Dentistry Saturday
Apr. 24th, 2021 11:22 pmYup, had my appointment today -- fortunately it was pretty quick and easy. Got there right at 11:45 on the dot (traffic and me getting out a bit later contributed to that, but at least I wasn't late!), had my cleaning done, had my teeth looked at briefly, was out the door in about a half-hour. Whole thing with drive up and back took an hour, max, thanks to the traffic. I've had much worse dentist visits!
The rest of the day's been pretty nice too. And I did well on the old to-do list, which pleases me:
1. Dust computer, give rug quick vacuum, do big laundry load: Check! Got the computer dusted and the rug vacuumed between coming back from the dentist and having lunch, and Mom was nice enough to help me by getting the laundry started when I was going to the dentist. Took a while to get all my blankets back, but they are here and clean again, yay~
2. Watch OXBox videos in Watch Later and keep up on YouTube Subs: Check! Was a little worried I wouldn’t have time for all the OXBox, but I managed to sneak it all in –
A) Started with Call Me Kevin this afternoon, playing Trader Life Simulator! This is one of those “cheap assets with no real collision” life simulators about running a store – Kevin promptly stuck a toilet behind an empty door frame for a bathroom, threw all his products on the floor, made the sign read (in order) “FECK U ALL,” “99% OFF SALE,” and “WORST STORE,” and spent a bank loan of $1,000 on a sunglasses display. XD He also traveled way out of his way to a far-off building on a rainy day (Kevin compared driving there to a horror game), only to discover that a) it was raining inside the building (more horror vibes!) and b) the company was only selling shares of itself on the stock market. You know, just his typical level of competence. XD I mean, people WERE buying stuff, even when he managed to roll his car inside the store, sooo. . .can’t fault success? XD
B) Then, post-Sims, it transpired that GrayStillPlays had uploaded, so I decided to go ahead and watch him too. More Happy Wheels today – with bonus sponsorship by Raycon earbuds! Involving Gray slicing up dummies with YET MORE SWORDS. Who let him have this many swords?! But yes, we had some excellent boards today – started with Nixon getting fake-crushed in the intro and Gray doing the subsequent reverse spike fall (where you’re boosted up through the spikes) on the first try, then went through a trip through the body (where the key was to realize that getting swallowed wasn’t the way forward – instead, you had to slide down the gap between mouth and what I assume to be beer to find the win); a harpoon dodge in a small square (with Gray ditching his pogo stick because it was only getting in the way); a “stay on the platform” challenge (which Gray took a little TOO seriously, assuming the win flag was fake only to discover that nope, he’d gone past his chance to win); a “survive the flailing line” challenge (Gray used it to yeet himself to the win); and finally a “three ways to play” obstacle board (Florida Man spike fall, rope swing, and a trip over the Rockies to a toilet run – Gray did the first pretty smoothly, but the second and third caused some suffering, let me tell you). All in all, just another typical day in Happy Wheels Land. XD
C) Then, this evening, it was OXBox time! We had:
I. “7 Game Ideas That Were Patented So No-one Else Could Use Them” – companies that patented their game ideas so – presumably – no one else could use them! This is why the specific “nemesis” system you see in Shadow of Mordor (where enemies climb up and down the ranks, and ones that kill you a lot get bonuses against you in future) is unique to that game and its sequel, and why the makers of Crazy Taxi sued the makers of The Simpsons: Road Rage (because, yeah, it was basically a clone of the former game). Nintendo even patented the specific cross-shaped D-pad on their original NES controllers, which is why other controllers generally have something that looks a bit different (e.g., broken-up buttons, or a cross on a circular mount). Had to call them out on one thing, though – in the section on Eternal Darkness: Sanity’s Requiem and its patented sanity system, Mike listed a bunch of other games that had “sanity systems” – and mentioned American McGee’s Alice. Being the kind of Alice fan I am, I had to tell them that “sanity bar” in that game is essentially just another name for “health bar” – the game doesn’t dynamically change or get weirder if her sanity is low. ...Fuck, that would have been awesome, though.
