crossover_chick: picture of Alice (Wonderland) in front of the swirling purple Wonderland tunnel (AMA: Alice down the rabbit hole)
[personal profile] crossover_chick
As so many days are this summer...it didn't start out too bad, but by the time I got out of work it had definitely worked its way up to "scorcher" levels. And tomorrow's supposed to be more of the same, if not worse... *sigh* I know it's summer, and this kind of weather shouldn't be unexpected, but still -- I'm kind of sick of the heat and humidity. Especially when it's so often followed by miserable rainy days. I don't think I could count the number of truly NICE days we've had this summer on one hand, but I probably could on two! Meeeh... Ah well, at least I got some stuff done today --

Work – Fairly busy Monday, but not in an overwhelming way, thankfully – I just had a bunch of stuff that I had to do! Such as getting through the GL; calling those people about their overpayments (two elected to apply the gift to the next campaign year, the third asked for a refund, so I whipped up a memo about that to Fiscal so they could issue the check); checking all the recent failed credit card payments (which I was rather behind on) and sending e-mails to people who needed them; and finally getting back to the obituaries I was working on last week. Nothing particularly exciting, but all things that needed doing! Now I just have to see what’s waiting for me tomorrow...

To-Do List

1. Get in a workout: Check – hopped back on the bike tonight, this time pedaling my way through the first half-hour of “Oxventure D&D: Wyrdwood | Chapter 5: Ironclad!” After a brief recap from Johnny about how the first half of the season had gone for the group (had to kill a human-turned-abomination at Folkmoot; had to burn down an evil tree spirit to save Cressida and Happen in Oakburn; had to escape a headless horseman hunting them after they got a ride from the family whose son stole his head in the moors; and finally had to stop a trickster defrauding a small hamlet on the edge of the Wyrdwood as part of fulfilling a debt to the local Green Man), the episode proper picked up right where the previous had left off, with the group staring in shock at the magical messaging copestone that connected them to Team North – or, rather, at the two halves of the copestone, as it had suddenly split apart as if hewn by an ax. Which, uh, did not imply anything good had happened to Team North, that’s for sure! The rest of the first chunklet consisted of the following:

A) Morven trying to convince the others that they shouldn’t bother going to see what had happened to Team North, being much more concerned with finding the “Poor Man” (the weird guy in the hat and patched leather jacket who keeps following them around and who seems to be related to Morven and Robin’s whole “sharing a body” situation) – however, the others insisted that they had to go help if they could. Which culminated in Happen saying that the teams were made up of hardy adventurers and thus this threat could be very serious indeed; Morven countering that they let Robin onto this team, and that maybe Team North was a whole team of Robins who died of fright after seeing a weird dog; and Lug shooting back that they’d be fine then if they went and checked it out – and Happen adding that then they’d get to see a weird dog. XD Morven eventually capitulated, saying they could go look at the bodies, put them in a shallow grave, then get back to business. XD

B) Willowfine messaging Folkmoot to let them know that Team North seemed to be in trouble and they were going to help – and treating it like a phone messaging app, complete with asking if there was a character limit (not numerically, but the copestone was only so large) and using emojis (drawing a little picture of a dog when Happen got her to add the bit about Team North possibly being attacked by a weird dog). XD Despite this, she did actually get her message to Folkmoot, and even got a reply back, saying that Team North went dark two days ago, their last known location was Elmstead, and to tread carefully. *grimace* Oooh dear...

C) Lug and Happen preparing for the trip to Elmstead (which was a hike of a few days’ east for the group) by making Survival checks – Lug rolled an 18 and took down a nice big animal to turn into jerky; Happen rolled a 5 and ate some very red berries at the sprites’ behest, ending up with a massive tummy ache. XD Praise Cadence?

D) The gang making their way toward Elmstead, which involved entering a new part of the Wyrdwood not under the jurisdiction of the Green Man they’d met before – a part that, thanks to being fed by a mountain river, had absolutely GIANT vegetation, but was also weirdly and unseasonably hot (though it was at least a dry heat and not a wet one). Along the way, Morven passed out, letting Robin take control of his body again, and he marveled at the giant flowers, saying one was the second-biggest one he’d ever seen – the first being a costume of a sunflower his friend Orrin put on during the children’s parade. Everyone was like it was unfair for a grown man to be part of the parade, but he still won first prize in the costume contest. XD And then got drunk and took his trousers off. XD Robin’s village is very – interesting!

E) Johnny calling for Perception checks, and everyone but Lug failing (with Ellen, Jane, and Luke all getting sevens, which they found amusing) – Johnny ruled that Robin got distracted by the third-biggest flower he’d ever seen, which was not wearing trousers, and all the rest were too hot and miserable to concentrate (which, fair).

