Happy Easter Sunday!
Apr. 4th, 2021 11:15 pmNothing too special about today for us -- just hanging around the house mainly. You know, the usual, given the circumstances. I spent my day reading stories and working on the to-do list:
1. Keep up with YouTube Subscriptions and watch Jon's Fallout 4 YOLO video: Check! That was pretty simple, since there were only two in the former. . .and I had another bonus video I snuck in as well. . .
A) Started with another video from good old Jon that I saw the other day, but felt was most appropriate to watch on Easter – Hitman 3 Egg Escalation! The creators released a seasonal bit of content for the Berlin level that involved Agent 47 following a “white rabbit” to an Easterized version of the club, and the various escalations had you eliminating a bunch of other "rabbits" (in thongs and rabbit masks) in different colors before taking out the white one. And you got special Easter Egg weapons to do it with – yellows were plain distracting eggs; blues were eggs with sleeping gas; greens were eggs with emetic (aka vomiting) gas; and reds were eggs with poison gas. Jon completed all the levels relatively easily, though the third one involved quite a lot of fiddling to get the kills he wanted. Since that only took about twenty minutes, he also did the “Satu Mare Delirium” – an escalation where 47 needs to escape the hidden asylum area under the club in a straitjacket, murdering people in very specific ways as he goes along. Each level of the escalation is in a different area of the club or the surrounding environs – and you CAN’T been spotted doing anything suspicious, or it’s game over. Have I mentioned 47’s in a (thankfully undone) straitjacket and every area is hostile? Damn, talk about tense. . .Jon did good, though, only screwing up a couple of times in the last level (spotted trying to run past some guards, then spotted setting up his own accident kill with a propane flask as opposed to doing the ‘right’ one by sabotaging the guy’s motorcycle. Mike would be proud). Good stuff, and I appreciate having someone else to watch when I want a bit of extra Hitman content!
B) Then this evening, we started with Call Me Kevin and Scribblenauts Unmasked: A DC Comics Adventure! This is a version of Scribblenauts where you go around various DC locations – Gotham, Metropolis, etc – fighting various supervillains assisted by Maxwell’s evil doppleganger! Kevin – generally made things worse, honestly, from not wanting to help his sister in the tutorial, to constantly spawning nukes to blow people up (and just making himself radioactive in the process), to throwing people off buildings via a giant magnet, to just straight up siccing man-eating butterflies and snails on his enemies. If there is a proper plot to this, it was lost in Kevin’s inability to get anything done. XD This is what you get for handing him all this freedom, game!
C) Next was GrayStillPlays and more Happy Wheels! The boards continue to get more and more complex – though even simple ones can be a pain in Gray’s ass, as he found out on a very simple “jump for the coin” level where the coin was JUUUST far away enough to be a real asshole. Also if you took too long lining up the jump, the moon crushed you. Just so you know. XD Other boards of the day included a very long, increasingly hard pogo jump (and if you caught your head on a corner, you didn’t have a head anymore), a “troll obstacle board” (where you had to figure out which obstacles were real and which weren’t), a “Viking war” (go after the other NPCs with your Segway ax – Gray managed to get his up his ass on the first jump XD), and a triple-shot board with a rope swing (which Gray kept messing up due to bad flips), a jet fall (just a hell of a lot of very angry jets), and a spike fall (easily the hardest because of how narrow it was; Gray took so many attempts to beat that one). Ahhh, delicious Gray pain, om nom nom.
D) And, of course, being Sunday, it was time for Jon’s Fallout 4 YOLO episode! And today was indeed the trip through Greentech Genetics, with a quick bonus run through a couple of other locations along the way. Let me sum it up for you like so:
1. Finalley leaves Sanctuary and heads through Concord toward the Drumlin Diner That Is A Shop – ends up helping out the owners with a Super Mutant fight before going toward Lexington to drop in on Mystic Pines and the Super-Duper Mart for two “Tales of a Junktown Jerky Vendor” magazines to get better prices from vendors buying and selling. The latter also contained a few ghouls, which Jon used to supercharge Finalley’s adrenaline and farm a Legendary (VATS Enhanced Raider Left Leg – turned out not to be as useful as the Powered gear he already had there).