II. “Resident Evil Village Multiplayer: TYRANT DEATHMATCH! (Resident Evil Re:Verse Gameplay)” – Mike and Andy take a quick look at the new “deathmatch” multiplayer mode coming with Resident Evil Village – where you can choose any number of previous player characters to play as, fighting against other people and collecting virus pots – for when you die, the number of virus pots you have determines what kind of bioweapon you then get to play as. From creepy Molded “babies” to full-on Tyrants, you can be them all! Including, uh, Jack Baker with his chainsaw scissors. That one seemed popular. XD Mike and Andy didn’t do particularly well in the first round, but Andy came back and got to the top of the leaderboard in the second. General impressions for both was “it’s fun enough, but we’re definitely more excited for the main game and the Mercenaries mode that’s coming with it.” *shrug* Yeah, if you like deathmatches, you can give it a shot, but really – we’re here for crest puzzles. :p
III. “Hitman 3 THE MOST ELUSIVE TARGET YET: 3 Ways to Play Hitman 3 Elusive Target The Collector” – yes, back to my beloved OX-47s, with Jane, Mike, and Andy taking on the latest Hitman 3 Elusive Target! The gang was after an art thief and serial killer, Kody, who kills the people he steals his paintings from because (judging from some flavor chatter Mike caught) he doesn’t feel like they treat the paintings with respect or something. Also, 47 had to steal the painting he was after (in Thornsbridge Manor – the “murder mystery” kill everyone liked so much) because the client wanted it for themselves. Typical day for our favorite hitman. So, how did it go? Let’s see how fast I can sum it up –
Andy: As usual, took his time to scope things out – but then wasted some time over by the greenhouse where he first found the target (pretending to be a botanist of some sort looking for a stolen orchid), under the mistaken belief that the art thief who was stated to be a master of disguise would be on a loop and come back. He ended up breaking into the top floor office and getting the painting that needed to be stolen first, and only caught up with the target when Kody himself (having changed into a mansion staff outfit) found his target missing and went to leave. Andy did successfully kill him in the bushes, but the body was discovered at the last minute by a snooping security guard because he elected to kill Kody via snapped-off unicorn horn instead of quiet neck-snapping. Fortunately, this was right by the exit, and he was able to choke out the guard before an alert was sounded and escape. Four stars, Shadow ICA Assassin, 19:20 time.
Jane: Also took her time to scope things out and be a gardener – the first one to find the target, and the only one to successfully tail him after getting rid of the guard and actually catch him in the act of changing his disguise – which so threw her she garroted him right then and there! WITH A MAID STILL IN THE ROOM! Fortunately the woman somehow saw NOTHING, and Jane was able to knock her out and stash her with the body. Using her own mansion staff disguise, she was able to waltz upstairs, steal the painting, and more or less waltz right back out again. Four stars, Shadow ICA Assassin, 15:22 time.
Mike: . . .Got lost. Got sooooo lost. Got himself a security outfit and spent SOOOOO long wandering around the house before finally going outside and finding the target in the greenhouse. And then he murdered his “bodyguard” (the security staff shadowing “Finbarr,” seriously? Then again, it’s not like “Kody” is much better) in a place where someone could SEE him – but then he ran immediately for cover, and SOMEHOW didn’t end up permanently compromised after everyone lost interest looking for the killer. Then he spent ages trying to find Kody again (though, as the comments said, props for him REALIZING Kody had probably changed clothes, rather than being surprised when it happened like the other two), finally encountered him on the top level (having snuck in via the drainpipe), had to knock out a maid and murder a security guard to get Kody sufficiently isolated to stab him with a sword he’d found, stole the painting, and used the drainpipe to escape. One star, Grim Reaper, 51:59 time because of the lost. But give him loads of credit – his run should have ENDED with wanging a screwdriver into that security guard’s head. XD Mike, you dragging victory from the jaws of defeat there has to go into a “best Mike moments” montage with the famous duck kill.
3. Write some more on "Londerland Bloodlines": Check – Alice has discovered her e-mail is password-locked, and no one has bothered to tell her what it is. Fortunately, she has her Wonderland friends to guide her to where she needs to go – and right now, that’s her mailbox (with a brief stop to look at the paper outside one of her neighbors and learn about the Southland Slasher). She’s just found Mercurio’s note and Strauss’s invitation – and she’s not particularly impressed by the latter. XD In a direct quote from the story: “Great. Just what I need. Vampires who are also fond of riddles. And crap poets besides.” Poor Alice, she has to put up with so much. . .
