Everything Is Late Saturday
Aug. 31st, 2024 11:51 pmIt really was too -- I got to making my bed and getting dressed later than expected; we had lunch later than usual; I got to some of my to-do list items later than expected; we had dinner later than usual...basically today was all about stuff taking longer or happening later than it should have. I mean, it wasn't a BAD day despite that, just -- I didn't get as much done in most areas as I'd hoped. But I did get some stuff accomplished, so I will recount that now for you --
Tumblr: Not much happening over here – Valice Multiverse in particular was dead quiet. But as in regards to Victor Luvs Alice, I did get all the pictures for the next Chill Valicer Save update sorted (85 in total – no wonder it took me about a half-hour before lunch and a half-hour afterward), and I continued my convo with Satirical Demon about my Severance Valicer AU and the “BITD Smiler in your ‘Beneath A Broken Sky’” AU (recommending to him the trippy main titles of the Severance TV show, because I think it’s his jam). Hopefully tomorrow I can get the actual drafts for the Chill Valicer Save update sorted!
Sims 4: Welp – thanks to us having that later-than-usual lunch (Mom had to go get new sneakers first), me needing some extra time to get all those pictures for the Chill Valicer Save sorted (it takes a while, what can I say), AND it taking AGES for me to get through all my mods and see which ones need updating or deleting (not helped by me needing to go find some updates that weren’t where I expected and getting distracted checking out other mods by certain creators – what can I say, “Agnes Anywhere!” is a mod name that intrigues me), I never did actually get into the game today. *shakehead* I am starting to think that I’m never going to get back to the Chill Valicer Save at this point… On the plus side, I should have updates for everything that needed updating, plus some new mods (one that I want because it allows you to update Likes & Dislikes in-game – which is important when you have a Servo! – and one that I need because custom preferences don’t work the same way they used to and we need a global mod to keep track of them now). On the minus side, I may need to take “Cute Romance” out of my folder until I am sure of its status, as it seems to be at least a little bit broken (appears to be fucking up a Lovestruck interaction, which doesn’t affect ME, but still). Ah well, I suppose I could live without it for a bit… Anyway, fingers crossed I can FINALLY get to giving my Chill Valicer trio and Marm the Servo a nice Harvestfest on Monday!
Writing: Okay, so no Sims 4 today? That’s all right – I’ll have a fifty-minute-long marathon writing session instead to finish off “Start At The Beginning...Sort Of!” :D Yes, I churned out the edits on the last few pages today, getting through Alice confirming that Bumby is the murderer of her family and telling her new companions all about what he’s doing at Houndsditch; Smiler suggesting that they just kill the son of a bitch (because he’s such a drain on happiness); and the gang coming together to make a plan on how to do that (and/or expose him). Whew! Feels good to get this sorted. :) And it means that I can spend the end of NEXT week doing the final posting edit and getting this thing up! Yay!
YouTube: Okay, THIS running late is not a surprise XD But despite getting to everything later than I wanted, I still managed my Saturday Two –
A) First up, from the Subs, we had GrayStillPlays and “Cars vs space drops in GTA 5!” Yes, today’s Torture Board featured Gray taking a bunch of cars – the Globe Oil Jeep, the Space Rangers car, the FLAT sports car, the Vapid, the weird fake spaceship car, and the bulldozer – through a series of challenges dropping them from higher and higher heights, to see which one could get the most points and thus be the best car to be dropped from orbit. The challenges were –
I. 16 Floor Sky Drop – Gray’s car had to survive a drop through 16 layers of breakable plywood while being shoved down by an invisible fist, basically. And the car didn’t have to just not blow up – it also had to be able to drive, because the checkpoint was hidden a little bit away from the landing point underneath the final floor. Basically, you couldn’t fall on it, you HAD to drive to it. The spaceship car made it to the bottom but refused to budge, and the Vapid just kind of disintegrated halfway down, leaving the Globe Oil jeep to take the point on its second try (as on the first Gray got yeeted and it blew up).
