocean. XD This is now the OXBox trio’s new least-favorite way to play Mario Kart. ...I know it’s early yet, but can someone make a note for Xmas Challenge time? XD
II. “7 Wild Ways to Measure HP More Interesting Than a Crappy Bar” – Luke and Ellen taking us through those games who decided not to use a bar to measure HP, but something a little more – unusual. From the RIG armor Isaac Clarke wears in the Dead Space series showing his health via a vertical glowing column running up his spine (technically still a bar but at least it’s vertical and actually exists in the game’s universe), to Wolverine getting more and more skeletonized the more damage he takes in X-Men Origins Wolverine (granted, this one also has a health bar of the more traditional sort, but who wants to look at that when you can see Hugh Jackman getting gibbed?), to Ann of Trespasser having to – uh – check her boob tattoo while running around the Site B island of Jurassic Park (equal parts “hey, let’s have a more unique way to check our health in this game” and “hey, let’s get as much boob on-screen as possible”), showcasing a character’s health, or lack thereof, does NOT need to rely on the classic bar! But it also doesn’t have to rely on boob tattoos, Dreamworks Interactive, what the hell.
III. “7 Games Where You Can Go Straight to the Final Boss: Commenter Edition” – Jane, Andy, and Mike taking us through more games, suggested by the commenters, where you can basically go straight to the final boss! From cheesing the game by not triggering the cutscene that spawns in final boss Walker to murder a teammate and then try to fly away until his actual climatic boss battle until you get a grenade launcher so you can pepper him with grenades near the beginning of Tom Clancy’s Ghost Recon: Breakpoint, to charging straight from Vault 13 to The Master’s lair to unload on him with your puny guns until he dies (freeing you to look for a new water chip for your vault at your leisure) in the original Fallout, to straight up just being cocky enough to declare yourself a master of gaming near the end of the tutorial in Dissidia 012 Final Fantasy so you’ll be dumped into a boss fight with Feral Chaos to test your skills (which it is BARELY possible to win, but your Moogle trainer tells you not to get overconfident win or lose), these games make it easy to complete them in mere minutes – IF you have the skills. If not – well, enjoy the full video game, that’s what it’s there for. :P
B) Then it was onto a James Turner video I saw recently and was intrigued by – “I scammed the Grim Reaper out of $250,000!” This was James attempting to complete the “Makin’ Money” scenario (where you have to make a million Simoleons with a Sim) by turning his self-Sim Semaj into a spellcaster; leveling up to the point where he had the Inferniate, Necrocall, and Dedeathify spells (plus the Potion of Plentiful Needs for needs purposes); and then putting him on the path to murdering and reviving ANOTHER Sim (which ended up being another Semaj Sim because James couldn’t bring himself to torment any of the NPCs) constantly in order to make money. How the hell does this make you money, you ask? Why, because when a Sim dies, they leave your household – and when you bring them back, you have to ask them to rejoin (and be good enough friends with them, but Social Bunny can fix that). And any Sim moving in with you – even one that lived with you before they died – gets $20,000 simoleons as “household funds” when you go to merge them into the household! Meaning Semaj would get $20K every time he killed Semaj 2, summoned his ghost, brought him back to life, and then got him to join the household again! :D So, how did it go?