4. Play Sims 4 and continue Eric's Newcrest Adventures: Check! Played through Sunday at Eric’s, sending him to the Flea Market to pick up some new furniture (new couch and living chair), make some new friends (insta-friends with Chell and Clement Frost! I forgot I made him like the friendliest, most likable person in the game), and sing some karaoke (not great at it, but he still had fun). As for the haunted house stuff, his success rate so far is – mixed. He successfully made friends with one blue little specter, even giving it a playful painting and getting a candy dish in return. But he was unable to impress another, green specter with some homemade food, and his attempt at an official ceremony with his new séance table was interrupted by his own exhaustion. Ah well. . .on the plus side, I discovered he has seven vacation days at work, so rather than quitting right away, I’m gonna have him use those up and at least get his guaranteed pay for them. Might as well, right? (Honestly, that feels like living the dream right now. . .)
5. Get in a workout: Check – another round on the bike, another round with “Nuka-World Level One Survival!” Caught up with Minnie as she looted Rachel’s corpse and got her holotape from that one house on the edge of Bradburton (discovering the work town in the process), then hoofed it out of there before any of the Ghoul Reavers within could actually detect her and cause trouble. With the holotape in hand, and back on safe ground near the park itself, Minnie abandoned her shitty power armor frame with its shitty armor and started for home.
As she was passing by Kiddie Kingdom anyway, though, Jon decided there was no harm in getting the quest for the area started and had her pop in quickly. Staying low and away from the rad sprayers kept her from taking any more radiation damage, but one look at how powerful the Painted Ghouls were compared to her (even in her new kit) and Jon immediately backed out. Another park ticked off the list as WAY too powerful for Minnie to attempt right now. . .but all was not for naught. Because, as Minnie made for the Fizztop Grille, Jon commented that the episode had shown that there was ONE nasty enemy she did have a chance of taking out – the Bloodworms. Yes, okay, one of them killed her when she went looking for some traders, but that was because it surprised her from behind – she was able to kill its friend without too much issue. With that in mind, Jon decided that her starting point for properly taking back the park? Dry Rock Gulch, the home of the cowboy Protectrons! :) Because she’s gotta start somewhere, and getting a few levels there will help her going forward.
And so, Episode 5 started with Minnie getting back in her good power armor (well, as good as she can get now) and heading for that section of the park! Jon took her in via the south entrance, and ended up fighting not only a bunch of ants that he foolishly took on to kill the Legendary with them, but a whole bucket of bloodworms right by the “front door,” so to speak – with two more Legendaries mixed in! Jon managed to defeat them all (with the help of stimpacks and all the purified water he picked up from Ethan’s place), but the loot he got from the fights was – mixed. The Ant had a crap Ghoul Slayer’s Baton, which Jon was openly dismissive of; the Bloodworms, by contrast, had a Ghoul Slayer’s Leather Left Arm (which REDUCES damage from ghouls – potentially useful for Kiddie Kingdom), and an Exterminator’s Laser Musket (15% bonus damage against Mirelurks and bugs – Jon considered that potentially useful for World of Refreshment, but I think it could be useful right flipping now, considering he’s fighting WORMS – though, admittedly, he has no ammo for it, so. . .).
At any rate, he got Minnie successfully inside the park, talked to Sheriff Hawke (and passed a Charisma check for some bonus XP, which had the robot explain that “I’m just a robot here to help you have fun!”), and started the quest for the area. And then wondered if he could cheat the quest by heading into the theater sooner than expected, only to discover a whole colony of ants in there, including those flying bastards he hates so much. XD Left it with Minnie preparing to molotov the place – we’ll see how that works out for her!
Additionally:
-->Got that other FF.net PM sorted, yay me – I’m not good with the longer ones, it always seems to take a while to get around to them these days.
-->Nice weather out, so my family and I played five rounds of beanbag toss! I was absolutely horrible in the first game, but started a comeback with the second and ended up winning the last three! Dad won the first two, while Mom alternated second and third for a bit before coming in last in the last game thanks to one bad throw. While I do like it best when we all win one game, I can’t deny it feels good to be the “champion” for today. XD
So yeah, pretty good, productive day! I'm happy with this. :) And now I'm just keeping an eye out for tumblr messages and doing my best to keep up on RP stuff. . .let's set up the Sunday to-dos and then go from there:
1. Write some more on the "Triskaidekaphobia Alternate End" hypnosnippets
2. Watch the Spiffing Brit video in my Watch Later, keep up on YouTube Subs, and catch Jon's latest Fallout 4 YOLO episode
3. Play some more Alice: Madness Returns and see how close I can come to finishing Queensland
4. Get in a workout
5. Prep for upcoming tumblr queues
Should all be reasonable for a rainy Sunday. Night all!