2. Finalley leaves Lexington, prepared to go back to base on a road that should be completely safe. . .and runs into Regi Blattaria, a random encounter that spawns in a building near the Corvega plant along with a TON of radroaches and a minigun. Cue Jon absolutely freaking out about what the hell is going on and taking a -5 hitpoint tap from said minigun, burning all Finalley’s crits to kill the bastard. Turns out he’s a reference to a “Radroach King” character from Fallout 3, at least according to the wiki. Jon just knew him as a right bastard whom he hated. Didn’t even have good Legendary gear on him! (The comments, however, have informed us that Jon should be grateful – given Jon’s level and the fact that the Brotherhood of Steel are officially in town, he should have had a GATLING LASER instead.)
3. With no crits now, Finalley swings by Cambridge to kill a couple of ghouls, then drops by the police station to pick up the “Guns and Bullets” perk magazine that only spawns there once the BOS arrives. Sneaky sneaky Fallout 4!
4. Finalley finally makes it back to base, dumps off a bunch of stuff, adjusts her loadout and fixes up her armor (with a quick trip to Diamond City to use the workbenches) and takes a deep breath before heading over to the main event. She also takes out the respawning raider and turrets in front of Back Street Apparel, which at least gets her one crit.
5. Finalley finally makes her way into Greentech Genetics, after an aborted attempt to get more crits in a nearby parking garage that Jon thought only had dogs in it – nope, Super Mutant Suiciders, judging by the beeps. After an initial sprint through the front room to hack the first terminal and override the turrets, what followed was a very intense game of hide-and-seek, as Finalley crept through the corridors, trying her best to take out all the enemies sneakily while hindered by -1 Perception Jon. Best moments was him missing two enemies on a bridge RIGHT IN FRONT OF HIM; killing the character he feared most in this area (the Gunner with a missile launcher) and then never realizing it because he never properly checked the corpse (though he did spot it in editing!); and ending up in a room RIGHT IN FRONT OF AN ENEMY who SOMEHOW hadn’t fully seen him by the time he took the shot (there was a lot of terrified laughter and swearing from Jon at this point!). Somehow, though, despite incidents like this, Finalley made it to the top unscathed, and was able to reset the Courser and free Jenny. Meaning, as per usual – the PREPWORK caused Finalley more damage than the actual scary dungeon. Figures.
6. Finalley returned to base to drop off stuff (including a bit of Lucky legendary gear that was unfortunately for the same leg she has her Chameleon stuff on, so unlikely to ever be used) and relax a moment before Jon sent her out on the next adventure. Next time will maybe see some renovations done to Hangman’s Alley in anticipation of building the teleporter. . .and Jon’s talking about doing a DLC. He hasn’t said which one yet, and there’s a good chance that’s because he hasn’t DECIDED yet – we will see. But yes, good tense episode this week – with a number of hilarious “Jon totally freaks out” moments. I really hope someone makes a compilation of those once this is all said and done! XD
2. Free Writing Day -- write whatever I feel like: Check – went back to the old HypnoSnippet archive to revise a few snippets that kinda-sorta want to become a story. Or, at the very least, want to have the two different versions of themselves combined into one proper whole. (Because I rewrote most of the first bit, and I really like the new version, but there’s a few things from the old one I want to bring back. . .and I actually prefer one of the older snippets in its current state, so. . .) We’ll see what comes of it!
3. Play Alice: Madness Returns and complete Cardbridge (my favorite level!): Check – and yes, Cardbridge is my favorite level. It’s so bright and cheery, with the only truly annoying thing being that one stupid door puzzle where you have to manipulate two pressure pads just right and then SPRINT for the door. There’s a reason I ended the “happy” Wonderland tour chapter in that area, and why rereading Victor and Alice playing tag there always makes me smile. :) Plus the music there is arguably my favorite track from the game too. Could seriously just listen to it on repeat for ages.
I actually got farther than just Cardbridge, though – given it’s a pretty short intro level, I’m already a decent chunk of the way into Queensland too. Fought my way past the Card Guards, met the Executioner, ran from the Executioner, and am now ready to do some weighted platform puzzles before moving onto the first chess puzzle. I find it deeply amusing that Queensland, is bookended by my favorite area in the game, and my LEAST favorite. Ugh, NOT looking forward to replaying that stupid Rutledge hallucination. . .at least that shouldn’t be for a couple of play sessions yet.
