Progress! Chapter 3 Is Here!
Jun. 20th, 2011 07:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
AKA Thoughts on Alice:
-->Did go back last night to beat/rescue that last drowned sailor. Dealing with him and slithering ruin was FUUUN, let me tell you. *rolls eyes*
-->But it also wasn't half as fun as the trip following the glowing seahorse afterwards. Jumping through clamshell deathtraps, weighing down pressure pads for steam vents, and then INVISIBLE PLATFORMS? American McGee, you are SADISTIC. I made it, though (and collected a bottle that unlocked all the bios for that chapter, apparently).
-->Finally got the crew reunited (they thanked Alice, which was nice) and went ahunting more stuff. Spent way too long navigating invisible (except to Shrink Sense) platforms in an attempt to get a memory -- eventually quit for the night.
-->This morning, spent way too long again getting that memory -- but hey, I got all of them in the end!
-->And then, we had another slide section. Complete with smoking patches of Ruin, random jumps, and a lack of walls on corners. I actually died thanks to the Ruin patches and had to get the memory all over again. >.<
-->Finally navigated the slide (mostly by making use of Alice's ability to float to skip large sections of it XD), got to the bottom, was relieved to see Autosave --
-->OMG WHAT IN THE NAME OF SIR ISAAC H. NEWTON -- yeah, it was THEN that the game introduced me to the Colossal Ruin. Which is huge, throws crap at you, can rain crap on you, can EAT you (more or less) and seems to have no weak spots. I'm still not sure how I defeated the damn thing in the end. It went away, which I'm perfectly satisfied with.
-->Shrink Sense revealed an invisible pig snout! That's new and different. But hey, got me another bottle. (I did good on the "collecting things" aspect this chapter -- all the memories, all the Radula Rooms, almost all the pig snouts and bottles.)
-->Speaking of Radula Rooms, that last one I found was a killer -- literally. Eyepots AND Menacing Ruin -- fun! And you get EVEN MORE in the second wave! (Well, more Eyepots -- you only ever have to fight one Ruin per wave.) I eventually hit upon the idea of just RUNNING LIKE HELL, pausing when I'd gotten one away from the herd to kill it. Success was rewarded with a paint pot and a new flower for my health bar! (Also restored health, which I really needed.)
-->Eventually made my way back to the theater, saw Carpenter and Walrus's show. Carpenter did an intro, the Oysterettes paraded out onto the stage -- and then Walrus splatted down (smushing the star) and triggered some paper-theater cutscenes about how death comes for all and started chowing on Oysterettes as the fish cried out in horror. Alice scolded the boys about feasting while Wonderland is being destroyed -- I was slightly puzzled by her not mentioning the Oysterettes being fellow sentient beings.
Then I remembered what those girls had put me through. Bon appetit, Walrus.
-->Carpenter says he was trying to HIDE his little section of Wonderland from the ruin. Wait, so is he a good guy, or. . . Eh, he's probably Chaotic Neutral. And then the train comes plowing in, and. . . .
-->We're back in London! Time for Chapter 3! Alice and her Nanny (her bio lists her as Nan Sharpe, she taught Alice and her sister Lizzie French and music back in the day) have been rescued/escaped from the burning Mermaid (Jack Splatter knocked over a lamp after hitting Alice, bastard). Alice tries to get some info out of Nanny about the fire and suchlike -- Nanny expounds about Alice's asylum days in paper-theater. Radcliffe thought familiar faces might help Alice's case, though Nanny suspects he just wanted the Liddell inheritance. Poor Alice -- her time in Rutledge sounds awful. :(
-->Nanny tells Alice to move on with her life -- like you have, Nan? You can say hooking's a decent trade all you want, but I don't think it's Alice's speed. She does agree to get Alice over to Radcliffe's place. She also tells Alice he's the one who has her rabbit (apparently Alice got the wrong impression from Witless and though Nanny had it). And that's where I quit, with Alice getting ready to go bother Radcliffe and possibly reclaim her toy.
You know, I totally support this game having no boss battles. The REGULAR battles are hard enough. Gaahhh. . . .
-TTV: *knowingly* Going to be playing again later?-
Oh, don't tempt me. And this AFTER all that time navigating invisible platforms and fighting wave after wave of Eyepots. I'm a sucker for punishment, I guess. :p
All right, time to get caught up on the RP LJs. I've been quiet on that front, I know, but -- well, Alice. (And the next episode of BTTF: The Game soon.)