The rest of the day's been pretty nice too. And I did well on the old to-do list, which pleases me:
1. Dust computer, give rug quick vacuum, do big laundry load: Check! Got the computer dusted and the rug vacuumed between coming back from the dentist and having lunch, and Mom was nice enough to help me by getting the laundry started when I was going to the dentist. Took a while to get all my blankets back, but they are here and clean again, yay~
2. Watch OXBox videos in Watch Later and keep up on YouTube Subs: Check! Was a little worried I wouldn’t have time for all the OXBox, but I managed to sneak it all in –
A) Started with Call Me Kevin this afternoon, playing Trader Life Simulator! This is one of those “cheap assets with no real collision” life simulators about running a store – Kevin promptly stuck a toilet behind an empty door frame for a bathroom, threw all his products on the floor, made the sign read (in order) “FECK U ALL,” “99% OFF SALE,” and “WORST STORE,” and spent a bank loan of $1,000 on a sunglasses display. XD He also traveled way out of his way to a far-off building on a rainy day (Kevin compared driving there to a horror game), only to discover that a) it was raining inside the building (more horror vibes!) and b) the company was only selling shares of itself on the stock market. You know, just his typical level of competence. XD I mean, people WERE buying stuff, even when he managed to roll his car inside the store, sooo. . .can’t fault success? XD
B) Then, post-Sims, it transpired that GrayStillPlays had uploaded, so I decided to go ahead and watch him too. More Happy Wheels today – with bonus sponsorship by Raycon earbuds! Involving Gray slicing up dummies with YET MORE SWORDS. Who let him have this many swords?! But yes, we had some excellent boards today – started with Nixon getting fake-crushed in the intro and Gray doing the subsequent reverse spike fall (where you’re boosted up through the spikes) on the first try, then went through a trip through the body (where the key was to realize that getting swallowed wasn’t the way forward – instead, you had to slide down the gap between mouth and what I assume to be beer to find the win); a harpoon dodge in a small square (with Gray ditching his pogo stick because it was only getting in the way); a “stay on the platform” challenge (which Gray took a little TOO seriously, assuming the win flag was fake only to discover that nope, he’d gone past his chance to win); a “survive the flailing line” challenge (Gray used it to yeet himself to the win); and finally a “three ways to play” obstacle board (Florida Man spike fall, rope swing, and a trip over the Rockies to a toilet run – Gray did the first pretty smoothly, but the second and third caused some suffering, let me tell you). All in all, just another typical day in Happy Wheels Land. XD
C) Then, this evening, it was OXBox time! We had:
I. “7 Game Ideas That Were Patented So No-one Else Could Use Them” – companies that patented their game ideas so – presumably – no one else could use them! This is why the specific “nemesis” system you see in Shadow of Mordor (where enemies climb up and down the ranks, and ones that kill you a lot get bonuses against you in future) is unique to that game and its sequel, and why the makers of Crazy Taxi sued the makers of The Simpsons: Road Rage (because, yeah, it was basically a clone of the former game). Nintendo even patented the specific cross-shaped D-pad on their original NES controllers, which is why other controllers generally have something that looks a bit different (e.g., broken-up buttons, or a cross on a circular mount). Had to call them out on one thing, though – in the section on Eternal Darkness: Sanity’s Requiem and its patented sanity system, Mike listed a bunch of other games that had “sanity systems” – and mentioned American McGee’s Alice. Being the kind of Alice fan I am, I had to tell them that “sanity bar” in that game is essentially just another name for “health bar” – the game doesn’t dynamically change or get weirder if her sanity is low. ...Fuck, that would have been awesome, though.