4. Get in a workout: Check! Did a “Ride in the Park” on the bike, and started the Grand Finale of Jon’s Fallout 4 Survival Playthrough! Started with Grills going back to the CIT Ruins to teleport into the Institute – where, as predicted, he was yelled at by his own son for betraying them, then kicked right back out again. Jon welcomed the XP this brought, but noted with amusement that a) if he had the ability to teleport people, he would have teleported Grills up high to try and kill him (then remembered Grills is currently in his power armor, so that wouldn’t have worked anyway) and b) the Institute accidentally teleported away the beryllium agitator they need as well, since Grills had it on his person still. Whoops.
Still, what was done, was done – and interestingly, being “Banished From The Institute” promptly started “Form Ranks,” a little Minuteman quest you can do if you want to build up your firepower with that faction to take on the Institute instead of with any of the other three. Grills of course was committed to going in with the Brotherhood, but as he was heading back to Hangman’s Alley anyway for some food, water, and sleep, and Jon had never actually had the relevant conversation with Preston before, he decided to talk to Preston about it. Preston asked him to get back the Institute Holotape he’d given Ingram to hand over to Sturges, then gave him a quest to help out County Crossing to start getting settlements on their side. Grills completely ignored the latter, but – out of pure curiosity – when he met up with Ingram back at Boston Airport, decided to see if he could do the former while talking with her. Turns out even being a sarcastic little shit (claiming he’s an Institute spy) will get her to hand back the holotape, telling him she’d already made a copy. Great protection of data there, Ingram.
Anyway, with that sorted, Grills plugged the power source into Liberty Prime, gave everyone a scare by leaping down with his power armor and nearly blowing up a scribe, then activated Prime’s power and sent him stomping his way over to the Institute, nuking the synths sent up against him all the way along! This was extremely impressive, up until Prime stomped his way over to the USS Constitution –
And got stuck. Jon was baffled, wondering if the USS Constitution was to blame – he tried starting a fight with the robots up there (saying that doing so was very Brotherhood anyway) and slaughtered the lot with the help of Prime’s nukes, but Prime himself refused to go down the road he was supposed to be on. Jon looked it up, and discovered this was an at least semi-common bug, and that the fixes are “fast travel to another location” (can’t do in Survival mode) or “Complete ‘Banished From The Institute’” (Jon did that at the BEGINNING of the episode). He tried reloading from the Boston Airport, but Prime just got stuck in a slightly DIFFERENT position at the same intersection. Jon told us he’d get a mod and come back.
Two real-time days later (according to the title card), Jon had found that there was no modded fix for the bug, but that there WAS a mod someone had made to enable Survival Mode fast travel. After hoping that the new exit save might get Prime moving (nope), Jon fast-traveled to the remains of the Constitution and ran back, hoping that would solve the problem. Happily, that DID do it – Prime reshuffled a couple of times, then FINALLY started going down the right street, Jon coaxing him on. Jon then proceeded to complain mightily that the robot was just not worth the effort, as apparently this same bug will also happen (for different reasons) in Fallout 3. He did find Prime stopping briefly to salute Bunker Hill cute, though.
Back on track, they made it to the Institute without much other opposition, only to find a Brotherhood force already fighting the synths there – including Elder Maxson! Jon considered this an INCREDIBLY stupid idea, given how nuke-happy Prime is, but joined in the fight to clear the synths from the CIT ruins. I left it with Grills and his gang preparing to “Defend Prime” – I assume in preparation for him cracking open the Institute. We’re almost to the end, folks! Let’s see what this all looks like from the BOS perspective.
5. Prep for tumblr queues: Check, though I did a little less than I was hoping, thanks to various distractions. I do have one post that was on my mind drafted for Victor Luvs Alice – and keeping on top of Valice Multiverse was simple again, with only one ask to worry about.
Additionally:
-->My parents actually got me an Easter Bunny! A small Reese’s Peanut Butter one. Very tasty, though the chocolate was almost too much – it’s been a while since I’ve had candy, so. . . Still, very sweet of them.
-->Discovered two new Poets of the Fall songs I love -- a recent one and a less-recent one. I swear, they do all the best music. . .
So yeah, can't complain for a Sunday -- especially a Sunday where I still have a day off afterwards. One more day of freedom. . .let's get the to-do list for it set up:
1. Keep up with YouTube Subs and the Plumbella video in my Watch Later
2. Either write some more on my snippet project or start Chapter 5 of "In A World Of His Own"
3. Play Sims 4 and do Mt. Komorebi Harvestfest with the McFlys
4. Get in a workout
5. Prep for tumblr queues
Again, should be doable -- especially if I take a moment tonight to try and get an early start on the pictures for my next Newcrest Adventures update. *nods* For now, though, I have a final DW comment to answer. Night all! Hope you had a good holiday!