F) Lug spotting some platforms up in the nearby trees on that Perception check and – after Happen discerned that there was no one actually on them – the gang deciding to go ahead and use the “rat trails” (a pair of ropes hung one above the other, with the idea being that you walk on the lower one while hanging onto the upper one) extending off them to keep moving on, as they were probably already being watched and it would be easier than braving the vegetation. Cue Robin and Lug easily climbing the tree; Happen and Willowfine getting lifted up in a makeshift harness made out of Robin’s standard-issue 50 foot of hempen rope (which Johnny had to stop themselves saying was actually only THIRTY foot long in this world, causing Mike to crack that Heorth uses the metric system); and Cressida using Misty Step to get up there before using Prestidigitation to cool herself off with a personal breeze...only for Robin to keep leaning into her personal space to cool off. XD

G) Robin having trouble grasping the idea that the bird calls they keep hearing might not be from actual birds, asking why the people around here would have platforms if they can fly around, and having his mind blown when he tried to communicate back in bird calls and Willowfine pointed out that he’d made a bird noise while not being a bird. XD

H) The gang deciding to leave a present for the people watching them in case it made them more favorably inclined to treat them as friends instead of foes – Robin suggested “fat balls” (aka balls of some sort of fat) because he was still stuck on the bird thing, leading to a lot of ??? from his companions. In the end, he made some suet balls with birdseed and Lug stuck some salted meat on a plate to form a sort of charcuterie board, which they very ostentatiously placed on the platform. XD

I) Willowfine and Lug having some major trouble with the rat trails, falling off them almost immediately – Willowfine was able to grab the top rope and save herself from falling with a little help from Robin (who rolled really well and made it across the trail without any trouble), but Lug got yet another crit 1 (praise Cadence!) and just went toppling. Happen and his sprites DID manage to grab his arm and at least swing him around so he wasn’t falling headfirst or anything, and Lug landed in the thick brush, having only taken eight points of bludgeoning damage. Seriously, Lug, considering your bad luck, it could have been worse!

J) And finally, the fall causing the locals to finally come out, with one guy, Edmond, briefly threatening Lug with a bow and arrow before Lug and the others managed to assure him and his men they weren’t a threat. Edmond led Lug back up into the tree, and the gang explained why they were in the area as he sampled their charcuterie board – causing Edmond to grimly say they’d better come with him and his men, implying he knew EXACTLY what had happened to poor Team North. I left it with Edmond leading the way along the rat trails, while Robin noticed an interesting fact about him and his men – namely, that they were wearing iron collars. Iron collars from Robin’s part of Heorth, which inhibit magic and, in his village, are usually locked on witches to stop them casting spells – but this group looked to be wearing them willingly… Hmmmm. Well, the episode IS called “Ironclad…” Tomorrow, we’ll see if we’ll get any answers as to why these folks are wearing those collars, and what happened to Team North! I’m sure nothing good!

2. Continue writing “The Van Dort Vacancy”: Check – Victor, Alice, Smiler, Kasimir, and Barnaby all reached the hallway where Steven and Alan were standing around guarding the door to the vault (or, well, the door to the HALLWAY to the vault, as will soon be revealed) today. The glasses of gin were thus poured and drugged, and – after Victor demurred from taking them out himself, noting that he’s not good at this sort of thing and was worried he’d give the game away somehow – Barnaby waltzed up to the guards to deliver the gin as a “good job” reward from Nell, with Smiler actually carrying the glasses (they did volunteer for this role, Barnaby didn’t just shove the glasses in their hands). Steven and Alan were a bit confused by this, as actually rewarding her staff wasn’t really Nell’s way, but figured maybe she was in a good mood from all the hobnobbing she was doing at the party. Barnaby said “oh yes, and her son’s come back in one piece too–”

Which prompted Steven and Alan to laugh and say she’d be furious about that, not happy, given that he didn’t get married on time. Steven even said that Victor should brave a train out of the city before she got to him, while Alan said the only way Victor could have come back that would have pleased her would have been as ashes fresh from Bellweather Crematorium. :( Barnaby was like “Oh...uh, well, drink up before she goes back on the warpath then,” while Smiler’s smile definitely got rather strained. And I haven’t even covered poor Victor’s reaction to this yet...I think he’s going to need some extra comforting when I next come back to this story...

