Quiet But Busy Wednesday
Jun. 12th, 2024 11:54 pmAs in, not much happened during my workday, but I had a pretty busy afternoon --
Work – Today was almost quieter than yesterday was at work – I did some obituaries, I matched some cards to ID numbers on our card scanning system, I updated someone’s expiration date, and I confirmed with my coworker that our processors were once again not paying attention to things, meh. *sigh* Fortunately the day didn’t drag too much, but I suspect that if this trend continues, Friday in particular is gonna feel LONG. Meh.
Beanbags Update: Welp, I’m back to being not great at the beanbags, with a couple of good throws but no wins in me. Dad by contrast was damn near perfect for the first two games, while Mom managed to pull it back in the third this time – final scores were me 2-3-2; Dad W-W-3; and Mom 3-2-W. *shrug* I guess it’s only fair since I won twice yesterday. :p We’ll see how things go tomorrow!
To-Do List –
1. Get in a workout: Check – back on the bike as per usual, and back with the end of “Oxventure's D&D But...Everyone's a Kobold LIVE from London's MCM (May 2024)!” (Well, I had to watch the last four minutes or so after supper, but still). I picked up with Gorsh The Quiet (Ellen) in the village, with her arm stuck in some door’s mail slot; Mike “The Librarian” and Johnny “The Bad Influence” trying to figure out how to get Velocity The Weird (Andy) out of a bear trap that he’d deliberately trapped himself in; and Jane waiting with her new kobold to join the nonsense. How did the final half-hour or so go? As usual, here are the highlights –
A) The Librarian WAS able to free Velocity from the bear trap, because the few books that kobolds have are basically all about trap-making, and besides, The Librarian was friends with Mike’s previous character, The Tinkerer – they quickly caught up with Gorsh just as Jane’s new kobold, The Soulful, showed up and captivated the others with her dreamy eyes. And managed to smell out where the apothecary with all the leaves was, without even needing to have to roll. AND managed to free Gorsh WITHOUT ripping her arm off, which was very much a “thread the needle” sort of roll on the dice. Basically The Soulful was doing The Work. XD
B) Andy continued embracing being “The Weird” and did a portion of the show from behind one of the back walls. XD
C) When the throng of villagers attending Fantasy Church on Fantasy Sunday spilled out into the streets, Johnny The Bad Influence attempted to greet them with “Hail Satan” – only to discover that these villagers did indeed worship an evil god; thrown off their game, they ended up just offering them a pot of glue, which got one villager high. . .
D) And led to Velocity gluing himself to the floor (prompting Andy to return to his seat). And then the villagers, trying to figure out what these weird creatures wanted, turned to VELOCITY as the leader, causing Velocity to encourage them to glue themselves to the ground as well, and The Bad Influence to encourage them to cover their noses and mouths with the glue. . .
Cue both Andy and Johnny getting NAT FUCKING 20s on their rolls. The entire group of villagers promptly glued themselves together and died, and so did all of the kobolds not Velocity or The Bad Influence. XD (Mike, who had just lost The Librarian due to The Bad Influence leading him a stray – that is, leading a stray dog to him, who ate him – didn’t even get a CHANCE to introduce his new kobold before he had to return to the vending machine. XD) And then The Bad Influence killed Velocity, because Johnny really wanted as close to a total party kill as possible. XD
E) The new set of kobolds found themselves facing down the problem of a locked door on the apothecary once they arrived in the Village of Sticky Death – Andy’s new kobold, Brick The Impatient, attempted to throw a bench through the door and crushed himself, while Ellen’s new kobold Discharge The Ceaseless (it’s a joke on a very unfortunate Dark Souls boss name) decided to ceaselessly whack at the lock with a rock until it broke, disregarding the fact that they were on a time limit and Luke was very willing to roll to see if Gitviss was still alive by the time she succeeded. And then Jane’s new kobold The Menacing rocked up and menacingly discovered an open window by the locked door. XD Which would have been the best part of the show. . .
F) Except that’s when Andy came in with his new kobold – Egbert The Careless. XD Who immediately dealt with the problem by throwing a bomb into the shop and delighting in consequences for everyone but him. XD Luke ruled that one, this was the actual Egbert coming in and bombing the shop for unknown reasons before leaving (I have headcanoned that this is a pre-joining-the-Oxventure Egbert trying to help out the kobolds to work toward that “atonement” thing; maybe this is the adventure HE was having before he found the others in the tavern in “A Spot Of Bother”), and two, while the explosion opened the door, it also killed all the kobolds. XD Technical total party kill!