1. Keep up with YouTube Subscriptions and watch Jon's Fallout 4 YOLO video: Check! That was pretty simple, since there were only two in the former. . .and I had another bonus video I snuck in as well. . .
A) Started with another video from good old Jon that I saw the other day, but felt was most appropriate to watch on Easter – Hitman 3 Egg Escalation! The creators released a seasonal bit of content for the Berlin level that involved Agent 47 following a “white rabbit” to an Easterized version of the club, and the various escalations had you eliminating a bunch of other "rabbits" (in thongs and rabbit masks) in different colors before taking out the white one. And you got special Easter Egg weapons to do it with – yellows were plain distracting eggs; blues were eggs with sleeping gas; greens were eggs with emetic (aka vomiting) gas; and reds were eggs with poison gas. Jon completed all the levels relatively easily, though the third one involved quite a lot of fiddling to get the kills he wanted. Since that only took about twenty minutes, he also did the “Satu Mare Delirium” – an escalation where 47 needs to escape the hidden asylum area under the club in a straitjacket, murdering people in very specific ways as he goes along. Each level of the escalation is in a different area of the club or the surrounding environs – and you CAN’T been spotted doing anything suspicious, or it’s game over. Have I mentioned 47’s in a (thankfully undone) straitjacket and every area is hostile? Damn, talk about tense. . .Jon did good, though, only screwing up a couple of times in the last level (spotted trying to run past some guards, then spotted setting up his own accident kill with a propane flask as opposed to doing the ‘right’ one by sabotaging the guy’s motorcycle. Mike would be proud). Good stuff, and I appreciate having someone else to watch when I want a bit of extra Hitman content!
B) Then this evening, we started with Call Me Kevin and Scribblenauts Unmasked: A DC Comics Adventure! This is a version of Scribblenauts where you go around various DC locations – Gotham, Metropolis, etc – fighting various supervillains assisted by Maxwell’s evil doppleganger! Kevin – generally made things worse, honestly, from not wanting to help his sister in the tutorial, to constantly spawning nukes to blow people up (and just making himself radioactive in the process), to throwing people off buildings via a giant magnet, to just straight up siccing man-eating butterflies and snails on his enemies. If there is a proper plot to this, it was lost in Kevin’s inability to get anything done. XD This is what you get for handing him all this freedom, game!
C) Next was GrayStillPlays and more Happy Wheels! The boards continue to get more and more complex – though even simple ones can be a pain in Gray’s ass, as he found out on a very simple “jump for the coin” level where the coin was JUUUST far away enough to be a real asshole. Also if you took too long lining up the jump, the moon crushed you. Just so you know. XD Other boards of the day included a very long, increasingly hard pogo jump (and if you caught your head on a corner, you didn’t have a head anymore), a “troll obstacle board” (where you had to figure out which obstacles were real and which weren’t), a “Viking war” (go after the other NPCs with your Segway ax – Gray managed to get his up his ass on the first jump XD), and a triple-shot board with a rope swing (which Gray kept messing up due to bad flips), a jet fall (just a hell of a lot of very angry jets), and a spike fall (easily the hardest because of how narrow it was; Gray took so many attempts to beat that one). Ahhh, delicious Gray pain, om nom nom.
D) And, of course, being Sunday, it was time for Jon’s Fallout 4 YOLO episode! And today was indeed the trip through Greentech Genetics, with a quick bonus run through a couple of other locations along the way. Let me sum it up for you like so:
1. Finalley leaves Sanctuary and heads through Concord toward the Drumlin Diner That Is A Shop – ends up helping out the owners with a Super Mutant fight before going toward Lexington to drop in on Mystic Pines and the Super-Duper Mart for two “Tales of a Junktown Jerky Vendor” magazines to get better prices from vendors buying and selling. The latter also contained a few ghouls, which Jon used to supercharge Finalley’s adrenaline and farm a Legendary (VATS Enhanced Raider Left Leg – turned out not to be as useful as the Powered gear he already had there).