Poorly! :D Not only did Semaj have a hard time killing his victim (James forgot you can’t DIRECTLY kill Sims with Inferniate, you have to target the ground under them, and even then it’s not a sure thing), turns out the “merge households” screen is severely bugged if the Sim you’re trying to merge in is “Not In World” (on account of being recently dead) and will not actually allow you to complete the merge or close out of the screen. Meaning that James had to cheat after bringing his second self back to add them to the household and add the desired $20K to the household funds. He tried to speed up the process first by having his spellcaster Semaj clone himself to get two dead Semajs on the go, then added a bunch of other hims to try and do SEVEN at once, but even then, it took a while to kill them (and he had to do some build mode tricks to keep the fire from devouring the entire lot), and the constant cheating made the challenge even more monotonous than it was already getting, So James quit around the $250K mark and just cheated in the remaining money. XD As he said, it could have worked if the game wasn’t broken! But for those spellcasters looking to make loads of money in a short amount of time, I instead recommend using Copypasto on money trees. Now THAT is broken. :p
C) And finally, we ended the Watch Later times with a video from Petey Plays It – “I Gave Birth To The Perfect Super Sim | Super Sim Series 1!” Yup, Petey has decided to attempt the Super Sim challenge (where you use one Sim to complete pretty much everything in the game), and he wanted to start things off right by making sure his chosen Sim had all four traits that can ONLY be gotten via inheriting them from a parent:
I. “Father Winter’s Baby” (from having Father Winter as your father; gives you extra aspiration points from completing wants)
II. “Sulani Mana” (from having an Island-Elemental-turned-human in your family tree (they start with that trait and pass it down to their kids, and their kids will pass it down, and so on); allows Sims to improve plants and summon volcanic bombs)
III. The “Ancient Bloodline” version of the spellcaster “bloodline” trait (from having a spellcaster parent with the “Strong Bloodline” trait (who themselves had to have a spellcaster parent with the “Weak Bloodline” trait – this is something you develop over generations of spellcasters); it gives spellcasters an extra talent point at every rank-up, AND increases experience and decreases the chances of death by overload by 50%)
IV. “Greater Wolf Blood” (from having either two werewolf parents or one werewolf parent and one parent with the “Dormant Wolf” trait (which means they were born as a human to a werewolf parent, but have the potential to become a werewolf later in life under special circumstances) – and even then it’s random chance; much like the “Ancient Bloodline” trait, it gives werewolves about a 50% boost to their XP gain)
So, how did Petey manage to make his Super Sim with all four traits? With a lot of weird generational stuff and a lot of saving and reloading! Basically, he started off with a Sim with the “Child of the Island” trait who summoned an Elemental, befriended her, and got her to move in, turning that Elemental human and getting the “Sulani Mana” trait into the bloodline. She then got bit by Greg to become a werewolf before seducing and having a baby girl with one of his spellcaster Sims who already had a Strong Bloodline to get the “Ancient Bloodline” trait into the mix. This baby, Yolanda, got speedily aged up to have a baby with Greg (a tough prospect considering how fighty he is), and her child, Penelope, got the “Greater Wolf Blood” trait, with her spellcaster bloodline dipping back to “Strong” as she’d had two werewolf parents. She also grew up rapidly, got the ability to curse Sims with werewolfism, then invited over and chomped Father Winter to turn HIM into a werewolf. She then cured herself (with the help of some werewolf friends making the drink for her) and turned herself into a spellcaster before making sweet love to Father Winter.
Aaaaand no matter what Petey did, her kids never got the “Greater Wolf Blood” trait. So he went back a generation to Yolanda, got HER Gregnant, and had her give birth to Sally, who had the “Dormant Wolf” trait. Sally then took over becoming a spellcaster and wooing Father WereWinter, and after a few more reloads, we got baby Tina, who had all four traits! Plus the “Intense” infant trait from randomization and the “Picky Eater” trait from gameplay. XD This is going to be an interesting Super Sim series. . .
D) And finally, after finishing off my Watch Later marathon and my workout (below), it was then over to the Subs this evening for the day’s GrayStillPlays video – “I found 100 ways to bring tragedy,” aka Gray plays Storyteller! This is a game where you have to make a story with the included backgrounds and characters – except one of the characters is the Devil, and the objective is to make a terrible story where terrible things happen. Like, the first level is to make sure everyone dies sad, so Gray had to get a couple married, have the husband explain to this other guy that he loves his wife, have the Devil fake the wife’s death so the husband dies for real, and have both the wife and the other guy who loved the husband die in grief. There was also a level where the Devil swaps out a real gun for a fake gun so a butler will try to kill his employer unsuccessfully, then puts the real gun back in place so the employer (the Duke or the Duchess, doesn’t matter which) can shoo the butler instead; a level where the devil scares the Duke from inside a peephole painting, causing the Duke to get the gun and kill his wife, who was using the peephole painting next, by accident; and a level where the Devil kills an old guy by cutting down a tree, then regrows the tree for the sole purpose of cutting it down again to kill the guy’s friend. XD Along the way Gray even discovered a few secret achievements, like getting the devil to both turn a witch into a frog AND sink the boat she and her Princely love interest were going to kiss on, making sure Princey-boy drowned. XD It was adorably macabre and very much an ideal GSP puzzle game – I hope there’s more levels he can show us in future!