II. Armageddon Drop But Bruce Willis Bailed – AKA, “Escape Exploding Meteor in 35!” This one saw Gray having to throw his car off the side of a platform as meteors rained down around him, land safely in the military base, then drive rapidly around the base and through a fence to reach a ramp to the checkpoint. If he didn’t get there in 35 seconds, a meteor fell down in front of the teleporter that was just big enough Gray couldn’t ramp it. Globe Oil and the flat sports car were just a little too slow, and the fake spaceship blew up almost IMMEDIATELY on its first try, so this one was taken by the Rangers car, which had the speed, the agility, and the weight to knock over fences with malice aforethought.
III. A Tight Space Drop – Gray had to dive off the edge of the platform and somehow fall so he fell THROUGH a hole in the roof of a barn waaaay below, so that he could then drive through the second story and jump into the teleporter checkpoint waiting there. Basically, Gray had to do a thumbnail hole from like six miles up. Amazingly, though, Gray didn’t have to change cars for this one – he tried it a couple of times with the Rangers car, and ended up hitting the roof and bouncing partly into the hole. Meaning all he had to do was wiggle his way through and get that teleporter! Another point for the Rangers-mobile!
IV. 69 Drop – Gray had to drop off the edge of the platform and fall into a hole in a small green platform below, underneath which was the teleporter checkpoint. Another thumbnail hole drop, you say? Not really, because the challenge here was to “Last Over 69 Seconds” – by which Alex meant that if the car hit the platform BEFORE 69 seconds was up, Gray would find himself launched into the air again by a little yeeter cap over the hole he needed to enter. A yeeter cap that was slightly tilted to make sure he couldn’t just bounce over the hole until it was uncovered. Meaning Gray had to find the car that fell the slowest. So, what was the winner there?
THE FUCKING BULLDOZER. I am NOT KIDDING. The damn thing falls like it’s a feather on the breeze. It took Gray roughly SEVEN MINUTES to reach the ground, apparently. He was absolutely BAFFLED, as were all the rest of us. XD But yeah – got a point. And may get a mythbusting short in the future. XD
V. Light Speed Space Drop – Gray just had to yeet himself off the platform from the depths of space (aka just outside the skybox) and the GTA team told him he’d know when he won. He chose the Globe Oil jeep and headed down –
And got thrown down SO HARD by the script he went through the map and ended up in an endless ocean, where he fell into the water and then swam upward for like two minutes before reaching what passed for air. O.o Uh – okay. Gray was like “I guess that’s what was supposed to happen, and you got two points for surviving that, so the Globe Oil jeep wins.” XD All right then! Congrats Globe Oil jeep for phasing through reality and finding Waterworld. :p
B) And second up, from the Recommendeds, we had Jon of Many A True Nerd and “Fallout: London - Part 6 - Monumental Failure!” Featuring Lady Aria continuing her journey through the ruins of London in search of excellent hats and answers to why she woke up in a tube! Did she get either? Well –
I. She started off the episode trying to have a poke into the Ferryman’s private shack by his camp, only to have to rush out because it was EXTREMELY radioactive – lesson learned for being nosy! She also discovered that the Ferryman apparently has a robot friend attached to his boat, Barry (voiced by Neil Newbon – you know, Astarion from Baldur’s Gate III), who I guess is supposed to help him navigate, but recently ran into trouble with pigeons and whatnot and had to have his nav system wiped. Though if Lady Aria wants, she can help turn on the beacons around the city to help Barry get his bearings again (Jon thinks this is probably an important fast travel mechanic for Survival mode, but as he’s sticking to Hard because the mod’s still having some stability issues, we’ll see if he bothers). It was all very weird. XD Anyway, Aria eventually learned from them that they’d determined the entrance to the lab was under the monument to the original Great Fire of London (they’ve now had three – the original, the fires from the bombs dropping, and a third about fifty years ago – Jon smells foreshadowing), but neither of them wanted to go in (The Ferryman because he was tending to Barry; Archie because it was bad enough the first time). So Aria wandered off in that direction, looking for answers and hopefully Archie’s kidnapped friends –
II. Though not before stopping at the local Monument Tube Station to see what goodies were inside! She found some Hooligans to murder, some tickets and other useful junk – and behind a chained door, a Glowing One whom she found a bit difficult to murder. Mostly because breaking its legs so it couldn’t move proved to be a LOT HARDER than anticipated, yikes. But hey, she eventually killed it (jamming her halberd up its bum a few times did the trick), and got a kid’s meal and some sweets out of it. And before you dis that haul, the kid’s meal apparently gives you a temporary boost to damage AND Perception, so – worth!
