Productivity Sliding Down Sunday
Feb. 21st, 2021 10:59 pmYeah, I spent a decent chunk of today just reading TV Tropes and random tumblr blog stuff -- but then again, I didn't have much in the way I felt I had to accomplish, soo. . .today could afford to be the "lazy day" of my long weekend. :p And I can't deny I still got stuff done:
1. Watch Call Me Kevin and Jon's FO4 YOLO episode: Check, plus one off-the-list video that uploaded earlier than Gray and thus could be watched before the Long Sunday Vid –
A) Decided to go ahead and indulge with a random OXtra video today – Luke and Ellen (as Princess Peach and Mario respectively) playing a few levels of Super Mario 3D World together! There was much beating up of Goombas, rats, and snappy flowers in various costumes, including fire and cat! As you might imagine, Ellen was very happy to run around in the cat costume. XD There was also much getting in each other’s way, throwing each other out of the level, and battling over the crown that the game awards to whoever got the highest score in a level. Plus Ellen cracking up over misinterpreting the way Luke said, “Wrecked ‘em!” regarding a series of mini-combat challenges. XD All just good fun!
B) Then, this evening, it was time for Call Me Kevin – and more Hitman 3! A stream highlights video showing him in Chongquin, it appears – and it was a “kill everyone in the level” run going in blind! Kevin took 47 on a total murder rampage, flinging civilians off bridges, smacking guards with meaty bones, becoming a dumpling chef and murdering people for not enjoying their food, wandering into a glitched laundry (the actual machines didn’t load, though the drums inside them did), killing Imogene (the other target in the level) by flinging sharp things at her, killing Hush via brain frying (Kevin found it rather unsatisfying and insisted on dumping him over a balcony afterward), actually accomplishing the ICA hack while admitting he had no idea what was going on in the actual story, and sabotaging the pod of one of the homeless people Hush was experimenting on –
And finding that actually stopped his torment and left him in a bulletproof pod, meaning Kevin couldn’t kill him. His chat promptly started tormenting him by calling him a hero. XD Oh, Kevo – we know you didn’t mean to do good! We won’t hold it against you. XD
C) And afterwards – time for Jon’s Fallout 4 YOLO run! As usual, things with Finalley were extremely tense, as she crept around the Commonwealth trying not to get shot at. She didn’t take any damage this episode, fortunately, but she did:
I. Nearly get taken out by a super mutant with a missile launcher. Again. This time it was Revere Satellite Array, which she was trying to stealthily take out to do the “Lost Patrol” quest (check) and get the stealth magazine inside (. . .no check, Jon forgot XD). That’s TWICE Jon’s cheated death by missile launcher, and you could hear the horror in his voice as he discussed that fact. XD
II. Sneak by Saugus Ironworks, managing to avoid both the Forged and the Assaultron on the other side of the river, and the Deathclaw that spawns roughly in the same area. Now THAT was tense!
III. Pick up a few interesting new Legendaries – a Relentless Lever Action Rifle that Jon determined wasn’t the best for her loadout, but he decided was worth keeping anyway, and an Unyielding Metal Arm Piece that, should the worst happen and she gets down to 25% health or lower without dying, will probably help keep her alive much longer thanks to boosting a bunch of her SPECIAL stats.
IV. Make it to Salem and the nursing home there to pick up the Massachusetts Surgical Journal there – and foolishly decided to try and lay a trap for the synths that eventually storm the place in case one was a Legendary, completing forgetting she’d already had to dump some gear on a corpse to pick up the two Legendaries she’d already acquired. Not only did this backfire and cause Jon to have to run Finalley through the halls flinging mines behind her to kill the synths, and lead her to NEARLY WALK INTO THE LEADER – when Finalley tried to leave?
RADSTORM. Forcing her to go BACK inside where a Seeker was still looking for her, as she couldn’t put on her hazmat suit without being over capacity. Fortunately, the Seeker was far enough away that she could sit on a bench and wait out the storm for three hours – but as she was already tired, that just brought forward the moment where she would be Overtired and thus have reduced strength, again putting her over capacity. . .
