May. 23rd, 2021

crossover_chick: Victor on the ground with one hand up with the text "Nooo! Anything but the fangirls!" (CB: save Victor from the fangirls!)
Seriously -- it was flirting with 90F all day today, and the humidity was just bleh. I like warm weather and longer days, but I do not like the hot-and-stickies. Fortunately we started getting cool breezes in the late afternoon, and things feel like they've cooled down a fair bit now. Never got a thunderstorm, though -- just one brief sprinkle in the afternoon. *shrug* We could have used the rain, but I'm glad I didn't lose any computer time. And tomorrow's supposed to be high 60s instead of high 80s, so we'll see how it goes!

As for how today went --

1. Work some more on my Hypnokink Verse Notes or draft out some more tumblr posts: I – sort of did a little of both? By which I mean I decided to create a tumblr side blog on VictorLuvsAlice called AliceDommesVictor for any kinky fuckery I want to talk about in public. I intended to get it all set up and looking nice today, buuuut tumblr is being stupid about the theme editor, so it’s still very much a work in progress. (Particularly with the header image, which looks good in one mode but awful on the blog itself.) But it exists, it has a description, I reblogged a post on it – that counts for something, right?

As for the notes document, did some timeline work on that, setting up when Victor and Alice’s initial meeting and a few of the subsequent ones will happen. I still find it simultaneously amusing and frustrating that I want to do so much backstory on something that is basically “Victor and Alice have a hypnokinky relationship: the series,” but – I dunno, I like figuring out this kind of thing. And it DOES help establish it as its own thing from my most well-known series, even if it shares a few elements. Plus I PERSONALLY need to know how some of this stuff works, like the alternate magic system for this world. . .it’ll all come together eventually! As it is, that plus making a blog I think adds up to a check.

2. Watch the OXBox/OXtra list videos in my Watch Later and Jon's latest FO4 YOLO episode, along with keeping up on YouTube Subs: Check, mostly because I had less to watch than anticipated –

A) As usual, I ended up starting with a couple of off-the-list YouTube Recs – a couple of animations from someone named “WolfzieDraws” who did animations of “The Irish Lads” – aka Call Me Kevin playing multiplayer games with some of his Irish friends, like RTGame/Dan. The two I watched were highlights from a game of Codenames (looks like a word association game? At any rate, Kevin’s friend Daithi apparently thinks you can call an observatory a “science tower,” which set Kevin off), and highlights from them playing Surgeon Simulator 2 (featuring Kevin’s ability to hide with a fuse in a room that only opens when the fuse is in there, via jamming the door open with his own body and getting a friend to help him XD). Good stuff!

B) Back in the Watch Later this afternoon, we had from OXtra and OXBox:

I. OXtra, “7 Utterly Wild Side Quests that Started Out So Simple” – side missions for protagonists that did NOT look like they were going to be this complicated/weird when they started! Featuring the Dragonborn going on the ultimate bender after accidentally getting into a drinking contest with the demon prince of debauchery and needing to piece together what happened (Skyrim); Link making a bunch of trade deals starting with a Pocket Cucco and ending with a claim check to get the Biggeron Sword (Ocarina of Time), and Eivor of the Vikings getting high on the gas let off by what I assume to be mushrooms and helping a lady try to find her brother by talking to magical elks and attempting to learn how to teleport (Assassin’s Creed Valhalla). I mean, it’s better than just randomly gathering feathers or fighting ten million of the same kind of enemy?

II. OXBox, “10 Funniest Moments in Resident Evil Village, Secret Comedy Game of the Year” – just what it says on the tin, funny and ridiculous moments from the game. From Ethan suffering yet more hand trauma (including THE OTHER ONE being cut off at one point – hilarious in that it’s now such a running theme for the poor bastard you can’t help but laugh), to Heisenberg arguing with one of his own creations when its propeller-fan head keeps interrupting a conversation he has with Ethan, to Lady D flipping her dressing table after a phone call doesn’t go the way she wants, turns out this game is no stranger to hilarity. XD I’m here for it!