III. With that side trip out of the way, Aria continued her way to Monument (taking advantage of her new Lockpicking skill to open up a little shortcut), where – after fighting a cyberpigeon (this game has such delightfully weird enemies) – she descended into the lab!
Which was an empty wreck filled with bloody corpses, with SOMETHING making some disturbing noises nearby! Arianna worked her way through the place, taking out the automated turrets, cracking open terminals, restoring the power, and eventually learning that this lab is where the mysterious Smythe was sending all the crackpots to work on weird nightmare experiments, and one of those was a cloning project where a guy was trying to grow super soldiers from sludge. Jon predicted that this meant that he would be facing off against the local equivalent of super mutants, had Aria get the door to the containment area open so he could finally figure out that damn noise, headed inside –
And proceeded to get ABSOLUTELY WRECKED by the giant, muscly, indeed-kinda-super-mutanty abomination within. That thing could genuinely kill you in ONE HIT. Aria died a few times before Jon figured out the winning formula of “do this drug before you go in, hit him hard with a crit in the head, then do THESE drugs to slow down time and increase your damage before just UNLOADING on the asshole.” XD But she got the creature down in the end, and turned down its Stalker’s crude gun in favor of the nice hefty electric prod it was carrying. She then checked the terminal at the end of the room for whatever information she could get –
And got two scrambled entries talking about something (probably to do with cloning, which Jon thinks is very important, given that Aria woke up in a vat) and one final entry from the remaining scientist explaining that they’d used the “vagrants” (aka Archie’s friends) to lure the abomination into the containment area so they could seal it off before terminating themselves as everything had just gone to hell in in the lab. Meaning Aria still had no idea what her origins were, and had to tell Archie his friends were dead. :( Bad dungeon!
IV. Back onto the streets, Aria decided that before going to deliver the bad news, she was going to check out a curious pip on her compass that looked like a tube station wearing a bowler hat – but while she was working her way over there, she stumbled across a standoff between a guy named Shaun and three police officers regarding something to do with something Shaun sold to the wrong hooligan (or possibly Hooligan, who knows). Aria inquired of the nearest officer what was up, and she explained that they had an arrangement with Shaun where they gave him contraband they’d picked up, and he sold it and gave them the profit after his cut (“all legal” apparently). But this time Shaun fucked up and sold it to Violent Violet, and now they’re trying to get their cash out of him. Aria agreed to talk to Shaun and see what he had to say – he immediately was like “side with me and I’ll give you a bunch of tickets and give you access to my amazing shop.” Aria was like “I’m not sure...but you have a cool hat, so okay” and thus used her amazing new electric prod to kill the three police officers for Shaun. Shaun thanked her, gave her the tickets –
And gave her access to his pretty damn useless shop, with a bit of fruit and ammo and junk. Aria was like “I should have sided with the police to get your hat – their stuff looks ATROCIOUS on me.” XD
V. Lesson learned about involving herself in standoffs, Aria finally made her way around to the Bowler Hat Tube Station – which proved to be an actual TRAIN station (Fenchurch Street Station, specifically), meaning it was fancier than some of the smaller stations Aria has been exploring!