V. Discover Barney Rook had either been killed before she got to doing his little quest, or had somehow spawned in dead. This is the second time this unfortunate bugger has been dead before Jon could do his quest (he was also dead in Grills’s run-through). Fortunately, though, this meant that Finalley could just lob some grenades at the Mirelurks to kill them, take the key off his corpse, get the magazine from his bunker that she wanted, and use his weapons workbench to look at her two combat rifles, and make the decision to break the non-staggering one down for parts as she could put better parts on the Staggering one once she got back home.
VI. Have to sneak by some Super Mutants (including a Legendary Master!) and shoot a bunch of beach Ferals on her way to the Nakano residence, with Jon essentially panicking the whole time (especially around the Super Mutants, who fortunately ended up distracted by something else).
VII. FINALLY make it to the Nakano’s, meaning they’re now marked on her map for Far Harbor later – and just as she became Overtired too, yay!
VIII. Take a vertibird back to the Prydwen to get her nice new BOS power armor and some goodies from her foot locker, then another back to Hangman’s Alley (via dropping straight through the bridge in front of Back Alley Apparel) to drop off the Lever Action Rifle and upgrade her Staggering Combat Rifle.
IX. Find Cricket just outside Diamond City and get the one mod she wanted for that Combat Rifle – a .308 receiver, which upped both its damage AND its fire rate – right off the bat. Jon sounded like he wanted to cry with joy. XD
So yeah, very productive day, and not a new scratch on her! And with her new Staggering weapon in hand, Jon’s thinking about main plot again. Specifically, next week – working our way to the Glowing Sea! :D Should be awesome, I hope.
2. Edit the gift fic that I need to queue for Tuesday: Check! Did this before lunch – I now have a fic I’m happy to present to her on Tuesday via my queue. :) It’s nothing special, just a quick scene of Madeline talking to Bruce as she helps patch him up post a fight that went a bit wrong, but I think my tumblr friend Marie will like it.
3. Play Alice: Madness Returns (though I will allow myself one (1) attempt at getting Fallout 4 to launch, as I recently updated my graphics card drivers): Check – I went ahead and fired up Steam and Vortex around 2:30 PM to check how Fallout 4 was doing. Actually got past the loading screen into the game – but then it crashed a couple of seconds later, before I could actually do anything, so it’s not really any progress. Ah well.
Over in A:MR, I got past the first fight with the Menacing Ruin and ended up completing Dormy’s section of the Hatter’s Domain, Smelling and Regurgitating, and getting I want to say about three-quarters through Hare’s, Cranking Up and Pressing Down. Despite being out of practice for a few years (and having to scramble to remember what button to push to bring out the Umbrella when focused! The tip screen only has the keyboard button!), I’ve been making good time in the game, and I’m well on the way to one hundred percent completion, which pleases me. :) Hell, I think I even found a NEW area that had eluded me before! Turns out there’s a keyhole room at the end of one of the molten metal channels you can traverse after cooling the room with all the big pots of molten metal and the first snowglobe (you start off fighting two teapots in it – once you cool it down, the game dumps Bolterfly nests and a Menacing Ruin in there). Nothing in there but some golden teeth, but hey, I’ll take those. I’ve already upgraded my Pepper Grinder to the third level, simply because having it shoot faster and cool down quicker is going to be super useful for all the upcoming switch puzzles! I have still accidentally killed Alice by mistiming or misaiming jumps a couple of times, but no deaths in combat yet, go me.
4. Get in a workout: Check! Another round on the bike, and more time with Jon’s Fallout 4 Survival Playthrough! Caught back up with Grills as he decided to take a nice long snooze in the Nucleus Command Center little bunker room – cleared out his tiredness, and he didn’t get sick, marvelous. :) After that was venturing deeper into the tunnels, killing Protectrons (basics, though one with a quick laser managed to wing him) and an Assaultron Dominator (who fortunately wasn’t quite as tough as Jon was expecting). He got to the actual computer terminal with DiMA’s memories without too much issue. . .
And then died twice to the Legendary Assaultron Dominator that wakes up/spawns in the moment you turn on the power. Jon ATTEMPTED to blow it up both times, but both times it managed to take a route that led it straight around his pile of mines. Fortunately, third time was the charm – third time and practically every mine he had on him, that is. XD He ended the episode there, saying that there was no point in him doing the DiMA memory minigames on-screen, as it’s the same no matter your character build and he already showed them off on his “No Guns” run. Which doesn’t help me, as I haven’t seen that series. . . I really do need to do Bacon’s trip through the Commonwealth once I’m done with Grills, I think. I enjoy Jon’s stuff, and I’m happy enough to watch LPs of Fallout 4 while I’m personally more-or-less barred from playing it myself.