III. OXBox, “7 'Bad' Endings That Were Undeniably Cooler” – Bad endings in video games that our OXBox friends think are better than the good ones. Who wants to save a city and stare at it as the sun goes down when you could rule it instead in Streets of Rage? (Well, if you’re willing to play multiplayer and then turn on your friend when the big bad makes his offer to join him, that is.) How about escaping with Octacon instead of Meryl at the end of the original Metal Gear Solid – yes, poor Meryl is dead in this timeline, but we all know that Snake gets along better with Octacon anyway! Or maybe you’d prefer to work for the Devil instead of battle him in Cuphead: Don’t Deal With The Devil? Bold new looks, cool new music, and missing a hard-as-balls boss fight in a hard-as-balls game – seems like an easy decision, really. XD Sometimes, bad is really really good.

C) Then, this evening, it proved to be another easy Subs day – only GrayStillPlays uploaded! Well, that’s all right, leaves more time for the longest thing I have to watch tonight. And Gray of course is always satisfying, especially when he’s fucking around with Minecraft. Today’s upgraded mob? Sheep! Though not quite in the same way as his previous upgrades – the sheep were less all about the murder and more all about weird colors of wool. Gray dyed the sheep, Gray clipped the sheep, ridiculous bullshit happened – such as fat loot, or yeeting people to space, or – the most directly relevant – CALLING DOWN AN ORBITAL STRIKE THAT OBLITERATED EVERYTHING AROUND THEM. They also got upgraded into total Chads, with backwards baseball caps and gold chains. XD Gray ended up only taking one sheep with him to The End, as the “orbital strike” dye was more than enough to kill the Dragon in one fell swoop. Maybe it wasn’t quite as chaotic as some of Gray’s previous efforts, but you can’t say it wasn’t damn satisfying. XD

D) And, of course, it’s Sunday, so it’s time for Jon’s Fallout 4 YOLO episode of the week! :D Having more or less accidentally cleared out Malden Medical last time on the hunt for a Surgical Journal she couldn’t get, Finalley continued on her journey north and east:

I. First stop, Old Gullet Sinkhole! Finalley wanted the magazine in the cave under the water – another Wasteland Survival Guide, which permanently makes you swim 25% faster (which will be EXTREMELY useful whenever she gets to Far Harbor). Of course, there were a few enemies to take care of first – a couple of Stingwings around the top, and of course the Deathclaw down at the bottom, which Finalley grenaded before finishing off with her Staggering Combat Rifle. She looted the meat, let herself get pulled down into the cave, murdered a bunch of radroaches while Jon panicked over possibly getting bit, cooked up some meat, grabbed her Survival Guide, then grenaded a bunch of ghouls to get out via the basement of one of the nearby houses. Had to hunker down and kill some nearby Super Mutants before she could leave said house, but considering she just wiped out a hospital full of them. . .

II. Oh yeah, and speaking of that hospital? Finalley looped back around to it and got that Surgical Journal she so wanted via hopping on the nearby gurney and reaching in through the broken window. XD Jon was – well, kind of resigned to his lousy perception in these games, honestly. XD

III. With that out of the way, Finalley decided she might as well be nice to Preston and check in on one of the settlements he said needed her help, Greentop Nursery. As they are hard-coded to do, they asked her to take care of the Super Mutants in Breakheart Bank, and as that location is LITERALLY across the road, Jon decided there was no harm in having a look, especially if there were Legendaries. Unfortunately, there were not, and after killing the one isolated at the guard post, Jon decided it wasn’t worth the trouble and had Finalley start heading back down the road –

Only to spy a Legendary Assaultron Invader on said road and promptly start going “NOPE NOPE NOPE” and turn back around. XD Finalley ended up doing a big loop and sneaking between it and a Glowing Deathclaw lurking in the woods, which was – fun. Fortunately she is a sneak master at this point and managed to make it across without attracting any notice. Sorry, Greentop, YOU ARE ON YOUR OWN.

IV. Once away from the terrifying hell monsters, Finalley passed through the Slog, then stopped a moment to kill a Legendary Deathclaw by the nearby river. Sadly, it didn’t have anything useful for her (just a Ghoul Slayer’s Pack Stuffed Right Leg, which wasn’t very good), so she just took the meat and headed to her next destination. . .