II. “Resident Evil Village Multiplayer: TYRANT DEATHMATCH! (Resident Evil Re:Verse Gameplay)” – Mike and Andy take a quick look at the new “deathmatch” multiplayer mode coming with Resident Evil Village – where you can choose any number of previous player characters to play as, fighting against other people and collecting virus pots – for when you die, the number of virus pots you have determines what kind of bioweapon you then get to play as. From creepy Molded “babies” to full-on Tyrants, you can be them all! Including, uh, Jack Baker with his chainsaw scissors. That one seemed popular. XD Mike and Andy didn’t do particularly well in the first round, but Andy came back and got to the top of the leaderboard in the second. General impressions for both was “it’s fun enough, but we’re definitely more excited for the main game and the Mercenaries mode that’s coming with it.” *shrug* Yeah, if you like deathmatches, you can give it a shot, but really – we’re here for crest puzzles. :p
III. “Hitman 3 THE MOST ELUSIVE TARGET YET: 3 Ways to Play Hitman 3 Elusive Target The Collector” – yes, back to my beloved OX-47s, with Jane, Mike, and Andy taking on the latest Hitman 3 Elusive Target! The gang was after an art thief and serial killer, Kody, who kills the people he steals his paintings from because (judging from some flavor chatter Mike caught) he doesn’t feel like they treat the paintings with respect or something. Also, 47 had to steal the painting he was after (in Thornsbridge Manor – the “murder mystery” kill everyone liked so much) because the client wanted it for themselves. Typical day for our favorite hitman. So, how did it go? Let’s see how fast I can sum it up –
Andy: As usual, took his time to scope things out – but then wasted some time over by the greenhouse where he first found the target (pretending to be a botanist of some sort looking for a stolen orchid), under the mistaken belief that the art thief who was stated to be a master of disguise would be on a loop and come back. He ended up breaking into the top floor office and getting the painting that needed to be stolen first, and only caught up with the target when Kody himself (having changed into a mansion staff outfit) found his target missing and went to leave. Andy did successfully kill him in the bushes, but the body was discovered at the last minute by a snooping security guard because he elected to kill Kody via snapped-off unicorn horn instead of quiet neck-snapping. Fortunately, this was right by the exit, and he was able to choke out the guard before an alert was sounded and escape. Four stars, Shadow ICA Assassin, 19:20 time.
Jane: Also took her time to scope things out and be a gardener – the first one to find the target, and the only one to successfully tail him after getting rid of the guard and actually catch him in the act of changing his disguise – which so threw her she garroted him right then and there! WITH A MAID STILL IN THE ROOM! Fortunately the woman somehow saw NOTHING, and Jane was able to knock her out and stash her with the body. Using her own mansion staff disguise, she was able to waltz upstairs, steal the painting, and more or less waltz right back out again. Four stars, Shadow ICA Assassin, 15:22 time.
Mike: . . .Got lost. Got sooooo lost. Got himself a security outfit and spent SOOOOO long wandering around the house before finally going outside and finding the target in the greenhouse. And then he murdered his “bodyguard” (the security staff shadowing “Finbarr,” seriously? Then again, it’s not like “Kody” is much better) in a place where someone could SEE him – but then he ran immediately for cover, and SOMEHOW didn’t end up permanently compromised after everyone lost interest looking for the killer. Then he spent ages trying to find Kody again (though, as the comments said, props for him REALIZING Kody had probably changed clothes, rather than being surprised when it happened like the other two), finally encountered him on the top level (having snuck in via the drainpipe), had to knock out a maid and murder a security guard to get Kody sufficiently isolated to stab him with a sword he’d found, stole the painting, and used the drainpipe to escape. One star, Grim Reaper, 51:59 time because of the lost. But give him loads of credit – his run should have ENDED with wanging a screwdriver into that security guard’s head. XD Mike, you dragging victory from the jaws of defeat there has to go into a “best Mike moments” montage with the famous duck kill.
3. Write some more on "Londerland Bloodlines": Check – Alice has discovered her e-mail is password-locked, and no one has bothered to tell her what it is. Fortunately, she has her Wonderland friends to guide her to where she needs to go – and right now, that’s her mailbox (with a brief stop to look at the paper outside one of her neighbors and learn about the Southland Slasher). She’s just found Mercurio’s note and Strauss’s invitation – and she’s not particularly impressed by the latter. XD In a direct quote from the story: “Great. Just what I need. Vampires who are also fond of riddles. And crap poets besides.” Poor Alice, she has to put up with so much. . .