G) The new kobolds to enter the shop included Kevin The Petty (Jane, only there because Discharge The Ceaseless owed her money); Zar The Opportunistic (Mike, had already taken the money off the corpse), Andy’s “The Duplicitous” (who got Zar to hand over the money), Quint the Quizzical (Ellen, who was just confused by everything and eventually died from thinking too hard), and Denise The Nephew (Johnny, related to everyone here). XD
H) Adventures in the shop included The Duplicitous dying from being poisoned eating random leaves (and getting Denise to avenge him by punching the leaves); Andy’s new kobold, The Inventive, having a special “leaf-identifying machine” (a stick with a sketch of the leaf they were looking for attached to it for comparison purposes) which allowed them to find the leaf they needed on a high shelf – and then promptly killing himself using extending legs to try and reach it (and getting Denise to avenge him by punching the ceiling, which they did very well); Zar The Opportunistic stealing the legs and getting launched into the attic and finding an inventory book to drop down for the others; and Andy’s next new kobold being The Suspiciously Nice helping Kevin identify the REAL “sour dindle” leaf they were looking for in the book, and getting Kevin to hand over the page – only to reveal himself as an anti-Gitviss kobold and run off with the page, thinking he’d gotten the real leaf. Only to get clotheslined by Ellen’s latest kobold, The Penguin-Like. XD
I) And the whole thing ended with Jane and Ellen’s kobolds rushing back to the tunnels with a jar of the leaves in hand and force-feeding one to Gitviss – who immediately let out a big fart and felt better. Hooray! XD A delightful adventure overall – now we just sit and wait until The New Oxventure starts up with the new characters, I guess! Not like I don’t have stuff to watch in the meantime. . .
2. Continue editing “Londerland Bloodlines: Downtown Queensland”: Check – got to it a little late, but still got a good chunk in, with Victor and Alice visiting Paul’s apartment – only for Alice to find Paul dead on the ground in front of his fridge, having apparently collapsed mid-coughing fit. Well, that ain’t good. However, Victor spotted that Paul had a message on his answering machine, which revealed that the person who probably gave it to him was a girl named Hannah. . .and that, based on the available evidence, she was the “H. Glazer” who lived upstairs. And so the duo are preparing to head up there and talk to her about her illness. . .and if you’ve played the game, you know that this is going to end tragically. :( Poor Hannah. . .
3. Keep up with YouTube Subs: Down to one-third check, as Josh also uploaded today and I’m still not caught up on his video from yesterday, but I had to prioritize the GrayStillPlays upload of the day – “Testing Animal Cars in GTA 5!” AKA Gray risks his sanity (whatever’s left of it) trying to complete a series of animal-themed challenges with goofy custom cars. In order, we had –
I. The Shark Car – Gray had to use Shark Car’s ability to drive on water like it’s a regular road to weave through some marshland near the edge of the map and knock the green tops off all the croc buttons that were hidden in there, looping back around to get his checkpoint. However, Shark Car’s magical drive-on-water power only lasted 69 seconds, and if Gray ended up leaving the water completely – as in all four tires were on dry land – the car just vanished out from under him because he’d beached himself. Meaning Gray had to navigate all the little side tributaries off the main river both extremely carefully AND at top speed. He did it, but it definitely took a few tries and more than a few vanished cars!
II. The Boar Car – Well, more of a “boar/moose” car, as it had antlers as well as tusks. . .anyway, Gray had to use Boar’s Car “force” ability (aka the forcefield attached to the front of it) to roam around the military base and destroy three tanks. Boar Car was capable of tanking a lot of small arms damage from the soldiers, but one tank shell, and it was game over. Fortunately, as it turned out, Alex and his team had thrown Gray a bone and made it so he just had to destroy three tanks period – he didn’t have to do it all in one go. And thus, after a few restarts and a lot of running around juggling tanks in the air and launching them to space, Gray was able to make three blow up and complete the challenge, to his own immense relief. XD I mean, it’s rare that they’re nice to him in any way, so. . .