V. Parson’s Insane Asylum, where she killed almost every mercenary lurking around the place because they were marked in red and Jon is paranoid. There is a non-zero chance they wouldn’t have immediately started shooting because Finalley is actually working with them, having been hired by their employer, Jack Cabot, to retrieve the Mysterious Serum the nearby raiders at Parson’s Creamery stole, but only their leader, Maria, was marked in green, sooo. . . Jon was very philosophical about it, wondering if a murder nobody sees is really a murder. (The comments section was very firm on the answer to that being “Yes, Jon.”)

Anyway, after taking out all of Maria’s men, Finalley went over to the Creamery, triggering an argument between the raiders inside before picking them off with a combination of sniper shots and grenades. Of course, the Mysterious Serum has to be taken home to the Cabots, so that’s probably just gonna lurk in her inventory for a while – we’ll see if she drops it off the next time she’s in central Boston!

VI. And then, at last, it was time for, as Jon himself put it, the Big Kahuna. His ultimate destination all this time?

Dunwich Borers.

Yup, the creepiest place in the game, with all the eldritch horror stuff. Apparently it’s also the game’s biggest dungeon! Good for Dunwich. At any rate, Finalley was there because there are three items there that Jon wanted for her. The first was relatively easy to get – all Finalley had to do was very carefully kill all the raiders out in the quarry itself, a feat accomplished with sneaky snipering and reprogramming all their turrets after popping the Legendary Raider in charge of the computer (had a Mutant Slayer’s Tire Iron on her – Jon was less than impressed). With them dead, she was able to get into the main mining area, taking out all the Raider Survivalists and Veterans determined to make her life hell, until finally she found the named boss – Bedlam, appropriately enough – and killed him and his guard. There, on his armor workbench, was prize #1 – another Astoundingly Awesome Tales, this one reducing damage from robots by 5%. Again, will be useful when Finalley finally takes on Automatron! The second two items, though – THEY’RE in the big scary area with the ghouls. And the hallucinations. And the possible eldritch horror.

Jon wisely decided to leave them until next week, for cliffhanger purposes. So yeah – next Sunday, Finalley goes after the Sneak Bobblehead and Kremvh’s Tooth, hopefully not losing her mind in the process! :D About time I saw him actually GO IN the damn place in one of his LPs. . .

3. Play Alice: Madness Returns and get up to just after the last Radula Room: Check – actually went slightly past it, as I wanted to get the final snout of the area because I couldn’t recall if it was a memory or a basket, as the game was telling me I had three left after collecting the one from Bumby before doing the piano rhythm minigame, but I could only recall two in the final area. Aaaand I just remembered that the third memory is, of course, the “plot-important” flaming door memory at the end of the big fight against the two Dollgirls at the bottom of the final slide. *facepalm* Forgot for a second those counted as MEMORIES and not their own thing. . .ah well, important thing is, I’m on-track for fully completing this area, as I’ve now collected all bottles, all Radula Rooms, and all snouts. Next weekend, we complete the chapter by going through the final “off with her head” minigame and confronting the Dollmaker. . .and weekend after that, I make a backup of my save file, pop open a YouTube video, and find that damn snout that eluded me in the Deluded Depths.

4. Get in a workout: Check – another round on the bike, another round of “Nuka-World Level One Survival!” I caught up with Minnie as she prepared to set up her next two raider outposts to secure her hold on the Commonwealth. Her first thought was to turn Tenpines Bluff from a subjugated farm into a proper outpost, but Shank told her that was likely to cause problems with food supplies down the line, so she instead opted for the nearby Abernathy Farm. She decided that she’d try to simply get the current owners to leave instead of going straight for the murder option this time, and hiked over there to try and intimidate Blake into leaving. Blake, used to raider assholes, shut down her persuasion attempts – so Minnie, who doesn’t like money thanks to her SCAV! perk which boosts her strength the less of it she has, went “500 bottlecaps to shove off” and Blake responded “sold!” XD Welp, if you don’t have the Charisma, I guess a bribe will do!