Anyway, episode 56 started with Jon having done the minigame and returned to the Nucleus, now with the last quests unlocked in his Pip-Boy! Quite a few locations to check out – after plotting his route (and picking up parasites from sleeping on a dirty mattress), Grills headed back out into the world. First stop – an island slightly to the north, where DiMA’s cache contained a killswitch code to the Wind Farm helping keep Far Harbor alive! Jon does not intend to use this, but he likes to have it, just in case. Along the way, there was much running from Legendary Trappers, and carefully taking out a few Gulpers (realizing that he’s probably leaned WAY too much into energy weapons after looking at their resistances). He headed back to Rayburn point to get a bit of sleep and drop a save, then sucked down some seawater and decided his next stops should be the Children of Atom holy sites that the heretic Sister Gwen is defacing. These were, naturally, highly radioactive, so now Grills is running around with a maximum of half his health bar. Does not help that he kept running into bears while picking up the bits of her banner and whatnot. . .at any rate, that directed him to a campground, where he killed some wolves and listened to her log holotape. Turns out what’s happened with her is that she found a pre-War science book and realized how tiny atoms actually are, and had an existential crisis. Now Grills just has to find her at the church she’s holed up in – though he has another stop before that. Dunno what he’s going to do when he finds her, but we’ll see!
Additionally:
–->Answered that PM from my FF.net friend – glad I got it done before I went back to work! Didn’t really want to leave her hanging for another week. . .
-->Got my Valice Multiverse queue done -- just the one ask, happily, though I threw in a couple of reblogs of photosets and gifs I fancied too.
So yeah, even with the TV Tropes and reading Prokopetz's latest goofy mini-RPG thing, I got all I wanted to get done, done! Good way to end the weekend. :) Not that I expect to STAY in this good mood once the work-week gets going, sadly. . .
Well, nothing I can do about that. Just gotta answer my comment and hit the sack. Hopefully Monday won't be a shitshow, and I'll be able to get through the next five days without too much issue. . . Fingers crossed! Night all!
1. Watch Call Me Kevin and Jon's FO4 YOLO episode: Check, plus one off-the-list video that uploaded earlier than Gray and thus could be watched before the Long Sunday Vid –
A) Decided to go ahead and indulge with a random OXtra video today – Luke and Ellen (as Princess Peach and Mario respectively) playing a few levels of Super Mario 3D World together! There was much beating up of Goombas, rats, and snappy flowers in various costumes, including fire and cat! As you might imagine, Ellen was very happy to run around in the cat costume. XD There was also much getting in each other’s way, throwing each other out of the level, and battling over the crown that the game awards to whoever got the highest score in a level. Plus Ellen cracking up over misinterpreting the way Luke said, “Wrecked ‘em!” regarding a series of mini-combat challenges. XD All just good fun!
B) Then, this evening, it was time for Call Me Kevin – and more Hitman 3! A stream highlights video showing him in Chongquin, it appears – and it was a “kill everyone in the level” run going in blind! Kevin took 47 on a total murder rampage, flinging civilians off bridges, smacking guards with meaty bones, becoming a dumpling chef and murdering people for not enjoying their food, wandering into a glitched laundry (the actual machines didn’t load, though the drums inside them did), killing Imogene (the other target in the level) by flinging sharp things at her, killing Hush via brain frying (Kevin found it rather unsatisfying and insisted on dumping him over a balcony afterward), actually accomplishing the ICA hack while admitting he had no idea what was going on in the actual story, and sabotaging the pod of one of the homeless people Hush was experimenting on –
And finding that actually stopped his torment and left him in a bulletproof pod, meaning Kevin couldn’t kill him. His chat promptly started tormenting him by calling him a hero. XD Oh, Kevo – we know you didn’t mean to do good! We won’t hold it against you. XD
C) And afterwards – time for Jon’s Fallout 4 YOLO run! As usual, things with Finalley were extremely tense, as she crept around the Commonwealth trying not to get shot at. She didn’t take any damage this episode, fortunately, but she did:
I. Nearly get taken out by a super mutant with a missile launcher. Again. This time it was Revere Satellite Array, which she was trying to stealthily take out to do the “Lost Patrol” quest (check) and get the stealth magazine inside (. . .no check, Jon forgot XD). That’s TWICE Jon’s cheated death by missile launcher, and you could hear the horror in his voice as he discussed that fact. XD
II. Sneak by Saugus Ironworks, managing to avoid both the Forged and the Assaultron on the other side of the river, and the Deathclaw that spawns roughly in the same area. Now THAT was tense!