III. The Dog Car – Gray had to use Dog Car’s “nimble” ability (basically a brief “sprint” of sorts while driving) to fetch a giant soccer ball out of an arena full of hydraulic YEET poppers and bring it back to the starting circle. This was made very difficult by the fact that Dog Car was very, VERY yeetable. XD Gray spent a lot of time flying through the air while trying to get past all the poppers, including one epic moment where he was trying desperately to get close to the ball when it had stopped in the middle of a stationary block, only to keep getting launched away from it. XD It was – something, let me tell you. The poor Dog Car ended up pretty derped before Gray reset and used his newfound knowledge to finally fetch that damn ball! *shrug* I mean, you say it on your own mugs, Gray – “Yeet Or Be Yeeted!”
IV. The Bunny Car – Gray had to use Bunny Car’s “hop” ability (which was a decently meaty jump) to climb a bunch of Minecraft blocks orbiting a central island to save the Mysteriously Pink Reginald atop said island (who was acting like he was trapped on a grassy spot in the middle of lava – as if you don’t ADORE lava, Reg). Making life harder for Gray is that some of the blocks moved in other fun ways as well – like a couple of blocks went up and down, one block spun in place, things like that. It made trying to line up the necessary jumps very, very difficult! Gray grunted and snarled his way through quite a few near-misses, but finally got to the top, collected his Reginald, and hopped down to the checkpoint. Next time, see if the chicken can just fly to you, Gray!
V. The Eagle Car – Speaking of which, as the final challenge, Gray had to use Eagle Car’s “boost glide” ability to fly into the ending circle (with Reginald, of course). While this one didn’t have any restrictions other than “get the car through the win,” it still took Gray quite a bit of flying around and juuust missing the target because of how awfully the car actually flew. XD But he got it in the end, and abandoned Reginald in the crashing vehicle while he skydived his way back to civilization. Because that’s Gray for you. :p
4. Get my tumblr queues sorted: Half check – I reset the queue speed on Victor Luvs Alice to one post per day, but I wasn’t able to finish my chosen Song Saturday reblog (of a video someone made for Corpse Bride of the very end of the song “Shattered” by Trading Yesterday that I’ve been listening to lately and having Valicer feels to). Though I did get it started, at least – it’s in the drafts! Just have to finish it off and add it to the queue tomorrow.
Whew -- lot to get through this evening! But I have done it, and now it is time for me to head to bed. So I can do it all again tomorrow. :p Night all!
Work – Today was almost quieter than yesterday was at work – I did some obituaries, I matched some cards to ID numbers on our card scanning system, I updated someone’s expiration date, and I confirmed with my coworker that our processors were once again not paying attention to things, meh. *sigh* Fortunately the day didn’t drag too much, but I suspect that if this trend continues, Friday in particular is gonna feel LONG. Meh.
Beanbags Update: Welp, I’m back to being not great at the beanbags, with a couple of good throws but no wins in me. Dad by contrast was damn near perfect for the first two games, while Mom managed to pull it back in the third this time – final scores were me 2-3-2; Dad W-W-3; and Mom 3-2-W. *shrug* I guess it’s only fair since I won twice yesterday. :p We’ll see how things go tomorrow!
To-Do List –
1. Get in a workout: Check – back on the bike as per usual, and back with the end of “Oxventure's D&D But...Everyone's a Kobold LIVE from London's MCM (May 2024)!” (Well, I had to watch the last four minutes or so after supper, but still). I picked up with Gorsh The Quiet (Ellen) in the village, with her arm stuck in some door’s mail slot; Mike “The Librarian” and Johnny “The Bad Influence” trying to figure out how to get Velocity The Weird (Andy) out of a bear trap that he’d deliberately trapped himself in; and Jane waiting with her new kobold to join the nonsense. How did the final half-hour or so go? As usual, here are the highlights –
A) The Librarian WAS able to free Velocity from the bear trap, because the few books that kobolds have are basically all about trap-making, and besides, The Librarian was friends with Mike’s previous character, The Tinkerer – they quickly caught up with Gorsh just as Jane’s new kobold, The Soulful, showed up and captivated the others with her dreamy eyes. And managed to smell out where the apothecary with all the leaves was, without even needing to have to roll. AND managed to free Gorsh WITHOUT ripping her arm off, which was very much a “thread the needle” sort of roll on the dice. Basically The Soulful was doing The Work. XD
B) Andy continued embracing being “The Weird” and did a portion of the show from behind one of the back walls. XD
C) When the throng of villagers attending Fantasy Church on Fantasy Sunday spilled out into the streets, Johnny The Bad Influence attempted to greet them with “Hail Satan” – only to discover that these villagers did indeed worship an evil god; thrown off their game, they ended up just offering them a pot of glue, which got one villager high. . .