-->Did go back last night to beat/rescue that last drowned sailor. Dealing with him and slithering ruin was FUUUN, let me tell you. *rolls eyes*
-->But it also wasn't half as fun as the trip following the glowing seahorse afterwards. Jumping through clamshell deathtraps, weighing down pressure pads for steam vents, and then INVISIBLE PLATFORMS? American McGee, you are SADISTIC. I made it, though (and collected a bottle that unlocked all the bios for that chapter, apparently).
-->Finally got the crew reunited (they thanked Alice, which was nice) and went ahunting more stuff. Spent way too long navigating invisible (except to Shrink Sense) platforms in an attempt to get a memory -- eventually quit for the night.
-->This morning, spent way too long again getting that memory -- but hey, I got all of them in the end!
-->And then, we had another slide section. Complete with smoking patches of Ruin, random jumps, and a lack of walls on corners. I actually died thanks to the Ruin patches and had to get the memory all over again. >.<
-->Finally navigated the slide (mostly by making use of Alice's ability to float to skip large sections of it XD), got to the bottom, was relieved to see Autosave --
-->OMG WHAT IN THE NAME OF SIR ISAAC H. NEWTON -- yeah, it was THEN that the game introduced me to the Colossal Ruin. Which is huge, throws crap at you, can rain crap on you, can EAT you (more or less) and seems to have no weak spots. I'm still not sure how I defeated the damn thing in the end. It went away, which I'm perfectly satisfied with.
-->Shrink Sense revealed an invisible pig snout! That's new and different. But hey, got me another bottle. (I did good on the "collecting things" aspect this chapter -- all the memories, all the Radula Rooms, almost all the pig snouts and bottles.)
-->Speaking of Radula Rooms, that last one I found was a killer -- literally. Eyepots AND Menacing Ruin -- fun! And you get EVEN MORE in the second wave! (Well, more Eyepots -- you only ever have to fight one Ruin per wave.) I eventually hit upon the idea of just RUNNING LIKE HELL, pausing when I'd gotten one away from the herd to kill it. Success was rewarded with a paint pot and a new flower for my health bar! (Also restored health, which I really needed.)
-->Eventually made my way back to the theater, saw Carpenter and Walrus's show. Carpenter did an intro, the Oysterettes paraded out onto the stage -- and then Walrus splatted down (smushing the star) and triggered some paper-theater cutscenes about how death comes for all and started chowing on Oysterettes as the fish cried out in horror. Alice scolded the boys about feasting while Wonderland is being destroyed -- I was slightly puzzled by her not mentioning the Oysterettes being fellow sentient beings.
Then I remembered what those girls had put me through. Bon appetit, Walrus.
-->Carpenter says he was trying to HIDE his little section of Wonderland from the ruin. Wait, so is he a good guy, or. . . Eh, he's probably Chaotic Neutral. And then the train comes plowing in, and. . . .
-->We're back in London! Time for Chapter 3! Alice and her Nanny (her bio lists her as Nan Sharpe, she taught Alice and her sister Lizzie French and music back in the day) have been rescued/escaped from the burning Mermaid (Jack Splatter knocked over a lamp after hitting Alice, bastard). Alice tries to get some info out of Nanny about the fire and suchlike -- Nanny expounds about Alice's asylum days in paper-theater. Radcliffe thought familiar faces might help Alice's case, though Nanny suspects he just wanted the Liddell inheritance. Poor Alice -- her time in Rutledge sounds awful. :(
-->Nanny tells Alice to move on with her life -- like you have, Nan? You can say hooking's a decent trade all you want, but I don't think it's Alice's speed. She does agree to get Alice over to Radcliffe's place. She also tells Alice he's the one who has her rabbit (apparently Alice got the wrong impression from Witless and though Nanny had it). And that's where I quit, with Alice getting ready to go bother Radcliffe and possibly reclaim her toy.
You know, I totally support this game having no boss battles. The REGULAR battles are hard enough. Gaahhh. . . .
-TTV: *knowingly* Going to be playing again later?-
Oh, don't tempt me. And this AFTER all that time navigating invisible platforms and fighting wave after wave of Eyepots. I'm a sucker for punishment, I guess. :p
All right, time to get caught up on the RP LJs. I've been quiet on that front, I know, but -- well, Alice. (And the next episode of BTTF: The Game soon.)