III. Pick up a few interesting new Legendaries – a Relentless Lever Action Rifle that Jon determined wasn’t the best for her loadout, but he decided was worth keeping anyway, and an Unyielding Metal Arm Piece that, should the worst happen and she gets down to 25% health or lower without dying, will probably help keep her alive much longer thanks to boosting a bunch of her SPECIAL stats.
IV. Make it to Salem and the nursing home there to pick up the Massachusetts Surgical Journal there – and foolishly decided to try and lay a trap for the synths that eventually storm the place in case one was a Legendary, completing forgetting she’d already had to dump some gear on a corpse to pick up the two Legendaries she’d already acquired. Not only did this backfire and cause Jon to have to run Finalley through the halls flinging mines behind her to kill the synths, and lead her to NEARLY WALK INTO THE LEADER – when Finalley tried to leave?
RADSTORM. Forcing her to go BACK inside where a Seeker was still looking for her, as she couldn’t put on her hazmat suit without being over capacity. Fortunately, the Seeker was far enough away that she could sit on a bench and wait out the storm for three hours – but as she was already tired, that just brought forward the moment where she would be Overtired and thus have reduced strength, again putting her over capacity. . .
V. Discover Barney Rook had either been killed before she got to doing his little quest, or had somehow spawned in dead. This is the second time this unfortunate bugger has been dead before Jon could do his quest (he was also dead in Grills’s run-through). Fortunately, though, this meant that Finalley could just lob some grenades at the Mirelurks to kill them, take the key off his corpse, get the magazine from his bunker that she wanted, and use his weapons workbench to look at her two combat rifles, and make the decision to break the non-staggering one down for parts as she could put better parts on the Staggering one once she got back home.
VI. Have to sneak by some Super Mutants (including a Legendary Master!) and shoot a bunch of beach Ferals on her way to the Nakano residence, with Jon essentially panicking the whole time (especially around the Super Mutants, who fortunately ended up distracted by something else).
VII. FINALLY make it to the Nakano’s, meaning they’re now marked on her map for Far Harbor later – and just as she became Overtired too, yay!
VIII. Take a vertibird back to the Prydwen to get her nice new BOS power armor and some goodies from her foot locker, then another back to Hangman’s Alley (via dropping straight through the bridge in front of Back Alley Apparel) to drop off the Lever Action Rifle and upgrade her Staggering Combat Rifle.
IX. Find Cricket just outside Diamond City and get the one mod she wanted for that Combat Rifle – a .308 receiver, which upped both its damage AND its fire rate – right off the bat. Jon sounded like he wanted to cry with joy. XD
So yeah, very productive day, and not a new scratch on her! And with her new Staggering weapon in hand, Jon’s thinking about main plot again. Specifically, next week – working our way to the Glowing Sea! :D Should be awesome, I hope.
2. Edit the gift fic that I need to queue for Tuesday: Check! Did this before lunch – I now have a fic I’m happy to present to her on Tuesday via my queue. :) It’s nothing special, just a quick scene of Madeline talking to Bruce as she helps patch him up post a fight that went a bit wrong, but I think my tumblr friend Marie will like it.
3. Play Alice: Madness Returns (though I will allow myself one (1) attempt at getting Fallout 4 to launch, as I recently updated my graphics card drivers): Check – I went ahead and fired up Steam and Vortex around 2:30 PM to check how Fallout 4 was doing. Actually got past the loading screen into the game – but then it crashed a couple of seconds later, before I could actually do anything, so it’s not really any progress. Ah well.
