Just Another Quiet Friday
Mar. 11th, 2022 11:28 pmAs shall be borne out by my to-do list:
Work – Another pretty low-key day, with me doing the GL and then focusing on trying to get a few items off my at-work to-do list (finally caught my supervisor to ask him about some recurring-versus-pledge donors) and fixing some more credit card stuff. *shrug* Not much to it, really. The most annoying part was the last chunk of my evening commute, being cut off by a car who’d gotten into the wrong turning lane and then stopped half in the road, half in the wrong end of a drive-thru. *grumbles* I hate driving. Glad I don’t have to do it for three days!
To-Do List –
1. Get in a workout: Check – one more night on the bike this week, finishing up Jon of Many A True Nerd’s “how to make the perfect Fallout game” video! According to him, the perfect Fallout would have FO1’s incentive to explore without “breadcrumb trails” and final bosses like The Master – who work from logic and who can be talked down if you have the right proof; FO2’s more dynamic-feeling world and reputation “perks,” where you gain specific perks for specific actions as well as the whole “liked with these people, disliked with those people” deal; FO3’s expansive and dangerous-feeling wasteland and post-end-game where you can SEE directly the effect you’ve had on the world (e.g., Broken Steel letting you see the water caravans that have popped up now that you’ve gotten Dad’s purifier up and running); F:NV’s excellent quest design where quests have multiple paths and outcomes depending on your specializations and good “general” reputation system (where how people see you depends on SEPARATELY TRACKED good and bad deeds, meaning they’ll remember both the good and bad you’ve done for them); FO4’s modular weapon crafting and settlement building mechanics (beefed up so building towns really feels like you’re having an impact on the world); and FO76’s fun photo mode (so you can better create memories) and expansive, non-hostile wildlife. While keeping away from things like ridiculous time limits, awful starting dungeons and too many pop-culture references and fourth-wall breaks, quest markers that make players just go in a straight line, a dialogue “wheel” that restricts conversations to bare bones chatter, and stupid in-game microtransactions. *nods* Sounds solid to me!
2. Keep editing Chapter 6 of “Londerland Bloodlines: Santa Monica’s Vale Of Tears”: Check – a combination of invisibility and carefully working her way around the guards has gotten Alice to the main loading dock, and the big train you can climb on to reach the attic side entrance – provided you distract the one remaining guard. Having Obfuscate really DOES make this mission a lot easier, along with many others – there’s a reason Alice levels it up so fast! Slowly but surely getting inside. . .
3. Keep up with YouTube Subs: Check – easy three in, three out tonight –
A) Started with another Fun With Shorts – “The Microscope and Its Use!” A short little training film about how to use a microscope. Typical rather dull 1940s fare, enlivened by Josh making squeaky noises when the lenses were cleaned and joking about how it helps if you’re already smart and stuff. XD Short but sweet. :p
B) Then it was over to Call Me Kevin for more Dark Souls fun – namely, playing the game with a modded weapon! That most terrifying of all weapons – A WOODEN SPOON. No, seriously, someone made a mod that puts a wooden spoon weapon in your cell at the beginning, and Kevin decided to play as much of the game as he could using that as his only weapon. Now, the spoon DOES actually level up the more people you kill with it – getting stronger and bigger – but it IS still, you know, A WOODEN SPOON. And yet Kevin managed to kill TWO bosses with this thing – the Asylum Demon (via the medium of dodge-rolling and hitting it in the ass) and the Taurus Demon (via the medium of discovering the leap from above). Plus a boatload of regular enemies, once he FINALLY figured out how you use the lock-on and light attacks. XD Spoon Lord is actually doing pretty damn well, all things considered! Sure, he got poisoned at one point, and fell over comically during his battle with the Taurus Demon (apparently he got the knocked-off-a-ladder animation to play right after he’d abandoned the ladder), and got run over by a pig, and only just figured out how to smash stuff with his rolls, and can’t do any online play. . .but he’s SURVIVING, and that’s really all you can ask from a Dark Souls game, now isn’t it? XD Looking forward to the next one!
C) And finally we had GrayStillPlays and Line-Up – a game where you’re supposed to draw a suspect based on the description given by the victim, and then pick them out of the lineup nearby. Got off to a fantastic start with Gray misreading the very first prompt (thinking they wanted an orange shirt when they wanted an orange skirt), and things just got weirder from there. Mostly because when you hand Gray the virtual crayons, he’s going to draw the weirdest things he can. Like a half-naked Batman with big hoop earrings and pink underwear. Or a man dressed as a slice of pizza with a pepperoni hat. Or vampire Anti-Spider-Man wearing black underwear and smoking a cigarette. Or even just someone who has both their neck and their hair in separate nooses. XD Basically it was dark and silly and very, very Gray. XD
4. Get my tumblr queues sorted: Check – couple of ask replies over on Valice Multiverse, no big thing.
*nods* Yeah, nothing particularly major happening here just at the moment! Which is just fine by me. :p And as for Saturday's to-dos:
1. Clean my room
2. Keep up with YouTube Subs, watch at least Plumbella in the Watch Later
3. Play Sims 4 and either do some more with Smiler or do some building/save renovation
4. Write my next gift fic
Good for a Saturday, especially a stormy one. Supposed to get lots of rain, wind, and some snow showers at the end. . .bleh. At least I'll be nice and dry inside with my duster! Night all!
