Jun. 27th, 2021

crossover_chick: Doc in goggles and holding a big old plug with the words "feeling sparky..." (BTTF: feeling sparky/creative)
At least in terms of the to-do list -- the heat and humidity are rising, so it was definitely one of those days where you spend most of your time in the shade or AC. But I managed most of the items I had planned:

1. Work more on the HypnoKink Notes/Fallout of Darkness Notes: Check – again, on the first one. Reviewed my previous notes, then shored up the Timeline section through what would be the time period of the “how they met” story (which I need to think up a name for – too many things in this verse don’t have a freaking name). Once I finish off the timeline section, actually writing that “how they met” story will be in the cards! :)

2. Watch the final OXBox RE8 episode, Jon's next FO4 YOLO episode, catch up on YouTube Subs: Six-seventh’s check! I had to skip ONE Call Me Kevin – fortunately, it was the shortest video out of the lot, meaning it should be EASIER to catch up with that tomorrow. But all the longer stuff is done –

A) Started with the most important thing on this list – finishing off OXBox’s Resident Evil Village LP! Time for Andy, Mike, and Jane to finally wrap things up and take down Mother Miranda! We started with Chris Redfield playing Call of Duty: Zombies, complete with loot drops, waves of enemies, and a big fuck-off airstrike laser pointer that somehow ALWAYS had to be aimed at the giant molded haunted tree monster in the middle of town. Then there was a fight with a second Werewolf Santa (this one with a giant mace), then Chris found his way to the Obvious Pregnancy Metaphor Mold Center and planted a bomb on it, then found his way into Miranda’s concept art lab, where we found Mia! And Mia finally told us the big secret of the game – Ethan has mold powers and isn’t going to die just because his heart was ripped out!

. . .OXBox had literally guessed that from the beginning and were not at all surprised to find Ethan back alive after this point. They WERE a little surprised to learn that Ethan apparently died pretty early on in RE7 (Jack killed him right after he took out Mia – honestly, I would have thought he would have bled out from his stump way earlier), with Jane saying that it’s actually a pretty cool subversion of our usual expectations about video games (how we just accept the whole ‘regenerating health’ thing). But yeah – Ethan’s a Molded, and having his heart torn out of his body isn’t going to stop him for too long. And with an assist from the Duke’s carriage, he went up and took on Mother Miranda personally after her whole ritual to restore her own deceased daughter failed (for – unexplained reasons. Maybe Rose as a mold baby can just assert her own dominance as the personality?). It took quite a few creepy transformations on Miranda’s part, and quite a few bullets and mines on Ethan’s, but eventually Miranda was put down and Rose was saved. . .at the cost of Ethan finally taking enough damage that he couldn’t keep going. So he handed off Rose to Chris, grabbed the detonator, and went to go say “fuck you” to the mold parasite that is responsible for all this. Cue Chris STILL being an asshole who won’t explain anything to people as he evacuates with Mia and Rose, and a “years later” epilogue with Rose visiting her father’s grave before going onto secret bioweapon business with Agent McJerkface. Good stuff – the usual mix of genuine body horror and absolute lunacy I have come to cherish in a Resident Evil game. XD Though I am genuinely annoyed we couldn’t see Ethan go ham with his mold powers at any point. Maybe Rose can fill in the gaps?

B) Then it was onto “Rags to Redecoration, Part 13” by James Turner! AKA “the episode where Hazel gets screwed over by bugs.” First off, the add a photography studio renovation? Yeah turns out that wasn’t at Semaj Renrut’s house over in Evergreen Harbor, it was at Trash Renrut’s house in Britechester! Yes, Hazel was summoned over to Bob Bigwallet’s townhouses to do a photography studio on a lot that – uh – was already kind of full up. And one of her clients was the Grim Reaper, Trash’s roommate and love interest. And the very first thing he gave her was “Dislikes Photography.” And then Hazel couldn’t even BUILD on most of the lot because the game kept telling James it wasn’t allowed. And then when he FINALLY got a small room done in the basement, Hazel couldn’t even get down there to take any pictures because it was in a part of the house that was locked off. And building it took up so much of the budget that all James could do was stick a single snowboard in there.