It was also a lot bigger and a lot more full of enemies for Aria to fight, which proved to be a problem because Aria does NOT have that much ammo or health. She managed to struggle through, though, doing a few tactical retreats here and there and sniping off whoever she could snipe before using her fancy flare gun on the rest. Even managed to take out the named boss at the end of the area, Cheating Erica, who was hiding out on the actual train in the station. And of course found the “you won” chest, which got her a fuckton of ammo and some more drugs. So, all in all, a good side trip!
VI. And so the episode ended with Aria returning to the Ferryman’s little camp and giving Archie the bad news (he admitted he thought that was probably the case, but really hoped it wasn’t). Archie then revealed that they still had one lead – the ghoul he was working with when they got captured, and who escaped with him. The dude ran off west, to Saint Paul’s Sanctuary, apparently – The Ferryman admitted that was where he’d intended to take Archie, and asked if Aria would mind escorting him instead. Aria agreed, saying that Archie could hang with her for the moment –
And then The Ferryman mentioned that “oh yeah, when you’re in Thameshaven again, come talk to me, we’ll have work for you” and Aria was like “sidequests? Yes please!” XD So yeah, looks like next week we’ll be seeing what THAT’S all about, along with visiting the Vagabonds (the group that raided the lab Aria was in and accidentally got her loose from her tube) since she never actually got around to that earlier. And maybe, just maybe, heading over to Saint Paul’s to see what’s going on there. Should be fun! :)
Other: Did the other half of Moose’s messages before lunch, as promised! Sorry about the delay there, Moose!
So yeah -- not my most productive Saturday in the USUAL ways, but at least I had an extremely good writing session, and got a few other key things done. :) And now I will start wrapping things up and preparing for bed. Hoping to have a somewhat more typical Sunday -- get my drafts for the Chill Valicer Save sorted (at least the main text and tags); play some Fallout 4; update the Playthrough Progression appropriately; get in a workout; and watch my Sunday Two of GSP and Jon's SS2 series. Hopefully all achievable goals! Though, uh, there is a possibility of thunderstorms tomorrow, sooo -- we'll see. Night all!
Tumblr: Not much happening over here – Valice Multiverse in particular was dead quiet. But as in regards to Victor Luvs Alice, I did get all the pictures for the next Chill Valicer Save update sorted (85 in total – no wonder it took me about a half-hour before lunch and a half-hour afterward), and I continued my convo with Satirical Demon about my Severance Valicer AU and the “BITD Smiler in your ‘Beneath A Broken Sky’” AU (recommending to him the trippy main titles of the Severance TV show, because I think it’s his jam). Hopefully tomorrow I can get the actual drafts for the Chill Valicer Save update sorted!
Sims 4: Welp – thanks to us having that later-than-usual lunch (Mom had to go get new sneakers first), me needing some extra time to get all those pictures for the Chill Valicer Save sorted (it takes a while, what can I say), AND it taking AGES for me to get through all my mods and see which ones need updating or deleting (not helped by me needing to go find some updates that weren’t where I expected and getting distracted checking out other mods by certain creators – what can I say, “Agnes Anywhere!” is a mod name that intrigues me), I never did actually get into the game today. *shakehead* I am starting to think that I’m never going to get back to the Chill Valicer Save at this point… On the plus side, I should have updates for everything that needed updating, plus some new mods (one that I want because it allows you to update Likes & Dislikes in-game – which is important when you have a Servo! – and one that I need because custom preferences don’t work the same way they used to and we need a global mod to keep track of them now). On the minus side, I may need to take “Cute Romance” out of my folder until I am sure of its status, as it seems to be at least a little bit broken (appears to be fucking up a Lovestruck interaction, which doesn’t affect ME, but still). Ah well, I suppose I could live without it for a bit… Anyway, fingers crossed I can FINALLY get to giving my Chill Valicer trio and Marm the Servo a nice Harvestfest on Monday!
