Nov. 14th, 2021

crossover_chick: gif with Doc and Marty trying to get out of being written into twisted AUs (Default)
Woke up maybe a little bit earlier than I wanted this morning, but not really anything major. And it was a nice, quiet day overall --

1. Free Writing Day -- whatever strikes my fancy: Check – I actually decided what I wanted to do was start fixing the doc I started to keep track of all my “Fallout of Darkness” stuff, since I hadn’t done a good job organizing the various sections, nor formatting them. So I updated Victor’s section of the document, putting in his name, nationality, SPECIAL stats, preferred perks, all that good stuff, and cleaned up a few formatting issues (namely one of the personality memes I copied in for reference having headers that was cluttering my navigation pane). It’s looking a lot better now, and I am happier. :) Now I just need to add a section for Alice. . .

2. Keep up on YouTube Subs and watch Jon's FO4 YOLO episode: Check – though no bonus episodes today. I actually spent most of the day on tumblr catch-up – I hadn’t looked at my followed tags in a while, nor read through some tumblrs I follow, so I just slapped on some Animal Crossing music and did that! But I did get the three videos I wanted to get watched, watched –

A) Started with Call Me Kevin and what is probably the final episode of the Sims 2 mini-series – mostly because the game has gotten so corrupted, CallMeKevin TheYouTuber (his Simself) now no longer has a face. Seriously – it’s blue and it doesn’t even properly follow his body around. Not to mention all the weird man-child clones of Vidcund that are deformed in increasingly weird ways. . . Kevin ended up bulldozing their barn containment unit and letting them free, because at this point, who cared anymore (and also he needed the money for bills). After a brief “dream sequence” where he tried to get the mood of the one “real” Vidcund up enough for him to look for a job, only for the game to inform him that “Vidcund” died on another lot and for everyone to start fading away as soon as Kevin started making them selectable, Kevin instead cheated his needs and got him a job as a Dishwasher in the Culinary career! Man-Child Vidcund had a brief but successful career at the restaurant (pinch-hitting for the cooks on a chance card that paid off), while Sim!Kevin got a job as an Adventurer in an attempt to become self-sufficient. Things went downhill from there, though – the Vidcund clones (all weirdly stunted) kept fighting each other; Vidcund’s attempt at a house party went terribly because no one liked him (and the one person who DID like him, his former girlfriend, kept macking on clones instead of him and thus triggering jealousy and memories of her cheating, which – what?), and eventually one of the clones died again, and the actual Vidcund faded out of existence, leaving only a few clones behind. Kevin decided it was time to leave things to the dogs – or, rather, the cats and Bigfoot, getting his own place and driving off with his blue flashing face. Bigfoot – was not sorry to see him go. XD A rather fitting end to this complete nonsense, I feel. XD

B) Then, this evening, we had GrayStillPlays and some more terrible mobile games with Skip Love! I think he’s played this one before, or at least one by the same people, as I remember the cheaty stick figure man, his long-suffering wife, and his two girls on the side. The puzzles are all variations on “keep the wife from discovering stick-man’s infidelity” or “go ahead and reveal stick-man’s infidelity, it’ll be funny.” XD Though occasionally stick-man must find a way to avoid his girlfriends’ angry significant others. Or just figure out how to deal with the weather (literally one puzzle is just making it rain on a picnic). Gray typically tried to find a way to make it so everyone involved suffered, like trying to run stick-man, his ginger girlfriend, and his wife over with a taxi (the idea was to help stick-man and the ginger escape in it), or roast the stick-man over a growing campfire (you had to burn his cooking fish, which was the only character Gray felt sorry for because it was crying). Very weird game, made delightfully weirder by Gray’s antics. :)

C) And then it was time for Jon’s weekly FO4 YOLO episode! With Finalley taking on the Mechanist in the Automatron end-game! And, in a move I REALLY should have anticipated, Jon’s strategy was “clear out as much as the dungeon as I HAVE to go through – and then get the holotapes to use the secret backdoor into the Mechanist’s main room via voiceprint authorization.” Yes, there’s actually a way to skip the final boss fight and its many waves of robots, via collecting three holotapes from senior staff throughout the facility to initiate a manual override on an elevator near the front and just go right into the Mechanist’s lair. Of course, that does mean you have to go through the vast MAJORITY of the dungeon – but Jon managed that pretty well too! The trip went in three stages:

I. Go through the first few rooms, telling Ada to stay back every time she is not needed to open one of the special robot-only locks. Kill robots very carefully, sneaking around as much as possible. Once close enough to leveling up (as Finalley was very close to level 66 upon entering the facility), dismiss Ada over to Boston Airport to boost damage, sneak through a couple more rooms. Panic over tankbots that look strangely unkillable (wasting two crits) and tankbots that unexpectedly bring friends (zapped with the Thirst Zapper). Also Scrapbots with Assaultron legs, because those fuckers can move. Manage to avoid dying, though, and level up.

II. Retreat from facility after level up, drop power armor off at Boston Airport base, go up to the Prydwen to retrieve stolen Gauss rifle, take it back home to mod to hell and make it a weapon that, with a silencer and without companions, can do 1115 points of damage per shot. Cuddle and love it, then hike back to the North Church, swim over to Boston Airport, retrieve the power armor, find Ada admiring Liberty Prime, and head back to the Mechanist.