3. Keep up with YouTube “Subs”: Check – well, sort of; I actually had another riff from Josh in my Subs today, but I decided to push that back until tomorrow in favor of clearing out some more stuff from my Watch Later. XD Specifically, I watched:

A) “The New Sims 4 Pack Has Problems... (Enchanted by Nature)” by onlyabidoang! A video all about the “fun” new bugs and tuning issues that come with the latest pack, including:

I. Changes to facial features when linking a Sim’s normal form and fairy forms not QUITE carrying over correctly (Abi demonstrated by making some pretty extreme changes to his self-Sim’s face while he was in fairy form, then switching back to human form – the facial structure wasn’t QUITE the same)

II. Fairy wings disappearing when they should be visible (it looked to me like a case of the game hiding them pre-emptively when a Sim was heading to sit down in a chair that they’d otherwise clip through)

III. Sims being hit with ailments WAAAAY too frequently (mostly because not only is the cooldown between ailments only a single day, they’re also CONTAGIOUS, meaning a Sim with an ailment can basically pass it on to the entire neighborhood with simple socializing)

IV. Sims keep randomly throwing up even if they don’t have any ailments or are not pregnant (I guess they’re just sick of all the bugs too)

V. The game sometimes crashing if you apply glowing tattoos to the fairy form of a recently-aged-up-to-teenager fairy Sim (Abi wasn’t able to replicate this one on-camera, though he said he HAD experienced it once)

VI. Sims being unable to connect the new lightning root plant to their power grid to lower their bills if the plant was in the “Blossoming” stage (apparently it only works if the plant is mature but not putting out harvestables, which – seems very odd)

VII. Clients who come to a Naturopath’s house if they choose to see clients at home refusing to just STAND STILL for their examinations, instead wandering all over the place and forcing the Naturopath to chase them down (though this just seems like a good old case of “no Sim can stand still for fifteen seconds”)

VIII. Enchanted gnomes asked to fix and upgrade items applying all upgrades to an item...including unwanted ones (like that “composting” upgrade for the toilet that, unless you have an insect farm where you can unload the compost, IS going to set your Sim on fire sooner or later)

IX. And pre-made Fairy Sims attached to older save games not properly showing up as fairies (Abi loaded up one of his older saves to show that Titania and Oberon in that game were showing up as regular humans...though they still had the special “Fairy” social category when Abi went to visit them in Live Mode)

Yeaah – there was a reason that Abi compared the game to his own terrible, fragile, held-together-with-duct-tape cardboard fairy wings when he started this video. *facepalm* I suppose none of these are FULL-on gamebreaking bugs, like we’ve had in packs like My Wedding Stories, but there are some SERIOUS oversights here! Get it together Sims 4 team! *sigh* Seriously, what has happened with the QA...

B) And “Everything You Need To Know About Ailments | The Sims 4 Enchanted By Nature Guide” by Petey Plays It! Petey taking us through – well, see the title. XD Specifically, he covered:

I. How a Sim gets an ailment (they can be inflicted by fairies, caught from other Sims, result from low balance, and even apparently come from using a public toilet – yeesh!)

II. How a Sim cures an ailment (by getting the help of a friendly fairy, visiting a Naturopath (via rabbithole, not by going to an actual lot), trying to manifest ailment relief in Moondrop Springs, crafting their own cure at the apothecary table, or just waiting it out)

III. And the specifics of each of the eight ailments in the game, which includes things like “Creation Impulse” (which covers your Sim in paint splatters and occasionally gives them a super-energized moodlet that can only be cleared early by creating something); “Gnome Lure” (which gives your Sim red skin with white spots and causes gnomes to appear periodically around them, who can be good and helpful or evil and destructive – it’s like having to deal with the damn holiday tradition all the time); “Greenie Meanie” (which gives your Sims vine patterns and makes them really angry and mean while – well, it’s SUPPOSED to boost gardening skill, but from Petey’s testing it doesn’t actually do that); and “Sonic Sneezes” (which gives your Sims splotches and makes their sneezes break things around them while also making them faster at repairing them...but, again, not actually boosting Handiness gain by any significant amount despite the description).

Very informative guide – it was nice to see what all the different ailments did while not having to actually risk having them in my game. Though they really do seem like mostly pains in the damn ass – especially the ones that don’t actually give the positive benefits the game claims they do. *sigh* You know, I was actually kind of interested in the “Natural Living” skill this pack brings, and the Apothecary stuff, and maybe playing around with fairies a bit, but it’s looking more and more like it would be safer to give this pack a skip. Bleeh.

4. Get my tumblr queues sorted: N/A – usual “nothing pressing on Victor Luvs Alice (N Smiler), and I don’t visit Valice Multiverse on Mondays” situation. At least this means I won’t be staying up any later!

Speaking of which, I'd better get to bed -- I want to try and get at least a LITTLE more sleep than I got yesterday! We'll see how successful I am, though -- night all!
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