Writing: Okay, so no Sims 4 today? That’s all right – I’ll have a fifty-minute-long marathon writing session instead to finish off “Start At The Beginning...Sort Of!” :D Yes, I churned out the edits on the last few pages today, getting through Alice confirming that Bumby is the murderer of her family and telling her new companions all about what he’s doing at Houndsditch; Smiler suggesting that they just kill the son of a bitch (because he’s such a drain on happiness); and the gang coming together to make a plan on how to do that (and/or expose him). Whew! Feels good to get this sorted. :) And it means that I can spend the end of NEXT week doing the final posting edit and getting this thing up! Yay!
YouTube: Okay, THIS running late is not a surprise XD But despite getting to everything later than I wanted, I still managed my Saturday Two –
A) First up, from the Subs, we had GrayStillPlays and “Cars vs space drops in GTA 5!” Yes, today’s Torture Board featured Gray taking a bunch of cars – the Globe Oil Jeep, the Space Rangers car, the FLAT sports car, the Vapid, the weird fake spaceship car, and the bulldozer – through a series of challenges dropping them from higher and higher heights, to see which one could get the most points and thus be the best car to be dropped from orbit. The challenges were –
I. 16 Floor Sky Drop – Gray’s car had to survive a drop through 16 layers of breakable plywood while being shoved down by an invisible fist, basically. And the car didn’t have to just not blow up – it also had to be able to drive, because the checkpoint was hidden a little bit away from the landing point underneath the final floor. Basically, you couldn’t fall on it, you HAD to drive to it. The spaceship car made it to the bottom but refused to budge, and the Vapid just kind of disintegrated halfway down, leaving the Globe Oil jeep to take the point on its second try (as on the first Gray got yeeted and it blew up).
II. Armageddon Drop But Bruce Willis Bailed – AKA, “Escape Exploding Meteor in 35!” This one saw Gray having to throw his car off the side of a platform as meteors rained down around him, land safely in the military base, then drive rapidly around the base and through a fence to reach a ramp to the checkpoint. If he didn’t get there in 35 seconds, a meteor fell down in front of the teleporter that was just big enough Gray couldn’t ramp it. Globe Oil and the flat sports car were just a little too slow, and the fake spaceship blew up almost IMMEDIATELY on its first try, so this one was taken by the Rangers car, which had the speed, the agility, and the weight to knock over fences with malice aforethought.
III. A Tight Space Drop – Gray had to dive off the edge of the platform and somehow fall so he fell THROUGH a hole in the roof of a barn waaaay below, so that he could then drive through the second story and jump into the teleporter checkpoint waiting there. Basically, Gray had to do a thumbnail hole from like six miles up. Amazingly, though, Gray didn’t have to change cars for this one – he tried it a couple of times with the Rangers car, and ended up hitting the roof and bouncing partly into the hole. Meaning all he had to do was wiggle his way through and get that teleporter! Another point for the Rangers-mobile!
IV. 69 Drop – Gray had to drop off the edge of the platform and fall into a hole in a small green platform below, underneath which was the teleporter checkpoint. Another thumbnail hole drop, you say? Not really, because the challenge here was to “Last Over 69 Seconds” – by which Alex meant that if the car hit the platform BEFORE 69 seconds was up, Gray would find himself launched into the air again by a little yeeter cap over the hole he needed to enter. A yeeter cap that was slightly tilted to make sure he couldn’t just bounce over the hole until it was uncovered. Meaning Gray had to find the car that fell the slowest. So, what was the winner there?