So Blake and his wife headed out (as Jon later discovered, Lucy remained at the farm – bad pathfinding or glitchy AI from an NPC who can give you an unmarked quest? YOU be the judge), and Minnie claimed the farm for the Pack. And then Jon realized something – while the raiders don’t LIKE farming, if Minnie assigns them to crops, they’ll do it. And so long as only one of them has been forced into it, the happiness hit is pretty easily overruled by having things like drug machines and gorilla chairs and whatnot. So he promptly set one of the Pack members to gathering the crops at Abernathy, then grabbed all the tatos from there and set up a similar farm at the Red Rocket, balancing out the Operators’ distaste for growing their own food with a love of making their own alcohol! Suddenly we didn’t have so much “raider camps” as “hippie communes,” as Jon insisted on calling them. And that meant –

Yup, it was time to officially take over Tenpines Bluff! Minnie went in hard with her knife, paying them back for past games full of hard trips to Corvega, and soon the settlers were slaughtered and another group of Operators set up with tatos, a still, and a chems machine. Jon was very pleased with his “good,” self-sufficient outposts. And all it took was two dead settlers, a bunch of dead mercenaries, and a hefty bribe! Yaaay~

Of course, all was not well with Minnie’s little Nuka-Empire – once she was back at the Red Rocket, Shank informed her that the Disciples, realizing they were being left out of all the fun, had turned on her and occupied the Nuka-World power plant! And so Episode 17 saw Minnie return to Nuka-World, ready to take out the traitor gang and secure her hold on her beloved theme park. Step one – kill all the Disciples still in Nuka-Town USA! Which was – a bit easier said than done, as this apparently melee-focused gang suddenly had a lot of guns and Molotovs on them. Minnie came awfully close to death at one point, even with her fancy Quantum X01 armor. But she drank a bunch of Nuka-Cola, did some Psycho Jet, and put her own guns, Molotovs, and Shiny Slugger to good use, eventually clearing out the remaining Disciples. From there it was over to meet with the gang leaders still on Minnie’s good side, Mags and William Black (Operators) and Mason (Pack), promise to murder Nisha for her betrayal, have a good laugh over Mason’s pathetic “war howl,” and proceed to the power plant! Minnie let the Blacks and Mason take point, as she’s still only Level 23 (having used her last level-ups on two ranks of Rifleman to boost her damage with her Operator’s Sniper), though she did help clear out the ones outside. I left it with Minnie discovering that the Blacks had the ability to teleport via the front door, kicking off the fight on the topmost levels before being teleported back down to fire from below. XD Oooh, this is going to be a fun finale. . .wraps up tomorrow, everyone! Awww. . .

Additionally:

-->Again, some worrying clouds this afternoon, but it didn’t stop us playing beanbags – which I’m very happy about, as my scores today look like this: 2-W-W-2-W. XD Yup, three games out of five, and second in every game I DIDN’T win! And, happily, both my mom and my dad got a win each too. :) (Honestly, my first two wins were both “by one point” affairs where a bad throw or a hanging beanbag cost my parents the point to beat me. I’ll still take it!)

So not too bad, though I wish I'd gotten more done on either my notes document or the new sideblog. . .ah well. Now that "In A World Of His Own" is strictly in "posting only" territory, I'll have a lot more time to work on said document. And hopefully, eventually, the stories it's talking about. XD

As it stands, though, I've got a thread reply to queue in Valice Multiverse, and a comment to reply to her on Dreamwidth, so I'd best get on that. (She says, already getting distracted by looking at Sims mods. . .) Let's set up the to-do list for tomorrow:

1. Edit some more on "Londerland Bloodlines"

2. Watch the latest Resident Evil 8 Village LP video from OXBox in my Watch Later and keep up with YouTube Subs

3. Play Sims 4 and see about trying to finish up the Ice Cream Conery

4. Get in a workout

5. Work on tumblr drafts for VictorLuvsAlice/AliceDommesVictor

I think that's doable for my Monday off. :) Night all!
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