D) And led to Velocity gluing himself to the floor (prompting Andy to return to his seat). And then the villagers, trying to figure out what these weird creatures wanted, turned to VELOCITY as the leader, causing Velocity to encourage them to glue themselves to the ground as well, and The Bad Influence to encourage them to cover their noses and mouths with the glue. . .
Cue both Andy and Johnny getting NAT FUCKING 20s on their rolls. The entire group of villagers promptly glued themselves together and died, and so did all of the kobolds not Velocity or The Bad Influence. XD (Mike, who had just lost The Librarian due to The Bad Influence leading him a stray – that is, leading a stray dog to him, who ate him – didn’t even get a CHANCE to introduce his new kobold before he had to return to the vending machine. XD) And then The Bad Influence killed Velocity, because Johnny really wanted as close to a total party kill as possible. XD
E) The new set of kobolds found themselves facing down the problem of a locked door on the apothecary once they arrived in the Village of Sticky Death – Andy’s new kobold, Brick The Impatient, attempted to throw a bench through the door and crushed himself, while Ellen’s new kobold Discharge The Ceaseless (it’s a joke on a very unfortunate Dark Souls boss name) decided to ceaselessly whack at the lock with a rock until it broke, disregarding the fact that they were on a time limit and Luke was very willing to roll to see if Gitviss was still alive by the time she succeeded. And then Jane’s new kobold The Menacing rocked up and menacingly discovered an open window by the locked door. XD Which would have been the best part of the show. . .
F) Except that’s when Andy came in with his new kobold – Egbert The Careless. XD Who immediately dealt with the problem by throwing a bomb into the shop and delighting in consequences for everyone but him. XD Luke ruled that one, this was the actual Egbert coming in and bombing the shop for unknown reasons before leaving (I have headcanoned that this is a pre-joining-the-Oxventure Egbert trying to help out the kobolds to work toward that “atonement” thing; maybe this is the adventure HE was having before he found the others in the tavern in “A Spot Of Bother”), and two, while the explosion opened the door, it also killed all the kobolds. XD Technical total party kill!
G) The new kobolds to enter the shop included Kevin The Petty (Jane, only there because Discharge The Ceaseless owed her money); Zar The Opportunistic (Mike, had already taken the money off the corpse), Andy’s “The Duplicitous” (who got Zar to hand over the money), Quint the Quizzical (Ellen, who was just confused by everything and eventually died from thinking too hard), and Denise The Nephew (Johnny, related to everyone here). XD
H) Adventures in the shop included The Duplicitous dying from being poisoned eating random leaves (and getting Denise to avenge him by punching the leaves); Andy’s new kobold, The Inventive, having a special “leaf-identifying machine” (a stick with a sketch of the leaf they were looking for attached to it for comparison purposes) which allowed them to find the leaf they needed on a high shelf – and then promptly killing himself using extending legs to try and reach it (and getting Denise to avenge him by punching the ceiling, which they did very well); Zar The Opportunistic stealing the legs and getting launched into the attic and finding an inventory book to drop down for the others; and Andy’s next new kobold being The Suspiciously Nice helping Kevin identify the REAL “sour dindle” leaf they were looking for in the book, and getting Kevin to hand over the page – only to reveal himself as an anti-Gitviss kobold and run off with the page, thinking he’d gotten the real leaf. Only to get clotheslined by Ellen’s latest kobold, The Penguin-Like. XD
I) And the whole thing ended with Jane and Ellen’s kobolds rushing back to the tunnels with a jar of the leaves in hand and force-feeding one to Gitviss – who immediately let out a big fart and felt better. Hooray! XD A delightful adventure overall – now we just sit and wait until The New Oxventure starts up with the new characters, I guess! Not like I don’t have stuff to watch in the meantime. . .
2. Continue editing “Londerland Bloodlines: Downtown Queensland”: Check – got to it a little late, but still got a good chunk in, with Victor and Alice visiting Paul’s apartment – only for Alice to find Paul dead on the ground in front of his fridge, having apparently collapsed mid-coughing fit. Well, that ain’t good. However, Victor spotted that Paul had a message on his answering machine, which revealed that the person who probably gave it to him was a girl named Hannah. . .and that, based on the available evidence, she was the “H. Glazer” who lived upstairs. And so the duo are preparing to head up there and talk to her about her illness. . .and if you’ve played the game, you know that this is going to end tragically. :( Poor Hannah. . .