Over in A:MR, I got past the first fight with the Menacing Ruin and ended up completing Dormy’s section of the Hatter’s Domain, Smelling and Regurgitating, and getting I want to say about three-quarters through Hare’s, Cranking Up and Pressing Down. Despite being out of practice for a few years (and having to scramble to remember what button to push to bring out the Umbrella when focused! The tip screen only has the keyboard button!), I’ve been making good time in the game, and I’m well on the way to one hundred percent completion, which pleases me. :) Hell, I think I even found a NEW area that had eluded me before! Turns out there’s a keyhole room at the end of one of the molten metal channels you can traverse after cooling the room with all the big pots of molten metal and the first snowglobe (you start off fighting two teapots in it – once you cool it down, the game dumps Bolterfly nests and a Menacing Ruin in there). Nothing in there but some golden teeth, but hey, I’ll take those. I’ve already upgraded my Pepper Grinder to the third level, simply because having it shoot faster and cool down quicker is going to be super useful for all the upcoming switch puzzles! I have still accidentally killed Alice by mistiming or misaiming jumps a couple of times, but no deaths in combat yet, go me.
4. Get in a workout: Check! Another round on the bike, and more time with Jon’s Fallout 4 Survival Playthrough! Caught back up with Grills as he decided to take a nice long snooze in the Nucleus Command Center little bunker room – cleared out his tiredness, and he didn’t get sick, marvelous. :) After that was venturing deeper into the tunnels, killing Protectrons (basics, though one with a quick laser managed to wing him) and an Assaultron Dominator (who fortunately wasn’t quite as tough as Jon was expecting). He got to the actual computer terminal with DiMA’s memories without too much issue. . .
And then died twice to the Legendary Assaultron Dominator that wakes up/spawns in the moment you turn on the power. Jon ATTEMPTED to blow it up both times, but both times it managed to take a route that led it straight around his pile of mines. Fortunately, third time was the charm – third time and practically every mine he had on him, that is. XD He ended the episode there, saying that there was no point in him doing the DiMA memory minigames on-screen, as it’s the same no matter your character build and he already showed them off on his “No Guns” run. Which doesn’t help me, as I haven’t seen that series. . . I really do need to do Bacon’s trip through the Commonwealth once I’m done with Grills, I think. I enjoy Jon’s stuff, and I’m happy enough to watch LPs of Fallout 4 while I’m personally more-or-less barred from playing it myself.
Anyway, episode 56 started with Jon having done the minigame and returned to the Nucleus, now with the last quests unlocked in his Pip-Boy! Quite a few locations to check out – after plotting his route (and picking up parasites from sleeping on a dirty mattress), Grills headed back out into the world. First stop – an island slightly to the north, where DiMA’s cache contained a killswitch code to the Wind Farm helping keep Far Harbor alive! Jon does not intend to use this, but he likes to have it, just in case. Along the way, there was much running from Legendary Trappers, and carefully taking out a few Gulpers (realizing that he’s probably leaned WAY too much into energy weapons after looking at their resistances). He headed back to Rayburn point to get a bit of sleep and drop a save, then sucked down some seawater and decided his next stops should be the Children of Atom holy sites that the heretic Sister Gwen is defacing. These were, naturally, highly radioactive, so now Grills is running around with a maximum of half his health bar. Does not help that he kept running into bears while picking up the bits of her banner and whatnot. . .at any rate, that directed him to a campground, where he killed some wolves and listened to her log holotape. Turns out what’s happened with her is that she found a pre-War science book and realized how tiny atoms actually are, and had an existential crisis. Now Grills just has to find her at the church she’s holed up in – though he has another stop before that. Dunno what he’s going to do when he finds her, but we’ll see!
Additionally:
–->Answered that PM from my FF.net friend – glad I got it done before I went back to work! Didn’t really want to leave her hanging for another week. . .
-->Got my Valice Multiverse queue done -- just the one ask, happily, though I threw in a couple of reblogs of photosets and gifs I fancied too.
So yeah, even with the TV Tropes and reading Prokopetz's latest goofy mini-RPG thing, I got all I wanted to get done, done! Good way to end the weekend. :) Not that I expect to STAY in this good mood once the work-week gets going, sadly. . .
Well, nothing I can do about that. Just gotta answer my comment and hit the sack. Hopefully Monday won't be a shitshow, and I'll be able to get through the next five days without too much issue. . . Fingers crossed! Night all!