Workout: Check – back on the bike tonight, pedaling my way through the following –
A) The end of the GrayStillPlays compilation “Testing 100 Cars in GTA 5,” with Gray jumping a bunch of random shit that Alex designed for him, including a giant bacon-and-eggs breakfast (complete with “eggs” falling out of a hovering can above the pan), a huge stack of hovering helicopters, the Chernobyl nuclear power plant, a launching nuclear missile, a giant pyramid of Sprunk, and an alien spaceship with a teleporter ring on the top. Most of these took QUITE a lot of time for Gray to master, but he ended the episode, and thus the compilation, on a high note by getting the alien spaceship first try. :D Good stuff – I do like these little trips down memory lane!
B) The very beginning of the next Oxventure: Deadlands episode, “The Town That Dreaded Justice, Part I!” This one is a Silas, Garnet, and Nate adventure, and picked up with the three on the front porch, relaxing after their recent adventures in collecting bounties. Silas asked “politely” what the hell was up with Nate’s stench (which was established as being bad even for NATE), and he explained that he was now a “Harrowed” – essentially, a sapient zombie animated by a minor devil known as a manitou, who hopes to eventually take over Nate’s body and use it to serve evil. For the time being, though, Nate was holding onto control of his mortal form, and had even started experimenting with the powers he gets from being a devil-possessed corpse, demonstrating by commanding all the bugs in a fifteen-foot-sphere radius to come and spell out “Hello” in surprisingly nice cursive on the porch. Silas was weirded out, and Nate admitted he wasn’t sure if the talent was useful – or if it made up for him not being able to properly taste his beloved beans anymore, aw. :( Talk then turned to the bounties, with Silas filling the other two on “the short version” of what went down with Ducrow (essentially “I filled her exposed brain with bullets until she died”), and Nate wondering how many bounties they were supposed to do again –
Cue the arrival of Victoria to tell them about their latest target, M. T. Boudreau! A surprisingly-unremarkable-looking man in his wanted poster, apparently his “gimmick” is that he does everything he does out of a twisted sense of justice – he truly believes that the atrocities he commits are the “right” thing to do. This obviously didn’t sit very well with retired lawman Silas, who seemed very uneasy. *suspicious squint* Anyway, Victoria’s research had turned up that Boudreau was now living in Fort Parker, having set himself up as a lawman there. She encouraged the group to load up at the local stores with whatever supplies they needed, as she had lines of credit at all of them. Nate asked if that included the liquor store – Victoria confirmed that the general store sold liquor and told him that, if he thought the booze would help him with his bounty hunting, go nuts. Nate just said that he was sure it would make him more pleasant to be around, while Johnny clarified that Nate was trying to pickle himself with the booze to help with the smell. XD
So it was off to the general store to get their goods! Which sold jerky (in varieties including freaking ZEBRA) by the scoop and various forms of liquor by the pail – Nate promptly grabbed two pails of ultra-cheap corn whiskey on a yoke and as much jerky as he could carry (leaving a single scoop for the other customers). As it turns out, though, he had a good reason for getting both items – the corn whiskey would help with the aforementioned pickling (even if, as Silas/Mike noted, it would make him EXTREMELY flammable), and the jerky was necessary for him to knit his wounds. Which he demonstrated by breaking his finger, then eating a stick of jerky and watching it move back into position. The only wound that couldn’t be cured by this method was the horrible gunshot wound that originally killed him – that was just going to stay and get infested by bugs. Silas was disgusted, and the poor shopkeep was just covering his eyes and trying desperately to stay out of range of Nate’s smell. XD We’ll see what else the gang picks up, and their trip to Fort Parker to deal with Boudreau, tomorrow!
*nods* Yeah, I'll take that. Slightly annoyed that I couldn't get in the MATN FO4 SS2 episode, but again, I was expecting YouTube to have buffering problems tonight, so. . .and, according to my mother, we MAY be in line to get a major snowstorm on Tuesday, meaning I might have an extra day off this week. An extra day off I could spend catching up on that episode. :p We'll see what happens, of course, but yeah. As it stands, I'm glad to be mostly caught up on my YouTube and keeping up on my Duskwall worldbuilding and the like. And now it's time to head to bed and hope that tomorrow isn't too shit a day. Fingers crossed, all -- night!