3. Keep up with YouTube Subs: Down to one-third check, as Josh also uploaded today and I’m still not caught up on his video from yesterday, but I had to prioritize the GrayStillPlays upload of the day – “Testing Animal Cars in GTA 5!” AKA Gray risks his sanity (whatever’s left of it) trying to complete a series of animal-themed challenges with goofy custom cars. In order, we had –
I. The Shark Car – Gray had to use Shark Car’s ability to drive on water like it’s a regular road to weave through some marshland near the edge of the map and knock the green tops off all the croc buttons that were hidden in there, looping back around to get his checkpoint. However, Shark Car’s magical drive-on-water power only lasted 69 seconds, and if Gray ended up leaving the water completely – as in all four tires were on dry land – the car just vanished out from under him because he’d beached himself. Meaning Gray had to navigate all the little side tributaries off the main river both extremely carefully AND at top speed. He did it, but it definitely took a few tries and more than a few vanished cars!
II. The Boar Car – Well, more of a “boar/moose” car, as it had antlers as well as tusks. . .anyway, Gray had to use Boar’s Car “force” ability (aka the forcefield attached to the front of it) to roam around the military base and destroy three tanks. Boar Car was capable of tanking a lot of small arms damage from the soldiers, but one tank shell, and it was game over. Fortunately, as it turned out, Alex and his team had thrown Gray a bone and made it so he just had to destroy three tanks period – he didn’t have to do it all in one go. And thus, after a few restarts and a lot of running around juggling tanks in the air and launching them to space, Gray was able to make three blow up and complete the challenge, to his own immense relief. XD I mean, it’s rare that they’re nice to him in any way, so. . .
III. The Dog Car – Gray had to use Dog Car’s “nimble” ability (basically a brief “sprint” of sorts while driving) to fetch a giant soccer ball out of an arena full of hydraulic YEET poppers and bring it back to the starting circle. This was made very difficult by the fact that Dog Car was very, VERY yeetable. XD Gray spent a lot of time flying through the air while trying to get past all the poppers, including one epic moment where he was trying desperately to get close to the ball when it had stopped in the middle of a stationary block, only to keep getting launched away from it. XD It was – something, let me tell you. The poor Dog Car ended up pretty derped before Gray reset and used his newfound knowledge to finally fetch that damn ball! *shrug* I mean, you say it on your own mugs, Gray – “Yeet Or Be Yeeted!”
IV. The Bunny Car – Gray had to use Bunny Car’s “hop” ability (which was a decently meaty jump) to climb a bunch of Minecraft blocks orbiting a central island to save the Mysteriously Pink Reginald atop said island (who was acting like he was trapped on a grassy spot in the middle of lava – as if you don’t ADORE lava, Reg). Making life harder for Gray is that some of the blocks moved in other fun ways as well – like a couple of blocks went up and down, one block spun in place, things like that. It made trying to line up the necessary jumps very, very difficult! Gray grunted and snarled his way through quite a few near-misses, but finally got to the top, collected his Reginald, and hopped down to the checkpoint. Next time, see if the chicken can just fly to you, Gray!
V. The Eagle Car – Speaking of which, as the final challenge, Gray had to use Eagle Car’s “boost glide” ability to fly into the ending circle (with Reginald, of course). While this one didn’t have any restrictions other than “get the car through the win,” it still took Gray quite a bit of flying around and juuust missing the target because of how awfully the car actually flew. XD But he got it in the end, and abandoned Reginald in the crashing vehicle while he skydived his way back to civilization. Because that’s Gray for you. :p
4. Get my tumblr queues sorted: Half check – I reset the queue speed on Victor Luvs Alice to one post per day, but I wasn’t able to finish my chosen Song Saturday reblog (of a video someone made for Corpse Bride of the very end of the song “Shattered” by Trading Yesterday that I’ve been listening to lately and having Valicer feels to). Though I did get it started, at least – it’s in the drafts! Just have to finish it off and add it to the queue tomorrow.
Whew -- lot to get through this evening! But I have done it, and now it is time for me to head to bed. So I can do it all again tomorrow. :p Night all!