2. Finalley leaves Lexington, prepared to go back to base on a road that should be completely safe. . .and runs into Regi Blattaria, a random encounter that spawns in a building near the Corvega plant along with a TON of radroaches and a minigun. Cue Jon absolutely freaking out about what the hell is going on and taking a -5 hitpoint tap from said minigun, burning all Finalley’s crits to kill the bastard. Turns out he’s a reference to a “Radroach King” character from Fallout 3, at least according to the wiki. Jon just knew him as a right bastard whom he hated. Didn’t even have good Legendary gear on him! (The comments, however, have informed us that Jon should be grateful – given Jon’s level and the fact that the Brotherhood of Steel are officially in town, he should have had a GATLING LASER instead.)
3. With no crits now, Finalley swings by Cambridge to kill a couple of ghouls, then drops by the police station to pick up the “Guns and Bullets” perk magazine that only spawns there once the BOS arrives. Sneaky sneaky Fallout 4!
4. Finalley finally makes it back to base, dumps off a bunch of stuff, adjusts her loadout and fixes up her armor (with a quick trip to Diamond City to use the workbenches) and takes a deep breath before heading over to the main event. She also takes out the respawning raider and turrets in front of Back Street Apparel, which at least gets her one crit.
5. Finalley finally makes her way into Greentech Genetics, after an aborted attempt to get more crits in a nearby parking garage that Jon thought only had dogs in it – nope, Super Mutant Suiciders, judging by the beeps. After an initial sprint through the front room to hack the first terminal and override the turrets, what followed was a very intense game of hide-and-seek, as Finalley crept through the corridors, trying her best to take out all the enemies sneakily while hindered by -1 Perception Jon. Best moments was him missing two enemies on a bridge RIGHT IN FRONT OF HIM; killing the character he feared most in this area (the Gunner with a missile launcher) and then never realizing it because he never properly checked the corpse (though he did spot it in editing!); and ending up in a room RIGHT IN FRONT OF AN ENEMY who SOMEHOW hadn’t fully seen him by the time he took the shot (there was a lot of terrified laughter and swearing from Jon at this point!). Somehow, though, despite incidents like this, Finalley made it to the top unscathed, and was able to reset the Courser and free Jenny. Meaning, as per usual – the PREPWORK caused Finalley more damage than the actual scary dungeon. Figures.
6. Finalley returned to base to drop off stuff (including a bit of Lucky legendary gear that was unfortunately for the same leg she has her Chameleon stuff on, so unlikely to ever be used) and relax a moment before Jon sent her out on the next adventure. Next time will maybe see some renovations done to Hangman’s Alley in anticipation of building the teleporter. . .and Jon’s talking about doing a DLC. He hasn’t said which one yet, and there’s a good chance that’s because he hasn’t DECIDED yet – we will see. But yes, good tense episode this week – with a number of hilarious “Jon totally freaks out” moments. I really hope someone makes a compilation of those once this is all said and done! XD
2. Free Writing Day -- write whatever I feel like: Check – went back to the old HypnoSnippet archive to revise a few snippets that kinda-sorta want to become a story. Or, at the very least, want to have the two different versions of themselves combined into one proper whole. (Because I rewrote most of the first bit, and I really like the new version, but there’s a few things from the old one I want to bring back. . .and I actually prefer one of the older snippets in its current state, so. . .) We’ll see what comes of it!
3. Play Alice: Madness Returns and complete Cardbridge (my favorite level!): Check – and yes, Cardbridge is my favorite level. It’s so bright and cheery, with the only truly annoying thing being that one stupid door puzzle where you have to manipulate two pressure pads just right and then SPRINT for the door. There’s a reason I ended the “happy” Wonderland tour chapter in that area, and why rereading Victor and Alice playing tag there always makes me smile. :) Plus the music there is arguably my favorite track from the game too. Could seriously just listen to it on repeat for ages.
I actually got farther than just Cardbridge, though – given it’s a pretty short intro level, I’m already a decent chunk of the way into Queensland too. Fought my way past the Card Guards, met the Executioner, ran from the Executioner, and am now ready to do some weighted platform puzzles before moving onto the first chess puzzle. I find it deeply amusing that Queensland, is bookended by my favorite area in the game, and my LEAST favorite. Ugh, NOT looking forward to replaying that stupid Rutledge hallucination. . .at least that shouldn’t be for a couple of play sessions yet.
4. Get in a workout: Check! Did a “Ride in the Park” on the bike, and started the Grand Finale of Jon’s Fallout 4 Survival Playthrough! Started with Grills going back to the CIT Ruins to teleport into the Institute – where, as predicted, he was yelled at by his own son for betraying them, then kicked right back out again. Jon welcomed the XP this brought, but noted with amusement that a) if he had the ability to teleport people, he would have teleported Grills up high to try and kill him (then remembered Grills is currently in his power armor, so that wouldn’t have worked anyway) and b) the Institute accidentally teleported away the beryllium agitator they need as well, since Grills had it on his person still. Whoops.