4. Play Sims 4 and continue Eric's Newcrest Adventures: Check! Played through Sunday at Eric’s, sending him to the Flea Market to pick up some new furniture (new couch and living chair), make some new friends (insta-friends with Chell and Clement Frost! I forgot I made him like the friendliest, most likable person in the game), and sing some karaoke (not great at it, but he still had fun). As for the haunted house stuff, his success rate so far is – mixed. He successfully made friends with one blue little specter, even giving it a playful painting and getting a candy dish in return. But he was unable to impress another, green specter with some homemade food, and his attempt at an official ceremony with his new séance table was interrupted by his own exhaustion. Ah well. . .on the plus side, I discovered he has seven vacation days at work, so rather than quitting right away, I’m gonna have him use those up and at least get his guaranteed pay for them. Might as well, right? (Honestly, that feels like living the dream right now. . .)
5. Get in a workout: Check – another round on the bike, another round with “Nuka-World Level One Survival!” Caught up with Minnie as she looted Rachel’s corpse and got her holotape from that one house on the edge of Bradburton (discovering the work town in the process), then hoofed it out of there before any of the Ghoul Reavers within could actually detect her and cause trouble. With the holotape in hand, and back on safe ground near the park itself, Minnie abandoned her shitty power armor frame with its shitty armor and started for home.
As she was passing by Kiddie Kingdom anyway, though, Jon decided there was no harm in getting the quest for the area started and had her pop in quickly. Staying low and away from the rad sprayers kept her from taking any more radiation damage, but one look at how powerful the Painted Ghouls were compared to her (even in her new kit) and Jon immediately backed out. Another park ticked off the list as WAY too powerful for Minnie to attempt right now. . .but all was not for naught. Because, as Minnie made for the Fizztop Grille, Jon commented that the episode had shown that there was ONE nasty enemy she did have a chance of taking out – the Bloodworms. Yes, okay, one of them killed her when she went looking for some traders, but that was because it surprised her from behind – she was able to kill its friend without too much issue. With that in mind, Jon decided that her starting point for properly taking back the park? Dry Rock Gulch, the home of the cowboy Protectrons! :) Because she’s gotta start somewhere, and getting a few levels there will help her going forward.
And so, Episode 5 started with Minnie getting back in her good power armor (well, as good as she can get now) and heading for that section of the park! Jon took her in via the south entrance, and ended up fighting not only a bunch of ants that he foolishly took on to kill the Legendary with them, but a whole bucket of bloodworms right by the “front door,” so to speak – with two more Legendaries mixed in! Jon managed to defeat them all (with the help of stimpacks and all the purified water he picked up from Ethan’s place), but the loot he got from the fights was – mixed. The Ant had a crap Ghoul Slayer’s Baton, which Jon was openly dismissive of; the Bloodworms, by contrast, had a Ghoul Slayer’s Leather Left Arm (which REDUCES damage from ghouls – potentially useful for Kiddie Kingdom), and an Exterminator’s Laser Musket (15% bonus damage against Mirelurks and bugs – Jon considered that potentially useful for World of Refreshment, but I think it could be useful right flipping now, considering he’s fighting WORMS – though, admittedly, he has no ammo for it, so. . .).
At any rate, he got Minnie successfully inside the park, talked to Sheriff Hawke (and passed a Charisma check for some bonus XP, which had the robot explain that “I’m just a robot here to help you have fun!”), and started the quest for the area. And then wondered if he could cheat the quest by heading into the theater sooner than expected, only to discover a whole colony of ants in there, including those flying bastards he hates so much. XD Left it with Minnie preparing to molotov the place – we’ll see how that works out for her!
Additionally:
-->Got that other FF.net PM sorted, yay me – I’m not good with the longer ones, it always seems to take a while to get around to them these days.
-->Nice weather out, so my family and I played five rounds of beanbag toss! I was absolutely horrible in the first game, but started a comeback with the second and ended up winning the last three! Dad won the first two, while Mom alternated second and third for a bit before coming in last in the last game thanks to one bad throw. While I do like it best when we all win one game, I can’t deny it feels good to be the “champion” for today. XD
So yeah, pretty good, productive day! I'm happy with this. :) And now I'm just keeping an eye out for tumblr messages and doing my best to keep up on RP stuff. . .let's set up the Sunday to-dos and then go from there:
1. Write some more on the "Triskaidekaphobia Alternate End" hypnosnippets
2. Watch the Spiffing Brit video in my Watch Later, keep up on YouTube Subs, and catch Jon's latest Fallout 4 YOLO episode
3. Play some more Alice: Madness Returns and see how close I can come to finishing Queensland
4. Get in a workout
5. Prep for upcoming tumblr queues
Should all be reasonable for a rainy Sunday. Night all!