Tumblr: Had a VERY productive day over here, happily –
Victor Luvs Alice – Spent most of the time before lunch fully catching up on my dash AND my tracked tags (dropping a couple of Smiler-related posts (one showing someone’s visit to the Takeover and one showing off the Smiler clock merch) and an A:MR gifset (showing Alice entering Londerland at the very end of the game) into my drafts), since I desperately needed to. Then, after lunch, I completed my drafts for my three “regular” Valicertines and my “OT3 math” bonus image!
. . .and added a draft for the “platonic friendship valentine” starring my Smileon Smiler bear and plush Us, like I hinted I might do last night. *facepalm* Normal person who does normal things. . . Look, I love my plushies, and it wasn’t exactly hard to get a shot of them together in my computer chair this morning. At any rate, I am VERY PREPARED for Valentine’s Day this year.
Oh, and I had a little back-and-forth with Satirical after asking him how the “Beneath A Broken Sky” verse changed over time – turns out the whole thing started out as a weird dream he had about an evil Sun that made you worship it unless you protected yourself with red-lensed goggles that grew and grew as he added more and more weird stuff from online into it – and then, in late 2021, he came across my stuff, and it ended up turning Valice. Though the story as we know it didn’t start coming into being until about 2022. And originally it was going to star the protagonists of the Little Nightmares games as well as Victor and Alice – that got dropped after he thought he couldn’t handle that many protags at once. Interesting stuff! :)
Valice Multiverse – Again, nothing happening over here, so just reblogged my latest set of Valicer In The Dark Not-Incorrect quotes into the queue. *shrug* It’s something!
Writing: Well, since I didn’t have my usual FO4 Playthrough Progression update (on account of not playing Fallout 4 today; more details below), I instead made some updates to the Valicer In The Dark master doc! Specifically, I wrote down some more ideas for scores that I’ve had (like the trio being invited to a swanky criminal party. . .only to learn that the other criminals plan to hunt them for the bounties on their heads, or adapting the mission to find and rescue Nick Valentine in FO4 for this universe), tweaked some other stuff (for example, I originally had the trio discovering Joy Serum works on demons at one point, but I’ve decided it makes more sense as them discovering Smiler’s newly-invented Giggler Gas works on ghosts), and added some information to the “ghosts and other paranormal entities” section from the book. Nothing too major, but I do like having all my potential story ideas written down, at least, and I do need to know how my version of Duskwall works before I write it! (Which reminds me, before I go to bed, I need to note down that apparently there’s a special language for sorcery in this universe, as the book explicitly says all demons can speak it. . .important information for when it comes to Victor doing magic!)
YouTube: Decided to indeed skip the gaming entirely today in favor of clearing out all the videos in my Watch Later simply because then I would have less to catch up on during my long weekend. Which turned out to be a good call, because – as I kind of expected, given it was Super Bowl Sunday – the buffering issues were back tonight on YouTube, and while I was able to watch Gray with only minor problems, trying to watch the latest “Sim Settlements 2” video from Jon proved to require too much pausing and waiting for shit to load. (Partially my own fault for getting to it later than I expected, I think, but what’s new.) So now THAT’S in the Watch Later for, well, later. But I’m caught up on everything else that was in the WL, so that’s something –
A) First up, the rest of the OXBoxtra content I had to catch up on –
I. “THE WORST WAY TO PLAY MARIO KART | This Terrible Mod Makes Mario Kart Impossible” – Andy, Mike, and Jane all take turns trying to play classic Super Mario Kart with the “Resident Evil Kart” mod by MrL314 – a mod that forces you to play watching from FIXED CAMERA ANGLES like the original Resident Evil game. No following your kart around, no moving the camera – you have specific views that update at each corner/jump and that is IT. Plus custom “ranked out” and “game over” screens saying “YOU DIED” and “YOU ARE DEAD.” XD The creator called it “the worst thing I have ever created,” and after playing it for a while (in two-player match-ups with the third commentating, taking on the classic starter course, the ghost house course, a deserty course, and a beach course), the trio had to agree. It’s just SO HARD when you can only see the course from these VERY SPECIFIC angles instead of following your character around the track – the vast majority of the time, at least one of the players was either careening wildly off the track, going the wrong way, or couldn’t figure out where the hell they were at ALL because they couldn’t see their character in the current view. There was a LOT of that dude floating on a cloud having to rescue drivers who fell off the course/drowned in the ocean. XD This is now the OXBox trio’s new least-favorite way to play Mario Kart. ...I know it’s early yet, but can someone make a note for Xmas Challenge time? XD
II. “7 Wild Ways to Measure HP More Interesting Than a Crappy Bar” – Luke and Ellen taking us through those games who decided not to use a bar to measure HP, but something a little more – unusual. From the RIG armor Isaac Clarke wears in the Dead Space series showing his health via a vertical glowing column running up his spine (technically still a bar but at least it’s vertical and actually exists in the game’s universe), to Wolverine getting more and more skeletonized the more damage he takes in X-Men Origins Wolverine (granted, this one also has a health bar of the more traditional sort, but who wants to look at that when you can see Hugh Jackman getting gibbed?), to Ann of Trespasser having to – uh – check her boob tattoo while running around the Site B island of Jurassic Park (equal parts “hey, let’s have a more unique way to check our health in this game” and “hey, let’s get as much boob on-screen as possible”), showcasing a character’s health, or lack thereof, does NOT need to rely on the classic bar! But it also doesn’t have to rely on boob tattoos, Dreamworks Interactive, what the hell.