THE FUCKING BULLDOZER. I am NOT KIDDING. The damn thing falls like it’s a feather on the breeze. It took Gray roughly SEVEN MINUTES to reach the ground, apparently. He was absolutely BAFFLED, as were all the rest of us. XD But yeah – got a point. And may get a mythbusting short in the future. XD
V. Light Speed Space Drop – Gray just had to yeet himself off the platform from the depths of space (aka just outside the skybox) and the GTA team told him he’d know when he won. He chose the Globe Oil jeep and headed down –
And got thrown down SO HARD by the script he went through the map and ended up in an endless ocean, where he fell into the water and then swam upward for like two minutes before reaching what passed for air. O.o Uh – okay. Gray was like “I guess that’s what was supposed to happen, and you got two points for surviving that, so the Globe Oil jeep wins.” XD All right then! Congrats Globe Oil jeep for phasing through reality and finding Waterworld. :p
B) And second up, from the Recommendeds, we had Jon of Many A True Nerd and “Fallout: London - Part 6 - Monumental Failure!” Featuring Lady Aria continuing her journey through the ruins of London in search of excellent hats and answers to why she woke up in a tube! Did she get either? Well –
I. She started off the episode trying to have a poke into the Ferryman’s private shack by his camp, only to have to rush out because it was EXTREMELY radioactive – lesson learned for being nosy! She also discovered that the Ferryman apparently has a robot friend attached to his boat, Barry (voiced by Neil Newbon – you know, Astarion from Baldur’s Gate III), who I guess is supposed to help him navigate, but recently ran into trouble with pigeons and whatnot and had to have his nav system wiped. Though if Lady Aria wants, she can help turn on the beacons around the city to help Barry get his bearings again (Jon thinks this is probably an important fast travel mechanic for Survival mode, but as he’s sticking to Hard because the mod’s still having some stability issues, we’ll see if he bothers). It was all very weird. XD Anyway, Aria eventually learned from them that they’d determined the entrance to the lab was under the monument to the original Great Fire of London (they’ve now had three – the original, the fires from the bombs dropping, and a third about fifty years ago – Jon smells foreshadowing), but neither of them wanted to go in (The Ferryman because he was tending to Barry; Archie because it was bad enough the first time). So Aria wandered off in that direction, looking for answers and hopefully Archie’s kidnapped friends –
II. Though not before stopping at the local Monument Tube Station to see what goodies were inside! She found some Hooligans to murder, some tickets and other useful junk – and behind a chained door, a Glowing One whom she found a bit difficult to murder. Mostly because breaking its legs so it couldn’t move proved to be a LOT HARDER than anticipated, yikes. But hey, she eventually killed it (jamming her halberd up its bum a few times did the trick), and got a kid’s meal and some sweets out of it. And before you dis that haul, the kid’s meal apparently gives you a temporary boost to damage AND Perception, so – worth!
III. With that side trip out of the way, Aria continued her way to Monument (taking advantage of her new Lockpicking skill to open up a little shortcut), where – after fighting a cyberpigeon (this game has such delightfully weird enemies) – she descended into the lab!
Which was an empty wreck filled with bloody corpses, with SOMETHING making some disturbing noises nearby! Arianna worked her way through the place, taking out the automated turrets, cracking open terminals, restoring the power, and eventually learning that this lab is where the mysterious Smythe was sending all the crackpots to work on weird nightmare experiments, and one of those was a cloning project where a guy was trying to grow super soldiers from sludge. Jon predicted that this meant that he would be facing off against the local equivalent of super mutants, had Aria get the door to the containment area open so he could finally figure out that damn noise, headed inside –
And proceeded to get ABSOLUTELY WRECKED by the giant, muscly, indeed-kinda-super-mutanty abomination within. That thing could genuinely kill you in ONE HIT. Aria died a few times before Jon figured out the winning formula of “do this drug before you go in, hit him hard with a crit in the head, then do THESE drugs to slow down time and increase your damage before just UNLOADING on the asshole.” XD But she got the creature down in the end, and turned down its Stalker’s crude gun in favor of the nice hefty electric prod it was carrying. She then checked the terminal at the end of the room for whatever information she could get –
And got two scrambled entries talking about something (probably to do with cloning, which Jon thinks is very important, given that Aria woke up in a vat) and one final entry from the remaining scientist explaining that they’d used the “vagrants” (aka Archie’s friends) to lure the abomination into the containment area so they could seal it off before terminating themselves as everything had just gone to hell in in the lab. Meaning Aria still had no idea what her origins were, and had to tell Archie his friends were dead. :( Bad dungeon!