Clients still loved it, thus proving it is damn near IMPOSSIBLE to fail in this career. The fuck. A frustrated James sent Hazel home and took another renovation job – one of the expensive level renovations for another member of the Bigwallet family! After a brief pause to celebrate Summerfest with the new Father Winter (apparently the old one had passed away at some point?), Hazel went over to do her renovation and found it was for Ambrose Bigwallet’s container home! Apparently he and Lilith wanted to spice the ground floor up, and even helpfully provided all LIKES for Hazel to work with – they like red and orange, contemporary and garden décor, and pipe organs. Very pleased, Hazel sent them away –

And it turned out James could neither move the walls (apart from once again accidentally deleting one upstairs and then being unable to restore it) nor paint them in the main living area without getting yelled at by the game. So he blew off steam by using a bunch of Journey to Baatu items in the build, because he always jokes that he is but never actually does. (Reminder: James actually sort of likes that pack, though he did find it very underwhelming when he actually played with it as Alternate Timeline Trash.) It actually turned out pretty nice – he got them some nice new contemporary furniture for the main living space and the office, leaning hard into the red theme; got Lilith a pipe organ; and threw in a lot of little Star Wars décor items because again, blowing off steam. :p Ambrose and Lilith approved, though of course the reveal failed and James had to do his own version manually afterward, blah. At least it did work, and Hazel got paid! Still, again, good show as to why I’m not buying this pack until it’s patched to hell and back. . .

C) Then, this evening, it was time for a bit of Call Me Kevin, sponsored by Paradox Interactive to play some more Prison Architect (as they have a bundle sale going on – $26 for the lot – and new DLC, “Second Chances”). Kevin actually tried to make a nice prison (with a hedge maze and proper canteens and such. . .plus a bunch of solitary cells around the execution room as the “behave or suffer” area), but it didn’t work out so well. A lack of power, food, and water meant that there were a number of riots – and as it turns out, if you do badly enough, this game will actually switch game modes and lock you up in your own prison! And then the objective is to earn reputation and escape with your squad. Kevin’s player character had a rough time of it to start, as the guards kept ganging up on him (for, uh, probably good reasons, but. . .), but eventually he found the trick to gaining reputation – breaking ALL the furniture! XD So he went around beating up every inanimate object, recruiting friends into his gang, and then leading the entire prison guard population on a chase as he and his friends escaped the prison (except for one idiot who decided to pick a fight with the guards). So, all in all, a happy ending! XD

D) After that we moved onto GrayStillPlays –

I. More Minecraft nonsense, as Gray turns chests into followers (Floyds, if you will) and makes them poop out various levels of lucky blocks as he upgrades them following the usual iron-gold-diamond-netherite upgrade path. The result was basically TOTAL CHAOS. The chests (which have cute googly eyes) just went around nomming everything in their path, while the lucky blocks gave Gray either golden floors or death from falling from a high spot. Also super ore and super saplings returned, complete with Bob the Epic horse, the magical flying boat, and TWO separate rains of anvils. The Ender Dragon ended up getting chewed to death in The End by the one chest that was actually still capable of animation by the time Gray was done. *shakes head* I have no idea HOW he keeps managing to top himself, buuuut. . .

II. And then a trip back into mobile game hell with Make Me Angry, a game about – well, making stick figures in pleasant situations angry! It started off as a standard “do something in this scene to ruin a random stick figure’s life,” then actually progressed onto a sort of storyline where one asshole stick-guy started running around on his extremely angry wife with TWO other women (one of which was ALSO married), and the ways in which you either get the guy caught and beat up, or stop the wife from finding out. It was extremely weird and made you think everyone involved was an asshole – perfect Gray fodder! XD

E) And then, of course, it was time for Jon’s Fallout 4 YOLO episode! As you may recall, last week, due to a lucky swipe from a Painted Ghoul while Finalley was in a hazmat suit, our YOLO survivor lost fully half her health while taking out two-thirds of Kiddie Kingdom. Today, Jon’s plan to not-die included leaving Kiddie Kingdom, trading valuable weapons for drugs and ammo (and finally picking up the Calmex Silk from Maddox), and getting the Fat Man and mini-nuke out of the Overboss chest to prepare for Finalley’s next adventure – the World of Refreshment. AKA Nukalurk central. Jon decided to go and clear out this world because it’s a world he knows very well, the enemy spawns seem to be extremely consistent, and there is a non-zero chance of the Nukalurks and the backstage Assaultrons killing each other and saving the player character the trouble. So Finalley packed her drugs, her weapons, and her stealth gear, and headed on into the plant!