III. “7 Games Where You Can Go Straight to the Final Boss: Commenter Edition” – Jane, Andy, and Mike taking us through more games, suggested by the commenters, where you can basically go straight to the final boss! From cheesing the game by not triggering the cutscene that spawns in final boss Walker to murder a teammate and then try to fly away until his actual climatic boss battle until you get a grenade launcher so you can pepper him with grenades near the beginning of Tom Clancy’s Ghost Recon: Breakpoint, to charging straight from Vault 13 to The Master’s lair to unload on him with your puny guns until he dies (freeing you to look for a new water chip for your vault at your leisure) in the original Fallout, to straight up just being cocky enough to declare yourself a master of gaming near the end of the tutorial in Dissidia 012 Final Fantasy so you’ll be dumped into a boss fight with Feral Chaos to test your skills (which it is BARELY possible to win, but your Moogle trainer tells you not to get overconfident win or lose), these games make it easy to complete them in mere minutes – IF you have the skills. If not – well, enjoy the full video game, that’s what it’s there for. :P
B) Then it was onto a James Turner video I saw recently and was intrigued by – “I scammed the Grim Reaper out of $250,000!” This was James attempting to complete the “Makin’ Money” scenario (where you have to make a million Simoleons with a Sim) by turning his self-Sim Semaj into a spellcaster; leveling up to the point where he had the Inferniate, Necrocall, and Dedeathify spells (plus the Potion of Plentiful Needs for needs purposes); and then putting him on the path to murdering and reviving ANOTHER Sim (which ended up being another Semaj Sim because James couldn’t bring himself to torment any of the NPCs) constantly in order to make money. How the hell does this make you money, you ask? Why, because when a Sim dies, they leave your household – and when you bring them back, you have to ask them to rejoin (and be good enough friends with them, but Social Bunny can fix that). And any Sim moving in with you – even one that lived with you before they died – gets $20,000 simoleons as “household funds” when you go to merge them into the household! Meaning Semaj would get $20K every time he killed Semaj 2, summoned his ghost, brought him back to life, and then got him to join the household again! :D So, how did it go?