Still, what was done, was done – and interestingly, being “Banished From The Institute” promptly started “Form Ranks,” a little Minuteman quest you can do if you want to build up your firepower with that faction to take on the Institute instead of with any of the other three. Grills of course was committed to going in with the Brotherhood, but as he was heading back to Hangman’s Alley anyway for some food, water, and sleep, and Jon had never actually had the relevant conversation with Preston before, he decided to talk to Preston about it. Preston asked him to get back the Institute Holotape he’d given Ingram to hand over to Sturges, then gave him a quest to help out County Crossing to start getting settlements on their side. Grills completely ignored the latter, but – out of pure curiosity – when he met up with Ingram back at Boston Airport, decided to see if he could do the former while talking with her. Turns out even being a sarcastic little shit (claiming he’s an Institute spy) will get her to hand back the holotape, telling him she’d already made a copy. Great protection of data there, Ingram.
Anyway, with that sorted, Grills plugged the power source into Liberty Prime, gave everyone a scare by leaping down with his power armor and nearly blowing up a scribe, then activated Prime’s power and sent him stomping his way over to the Institute, nuking the synths sent up against him all the way along! This was extremely impressive, up until Prime stomped his way over to the USS Constitution –
And got stuck. Jon was baffled, wondering if the USS Constitution was to blame – he tried starting a fight with the robots up there (saying that doing so was very Brotherhood anyway) and slaughtered the lot with the help of Prime’s nukes, but Prime himself refused to go down the road he was supposed to be on. Jon looked it up, and discovered this was an at least semi-common bug, and that the fixes are “fast travel to another location” (can’t do in Survival mode) or “Complete ‘Banished From The Institute’” (Jon did that at the BEGINNING of the episode). He tried reloading from the Boston Airport, but Prime just got stuck in a slightly DIFFERENT position at the same intersection. Jon told us he’d get a mod and come back.
Two real-time days later (according to the title card), Jon had found that there was no modded fix for the bug, but that there WAS a mod someone had made to enable Survival Mode fast travel. After hoping that the new exit save might get Prime moving (nope), Jon fast-traveled to the remains of the Constitution and ran back, hoping that would solve the problem. Happily, that DID do it – Prime reshuffled a couple of times, then FINALLY started going down the right street, Jon coaxing him on. Jon then proceeded to complain mightily that the robot was just not worth the effort, as apparently this same bug will also happen (for different reasons) in Fallout 3. He did find Prime stopping briefly to salute Bunker Hill cute, though.
Back on track, they made it to the Institute without much other opposition, only to find a Brotherhood force already fighting the synths there – including Elder Maxson! Jon considered this an INCREDIBLY stupid idea, given how nuke-happy Prime is, but joined in the fight to clear the synths from the CIT ruins. I left it with Grills and his gang preparing to “Defend Prime” – I assume in preparation for him cracking open the Institute. We’re almost to the end, folks! Let’s see what this all looks like from the BOS perspective.
5. Prep for tumblr queues: Check, though I did a little less than I was hoping, thanks to various distractions. I do have one post that was on my mind drafted for Victor Luvs Alice – and keeping on top of Valice Multiverse was simple again, with only one ask to worry about.
Additionally:
-->My parents actually got me an Easter Bunny! A small Reese’s Peanut Butter one. Very tasty, though the chocolate was almost too much – it’s been a while since I’ve had candy, so. . . Still, very sweet of them.
-->Discovered two new Poets of the Fall songs I love -- a recent one and a less-recent one. I swear, they do all the best music. . .
So yeah, can't complain for a Sunday -- especially a Sunday where I still have a day off afterwards. One more day of freedom. . .let's get the to-do list for it set up:
1. Keep up with YouTube Subs and the Plumbella video in my Watch Later
2. Either write some more on my snippet project or start Chapter 5 of "In A World Of His Own"
3. Play Sims 4 and do Mt. Komorebi Harvestfest with the McFlys
4. Get in a workout
5. Prep for tumblr queues
Again, should be doable -- especially if I take a moment tonight to try and get an early start on the pictures for my next Newcrest Adventures update. *nods* For now, though, I have a final DW comment to answer. Night all! Hope you had a good holiday!