And – everything went fine! Granted, only one of the Assaultrons died to the Nukalurks, but one of the others was badly wounded, and Finalley was able to pull off a nice crit on the sole remaining full-health survivor. There was also a close call with a King being IMMEDIATELY to Finalley’s right when she went up onto the roof, but she was able to take it and the friend it called over down without issue. She was even able to kill the Nukalurk Queen with a single mini-nuke to the spouts thanks to all her sneak attack bonuses (Jon was genuinely confused during most of the trip about the fact that she was doing MORE damage than he expected, which – Jon, don’t look a gift Nukalurk in the mouth). Basically she took her time, made sure to kill EVERYTHING before it could get anywhere near her, and played it smart. The thing that was potentially the most dangerous to her was a haunted crate of Quantum that just suddenly started levitating and spinning for no reason when Finalley tried to grab some extra sodas for the road. XD

So yeah, Finalley got through this land without a single hit, got a level-up that went straight into Endurance (she’s now up to Level 50), and assigned the world to the Operators as she VERY much wants them on her good side. Next time, Jon plans to risk Bradberton, I assume to get Rachel’s holotape and get through the last bit of Kiddie Kingdom easier. We’ll see how it goes! Jon THINKS ghouls in open ground should be easier to handle, but. . .we’ll see.

3. Play more Portal Reloaded: Check – got a few more test chambers ahead, though I had to look up another walkthrough for Chamber 15. Actually, I had to look up two, as the first one ended up confusing me (I couldn’t figure out where it wanted me to put the portals). Chamber 16 I managed on my own (it was a flingy, where you basically had to have great timing with your time portal placement), and I left off at Chamber 17, right after navigating more of destroyed Future!Aperture and the announcer finally admitting that, no, it’s not supposed to look like this. Chamber 17 looks like more flingy stuff, AND there’s only one little spot to place a time portal that I can see, sooo. . .yeah, suspect I’ll need a walkthrough here too! Oof, brain-bendy. . .

4. Get in a workout: No check today – thanks to being hot and sweaty already from beanbags (see below), and wanting to get in a shower before supper, I decided to skip the workout and just hop in said shower. Tomorrow!

Additionally:

--> We did get in beanbags today – it was humid, but the heat wasn't too bad yet, meaning it was bearable for our usual five rounds. Scores are pretty easy to recount – me 3-3-3-3-W, Dad W-W-W-W-2, Mom 2-2-2-2-3. Yeaaah, for a good long while it looked like Dad was going to sweep while I lost every game (I was having an awful time getting good throws), but the in the last game I managed to start with a ten and finally get some decent throws. Hey, I’ll take what I can get!

--> We ended up watching Planes, Trains, and Automobiles this weekend in two chunks at dinner. Not a bad movie, though I was expecting something a little funnier (it kind of takes a turn from comedy into dramedy, and I felt like the timing on some jokes was off). Still had plenty of good bits, though, and Steve Martin’s one swearing scene was – well. It’s famous for a reason, I will happily cop to that.

--> Got my Valice Multiverse queue done – one thread reply, four asks. Not too shabby.

So yeah -- I mean, I still have a Watch Later that's slowly growing bigger, but if I can keep on top of my Subs videos again. . .plus we are getting into Summer Half-Day Fridays (plus a long weekend this upcoming Friday through Monday), so it'll be easier to catch up with all that. Yes, I will be out of the house for decent chunks of time looking at cars, but -- well, you never know. We might find something we like early and have most of the nonsense sorted. And even with that, I will still have MOST of my time to myself, soo -- we'll see. As it stands, I gotta get to bed -- I do have four days of work this week, and I assume they're all full, soooo. . . Night all!
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