crossover_chick: gif with Doc and Marty trying to get out of being written into twisted AUs (Default)
[personal profile] crossover_chick
Just played less than a hour of Alice -- I put it on at 2:07, and then around 2:40 the graphics started stuttering. Perhaps I should have played more, see if a shutdown would have occurred (we're trying to find out what's doing this -- it seems to be a "something's overheating" issue, as the patch of computer near the vents gets hot during Alice), but I didn't want to risk it happening during an autosave and screwing my game up. I'll run a virus scan later and see if THAT shuts it down. For now:

-->Restarted in the asylum cutscene -- not QUITE at the beginning, but close enough. This time it actually made it through the entire thing, with Dr. Wilson and the nurse complaining about Alice's return to the asylum.
-->We gain control, wander about -- GOD this place is creepy. A few of the cells are lighted, and what you see in there. . . Floating patients, faceless patients, gaaah. . .
-->Wobble our way down the hallway to a room labeled -- oh, guh, "trepanning." Going inside triggers a cutscene with the Tweedles trying to drill into Alice's head and a stone nurse babbling on about how "a hole in the head gives more room for the troubles." Meep.
-->After the cutscene, there's giant bloody drills sticking out of the ceiling. Let's get out of here.
-->More walking through the corridors (which are gradually getting dingier and dingier) to a room labeled "bloodletting." More of the Tweedles and the stone nurse, going on about how Dr. Wilson doesn't think bloodletting will do any good, but they're tired of her madness and the leeches need the work.
-->And then the floor's covered in blood -- and the ceiling's covered in leeches! Which start falling! Get me out get me out. . . .
-->More wandering through the corridors, and then we make it to Ward One --
-->Which is doubled. On the floor is the dingy and bloody "real" ward, with those two orderlies who made Alice's life hell. On the ceiling is a ward that's a brighter white (which just makes the blood stick out all the more) and the Tweedles. Fun.
-->Make it through there and over to the Waiting Room (which is pretty much solid white everything). Alice takes a seat, and Dr. Bumby, Nurse Witless, Nanny Shape, and Dr. Wilson all appear and talk about how Alice is sending herself back to the asylum. Dr. Bumby in particular says that he's due the same respect as the Queen, and that if she doesn't embrace the Infernal Train, it's back to Rutledge. *has much hate*
-->After that, it's down the next few corridors, with mannequin-like mental patients pointing the way. We go through a door and --
-->Oh, Alice, I've never been so happy to see you in your London garb! Though the fact that I can't see anything else is worrying. . . .
-->We wander over to a streetlamp -- we appear to be in a park of some kind. I do a little exploring, only to see Alice getting lost in the fog. Yeaaaah, I think I'll stick to the lamps.
-->Run from lamp to lamp for a while, and then --
-->Half an insane child appears, begging Alice to help them and not abandon them again. Poor Alice looks quite upset. She asks why they're in danger -- is the Queen still bothering them? The kid replies there's something worse than the Queen coming and expires.
-->After that bit of pleasantness, I accidentally walk into the kid's head (gotta love clipping) and then see a burning house directly in front of us. Alice's? Houndsditch? Whatever it is, we're heading toward it.
-->And just like that, we're in the Dollhouse area! Here the game starts to stutter. I do a little exploring, collect some teeth, stuff like that. But as the game keeps stuttering, I decide I don't want to risk things going bad during an autosave and quit.

So yeah, hopefully that's the creepiest part of the game out of the way. Euuuughhh. . . . Now to run Kaspersky and take a shower -- I'm all sticky from our walk.

Date: 2011-06-28 03:56 am (UTC)
From: [identity profile] slackerspice.livejournal.com
Wobble our way down the hallway to a room labeled -- oh, guh, "trepanning." Going inside triggers a cutscene with the Tweedles trying to drill into Alice's head and a stone nurse babbling on about how "a hole in the head gives more room for the troubles." Meep.

That sums up how bad the place probably was - trepanning was used to supposedly improve thinking by increasing bloodflow (and was probably what Egon was trying to do when Peter caught him.) But yeah, pseudoscience liek woah.

Date: 2011-06-28 04:03 am (UTC)
From: [identity profile] docsgirl.livejournal.com
Gotta love Victorian-era psychiatry, yeah! *rolls eyes* Between that and the leeches (not to mention the other horrors), you were probably better off dead if you were declared mad. I'd heard a little about it -- usually killed the patient, didn't it? I'm rather glad Peter stopped Egon in that case. Meeps.

Date: 2011-06-28 04:18 am (UTC)
From: [identity profile] slackerspice.livejournal.com
I'm rather glad Peter stopped Egon in that case. Meeps.

Although, in a world where ghosts actually exist, maybe it'd actually do something. But with their track record, it probably wouldn't be anything good.

Date: 2011-06-28 04:50 am (UTC)
From: [identity profile] docsgirl.livejournal.com
Hellz naw, especially not in their case.

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