Work – Another pretty low-key day, with me doing the GL and then focusing on trying to get a few items off my at-work to-do list (finally caught my supervisor to ask him about some recurring-versus-pledge donors) and fixing some more credit card stuff. *shrug* Not much to it, really. The most annoying part was the last chunk of my evening commute, being cut off by a car who’d gotten into the wrong turning lane and then stopped half in the road, half in the wrong end of a drive-thru. *grumbles* I hate driving. Glad I don’t have to do it for three days!
To-Do List –
1. Get in a workout: Check – one more night on the bike this week, finishing up Jon of Many A True Nerd’s “how to make the perfect Fallout game” video! According to him, the perfect Fallout would have FO1’s incentive to explore without “breadcrumb trails” and final bosses like The Master – who work from logic and who can be talked down if you have the right proof; FO2’s more dynamic-feeling world and reputation “perks,” where you gain specific perks for specific actions as well as the whole “liked with these people, disliked with those people” deal; FO3’s expansive and dangerous-feeling wasteland and post-end-game where you can SEE directly the effect you’ve had on the world (e.g., Broken Steel letting you see the water caravans that have popped up now that you’ve gotten Dad’s purifier up and running); F:NV’s excellent quest design where quests have multiple paths and outcomes depending on your specializations and good “general” reputation system (where how people see you depends on SEPARATELY TRACKED good and bad deeds, meaning they’ll remember both the good and bad you’ve done for them); FO4’s modular weapon crafting and settlement building mechanics (beefed up so building towns really feels like you’re having an impact on the world); and FO76’s fun photo mode (so you can better create memories) and expansive, non-hostile wildlife. While keeping away from things like ridiculous time limits, awful starting dungeons and too many pop-culture references and fourth-wall breaks, quest markers that make players just go in a straight line, a dialogue “wheel” that restricts conversations to bare bones chatter, and stupid in-game microtransactions. *nods* Sounds solid to me!
2. Keep editing Chapter 6 of “Londerland Bloodlines: Santa Monica’s Vale Of Tears”: Check – a combination of invisibility and carefully working her way around the guards has gotten Alice to the main loading dock, and the big train you can climb on to reach the attic side entrance – provided you distract the one remaining guard. Having Obfuscate really DOES make this mission a lot easier, along with many others – there’s a reason Alice levels it up so fast! Slowly but surely getting inside. . .
3. Keep up with YouTube Subs: Check – easy three in, three out tonight –
A) Started with another Fun With Shorts – “The Microscope and Its Use!” A short little training film about how to use a microscope. Typical rather dull 1940s fare, enlivened by Josh making squeaky noises when the lenses were cleaned and joking about how it helps if you’re already smart and stuff. XD Short but sweet. :p
B) Then it was over to Call Me Kevin for more Dark Souls fun – namely, playing the game with a modded weapon! That most terrifying of all weapons – A WOODEN SPOON. No, seriously, someone made a mod that puts a wooden spoon weapon in your cell at the beginning, and Kevin decided to play as much of the game as he could using that as his only weapon. Now, the spoon DOES actually level up the more people you kill with it – getting stronger and bigger – but it IS still, you know, A WOODEN SPOON. And yet Kevin managed to kill TWO bosses with this thing – the Asylum Demon (via the medium of dodge-rolling and hitting it in the ass) and the Taurus Demon (via the medium of discovering the leap from above). Plus a boatload of regular enemies, once he FINALLY figured out how you use the lock-on and light attacks. XD Spoon Lord is actually doing pretty damn well, all things considered! Sure, he got poisoned at one point, and fell over comically during his battle with the Taurus Demon (apparently he got the knocked-off-a-ladder animation to play right after he’d abandoned the ladder), and got run over by a pig, and only just figured out how to smash stuff with his rolls, and can’t do any online play. . .but he’s SURVIVING, and that’s really all you can ask from a Dark Souls game, now isn’t it? XD Looking forward to the next one!
C) And finally we had GrayStillPlays and Line-Up – a game where you’re supposed to draw a suspect based on the description given by the victim, and then pick them out of the lineup nearby. Got off to a fantastic start with Gray misreading the very first prompt (thinking they wanted an orange shirt when they wanted an orange skirt), and things just got weirder from there. Mostly because when you hand Gray the virtual crayons, he’s going to draw the weirdest things he can. Like a half-naked Batman with big hoop earrings and pink underwear. Or a man dressed as a slice of pizza with a pepperoni hat. Or vampire Anti-Spider-Man wearing black underwear and smoking a cigarette. Or even just someone who has both their neck and their hair in separate nooses. XD Basically it was dark and silly and very, very Gray. XD
4. Get my tumblr queues sorted: Check – couple of ask replies over on Valice Multiverse, no big thing.
*nods* Yeah, nothing particularly major happening here just at the moment! Which is just fine by me. :p And as for Saturday's to-dos:
1. Clean my room
2. Keep up with YouTube Subs, watch at least Plumbella in the Watch Later
3. Play Sims 4 and either do some more with Smiler or do some building/save renovation
4. Write my next gift fic
Good for a Saturday, especially a stormy one. Supposed to get lots of rain, wind, and some snow showers at the end. . .bleh. At least I'll be nice and dry inside with my duster! Night all!