IV. Back onto the streets, Aria decided that before going to deliver the bad news, she was going to check out a curious pip on her compass that looked like a tube station wearing a bowler hat – but while she was working her way over there, she stumbled across a standoff between a guy named Shaun and three police officers regarding something to do with something Shaun sold to the wrong hooligan (or possibly Hooligan, who knows). Aria inquired of the nearest officer what was up, and she explained that they had an arrangement with Shaun where they gave him contraband they’d picked up, and he sold it and gave them the profit after his cut (“all legal” apparently). But this time Shaun fucked up and sold it to Violent Violet, and now they’re trying to get their cash out of him. Aria agreed to talk to Shaun and see what he had to say – he immediately was like “side with me and I’ll give you a bunch of tickets and give you access to my amazing shop.” Aria was like “I’m not sure...but you have a cool hat, so okay” and thus used her amazing new electric prod to kill the three police officers for Shaun. Shaun thanked her, gave her the tickets –
And gave her access to his pretty damn useless shop, with a bit of fruit and ammo and junk. Aria was like “I should have sided with the police to get your hat – their stuff looks ATROCIOUS on me.” XD
V. Lesson learned about involving herself in standoffs, Aria finally made her way around to the Bowler Hat Tube Station – which proved to be an actual TRAIN station (Fenchurch Street Station, specifically), meaning it was fancier than some of the smaller stations Aria has been exploring!
It was also a lot bigger and a lot more full of enemies for Aria to fight, which proved to be a problem because Aria does NOT have that much ammo or health. She managed to struggle through, though, doing a few tactical retreats here and there and sniping off whoever she could snipe before using her fancy flare gun on the rest. Even managed to take out the named boss at the end of the area, Cheating Erica, who was hiding out on the actual train in the station. And of course found the “you won” chest, which got her a fuckton of ammo and some more drugs. So, all in all, a good side trip!
VI. And so the episode ended with Aria returning to the Ferryman’s little camp and giving Archie the bad news (he admitted he thought that was probably the case, but really hoped it wasn’t). Archie then revealed that they still had one lead – the ghoul he was working with when they got captured, and who escaped with him. The dude ran off west, to Saint Paul’s Sanctuary, apparently – The Ferryman admitted that was where he’d intended to take Archie, and asked if Aria would mind escorting him instead. Aria agreed, saying that Archie could hang with her for the moment –
And then The Ferryman mentioned that “oh yeah, when you’re in Thameshaven again, come talk to me, we’ll have work for you” and Aria was like “sidequests? Yes please!” XD So yeah, looks like next week we’ll be seeing what THAT’S all about, along with visiting the Vagabonds (the group that raided the lab Aria was in and accidentally got her loose from her tube) since she never actually got around to that earlier. And maybe, just maybe, heading over to Saint Paul’s to see what’s going on there. Should be fun! :)
Other: Did the other half of Moose’s messages before lunch, as promised! Sorry about the delay there, Moose!
So yeah -- not my most productive Saturday in the USUAL ways, but at least I had an extremely good writing session, and got a few other key things done. :) And now I will start wrapping things up and preparing for bed. Hoping to have a somewhat more typical Sunday -- get my drafts for the Chill Valicer Save sorted (at least the main text and tags); play some Fallout 4; update the Playthrough Progression appropriately; get in a workout; and watch my Sunday Two of GSP and Jon's SS2 series. Hopefully all achievable goals! Though, uh, there is a possibility of thunderstorms tomorrow, sooo -- we'll see. Night all!