III. Continue slow, careful way through facility, taking out more robots and, again, keeping Ada parked out of the way until she is needed for locks. Freak out over the surprise Eyebots the Mechanist sends with her messages, but always manage to kill them before they finish their messages and become hostile. Use targeting helmet to kill a bunch of downed enemies before they can get up, and the jetpack to skip a painful walk across a room where normally you’d need to loop up some stairs and into some rads. Kill a Legendary robot but be unable back far enough away from the explosion in time (caught on scenery), taking a tiny bit of damage (2.5 points) and a tiny bit of rads (10 points), and still get nothing good from it. Also kill a Legendary Ghoul and find it only has a pack of cigarettes on it for some reason. Also also realize that you were looking for one of the holotapes in the wrong place when you reach the end of the main dungeon and you’ve only found two – fortunately it’s actually right back near the beginning. Dismiss Ada once she’s no longer useful, use the holotapes to trick the terminal, ride the elevator down to the Mechanist, switch to the non-murder-causing helmet for the power armor, and get the Mechanist to stand down peacefully and lift the security alert on the factory.

And that, my friends, is Automatron done! Finalley scooted right back home to freshen up, and Jon began looking at his options. The plan is to do the ending as the Minutemen, though Jon is still unsure if this’ll work since Preston loathes him now (I believe it still will), so he’s keeping the Brotherhood ending as a back-up plan (he’s already killed Danse, so why not). He’ll be getting into his plan for initiating end-game next week – hopefully it goes off without a hitch! We’re so close to a completed YOLO run, folks! Exciting!

3. Play Fallout 4 and get some stuff done in Sanctuary: Check – I have finally enabled all the mods I still want and that seem to work (I have, with regret, dumped “Tales Of The Commonwealth” – though it looks to be a fun and enjoyable ride, I have decided something that keeps having patches made for it on the Nexus, each claiming to be better than the last, is not worth it), and Victor, after setting his various preferences, has gone to Sanctuary, met up with Codsworth, been beaten up by some bloatflies (my own fault, I forgot which bumper controlled VATS), done plenty of scavenging, collected his extra Agility point from the SPECIAL book, cooked himself some food (and cripes, all these food mods means he has OPTIONS), and made himself a bed to sleep through a dust-storm-turned-thunderstorm (I swear to Todd, that ALWAYS happens my first day back on Sanctuary when I have True Storms on. . .). All well and good so far – now we just have to see how the next few in-game days go. . .

4. Work on tumblr queues: Check – got Wednesday’s post (a sneak peek at my house build from my Sims 4 building save) into the drafts early this evening on Victor Luvs Alice. And I took care of the queue on Valice Multiverse after YOLO – one thread reply, three ask replies. All good to go for tomorrow!

5. Get in a workout: Check – did a small mountain ride on the bike, and FINALLY finished off L.A. By Night, “Happy Families!” Victor and Nelli reconvened with the Baron (X and Annabelle catching up with them later) to let him know the most important stuff – namely, Bobby’s beef with Victor and that he’s working with Second Inquisition humans – and ask how the hell Isaac owed him a favor; Isaac said that Bobby had acquired the favor from some other Kindred he was in debt to, but fortunately he feels like what happened tonight, even if it didn’t go in Bobby’s favor, did pay it off. Victor, however, wasn’t happy with that, and started hinting that it would be very bad if the other Barons, like Nines and Therese, found out that Isaac had worked with someone who was working with vampire hunters – and, for the price of “this Bobby shit is now entirely your problem, no help from me,” Victor has gotten control of The Valley from him (though, admittedly, he probably managed this feat because Isaac didn’t even WANT the damn place). And that’s when X let something very interesting slip – by asking if they shouldn’t first ask Vannevar Thomas, aka the Camarilla Prince trying to claim domain in the city, because the Valley is apparently his first target. Isaac was QUITE pissed off, and told X the only reason he wasn’t going to kill him was because they were on Victor’s turf and he apparently was looking out for Annabelle, but advised him to get out of Hollywood before sunrise. (X did, though not before A) using the rat ear he tore off one of Ramona’s rats earlier to summon up a Premonition about her, waiting impatiently high on a building, and telling Annabelle about it as a present and b) stealing the drum machine from Victor’s back-up DJ booth that WASN’T ruined in the fight). Isaac left, and Nelli, Victor, and Annabelle hurried back up to Victor’s office to check up on Isaiah, who fortunately WAS still there – though he’d apparently been talking to Ramona, who was also there, lounging on Victor’s chair. Victor sent him off with Ib to catch his flight, then talked with Ramona, telling her that he was now the Baron in charge of her squat, but that her getting him the bag with the guns meant that her “rent” was free. She agreed to help them settle the Bobby matter, using her rats to scout out some intel on his hideout (and being very annoyed that this meant she had to exchange phone numbers with Victor). Next episode has a different guest star, one of the people from Critical Role – I may take another quick break before diving into that one, though!

And that is my Sunday in a nutshell, apart from eating some cookies and whatnot. Tomorrow is back to the grind, bleeeeh. . .and it's a five-day week followed by a dentist appointment on Saturday. *grumbles* Ah well, what can you do. Besides look forward to next week. :p Night all!
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