Poorly! :D Not only did Semaj have a hard time killing his victim (James forgot you can’t DIRECTLY kill Sims with Inferniate, you have to target the ground under them, and even then it’s not a sure thing), turns out the “merge households” screen is severely bugged if the Sim you’re trying to merge in is “Not In World” (on account of being recently dead) and will not actually allow you to complete the merge or close out of the screen. Meaning that James had to cheat after bringing his second self back to add them to the household and add the desired $20K to the household funds. He tried to speed up the process first by having his spellcaster Semaj clone himself to get two dead Semajs on the go, then added a bunch of other hims to try and do SEVEN at once, but even then, it took a while to kill them (and he had to do some build mode tricks to keep the fire from devouring the entire lot), and the constant cheating made the challenge even more monotonous than it was already getting, So James quit around the $250K mark and just cheated in the remaining money. XD As he said, it could have worked if the game wasn’t broken! But for those spellcasters looking to make loads of money in a short amount of time, I instead recommend using Copypasto on money trees. Now THAT is broken. :p
C) And finally, we ended the Watch Later times with a video from Petey Plays It – “I Gave Birth To The Perfect Super Sim | Super Sim Series 1!” Yup, Petey has decided to attempt the Super Sim challenge (where you use one Sim to complete pretty much everything in the game), and he wanted to start things off right by making sure his chosen Sim had all four traits that can ONLY be gotten via inheriting them from a parent:
I. “Father Winter’s Baby” (from having Father Winter as your father; gives you extra aspiration points from completing wants)
II. “Sulani Mana” (from having an Island-Elemental-turned-human in your family tree (they start with that trait and pass it down to their kids, and their kids will pass it down, and so on); allows Sims to improve plants and summon volcanic bombs)
III. The “Ancient Bloodline” version of the spellcaster “bloodline” trait (from having a spellcaster parent with the “Strong Bloodline” trait (who themselves had to have a spellcaster parent with the “Weak Bloodline” trait – this is something you develop over generations of spellcasters); it gives spellcasters an extra talent point at every rank-up, AND increases experience and decreases the chances of death by overload by 50%)
IV. “Greater Wolf Blood” (from having either two werewolf parents or one werewolf parent and one parent with the “Dormant Wolf” trait (which means they were born as a human to a werewolf parent, but have the potential to become a werewolf later in life under special circumstances) – and even then it’s random chance; much like the “Ancient Bloodline” trait, it gives werewolves about a 50% boost to their XP gain)
So, how did Petey manage to make his Super Sim with all four traits? With a lot of weird generational stuff and a lot of saving and reloading! Basically, he started off with a Sim with the “Child of the Island” trait who summoned an Elemental, befriended her, and got her to move in, turning that Elemental human and getting the “Sulani Mana” trait into the bloodline. She then got bit by Greg to become a werewolf before seducing and having a baby girl with one of his spellcaster Sims who already had a Strong Bloodline to get the “Ancient Bloodline” trait into the mix. This baby, Yolanda, got speedily aged up to have a baby with Greg (a tough prospect considering how fighty he is), and her child, Penelope, got the “Greater Wolf Blood” trait, with her spellcaster bloodline dipping back to “Strong” as she’d had two werewolf parents. She also grew up rapidly, got the ability to curse Sims with werewolfism, then invited over and chomped Father Winter to turn HIM into a werewolf. She then cured herself (with the help of some werewolf friends making the drink for her) and turned herself into a spellcaster before making sweet love to Father Winter.
Aaaaand no matter what Petey did, her kids never got the “Greater Wolf Blood” trait. So he went back a generation to Yolanda, got HER Gregnant, and had her give birth to Sally, who had the “Dormant Wolf” trait. Sally then took over becoming a spellcaster and wooing Father WereWinter, and after a few more reloads, we got baby Tina, who had all four traits! Plus the “Intense” infant trait from randomization and the “Picky Eater” trait from gameplay. XD This is going to be an interesting Super Sim series. . .
D) And finally, after finishing off my Watch Later marathon and my workout (below), it was then over to the Subs this evening for the day’s GrayStillPlays video – “I found 100 ways to bring tragedy,” aka Gray plays Storyteller! This is a game where you have to make a story with the included backgrounds and characters – except one of the characters is the Devil, and the objective is to make a terrible story where terrible things happen. Like, the first level is to make sure everyone dies sad, so Gray had to get a couple married, have the husband explain to this other guy that he loves his wife, have the Devil fake the wife’s death so the husband dies for real, and have both the wife and the other guy who loved the husband die in grief. There was also a level where the Devil swaps out a real gun for a fake gun so a butler will try to kill his employer unsuccessfully, then puts the real gun back in place so the employer (the Duke or the Duchess, doesn’t matter which) can shoo the butler instead; a level where the devil scares the Duke from inside a peephole painting, causing the Duke to get the gun and kill his wife, who was using the peephole painting next, by accident; and a level where the Devil kills an old guy by cutting down a tree, then regrows the tree for the sole purpose of cutting it down again to kill the guy’s friend. XD Along the way Gray even discovered a few secret achievements, like getting the devil to both turn a witch into a frog AND sink the boat she and her Princely love interest were going to kiss on, making sure Princey-boy drowned. XD It was adorably macabre and very much an ideal GSP puzzle game – I hope there’s more levels he can show us in future!
