BIG Revelation Today
Jun. 22nd, 2011 03:58 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I exited the game for a bit because my computer, for some reason, decided it wanted to chug along today. The autoplay menu didn't pop up -- it started when I hit the game itself in the menu, but I could feel it chugging along. I eventually got nervous and exited, but not before finding some stuff out in the Mysterious East:
-->Fought more wasps, was introduced to the Samurai Ink Wasp -- aka what the Bolterfly looks like when it's in the East. >.< Managed to kill the little bastards (hooray for the teapot cannon) and go exploring for memories and all that other good stuff.
-->Radcliffe believes Alice should memorialize her family in marble. I question his motives.
-->Radula room! Another "Kill or Be Killed" room, but things get much easier with the teapot cannon. :D Take THAT, Bolterflies!
-->More wasp fighting, pressure pad puzzles, and -- oh no. A blue mushroom.
-->SLIIIIDEEEES. Though, oddly enough, I did better than I usually do on these -- I didn't fall off nearly as much. Lost a lot of health, though, and I was preparing for another go when I fell off again --
-->Except that I apparently fell off really close to the end (or perhaps even at the end), so the game skipped me ahead! Yay!
-->More jumping, finding snouts, fighting wasps, doing pressure pad puzzles, watching Alice get stuck on scenery as she attempted to pull chains (seriously, that's one annoying part -- when she glitches a little and walks in place because she's not in EXACTLY the right spot).
-->More jumping, invisible platforms, pressure pad puzzles. . . .
-->More memories -- Nanny expounds on Radcliffe's love of Chinese and Japanese things, while Radcliffe explains a bit about why the fire took out Alice's house -- conflagration started in the library, then hit the gas pipe. Shit.
-->Keep on keeping on, and -- oh hey! A burning Liddell door! What do you remember now, Alice?
-->. . .And here's where we discover that, yes, the opening to AMA is completely wrong -- because Dinah was in Alice's room that night. In fact, it was Dinah who more or less showed Alice how to get out, by jumping through the window. Alice knows for a FACT her cat wasn't in the library and didn't knock over any lamps. (And hey, this was foreshadowed -- the lamp in question was being used as a night-light in the hall, I believe, according to a Liddell house memory.) Hmmmm. . . .
-->Small nitpicky detail: I think whoever wrote the subtitles for Alice's memories was a different person than the one who wrote the rest of the subtitles. Reason? Everywhere else in the game, "Dinah" is spelled with an "i," but in Alice's memories, it's spelled with a "y" -- "Dynah." Because poor literacy is kewl.
Will probably be playing more later -- I quit right after I saw the autosave after that door. Yeesh, this is getting intense. . . . Hopefully the disk will stop chugging the next time I put it in. (Seriously, Chester, what gives?)
-->Fought more wasps, was introduced to the Samurai Ink Wasp -- aka what the Bolterfly looks like when it's in the East. >.< Managed to kill the little bastards (hooray for the teapot cannon) and go exploring for memories and all that other good stuff.
-->Radcliffe believes Alice should memorialize her family in marble. I question his motives.
-->Radula room! Another "Kill or Be Killed" room, but things get much easier with the teapot cannon. :D Take THAT, Bolterflies!
-->More wasp fighting, pressure pad puzzles, and -- oh no. A blue mushroom.
-->SLIIIIDEEEES. Though, oddly enough, I did better than I usually do on these -- I didn't fall off nearly as much. Lost a lot of health, though, and I was preparing for another go when I fell off again --
-->Except that I apparently fell off really close to the end (or perhaps even at the end), so the game skipped me ahead! Yay!
-->More jumping, finding snouts, fighting wasps, doing pressure pad puzzles, watching Alice get stuck on scenery as she attempted to pull chains (seriously, that's one annoying part -- when she glitches a little and walks in place because she's not in EXACTLY the right spot).
-->More jumping, invisible platforms, pressure pad puzzles. . . .
-->More memories -- Nanny expounds on Radcliffe's love of Chinese and Japanese things, while Radcliffe explains a bit about why the fire took out Alice's house -- conflagration started in the library, then hit the gas pipe. Shit.
-->Keep on keeping on, and -- oh hey! A burning Liddell door! What do you remember now, Alice?
-->. . .And here's where we discover that, yes, the opening to AMA is completely wrong -- because Dinah was in Alice's room that night. In fact, it was Dinah who more or less showed Alice how to get out, by jumping through the window. Alice knows for a FACT her cat wasn't in the library and didn't knock over any lamps. (And hey, this was foreshadowed -- the lamp in question was being used as a night-light in the hall, I believe, according to a Liddell house memory.) Hmmmm. . . .
-->Small nitpicky detail: I think whoever wrote the subtitles for Alice's memories was a different person than the one who wrote the rest of the subtitles. Reason? Everywhere else in the game, "Dinah" is spelled with an "i," but in Alice's memories, it's spelled with a "y" -- "Dynah." Because poor literacy is kewl.
Will probably be playing more later -- I quit right after I saw the autosave after that door. Yeesh, this is getting intense. . . . Hopefully the disk will stop chugging the next time I put it in. (Seriously, Chester, what gives?)