Workout: Check – back on the bike tonight, pedaling my way through the following –
A) The end of the GrayStillPlays compilation “Testing 100 Cars in GTA 5,” with Gray jumping a bunch of random shit that Alex designed for him, including a giant bacon-and-eggs breakfast (complete with “eggs” falling out of a hovering can above the pan), a huge stack of hovering helicopters, the Chernobyl nuclear power plant, a launching nuclear missile, a giant pyramid of Sprunk, and an alien spaceship with a teleporter ring on the top. Most of these took QUITE a lot of time for Gray to master, but he ended the episode, and thus the compilation, on a high note by getting the alien spaceship first try. :D Good stuff – I do like these little trips down memory lane!
B) The very beginning of the next Oxventure: Deadlands episode, “The Town That Dreaded Justice, Part I!” This one is a Silas, Garnet, and Nate adventure, and picked up with the three on the front porch, relaxing after their recent adventures in collecting bounties. Silas asked “politely” what the hell was up with Nate’s stench (which was established as being bad even for NATE), and he explained that he was now a “Harrowed” – essentially, a sapient zombie animated by a minor devil known as a manitou, who hopes to eventually take over Nate’s body and use it to serve evil. For the time being, though, Nate was holding onto control of his mortal form, and had even started experimenting with the powers he gets from being a devil-possessed corpse, demonstrating by commanding all the bugs in a fifteen-foot-sphere radius to come and spell out “Hello” in surprisingly nice cursive on the porch. Silas was weirded out, and Nate admitted he wasn’t sure if the talent was useful – or if it made up for him not being able to properly taste his beloved beans anymore, aw. :( Talk then turned to the bounties, with Silas filling the other two on “the short version” of what went down with Ducrow (essentially “I filled her exposed brain with bullets until she died”), and Nate wondering how many bounties they were supposed to do again –
Cue the arrival of Victoria to tell them about their latest target, M. T. Boudreau! A surprisingly-unremarkable-looking man in his wanted poster, apparently his “gimmick” is that he does everything he does out of a twisted sense of justice – he truly believes that the atrocities he commits are the “right” thing to do. This obviously didn’t sit very well with retired lawman Silas, who seemed very uneasy. *suspicious squint* Anyway, Victoria’s research had turned up that Boudreau was now living in Fort Parker, having set himself up as a lawman there. She encouraged the group to load up at the local stores with whatever supplies they needed, as she had lines of credit at all of them. Nate asked if that included the liquor store – Victoria confirmed that the general store sold liquor and told him that, if he thought the booze would help him with his bounty hunting, go nuts. Nate just said that he was sure it would make him more pleasant to be around, while Johnny clarified that Nate was trying to pickle himself with the booze to help with the smell. XD
So it was off to the general store to get their goods! Which sold jerky (in varieties including freaking ZEBRA) by the scoop and various forms of liquor by the pail – Nate promptly grabbed two pails of ultra-cheap corn whiskey on a yoke and as much jerky as he could carry (leaving a single scoop for the other customers). As it turns out, though, he had a good reason for getting both items – the corn whiskey would help with the aforementioned pickling (even if, as Silas/Mike noted, it would make him EXTREMELY flammable), and the jerky was necessary for him to knit his wounds. Which he demonstrated by breaking his finger, then eating a stick of jerky and watching it move back into position. The only wound that couldn’t be cured by this method was the horrible gunshot wound that originally killed him – that was just going to stay and get infested by bugs. Silas was disgusted, and the poor shopkeep was just covering his eyes and trying desperately to stay out of range of Nate’s smell. XD We’ll see what else the gang picks up, and their trip to Fort Parker to deal with Boudreau, tomorrow!
*nods* Yeah, I'll take that. Slightly annoyed that I couldn't get in the MATN FO4 SS2 episode, but again, I was expecting YouTube to have buffering problems tonight, so. . .and, according to my mother, we MAY be in line to get a major snowstorm on Tuesday, meaning I might have an extra day off this week. An extra day off I could spend catching up on that episode. :p We'll see what happens, of course, but yeah. As it stands, I'm glad to be mostly caught up on my YouTube and keeping up on my Duskwall worldbuilding and the like. And now it's time to head to bed and hope that tomorrow isn't too shit a day. Fingers crossed, all -- night!